GamingDiver / WoWS Legends Data Lab / Dover specs
Tier VII Battleship

Dover

Per-category in-game stats. Click any category on the left to swap the detail panel; toggle modules in Install Upgrades to see derived stats move.

Armor

Survivability

Hit Points77,500
Displacement50,529 t
Armor range16–305 mm
Plate armor thicknesses16, 19, 25, 32, 50, 51, 76, 102, 152, 165, 254, 279, 305 mm
Armor material/layer entries53
Fire resistance36.6%
Fire duration60 s
Torp Reduction20%

Main Battery

ModuleArtillery: 406 mm/45 Mk.I Vickers A
Mounts / barrels3 mounts / 9 barrels
Reload time30 s
Firing range17.6 km
Turret traverseInitial: 6 °/s → 10 °/s
Shell Grouping (σ)2
Max Horiz Disp236 m
Max Vert Disp141.6 m
Med Horiz Disp75.4 m
Med Vert Disp45.2 m
Turret turn time18 s
Base shells/min18
HE Damage5,355
HE Velocity792 m/s
Fire Chance40%
HE penetration68 mm
HE full-salvo alpha48,195
Base HE DPM96,390
Installed HE DPM107,100
Base fires/min7.2
AP Damage13,860
AP Velocity747 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.015 s
Fuse Threshold68 mm
AP overmatch28 mm
AP full-salvo alpha124,740
Base AP DPM249,480
Installed AP DPM277,200
AP AOE Radius250

Torpedoes

ModuleTorpedoes: 533 mm PR Mk II
Launchers / tubes4 launchers × 1 tubes = 4 tubes
Reload time80 s
Projectile speed61 kt
Range8.5 km
Display damage15,867
Torpedo detectability1.3 km
Torpedo launcher traverse12 °/s
Torp Turn15 s
Per-side salvo damage31,734

Secondary Battery

Mounts12
Firing range5.5 km
Shell Grouping (σ)1
Secondary dispersion typeStandard
Max secondary dispersion @ 5.5 km343.5 m
114 mm/45 Mark II BD (×8)
Caliber114 mm
Reload time5 s
HE Damage1,700
Muzzle Velocity746 m/s
Fire Chance8%
Armor Pen19 mm
Min Ricochet91°
Max Ricochet60°
152 mm/50 Mk XXII (×4)
Caliber152 mm
Reload time12 s
HE Damage2,150
Muzzle Velocity884 m/s
Fire Chance9%
Armor Pen25 mm
Min Ricochet91°
Max Ricochet60°

AA Defense

AA mount points36
Close-range AA DPS566
Maximum AA range5 km
40 mm Vickers 2-pdr. Mk VIII4×8 40mm
40 mm Bofors Mk IV10×2 40mm
20 mm Oerlikon Mk IV8×1 20mm
20 mm Oerlikon Mk V4×2 20mm
20 mm Oerlikon Mk.IIIA10×1 20mm
114 mm/45 Mark II BD (DP secondary)8×2 114mm
Far aura
DPS24
Range5 km
Outer Medium aura
DPS107
Range3.5 km
Inner Medium aura
DPS37
Range2.5 km
Near aura
DPS51
Range2 km

Maneuverability

Engine moduleEngine: 150,200 hp
Engine power150,200 hp
Maximum speed29 kt
Turning circle radius910 m
Engine power multiplier speed threshold22.4 kt
Traverse-to-turn ratio10.6× ok

Concealment

Detectability by sea15.56 km
Detectability by air12.44 km
Smoke firing penalty15.02 km
Detect after firing main guns15.56 km
Detect Fire Sea17.56 km
Detect Fire Air15.44 km
Guaranteed Detect2 km

Consumables

Damage Control Party
Charges
Reload80 s
Active15 s
Repair Party
Charges3
Reload60 s
Active28 s
Heal per second0.6%
Defensive AA Fire
Charges3
Reload140 s
Active25 s
Flak burst boost+100%
Secondary Battery Booster
Charges3
Reload160 s
Active30 s
Damage boost+100%
Reload boost+50%

Dimensions

Length262.5 m
Beam32.29 m
Height parameter26 m
Class keybattleship
Tier key7

Derived stats

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp236 m
Horizontal dispersion ellipse width at the ship's max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30.
Max Vert Disp141.6 m
Vertical dispersion ellipse height at max range = horizontal × radiusOnMax.
Med Horiz Disp75.4 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(sigma), the sigma-dependent normal quantile.
Med Vert Disp45.2 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(sigma).
HE penetration68 mm
68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
AP overmatch28 mm
floor(406 mm caliber / 14.3).
AP AOE Radius250
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha9
All 9 barrels bear on the broadside.
Turret turn time18 s
180 degrees / 10 deg/s traverse speed.
HE full-salvo alpha48,195
5,355 HE damage x 9 broadside guns.
AP full-salvo alpha124,740
13,860 AP damage x 9 broadside guns.
Base HE DPM96,390
HE full-salvo alpha x 60 / base reload.
Base AP DPM249,480
AP full-salvo alpha x 60 / base reload.
Installed HE DPM107,100
HE full-salvo alpha x 60 / installed Artillery reload (Main Battery Mod. 3 = -10% reload).
Installed AP DPM277,200
AP full-salvo alpha x 60 / installed Artillery reload (Main Battery Mod. 3 = -10% reload).
Base shells/min18
9 broadside guns x 60 / 30 s base reload.
Installed shells/min20
9 broadside guns x 60 / 27 s installed Artillery reload.
Base fires/min7.2
9 HE shells x 60 / 30 s reload x 40% fire chance.
Installed fires/min8
9 HE shells x 60 / 27 s installed reload x 40% fire chance.

Torpedoes

Torpedo detectability1.3 km
Estimated torpedo reaction time8.2 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed61 kt
Travel time to max range53.6 s
range / (speed kt x 2.6 community game-speed factor).
Tube count4
4 launchers x 1 tubes.
Per-side salvo2 torpedoes
tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).
Full-salvo damage63,468
tube count x per-torpedo display damage (all torpedoes hitting).
Per-side salvo damage31,734
per-side salvo x per-torpedo display damage.

AA defense

Close-range AA DPS566
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
Near aura range2 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5.5 km343.5 m
5.5 km × 57 + 30 = 343.5 m.

Ammunition

Modules

Consumables

High-Explosive Shells

Ammunition

HE shells explode on contact with the surface. They have significant damage-dealing potential and high chances of causing fire or incapacitating modules.

Click any ammunition, module, or consumable slot to inspect details.

Install upgrades

Click any slot to open its picker, then install an option — the picker shows each option's full effect. Everything flows into the derived stats.

Modernizations
Module upgrades