GamingDiver / WoWS Legends Data Lab / S Dragon specs
Tier VI

S Dragon

Per-category in-game stats. Click any category on the left to swap the detail panel; toggle modules in Install Upgrades to see derived stats move.

Armor

Survivability

Hit Points39,200
Armor range6–102 mm
Plate armor thicknesses6, 13, 16, 19, 21, 25, 30, 32, 35, 38, 40, 50, 57, 63, 76, 89, 102 mm
Armor material/layer entries59
Fire resistance30%
Torp Reduction13%

Main Battery

ModuleArtillery: 203 mm 3rd Year Type mod. C
Mounts / barrels5 mounts / 10 barrels
Reload time14 s
Firing range — base14.9 km
Firing range — top fire control14.9 km
Turret traverse4 °/s
HE Damage3,300
HE Velocity (m/s)840
Fire Chance17%
HE Pen (mm)34
AP Damage4,700
AP Velocity (m/s)840
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer (s)0.033
Fuse Threshold (mm)34

Torpedoes

ModuleTorpedoes: 610 mm triple
Launchers / tubes4 launchers × 3 tubes = 12 tubes
Reload time82 s
Projectile speed62 kt
Range9.99 km
Display damage17,233
Torpedo detectability1.6 km
Torpedo launcher traverse25 °/s
Torp Turn (s)7.2 s
Torp Arming (m)250 m

Secondary Battery

Mounts4
Firing range4.5 km
Caliber127 mm
Reload time7.5 s
Shell Grouping (σ)1
HE Damage2,100
Muzzle Velocity (m/s)725
Fire Chance8%
Armor Pen (mm)21

Secondaries — Sec1

Sec1 Module127mm40 Type89 3
Sec1 Config4 × 127 mm
Sec1 Range (km)4.5
Sec1 Reload (s)7.5
Sec1 Sigma1
Sec1 Shell TypeHE
Sec1 Damage2,100
Sec1 Velocity725 m/s
Sec1 Pen (mm)21
Sec1 Fire%8%
Sec1 Min Rico91 deg
Sec1 Max Rico60 deg

AA Defense

AA mount points38
25mm Type964×3 25mm
25mm Type96 single26×1 25mm
25mm Type96 double8×2 25mm
Medium aura
DPS64
Range3.1 km

AA Defense — AA1

AA1 ModuleAura Medium
AA1 ConfigMedium aura
AA1 DPS64
AA1 Range (km)3.1

Maneuverability

Engine moduleEngine: 130,000 hp
Engine power130,000 hp
Maximum speed35 kt
Rudder shift≈ 9.3 s
Turning circle radius780 m
Engine power multiplier speed threshold7 kt

Concealment

Detectability by sea11.98 km
Detectability by air7.19 km
Smoke firing penalty6.73 km
Detect after firing main guns (km)11.98 km
Detect Fire Sea (km)13.98 km
Detect Fire Air (km)10.19 km
Guaranteed Detect (km)2 km

Consumables

Damage Control Party
Charges
Reload60 s
Active5 s
Sonar
Charges2
Reload180 s
Active94 s
Defensive AA Fire
Charges3
Reload140 s
Active25 s
Catapult Fighter
Charges3
Reload70 s
Active55 s

Dimensions

Length260 m
Beam20 m
Height parameter37 m
Tier key6

Derived stats

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp (m)135.5
Horizontal dispersion ellipse width at the ship's max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30.
Max Vert Disp (m)81.3
Vertical dispersion ellipse height at max range = horizontal × radiusOnMax.
Med Horiz Disp (m)43.3
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(sigma), the sigma-dependent normal quantile.
Med Vert Disp (m)26
50%-hit vertical radius = max vertical × GetHalfHitsRatio(sigma).
AP Pen Close (mm)390
0.5561613 * Krupp/2400 * v^1.1 * mass^0.55 / caliber_mm^0.65, with impact velocity from a numerical trajectory integration. Value at 1.5 km.
AP Pen Far (mm)191.7
Same model at the ship's max firing range (14.9 km), where the shell has slowed to 406.7 m/s.
HE penetration33 mm
floor(203 mm caliber / 6).
AP overmatch14 mm
floor(203 mm caliber / 14.3).
Broadside guns used for alpha10
All 10 barrels bear on the broadside.
Turret turn time45 s
180 degrees / 4 deg/s traverse speed.
HE full-salvo alpha33,000
3300 HE damage x 10 broadside guns.
AP full-salvo alpha47,000
4700 AP damage x 10 broadside guns.
Base HE DPM247,500
HE full-salvo alpha x 60 / base reload.
Base AP DPM352,500
AP full-salvo alpha x 60 / base reload.
Installed HE DPM330,000
HE full-salvo alpha x 60 / installed Artillery reload.
Installed AP DPM470,000
AP full-salvo alpha x 60 / installed Artillery reload.
Base shells/min42.9
10 broadside guns x 60 / 14 s base reload.
Installed shells/min47.6
10 broadside guns x 60 / 12.6 s installed Artillery reload.
Base fires/min7.29
10 HE shells x 60 / 14 s reload x 17% fire chance.
Installed fires/min8.1
10 HE shells x 60 / 12.6 s installed reload x 17% fire chance.

Torpedoes

Torpedo detectability1.6 km
Torpedo visibility.
Estimated torpedo reaction time9.9 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed62 kt
Torpedo speed.
Tube count12
4 launchers x 3 tubes.
Per-side salvo6 torpedoes
tube count / 2 (symmetric launcher layout assumed; single-launcher ships train across).
Full-salvo damage206,796
tube count x per-torpedo display damage (all torpedoes hitting).
Per-side salvo damage103,398
per-side salvo x per-torpedo display damage.

AA defense

Close-range AA DPS64
Total continuous AA damage across all auras on the stock hull (64 DPS). Hull B raises this to 64.
Maximum AA range3.1 km
Max aura range on the stock hull.

Secondary battery dispersion

Improvement vs standard0% (standard)
No secondary dispersion override for this ship, so the standard dispersion formula applies (sigma 1.0, universal curve).
Standard dispersion @ 4.5 km286.5 m
Universal secondary dispersion curve at this ship's secondary range.

Ship handling / concealment

Turning circle780 m
Turning-circle radius.
Surface detectability11.98 km
Surface visibility.
Air detectability7.19 km
Air visibility.
Smoke firing penalty6.73 km
Smoke-firing visibility.

Ammunition

Modules

Consumables

High-Explosive Shells

Ammunition

HE shells explode on contact with the surface. They have significant damage-dealing potential and high chances of causing fire or incapacitating modules.

Click any ammunition, module, or consumable slot to inspect details.

Install upgrades

Click any slot to open its picker, then install an option — the picker shows each option's full effect. Everything flows into the derived stats.

Modernizations
Module upgrades