World of Warships: Legends ship guide

Kitakami

Beta
Tier VI · Japan · Cruiser

Unreleased in WoWs Legends

Kitakami is a World of Warships ship that has not been released in World of Warships: Legends. The stats on this page are based on in-game data and are not final. They can change before any release, and the ship may never come to Legends.

How to play Kitakami

Kitakami is best treated as flexible fire support and torpedo pressure. Use islands, kiting lanes, and crossfires to keep guns and torpedoes active without becoming the easiest target on the map.

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability25,900 HP
Hit Points — Hull A25,900
Hit Points — Hull B25,900
Armor range6–65 mm
Plate armor thicknesses6, 13, 16, 19, 25, 30, 35, 40, 51, 65 mm
Armor material/layer entries29
Fire resistance — Hull A30%
Fire resistance — Hull B30%
Torp Reduction0%
Main Battery4×140 mm
ModuleArtillery: 140 mm
Mounts / barrels4 mounts / 4 barrels
Reload time6 s
Firing range — base14.5 km
Firing range — top fire control14.5 km
Turret traverse8.5 °/s
HE Damage2,400
HE Velocity (m/s)850
Fire Chance10%
HE Pen (mm)23
AP Damage2,700
AP Velocity (m/s)850
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer (s)0.025
Fuse Threshold (mm)23
AA Defense10 mounts
AA mount points10
25mm Type9610×3 25mm
Medium aura
DPS42
Range3.1 km
S
Secondary Battery
Mounts1
Firing range4.5 km
Caliber127 mm
Reload time5 s
Shell Grouping (σ)1
HE Damage2,100
Muzzle Velocity (m/s)725
Fire Chance8%
Armor Pen (mm)21
Maneuverability31.5 kt
Engine moduleEngine: 78,000 hp
Engine power78,000 hp
Maximum speed31.5 kt
Rudder shift — Hull A≈ 9 s
Rudder shift — Hull B≈ 9 s
Turning circle radius640 m
Engine power multiplier speed threshold7 kt
Concealment11.74 km
Detectability by sea11.74 km
Detectability by air7.04 km
Smoke firing penalty5.33 km
Detect after firing main guns (km)11.74 km
Detect Fire Sea (km)13.74 km
Detect Fire Air (km)10.04 km
Guaranteed Detect (km)2 km
Consumables4 slots
Damage Control Party∞ charges · 60 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 15 s active
Engine Boost2 charges · 180 s reload · 120 s active
Sonar2 charges · 180 s reload · 96 s active
Defensive AA Fire3 charges · 140 s reload · 25 s active

Numbers that the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp (m)133.1
Horizontal dispersion ellipse width at the ship's max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30.
Max Vert Disp (m)79.8
Vertical dispersion ellipse height at max range = horizontal × radiusOnMax.
Med Horiz Disp (m)42.5
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(sigma), the sigma-dependent normal quantile.
Med Vert Disp (m)25.5
50%-hit vertical radius = max vertical × GetHalfHitsRatio(sigma).
AP Pen Close (mm)177.6
0.5561613 * Krupp/2400 * v^1.1 * mass^0.55 / caliber_mm^0.65, with impact velocity from a numerical trajectory integration. Value at 1.5 km.
AP Pen Far (mm)60.3
Same model at the ship's max firing range (18.1 km), where the shell has slowed to 277.5 m/s.
HE penetration23 mm
floor(140 mm caliber / 6).
AP overmatch9 mm
floor(140 mm caliber / 14.3).
Broadside guns used for alpha3
Barrels that can bear on one beam (3 of 4); casemate/wing mounts only fire one side.
Turret turn time21.2 s
180 degrees / 8.5 deg/s traverse speed.
HE full-salvo alpha7,200
2400 HE damage x 3 broadside guns.
AP full-salvo alpha8,100
2700 AP damage x 3 broadside guns.
Base HE DPM54,000
HE full-salvo alpha x 60 / base reload.
Base AP DPM60,750
AP full-salvo alpha x 60 / base reload.
Installed HE DPM72,000
HE full-salvo alpha x 60 / installed Artillery reload.
Installed AP DPM81,000
AP full-salvo alpha x 60 / installed Artillery reload.
Base shells/min30
3 broadside guns x 60 / 6 s base reload.
Installed shells/min33.3
3 broadside guns x 60 / 5.4 s installed Artillery reload.
Base fires/min3
3 HE shells x 60 / 6 s reload x 10% fire chance.
Installed fires/min3.33
3 HE shells x 60 / 5.4 s installed reload x 10% fire chance.

Torpedoes

Torpedo detectability1.5 km
Torpedo visibility.
Estimated torpedo reaction time9.8 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed59 kt
Torpedo speed.
Tube count40
10 launchers x 4 tubes.
Per-side salvo20 torpedoes
tube count / 2 (symmetric launcher layout assumed; single-launcher ships train across).
Full-salvo damage650,680
tube count x per-torpedo display damage (all torpedoes hitting).
Per-side salvo damage325,340
per-side salvo x per-torpedo display damage.

AA defense

Close-range AA DPS42
Total continuous AA damage across all auras on the stock hull (42 DPS). Hull B raises this to 42.
Maximum AA range3.1 km
Max aura range on the stock hull.

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 4.5 km286.5 m
4.5 km × 57 + 30 = 286.5 m.

Ship handling / concealment

Turning circle640 m
Turning-circle radius.
Surface detectability11.74 km
Surface visibility.
Air detectability7.04 km
Air visibility.
Smoke firing penalty5.33 km
Smoke-firing visibility.

Best positioning

Use islands, kiting lanes, and crossfires to keep weapons active without becoming the easiest target on the map.

Main mistake to avoid

Do not drift broadside while tunnel-visioning damage. Cruiser value comes from staying alive long enough to punish multiple pushes.

Commanders and inspirations

Start with the standard cruiser priorities: survivability, concealment or positioning control where relevant, and enough reload and accuracy pressure to keep the ship useful all match.

GamingDiver note

This client-localized ship has a dedicated page with its decoded stats where available. The playstyle guide is intentionally concise until deeper community sample data and source notes accumulate.

Client ID: PJSC014_Kitakami_1945