GamingDiver / WoWs Legends

WoWs Legends Ship Guides

Find practical playstyle guidance for every World of Warships: Legends ship: what role it fills, where to position, which mistakes to avoid, and how to think about commanders and consumables.

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U.S.S.R. · Tier II · Cruiser · Premium

AL Avrora

Damage comes from sustained HE rather than big AP hits; keep the guns talking.

U.S.A. · Tier VII · Cruiser · Premium

AL Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.S.R. · Tier VII · Cruiser · Premium

AL Chapayev

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.K. · Tier VI · Cruiser · Premium

AL Cheshire

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.K. · Tier VII · Aircraft Carrier · Premium

AL Formidable

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

Japan · Tier V · Battleship · Premium

AL Fusou

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Pan-Asia · Tier VII · Cruiser · Premium

AL Harbin

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VII · Cruiser · Premium

AL Montpelier

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VII · Battleship · Premium

AL New Jersey

A sniper: farm AP citadels from range, repositioning before the line closes.

U.K. · Tier V · Battleship · Premium

AL Queen Elizabeth

Improved HE means fires and chip damage on anything angled; heal back the trade.

France · Tier VII · Battleship · Premium

AL Richelieu

A sniper: farm AP citadels from range, repositioning before the line closes.

U.S.S.R. · Tier VIII · Battleship · Premium

AL Sov. Rossiya

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier VI · Cruiser · Premium

AL Tallinn

Surveillance Radar sets cap fights; the guns farm on top.

Italy · Tier VII · Battleship · Premium

AL Vittorio Veneto

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

Japan · Tier VI · Destroyer · Premium

AL Yukikaze

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Germany · Tier VII · Destroyer · Premium

AL Z24

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Italy · Tier VI · Cruiser · Premium

AL Zara

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Japan · Tier VI · Cruiser · Premium

ARP Haguro

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

Japan · Tier IV · Battleship · Premium

ARP Haruna

A health pool that outlasts the line: soak trades peers cannot afford to take.

Japan · Tier IV · Battleship · Premium

ARP Kirishima

Built to absorb; the HP bar holds a lane long after peer battleships fold.

Japan · Tier VIII · Battleship · Premium

ARP Musashi

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Japan · Tier VI · Cruiser · Premium

ARP Nachi

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Italy · Tier VI · Cruiser · Premium

Abruzzi

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

U.K. · Tier IV · Destroyer · Tech Tree

Acasta

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

Pan-Europe · Tier VI · Destroyer · Premium

Achilles

Damage from sustained main-battery pressure, not torpedo dumps.

Italy · Tier VIII · Destroyer · Tech Tree

Adriatico

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Japan · Tier IV · Cruiser · Tech Tree

Agano

Long torpedoes are the real threat; the guns just chip while the tubes reload.

U.K. · Tier III · Battleship · Premium

Agincourt

Burn the enemy line with improved-HE salvos, then heal through the return fire.

France · Tier V · Destroyer · Premium

Aigle

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier VI · Destroyer · Tech Tree

Akatsuki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier ★ · Battleship · Premium

Aki

Airstrikes hit without line of sight; bait broadsides, then cash in with the mains.

Japan · Tier ★ · Battleship · Premium

Aki SE 25

Airstrikes hit without line of sight; bait broadsides, then cash in with the mains.

Japan · Tier VII · Destroyer · Tech Tree

Akizuki

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Germany · Tier VIII · Cruiser · Premium

Al Ägir

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier VII · Battleship · Premium

Alabama

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier VII · Battleship · Premium

Alabama B

AP into broadsides, HE for chip pressure when no broadsides show.

U.S.A. · Tier ★ · Cruiser · Premium

Alaska

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier ★ · Cruiser · Premium

Alaska B

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

U.S.A. · Tier I · Cruiser · Tech Tree

Albany

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VII · Cruiser · Tech Tree

Albemarle

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

France · Tier VI · Cruiser · Tech Tree

Algérie

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

France · Tier VI · Cruiser · Premium

Algérie W

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.A. · Tier VIII · Destroyer · Tech Tree

Allen M. Sumner

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-America · Tier II · Cruiser · Premium

Almirante Barroso

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Spain · Tier III · Cruiser · Tech Tree

Almirante Cervera

Lean on Sonar to win vision around cover, then farm where the team needs it.

Pan-America · Tier V · Cruiser · Tech Tree

Almirante Cochrane

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

France · Tier VIII · Battleship · Tech Tree

Alsace

Speed lets it rotate flanks like no other battleship and open fights on its terms.

Japan · Tier VII · Battleship · Tech Tree

Amagi

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Italy · Tier VII · Cruiser · Tech Tree

Amalfi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier VII · Cruiser · Premium

Anchorage

Sonar contests islands and smoke without exposing the hull to vision cycles.

Spain · Tier VIII · Cruiser · Tech Tree

Andalucía

Lean on Sonar to win vision around cover, then farm where the team needs it.

Italy · Tier V · Battleship · Tech Tree

Andrea Doria

Outlast the line on heals, not armor; commit to fights peers cannot sustain.

Germany · Tier VII · Battleship · Premium

Anhalt

High gun throughput: keep the mains firing and bleed every broadside that shows.

Pan-Asia · Tier V · Destroyer · Premium

Anshan

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier V · Cruiser · Tech Tree

Aoba

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

U.S.A. · Tier V · Battleship · Premium

Arizona

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.K. · Tier V · Aircraft Carrier · Premium

Ark Royal

Saturate decks with mass HE drops; trade volume for precision.

U.S.A. · Tier III · Battleship · Premium

Arkansas

Wins on AP volume; prioritise uptime and punish the line shot after shot.

U.S.A. · Tier III · Battleship · Premium

Arkansas FE

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Japan · Tier VI · Destroyer · Premium

Asashio

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier VI · Destroyer · Premium

Asashio B

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier VI · Battleship · Premium

Ashitaka

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Spain · Tier VI · Cruiser · Tech Tree

Asturias

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VII · Cruiser · Premium

Atago

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Japan · Tier VII · Cruiser · Premium

Atago B

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.S.A. · Tier VI · Cruiser · Premium

Atlanta

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VI · Cruiser · Premium

Atlanta B

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-America · Tier VII · Battleship · Premium

Atlântico

A brawler: close the distance and the secondaries work alongside the mains.

Italy · Tier ★ · Destroyer · Tech Tree

Attilio Regolo

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

Germany · Tier VII · Aircraft Carrier · Tech Tree

August von Parseval

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

U.S.S.R. · Tier II · Cruiser · Premium

Aurora

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier II · Cruiser · Premium

Aurora B

A light cruiser: win on HE fires and gun uptime, not AP citadels.

Italy · Tier V · Destroyer · Tech Tree

Aviere

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

Japan · Tier VII · Cruiser · Premium

Azuma

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Italy · Tier VI · Battleship · Premium

BA Binah

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

U.S.S.R. · Tier VII · Battleship · Premium

BA Hovercraft

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

U.S.A. · Tier ★ · Battleship · Premium

BA Montana

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Germany · Tier VII · Battleship · Premium

BA Tirpitz

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier VIII · Cruiser · Premium

BA Utnapishtim's Ship

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Spain · Tier V · Cruiser · Tech Tree

Baleares

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VII · Cruiser · Tech Tree

Baltimore

Radar lights the cap for the team; the guns cash in on the spotted targets.

France · Tier VII · Cruiser · Premium

Bayard

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Germany · Tier V · Battleship · Tech Tree

Bayern

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

U.K. · Tier VI · Cruiser · Premium

Belfast

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.K. · Tier VII · Cruiser · Premium

Belfast '43

HE DPM plus Radar: farm fires while lighting caps for the team.

U.K. · Tier III · Battleship · Premium

Bellerophon

Improved HE means fires and chip damage on anything angled; heal back the trade.

U.S.A. · Tier VI · Destroyer · Premium

Benham

A torpedo-gun hybrid: dip in for fish, then fade back to concealment.

U.S.A. · Tier VI · Destroyer · Tech Tree

Benson

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier VII · Battleship · Tech Tree

Bismarck

Turtleback armor shrugs close-range AP; brawl in with secondaries firing.

Germany · Tier VII · Battleship · Premium

Bismarck B

A brawler: close the distance and the secondaries work alongside the mains.

U.S.A. · Tier VII · Destroyer · Premium

Black

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier VII · Destroyer · Premium

Black B

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier VII · Cruiser · Premium

Blazing Dread

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier VIII · Cruiser · Premium

Blücher

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier V · Destroyer · Tech Tree

Boevoi

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier II · Cruiser · Tech Tree

Bogatyr

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.A. · Tier VI · Cruiser · Premium

Boise

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.S.R. · Tier VII · Battleship · Premium

Borodino

Long main-battery reach lands AP citadels from positions peers must push to reach.

France · Tier ★ · Battleship · Premium

Bourgogne

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

France · Tier III · Destroyer · Tech Tree

Bourrasque

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier VII · Battleship · Premium

Brandenburg

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

France · Tier VIII · Cruiser · Tech Tree

Brest

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

France · Tier IV · Battleship · Tech Tree

Bretagne

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Italy · Tier VIII · Cruiser · Tech Tree

Brindisi

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Commonwealth · Tier ★ · Cruiser · Premium

Brisbane B

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

U.S.S.R. · Tier V · Cruiser · Tech Tree

Budyonny

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

U.S.A. · Tier VIII · Cruiser · Tech Tree

Buffalo

AP citadels into broadsides, with Radar to set the cap fight up top.

Germany · Tier VI · Destroyer · Premium

Bulletproof

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.A. · Tier ★ · Destroyer · Tech Tree

Burrows

A radar gunboat: scan the cap yourself and out-trade what you light.

Pan-Europe · Tier VI · Destroyer · Premium

Błyskawica

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Pan-Europe · Tier VI · Destroyer · Premium

Błyskawica B

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier II · Cruiser · Tech Tree

Caledon

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

U.S.A. · Tier V · Battleship · Premium

California

Built to absorb; the HP bar holds a lane long after peer battleships fold.

U.S.A. · Tier VIII · Cruiser · Premium

Cambridge

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.K. · Tier II · Destroyer · Premium

Campbeltown

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier II · Destroyer · Premium

Campbeltown A

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier VII · Destroyer · Premium

Caprice

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

France · Tier VIII · Cruiser · Premium

Carnot

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Spain · Tier ★ · Cruiser · Premium

Castilla

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Spain · Tier VII · Cruiser · Tech Tree

Cataluña

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Italy · Tier IV · Battleship · Tech Tree

Cavour

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Netherlands · Tier IV · Cruiser · Tech Tree

Celebes

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier VII · Cruiser · Premium

Celtic

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

Italy · Tier VIII · Battleship · Premium

Centurion

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

France · Tier VII · Battleship · Premium

Champagne

A sniper: farm AP citadels from range, repositioning before the line closes.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Chapayev

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VI · Cruiser · Premium

Charlemagne

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Destroyer · Premium

Charles F. Hughes

A radar gunboat: scan the cap yourself and out-trade what you light.

France · Tier VII · Cruiser · Tech Tree

Charles Martel

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier II · Cruiser · Premium

Charleston

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier II · Cruiser · Premium

Charleston M

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

France · Tier VII · Cruiser · Tech Tree

Cherbourg

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.K. · Tier VI · Cruiser · Premium

Cheshire

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier I · Cruiser · Tech Tree

Chikuma

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.S.S.R. · Tier VII · Aircraft Carrier · Premium

Chkalov

Ricochet bombs into hulls; pick isolated ships and stay out of heavy AA.

U.S.A. · Tier VIII · Destroyer · Tech Tree

Christopher

A radar gunboat: scan the cap yourself and out-trade what you light.

Pan-Asia · Tier VI · Cruiser · Tech Tree

Chumphon

HE fires and sustained DPM rather than picking AP citadels.

Pan-Asia · Tier VIII · Destroyer · Tech Tree

Chung Mu

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Pan-Asia · Tier IV · Cruiser · Tech Tree

Chungking

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier III · Destroyer · Tech Tree

Clemson

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier VII · Cruiser · Tech Tree

Cleveland

Stack HE damage and use Radar to break DD vision at the cap.

France · Tier ★ · Cruiser · Premium

Colbert

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.K. · Tier VI · Battleship · Premium

Collingwood

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Battleship · Tech Tree

Colorado

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VII · Cruiser · Premium

Congress

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.A. · Tier VI · Battleship · Tech Tree

Connecticut

Airstrike pressure that needs no line of sight; force broadsides, then punish with the main guns.

U.K. · Tier ★ · Battleship · Premium

Conqueror

Improved HE means fires and chip damage on anything angled; heal back the trade.

U.S.A. · Tier VII · Battleship · Premium

Constellation

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.S.A. · Tier VII · Battleship · Premium

Constellation W

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Pan-America · Tier VI · Cruiser · Tech Tree

Coronel Bolognesi

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.K. · Tier VI · Destroyer · Premium

Cossack

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VI · Destroyer · Premium

Cossack '38

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

France · Tier III · Battleship · Tech Tree

Courbet

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

France · Tier III · Battleship · Premium

Courbet 1944

A heavy Repair Party lets it stay in trades peers have to break off.

Italy · Tier ★ · Battleship · Premium

Cristoforo Colombo

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier VI · Cruiser · Premium

Cross of Dorn

AP into broadside cruisers and chip pressure on battleships; not a brawler.

Italy · Tier II · Destroyer · Tech Tree

Curtatone

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

France · Tier IV · Destroyer · Premium

Cyclone

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-America · Tier III · Cruiser · Tech Tree

Córdoba

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VI · Battleship · Premium

D'kyr

Push into secondary range so the auto-battery adds to your main-gun damage.

Japan · Tier VIII · Battleship · Premium

Daisen

Speed lets it rotate flanks like no other battleship and open fights on its terms.

Pan-Asia · Tier VIII · Cruiser · Premium

Dalian

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier V · Cruiser · Tech Tree

Dallas

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier III · Cruiser · Tech Tree

Danae

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Italy · Tier III · Battleship · Tech Tree

Dante Alighieri

An outsized Repair Party holds trades peers have to disengage from.

Italy · Tier III · Battleship · Premium

Dante Alighieri B

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

U.K. · Tier ★ · Destroyer · Premium

Daring

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

France · Tier V · Cruiser · Premium

De Grasse

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Netherlands · Tier III · Cruiser · Tech Tree

De Ruyter

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Netherlands · Tier VII · Cruiser · Premium

De Zeven Provinciën

Main battery up front plus airstrike pressure on distant caps.

U.K. · Tier ★ · Cruiser · Premium

Defence

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier VIII · Battleship · Tech Tree

Delaware

Airstrike pressure that needs no line of sight; force broadsides, then punish with the main guns.

U.S.S.R. · Tier VIII · Destroyer · Tech Tree

Delny

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Germany · Tier IV · Battleship · Tech Tree

Derfflinger

Push into secondary range so the auto-battery adds to your main-gun damage.

U.S.S.R. · Tier II · Destroyer · Tech Tree

Derzki

Out-range peer DDs and kite cruisers; HE spam from open water.

U.S.A. · Tier ★ · Cruiser · Premium

Des Moines

Guns earn citadels on broadsides; Surveillance Radar sets cap fights on top.

Japan · Tier IV · Cruiser · Premium

Desert Falcon

A long-range torpedo battery is the threat tool; guns earn damage between drops.

U.K. · Tier V · Cruiser · Tech Tree

Devonshire

Lean on Sonar to win vision around cover, then farm where the team needs it.

Japan · Tier VIII · Battleship · Tech Tree

Dewa

Airstrikes hit without line of sight; bait broadsides, then cash in with the mains.

U.K. · Tier V · Cruiser · Premium

Dido

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VIII · Cruiser · Tech Tree

Dm. Donskoi

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Dmitry Pozharsky

Every shell is AP; punish exposed sides and dodge between salvos.

U.K. · Tier VII · Battleship · Premium

Dover

Long main-battery reach lands AP citadels from positions peers must push to reach.

U.K. · Tier VIII · Cruiser · Tech Tree

Drake

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Germany · Tier I · Cruiser · Tech Tree

Dresden

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.K. · Tier VIII · Destroyer · Premium

Druid

The smoke cycle holds cap edges and trades gunfire from cover.

Italy · Tier V · Cruiser · Premium

Duca d'Aosta

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

Italy · Tier V · Cruiser · Premium

Duca d'Aosta B

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

France · Tier V · Destroyer · Tech Tree

Duchaffault

Stealth is the kit; hold cap edges unseen and disengage before the trade turns.

Germany · Tier IV · Battleship · Premium

Ducklinger

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier III · Cruiser · Tech Tree

Duguay-Trouin

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

U.K. · Tier VI · Battleship · Premium

Duke of York

Improved HE means fires and chip damage on anything angled; heal back the trade.

U.K. · Tier VIII · Battleship · Tech Tree

Duncan

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

France · Tier V · Battleship · Premium

Dunkerque

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

France · Tier V · Battleship · Premium

Dunkerque B

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

France · Tier V · Cruiser · Premium

Dupleix

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier VI · Cruiser · Premium

Eastern Dragon

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.K. · Tier VII · Cruiser · Tech Tree

Edinburgh

No HE shells: every salvo is AP into broadsides, dodge in open water.

Netherlands · Tier VI · Cruiser · Tech Tree

Eendracht

Guns up front, airstrikes for the caps you cannot reach with the hull.

Germany · Tier VIII · Destroyer · Premium

Elbing

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.S.R. · Tier VII · Cruiser · Premium

Elephant

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.K. · Tier IV · Cruiser · Tech Tree

Emerald

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

France · Tier II · Destroyer · Premium

En. Gabolde W

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

France · Tier II · Destroyer · Premium

Enseigne Gabolde

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.A. · Tier VII · Aircraft Carrier · Premium

Enterprise

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

U.S.A. · Tier II · Cruiser · Premium

Erie

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.K. · Tier V · Cruiser · Premium

Exeter

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.K. · Tier V · Cruiser · Premium

Exeter B

Lean on Sonar to win vision around cover, then farm where the team needs it.

Italy · Tier VI · Destroyer · Premium

FR25

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

U.S.A. · Tier IV · Destroyer · Tech Tree

Farragut

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Germany · Tier VIII · Destroyer · Tech Tree

Felix Schultz

Out-range peer DDs and kite cruisers; HE spam from open water.

Pan-Asia · Tier VI · Destroyer · Premium

Fenyang

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.K. · Tier VI · Cruiser · Tech Tree

Fiji

No HE shells: every salvo is AP into broadsides, dodge in open water.

France · Tier VII · Battleship · Premium

Flandre

Built to absorb; the HP bar holds a lane long after peer battleships fold.

U.S.A. · Tier VII · Destroyer · Tech Tree

Fletcher

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier VI · Cruiser · Premium

Flint

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.A. · Tier VI · Battleship · Premium

Florida

A jack-of-all-trades battleship; read the comp and pick anchor, brawler, or sniper.

Netherlands · Tier VIII · Cruiser

Flying Dutchman

Flying Dutchman is the Legends Pirate variant based on Neptune. Neptune is the closest playstyle reference, while Flying Dutchman is tracked separately as a Dutch premiu…

Italy · Tier VI · Battleship · Tech Tree

Francesco Caracciolo

A brawler: close the distance and the secondaries work alongside the mains.

Italy · Tier VI · Cruiser · Premium

Francesco Ferruccio

High-alpha SAP cruiser: chunk broadsides and superstructures, angle hard, avoid armor your SAP shatters on.

France · Tier II · Cruiser · Tech Tree

Friant

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Germany · Tier VIII · Battleship · Tech Tree

Friedrich der Große

Close inside secondary range and let the auto-fire battery work with the mains.

Pan-Europe · Tier VII · Destroyer · Premium

Friesland

Pure gunboat: no torpedoes, so every cap fight is won on main-battery uptime.

Japan · Tier V · Destroyer · Tech Tree

Fubuki

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier V · Aircraft Carrier · Tech Tree

Furious

Saturate decks with mass HE drops; trade volume for precision.

Japan · Tier IV · Cruiser · Tech Tree

Furutaka

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Pan-Asia · Tier V · Destroyer · Tech Tree

Fushun

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier II · Destroyer · Tech Tree

Fusilier

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier V · Battleship · Tech Tree

Fusō

High gun throughput: keep the mains firing and bleed every broadside that shows.

Germany · Tier III · Destroyer · Premium

G-101

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier III · Destroyer · Premium

G-101 Alpha

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Asia · Tier VI · Destroyer · Tech Tree

Gadjah Mada

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier V · Destroyer · Tech Tree

Gaede

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Spain · Tier IV · Cruiser · Tech Tree

Galicia

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.K. · Tier V · Destroyer · Premium

Gallant

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.S.R. · Tier III · Battleship · Tech Tree

Gangut

An outsized Repair Party holds trades peers have to disengage from.

France · Tier VII · Battleship · Premium

Gascogne

A sniper: farm AP citadels from range, repositioning before the line closes.

Pan-Europe · Tier ★ · Destroyer · Premium

Gdańsk

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier ★ · Destroyer · Premium

Gearing

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Netherlands · Tier I · Cruiser · Tech Tree

Gelderland

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Italy · Tier IV · Cruiser · Premium

Genova

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.A. · Tier VII · Battleship · Premium

Georgia

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.A. · Tier VII · Battleship · Premium

Georgia W

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Italy · Tier IV · Battleship · Premium

Giulio Cesare

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Italy · Tier VIII · Battleship · Premium

Giuseppe Verdi

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Italy · Tier III · Cruiser · Tech Tree

Giussano

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Germany · Tier VI · Battleship · Tech Tree

Gneisenau

Sloped armor bounces close-range shells; brawl with secondaries inside the citadel-safe band.

U.S.S.R. · Tier V · Destroyer · Tech Tree

Gnevny

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier V · Cruiser · Tech Tree

Gokase

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Italy · Tier VI · Cruiser · Premium

Gorizia

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.S.R. · Tier V · Cruiser · Tech Tree

Gorky

Sonar-first support: contest islands and smoke without spending detection.

Netherlands · Tier ★ · Cruiser · Premium

Gouden Leeuw

Main battery up front plus airstrike pressure on distant caps.

Germany · Tier V · Cruiser · Premium

Graf Spee

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Germany · Tier V · Cruiser · Premium

Graf Spee B

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier VII · Aircraft Carrier · Premium

Graf Zeppelin

Drop AP on exposed cruiser and battleship decks; torpedoes cover the rest.

Germany · Tier VII · Aircraft Carrier · Premium

Graf Zeppelin B

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

U.S.S.R. · Tier IV · Destroyer · Premium

Gremyashchy

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Destroyer · Premium

Gremyashchy FE

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VI · Destroyer · Tech Tree

Grom

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Germany · Tier ★ · Battleship · Premium

Großer Kurfürst

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Pan-Europe · Tier I · Cruiser · Tech Tree

Gryf

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Germany · Tier VII · Destroyer · Tech Tree

Gustav Julius Maerker

Out-range peer DDs and kite cruisers; HE spam from open water.

France · Tier V · Destroyer · Tech Tree

Guépard

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier V · Destroyer · Premium

Guépard W

Damage from sustained main-battery pressure, not torpedo dumps.

Netherlands · Tier VII · Cruiser · Tech Tree

Haarlem

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

Commonwealth · Tier VII · Destroyer · Premium

Haida

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier ★ · Aircraft Carrier · Premium

Hakuryū

Repeated squadron strikes; manage planes and positioning.

Pan-Europe · Tier ★ · Destroyer · Premium

Halland

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VII · Cruiser · Premium

Hampshire

Every shell is AP; punish exposed sides and dodge between salvos.

Pan-Asia · Tier VII · Cruiser · Tech Tree

Harbin

A light cruiser: win on HE fires and gun uptime, not AP citadels.

Japan · Tier V · Destroyer · Tech Tree

Hatsuharu

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier VII · Battleship · Tech Tree

Hawke

Top-decile HP holds trades that drain peer battleships first.

U.K. · Tier IV · Cruiser · Tech Tree

Hawkins

Lean on Sonar to win vision around cover, then farm where the team needs it.

Japan · Tier VIII · Destroyer · Premium

Hayate

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier V · Battleship · Premium

Heat Ray

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Commonwealth · Tier VIII · Cruiser · Premium

Hector

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

U.S.A. · Tier VI · Cruiser · Tech Tree

Helena

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

France · Tier ★ · Cruiser · Premium

Henri IV

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.K. · Tier III · Aircraft Carrier · Tech Tree

Hermes

Big squadrons saturate with HE; attrition over single-target alpha.

U.K. · Tier III · Aircraft Carrier · Premium

Hermes W

Saturate decks with mass HE drops; trade volume for precision.

U.S.A. · Tier IV · Destroyer · Premium

Hill

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier ★ · Cruiser · Premium

Hindenburg

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

Germany · Tier VII · Cruiser · Tech Tree

Hipper

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VIII · Battleship · Premium

Hizen

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.K. · Tier VI · Battleship · Premium

Hood

Top-decile HP holds trades that drain peer battleships first.

Pan-Asia · Tier VII · Destroyer · Tech Tree

Hsienyang

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Pan-Asia · Tier V · Cruiser · Premium

Huanghe

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Destroyer · Tech Tree

Hughes

A radar gunboat: scan the cap yourself and out-trade what you light.

Commonwealth · Tier VII · Destroyer · Premium

Huron

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier V · Battleship · Premium

Hyūga

Built to absorb; the HP bar holds a lane long after peer battleships fold.

Japan · Tier V · Battleship · Premium

Hyūga W

A health pool that outlasts the line: soak trades peers cannot afford to take.

Pan-America · Tier I · Cruiser · Tech Tree

Hércules

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Japan · Tier III · Aircraft Carrier · Tech Tree

Hōshō

Repeated squadron strikes: cycle bombers and torpedoes, and manage your plane reserves.

U.K. · Tier VI · Cruiser · Premium

I.K.S. Bortas

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Japan · Tier VIII · Cruiser · Tech Tree

Ibuki

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Japan · Tier VIII · Cruiser · Premium

Ibuki B

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

U.K. · Tier V · Destroyer · Tech Tree

Icarus

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

Pan-America · Tier VII · Cruiser · Tech Tree

Ignacio Allende

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.A. · Tier VI · Battleship · Premium

Ignis Purgatio

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier VII · Aircraft Carrier · Tech Tree

Implacable

Big squadrons blanket targets with HE; win on attrition, not single-target alpha.

Japan · Tier VII · Battleship · Premium

Inamura

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier ★ · Battleship · Premium

Incomparable

Speed lets it rotate flanks like no other battleship and open fights on its terms.

U.K. · Tier ★ · Battleship · Premium

Incomparable SE 25

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.K. · Tier IV · Battleship · Premium

Indefatigable

Deck torpedoes back the main guns; the torps are a brawl-range trap.

U.S.A. · Tier V · Aircraft Carrier · Premium

Independence

Repeated HE dive-bombs chip everything; pick soft targets and keep squadrons alive.

U.S.A. · Tier VIII · Battleship · Premium

Indiana

A brawler: close the distance and the secondaries work alongside the mains.

U.S.A. · Tier VI · Cruiser · Premium

Indianapolis

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VI · Cruiser · Premium

Indianapolis B

Surveillance Radar sets cap fights; the guns farm on top.

U.S.A. · Tier VII · Battleship · Tech Tree

Iowa

Long main-battery reach lands AP citadels from positions peers must push to reach.

Pan-Asia · Tier VII · Cruiser · Premium

Irian

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier IV · Battleship · Tech Tree

Iron Duke

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Japan · Tier VI · Battleship · Tech Tree

Ise

Airstrike pressure that needs no line of sight; force broadsides, then punish with the main guns.

Japan · Tier III · Battleship · Tech Tree

Ishizuchi

A health pool that outlasts the line: soak trades peers cannot afford to take.

Japan · Tier III · Destroyer · Tech Tree

Isokaze

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Japan · Tier III · Cruiser · Premium

Iwaki

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Japan · Tier III · Cruiser · Premium

Iwaki A

A torpedo-first cruiser: pressure lanes with fish and trade gunfire between waves.

Japan · Tier III · Cruiser · Premium

Iwaki FE

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Japan · Tier VIII · Battleship · Premium

Iwami

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Japan · Tier VIII · Battleship · Premium

Iwami B

Deck torpedoes back the main guns; the torps are a brawl-range trap.

U.S.S.R. · Tier V · Battleship · Tech Tree

Izmail

A heavy Repair Party lets it stay in trades peers have to break off.

Japan · Tier VIII · Battleship · Tech Tree

Izumo

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.S.S.R. · Tier III · Destroyer · Tech Tree

Izyaslav

Out-range peer DDs and kite cruisers; HE spam from open water.

France · Tier IV · Destroyer · Tech Tree

Jaguar

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Netherlands · Tier II · Cruiser · Tech Tree

Java

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

France · Tier VII · Battleship · Premium

Jean Bart

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier VI · Destroyer · Tech Tree

Jervis

The smoke cycle holds cap edges and trades gunfire from cover.

Pan-Asia · Tier IV · Destroyer · Tech Tree

Jianwei

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Pan-Asia · Tier ★ · Cruiser · Premium

Jinan

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Netherlands · Tier VIII · Cruiser · Tech Tree

Johan de Witt

Guns up front, airstrikes for the caps you cannot reach with the hull.

France · Tier I · Cruiser · Tech Tree

Jurien

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Pan-America · Tier V · Destroyer · Premium

Juruá

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.K. · Tier VIII · Destroyer · Tech Tree

Jutland

The smoke cycle holds cap edges and trades gunfire from cover.

Pan-Europe · Tier VII · Destroyer · Premium

Jäger

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Spain · Tier I · Cruiser · Tech Tree

Júpiter

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Germany · Tier III · Battleship · Premium

K. Albert

A brawler: close the distance and the secondaries work alongside the mains.

Japan · Tier VII · Aircraft Carrier · Premium

Kaga

Repeated squadron strikes: cycle bombers and torpedoes, and manage your plane reserves.

Japan · Tier VII · Destroyer · Tech Tree

Kagerō

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Germany · Tier III · Battleship · Tech Tree

Kaiser

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Japan · Tier IV · Destroyer · Premium

Kamikaze

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier IV · Destroyer · Premium

Kamikaze BS

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.S.A. · Tier V · Destroyer · Tech Tree

Kane

A radar gunboat: scan the cap yourself and out-trade what you light.

U.S.A. · Tier VII · Battleship · Tech Tree

Kansas

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Pan-Europe · Tier VIII · Battleship · Premium

Karl XIV Johan

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Germany · Tier VII · Destroyer · Premium

Karl von Schönberg

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier III · Cruiser · Tech Tree

Karlsruhe

Guns earn citadels on broadsides; Sonar contests islands and smoke without exposing the hull.

Japan · Tier II · Cruiser · Premium

Katori

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Japan · Tier II · Cruiser · Premium

Katori A

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Japan · Tier III · Battleship · Premium

Kawachi

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.S.R. · Tier ★ · Destroyer · Premium

Khabarovsk

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

U.S.A. · Tier VI · Battleship · Premium

Kheper

An AA anchor: deny the enemy carrier as much as you farm direct damage.

U.S.A. · Tier VI · Destroyer · Premium

Kidd

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier VI · Destroyer · Tech Tree

Kiev

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier VII · Battleship · Premium

Kii

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Netherlands · Tier V · Cruiser · Tech Tree

Kijkduin

Pairs main-battery fire with a bomber alt-strike to pressure distant objectives.

U.K. · Tier VI · Battleship · Tech Tree

King George V

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Japan · Tier VII · Destroyer · Premium

Kirisame

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kirov

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Japan · Tier VIII · Destroyer · Tech Tree

Kitakaze

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Europe · Tier III · Destroyer · Tech Tree

Klas Horn

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

France · Tier ★ · Destroyer · Premium

Kléber

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier III · Battleship · Premium

Knyaz Suvorov

An outsized Repair Party holds trades peers have to disengage from.

Germany · Tier II · Cruiser · Tech Tree

Kolberg

HE fires and sustained DPM rather than picking AP citadels.

Germany · Tier II · Cruiser · Premium

Kolberg A

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier III · Aircraft Carrier · Tech Tree

Komsomolets

Skip HE bombs along the waterline; hunt distracted targets and dodge AA bubbles.

Japan · Tier IV · Battleship · Tech Tree

Kongō

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier IV · Cruiser · Tech Tree

Kotovsky

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.S.R. · Tier IV · Cruiser · Premium

Krasny Krym

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier ★ · Battleship · Premium

Kremlin

Top-decile HP holds trades that drain peer battleships first.

U.S.S.R. · Tier VIII · Cruiser · Premium

Kronshtadt

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Japan · Tier III · Cruiser · Tech Tree

Kuma

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.S.R. · Tier VII · Cruiser · Premium

Kutuzov W

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier IV · Battleship · Tech Tree

König

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier III · Battleship · Premium

König Albert

Turtleback armor shrugs close-range AP; brawl in with secondaries firing.

Germany · Tier IV · Cruiser · Tech Tree

Königsberg

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

France · Tier IV · Destroyer · Tech Tree

L'Adroit

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VII · Destroyer · Tech Tree

L'Aventurier

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-America · Tier IV · Cruiser · Tech Tree

La Argentina

Durability comes from a heavy Repair Party, not armor; sustain the trades.

France · Tier VII · Battleship · Premium

La Foudre

Hold a mid-range lane and trade with the enemy line.

France · Tier V · Cruiser · Tech Tree

La Galissonnière

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-Europe · Tier VII · Cruiser · Premium

La Perla Azul

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.A. · Tier VIII · Destroyer · Premium

Laffey

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Europe · Tier VIII · Destroyer · Tech Tree

Lambros Katsonis

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier III · Aircraft Carrier · Tech Tree

Langley

Repeated HE dive-bomber runs; farm broadsides and angles, manage planes.

U.S.S.R. · Tier VI · Cruiser · Premium

Lazo

Stack HE damage and use Radar to break DD vision at the cap.

France · Tier VII · Destroyer · Tech Tree

Le Fantasque

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier V · Destroyer · Premium

Le Glorieux

Damage from sustained main-battery pressure, not torpedo dumps.

France · Tier VI · Destroyer · Tech Tree

Le Hardi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

France · Tier VI · Destroyer · Premium

Le Terrible

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VI · Destroyer · Premium

Le Terrible B

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.K. · Tier V · Cruiser · Tech Tree

Leander

No HE shells: every salvo is AP into broadsides, dodge in open water.

Italy · Tier VIII · Cruiser · Premium

Legate

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

Germany · Tier VI · Cruiser · Premium

Leipzig

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.S.R. · Tier VII · Battleship · Premium

Lenin

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.S.R. · Tier VI · Destroyer · Premium

Leningrad

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Italy · Tier V · Destroyer · Premium

Leone

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

Italy · Tier VIII · Battleship · Tech Tree

Lepanto

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Battleship · Premium

Leviathan

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

U.S.A. · Tier VII · Aircraft Carrier · Tech Tree

Lexington

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

U.K. · Tier VII · Destroyer · Tech Tree

Lightning

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

U.K. · Tier VII · Battleship · Premium

Lion

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier V · Cruiser · Premium

London

A heavy Repair Party means it outlasts trades thin-skinned cruisers cannot.

Pan-Asia · Tier II · Destroyer · Tech Tree

Longjiang

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier ★ · Battleship · Premium

Louisiana

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

Pan-Asia · Tier VII · Destroyer · Premium

Loyang

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Italy · Tier VI · Destroyer · Tech Tree

Luca Tarigo

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

Pan-Europe · Tier VI · Battleship · Premium

Lugdunum

Close inside secondary range and let the auto-fire battery work with the mains.

France · Tier VI · Battleship · Tech Tree

Lyon

High gun throughput: keep the mains firing and bleed every broadside that shows.

Pan-Asia · Tier VIII · Destroyer · Premium

Lüshun

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Germany · Tier VI · Destroyer · Tech Tree

Maass

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Germany · Tier VI · Destroyer · Premium

Maass W

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier V · Battleship · Tech Tree

Mackensen

Close inside secondary range and let the auto-fire battery work with the mains.

Germany · Tier VII · Battleship · Premium

Madness

Improved HE means fires and chip damage on anything angled; heal back the trade.

Italy · Tier IV · Destroyer · Tech Tree

Maestrale

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

U.S.A. · Tier V · Destroyer · Tech Tree

Mahan

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier VIII · Battleship · Premium

Mahtaga

Close to secondary range and stack auto-fire with your main guns.

U.S.A. · Tier VIII · Battleship · Tech Tree

Maine

Long main-battery reach lands AP citadels from positions peers must push to reach.

Germany · Tier VII · Cruiser · Premium

Mainz

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier VII · Cruiser · Premium

Mainz CE

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

U.S.S.R. · Tier V · Cruiser · Premium

Makarov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier ★ · Carrier · Premium

Manfred von Richthofen

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

U.S.A. · Tier IV · Cruiser · Premium

Marblehead FE

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Italy · Tier VII · Battleship · Premium

Marcantonio Colonna

No single dominant trait; flex mid-range anchor, brawl support, or sniper by team comp.

France · Tier VIII · Destroyer · Premium

Marceau

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VIII · Destroyer · Premium

Marceau SE 25

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Italy · Tier VIII · Battleship · Premium

Marco Polo

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

U.K. · Tier VIII · Battleship · Premium

Marlborough

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.S.A. · Tier VII · Battleship · Premium

Massachusetts

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.A. · Tier VII · Battleship · Premium

Massachusetts B

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Japan · Tier VI · Cruiser · Premium

Maya

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

U.K. · Tier II · Destroyer · Premium

Medea

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.S.R. · Tier VIII · Destroyer · Premium

Meteor

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Italy · Tier VIII · Cruiser · Premium

Michelangelo

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.A. · Tier ★ · Aircraft Carrier · Premium

Midway

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

Japan · Tier II · Cruiser · Premium

Mikasa

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Japan · Tier II · Cruiser · Premium

Mikasa '23

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

U.S.S.R. · Tier IV · Cruiser · Premium

Mikoyan

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

U.S.A. · Tier II · Cruiser · Premium

Milwaukee

Sustained HE and fires from range or island cover.

Japan · Tier VIII · Destroyer · Premium

Minegumo

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

Japan · Tier IV · Destroyer · Tech Tree

Minekaze

Open detection windows peers can't match; contest caps from concealment edges.

U.S.A. · Tier VIII · Battleship · Tech Tree

Minnesota

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier ★ · Cruiser · Premium

Minotaur

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.S.R. · Tier VI · Destroyer · Tech Tree

Minsk

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Italy · Tier VII · Cruiser · Premium

Mirage

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

U.S.A. · Tier VII · Battleship · Premium

Missouri

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

France · Tier VIII · Destroyer · Tech Tree

Mogador

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Japan · Tier VII · Cruiser · Tech Tree

Mogami

An improved AP fuse citadels cruisers a normal CA round over-pens; lean on AP, not HE.

U.S.S.R. · Tier V · Cruiser · Premium

Molotov

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier IV · Battleship · Premium

Moltke

Push into secondary range so the auto-battery adds to your main-gun damage.

U.S.A. · Tier V · Destroyer · Premium

Monaghan

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.K. · Tier VII · Battleship · Premium

Monarch

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

U.S.A. · Tier ★ · Battleship · Premium

Montana

High gun throughput: keep the mains firing and bleed every broadside that shows.

Italy · Tier IV · Cruiser · Tech Tree

Montecuccoli

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-Europe · Tier IV · Destroyer · Tech Tree

Muavenet

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier IV · Cruiser · Premium

Murmansk

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Japan · Tier VIII · Battleship · Premium

Musashi

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Japan · Tier V · Battleship · Premium

Mutsu

Push into secondary range so the auto-battery adds to your main-gun damage.

Japan · Tier V · Battleship · Premium

Mutsu B

Close inside secondary range and let the auto-fire battery work with the mains.

Japan · Tier IV · Destroyer · Tech Tree

Mutsuki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Commonwealth · Tier V · Cruiser · Premium

Mysore

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

Japan · Tier IV · Battleship · Premium

Myōgi

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Japan · Tier VI · Cruiser · Tech Tree

Myōkō

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

Spain · Tier II · Cruiser · Premium

Méndez Núñez

An AA anchor: deny the enemy carrier as much as you farm direct damage.

Germany · Tier VI · Cruiser · Premium

München

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Germany · Tier VI · Cruiser · Premium

München B

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Japan · Tier VI · Battleship · Tech Tree

Nagato

Built to absorb; the HP bar holds a lane long after peer battleships fold.

Italy · Tier ★ · Cruiser · Premium

Napoli

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Italy · Tier ★ · Cruiser · Premium

Napoli B

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Germany · Tier III · Battleship · Premium

Nassau

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.S.S.R. · Tier VIII · Battleship · Premium

Navarin

Push into secondary range so the auto-battery adds to your main-gun damage.

Spain · Tier II · Cruiser · Tech Tree

Navarra

Anchors the team's AA umbrella; match value is air denial as much as direct damage.

Italy · Tier II · Destroyer · Tech Tree

Nazario Sauro

A SAP gunboat: high-alpha SAP into broadsides and superstructures, leaning on smoke and speed.

U.S.A. · Tier VII · Battleship · Tech Tree

Nebraska

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

U.K. · Tier VI · Battleship · Premium

Nelson

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier VI · Battleship · Premium

Nelson W

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier VIII · Cruiser · Tech Tree

Neptune

AP-only: there is no HE, so hunt broadsides and stay mobile in the open.

U.S.S.R. · Tier VIII · Destroyer · Tech Tree

Neustrashimy

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier IV · Battleship · Tech Tree

Nevada

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier V · Battleship · Tech Tree

New Mexico

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Cruiser · Tech Tree

New Orleans

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.S.A. · Tier VI · Cruiser · Premium

New Orleans W

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.A. · Tier IV · Battleship · Tech Tree

New York

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier IV · Destroyer · Tech Tree

Nicholas

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier IV · Battleship · Premium

Nikolai I

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Italy · Tier I · Cruiser · Tech Tree

Nino Bixio

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Pan-Europe · Tier VIII · Battleship · Premium

Niord

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

France · Tier V · Battleship · Tech Tree

Normandie

Speed lets it rotate flanks like no other battleship and open fights on its terms.

U.S.A. · Tier VI · Battleship · Tech Tree

North Carolina

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Pan-Asia · Tier VII · Destroyer · Premium

Northern Dragon

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VII · Cruiser · Premium

Nottingham

Lean on Sonar to win vision around cover, then farm where the team needs it.

U.S.S.R. · Tier I · Cruiser · Tech Tree

Novik

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Spain · Tier VII · Cruiser · Premium

Numancia

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

Germany · Tier V · Cruiser · Tech Tree

Nürnberg

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier VII · Cruiser · Premium

Ochakov

A radar platform first: reveal DDs and caps, then farm what you exposed.

Germany · Tier VII · Battleship · Premium

Odin

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

U.S.S.R. · Tier VI · Destroyer · Premium

Ognevoi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier ★ · Battleship · Premium

Ohio

Close inside secondary range and let the auto-fire battery work with the mains.

U.S.S.R. · Tier IV · Destroyer · Premium

Okhotnik

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier IV · Battleship · Premium

Oklahoma

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.S.R. · Tier IV · Battleship · Premium

Okt. Revolutsiya

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

U.S.S.R. · Tier II · Cruiser · Premium

Oleg

Damage comes from sustained HE rather than big AP hits; keep the guns talking.

U.S.S.R. · Tier II · Cruiser · Premium

Oleg A

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.A. · Tier IV · Cruiser · Tech Tree

Omaha

An HE damage-farmer with Sonar to clear islands and smoke before committing the hull.

Japan · Tier VI · Cruiser · Tech Tree

Omono

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

France · Tier VIII · Destroyer · Tech Tree

Orage

Best-in-class concealment: win caps from detection ranges peers cannot reach.

U.K. · Tier III · Battleship · Tech Tree

Orion

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Pan-Europe · Tier II · Destroyer · Premium

Orjen

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Pan-Europe · Tier VI · Destroyer · Premium

Orkan

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-Europe · Tier VI · Destroyer · Premium

Orkan W

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Tech Tree

Osborne

A radar gunboat: scan the cap yourself and out-trade what you light.

Italy · Tier VII · Destroyer · Premium

Paolo Emilio

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

U.S.A. · Tier V · Cruiser · Tech Tree

Pensacola

Sonar-first support: contest islands and smoke without spending detection.

U.K. · Tier VII · Cruiser · Premium

Perfect 10

No HE shells: every salvo is AP into broadsides, dodge in open water.

Commonwealth · Tier V · Cruiser · Premium

Perth

Sonar-first support: contest islands and smoke without spending detection.

U.S.S.R. · Tier VIII · Cruiser · Tech Tree

Petropavlovsk

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.A. · Tier III · Cruiser · Tech Tree

Phoenix

Lean on Sonar to win vision around cover, then farm where the team needs it.

Pan-Asia · Tier II · Destroyer · Tech Tree

Phra Ruang

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

France · Tier VII · Battleship · Premium

Picardie

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.K. · Tier VII · Cruiser · Premium

Plymouth

Every shell is AP; punish exposed sides and dodge between salvos.

U.S.S.R. · Tier VII · Aircraft Carrier · Tech Tree

Pobeda

Skip HE bombs into hulls; hunt distracted targets, avoid AA.

U.S.S.R. · Tier IV · Destroyer · Tech Tree

Podvoisky

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.S.R. · Tier VI · Battleship · Premium

Poltava

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Germany · Tier VIII · Battleship · Premium

Pommern

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier VIII · Battleship · Premium

Pommern B

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier ★ · Battleship · Premium

Preussen

Sloped armor bounces close-range shells; brawl with secondaries inside the citadel-safe band.

U.S.A. · Tier V · Battleship · Premium

Primal

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

Germany · Tier V · Battleship · Premium

Prinz Eitel Friedrich

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Germany · Tier VII · Cruiser · Premium

Prinz Eugen

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Germany · Tier VI · Battleship · Tech Tree

Prinz Heinrich

Push into secondary range so the auto-battery adds to your main-gun damage.

Germany · Tier VIII · Battleship · Tech Tree

Prinz Rupprecht

A brawler: close the distance and the secondaries work alongside the mains.

U.S.S.R. · Tier VII · Destroyer · Premium

Provorny

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier ★ · Cruiser · Premium

Puerto Rico

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier VII · Cruiser · Premium

Pyotr Bagration B

Surveillance Radar sets cap fights; the guns farm on top.

U.S.S.R. · Tier IV · Battleship · Tech Tree

Pyotr Velikiy

A health pool that outlasts the line: soak trades peers cannot afford to take.

U.K. · Tier V · Battleship · Tech Tree

Queen Elizabeth

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.K. · Tier IV · Battleship · Premium

Queen Mary

Deck torpedoes back the main guns; the torps are a brawl-range trap.

Japan · Tier VI · Battleship · Premium

Ragnarok

Top-decile HP holds trades that drain peer battleships first.

Pan-Asia · Tier V · Cruiser · Tech Tree

Rahmat

HE fires and sustained DPM rather than picking AP citadels.

U.S.A. · Tier V · Aircraft Carrier · Tech Tree

Ranger

Repeated HE dive-bombs chip everything; pick soft targets and keep squadrons alive.

U.S.S.R. · Tier V · Battleship · Premium

Rasputin

Close inside secondary range and let the auto-fire battery work with the mains.

U.S.A. · Tier IV · Cruiser · Premium

Rattlehead

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.K. · Tier V · Battleship · Tech Tree

Renown

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier V · Battleship · Premium

Repulse

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier VI · Battleship · Premium

Resistance

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

Germany · Tier III · Aircraft Carrier · Tech Tree

Rhein

AP bombs citadel broadside heavies; the torpedoes mop up everything else.

U.S.A. · Tier ★ · Battleship · Premium

Rhode Island

Push into secondary range so the auto-battery adds to your main-gun damage.

France · Tier VII · Battleship · Tech Tree

Richelieu

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.S.R. · Tier VII · Cruiser · Tech Tree

Riga

A radar platform first: reveal DDs and caps, then farm what you exposed.

Pan-America · Tier IV · Battleship · Premium

Rio de Janeiro

High gun throughput: keep the mains firing and bleed every broadside that shows.

U.S.A. · Tier VII · Cruiser · Premium

Rochester

Sonar contests islands and smoke without exposing the hull to vision cycles.

U.K. · Tier VII · Battleship · Premium

Rodney

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Italy · Tier VII · Battleship · Premium

Roma

No standout trait, so adapt: anchor mid-range, support a brawl, or snipe as the team needs.

Pan-Europe · Tier II · Destroyer · Tech Tree

Romulus

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VI · Battleship · Tech Tree

Rooke

A fast-mover: reposition between lanes and strike first where peers cannot reach.

Germany · Tier VIII · Cruiser · Tech Tree

Roon

Punish broadsides with AP citadels; Sonar clears islands and smoke before you commit.

Italy · Tier ★ · Battleship · Premium

Ruggiero di Lauria

Main guns fire high-alpha SAP instead of AP: farm reliable chunks into broadsides and superstructures rather than fishing citadels, and angle to survive while picking ta…

Japan · Tier V · Aircraft Carrier · Tech Tree

Ryūjō

Repeated squadron strikes; manage planes and positioning.

France · Tier VIII · Battleship · Premium

République

Wins on AP volume; prioritise uptime and punish the line shot after shot.

Germany · Tier V · Destroyer · Premium

ST-61

Damage from sustained main-battery pressure, not torpedo dumps.

France · Tier VIII · Cruiser · Tech Tree

Saint-Louis

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

U.S.A. · Tier VII · Aircraft Carrier · Premium

Saipan

Rolling HE bomber waves; farm broadsides and angled decks, and nurse your plane reserves.

U.S.A. · Tier VIII · Cruiser · Premium

Salem

Durability comes from a heavy Repair Party, not armor; sustain the trades.

U.S.A. · Tier II · Destroyer · Premium

Sampson

Open detection windows peers can't match; contest caps from concealment edges.

U.S.A. · Tier VII · Cruiser · Premium

San Diego

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Pan-America · Tier ★ · Cruiser · Premium

San Martín

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Pan-America · Tier VIII · Cruiser · Tech Tree

Santander

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.K. · Tier VIII · Battleship · Premium

Scarlet Thunder

Improved HE means fires and chip damage on anything angled; heal back the trade.

Germany · Tier VI · Battleship · Premium

Scharnhorst

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier VII · Battleship · Premium

Scharnhorst '43

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Germany · Tier VI · Battleship · Premium

Scharnhorst B

Use speed to take flanks and cross-fire from angles.

Germany · Tier VII · Cruiser · Premium

Schill

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier ★ · Battleship · Premium

Schlieffen

Close inside secondary range and let the auto-fire battery work with the mains.

Germany · Tier VIII · Cruiser · Premium

Schröder

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

U.S.A. · Tier VIII · Cruiser · Tech Tree

Seattle

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-Asia · Tier VIII · Cruiser · Tech Tree

Sejong

A light cruiser: win on HE fires and gun uptime, not AP citadels.

U.S.S.R. · Tier V · Aircraft Carrier · Tech Tree

Serov

Skip HE bombs into hulls; hunt distracted targets, avoid AA.

U.S.S.R. · Tier ★ · Cruiser · Premium

Sevastopol

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

Germany · Tier ★ · Destroyer · Premium

Sharki

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.S.R. · Tier VI · Cruiser · Tech Tree

Shchors

HE DPM plus Radar: farm fires while lighting caps for the team.

Pan-Asia · Tier III · Destroyer · Tech Tree

Shenyang

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Pan-Asia · Tier I · Cruiser · Tech Tree

Shi An

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

Japan · Tier ★ · Destroyer · Premium

Shimakaze

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier VII · Cruiser · Tech Tree

Shimanto

Long torpedoes are the real threat; the guns just chip while the tubes reload.

Japan · Tier V · Destroyer · Premium

Shinonome

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier VI · Destroyer · Premium

Ship Smasha

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier VI · Destroyer · Tech Tree

Shiratsuyu

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier VII · Aircraft Carrier · Tech Tree

Shōkaku

Strike, rearm, repeat; position the carrier safely and keep squadrons in the air.

Germany · Tier VII · Cruiser · Premium

Siegfried

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Pan-Asia · Tier VII · Destroyer · Premium

Siliwangi

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.S.A. · Tier VI · Destroyer · Premium

Sims

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VI · Destroyer · Premium

Sims Black

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier VI · Battleship · Tech Tree

Sinop

Built to absorb; the HP bar holds a lane long after peer battleships fold.

France · Tier IV · Destroyer · Premium

Siroco

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VI · Destroyer · Tech Tree

Skåne

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier II · Destroyer · Premium

Smith

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier II · Destroyer · Premium

Smith

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.S.R. · Tier ★ · Cruiser · Premium

Smolensk

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Pan-Europe · Tier VIII · Destroyer · Tech Tree

Småland

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Premium

Somers

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier VII · Destroyer · Premium

Somers CE

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

U.K. · Tier VIII · Destroyer · Premium

Somme

Built around smoke: hold cap edges and trade gunfire from inside the cloud.

U.S.S.R. · Tier IV · Destroyer · Tech Tree

Soobrazitelny

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.S.A. · Tier III · Battleship · Premium

South Carolina

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Japan · Tier VI · Cruiser · Premium

Southern Dragon

Its improved AP fuse citadels cruisers other heavies over-pen; commit to AP and hunt broadsides.

U.S.S.R. · Tier VIII · Battleship · Tech Tree

Sov. Soyuz

Top-decile HP holds trades that drain peer battleships first.

Pan-Europe · Tier VII · Destroyer · Tech Tree

Split

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier II · Cruiser · Tech Tree

St. Louis

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

U.S.S.R. · Tier ★ · Cruiser · Premium

Stalingrad

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

Pan-Europe · Tier V · Destroyer · Tech Tree

Stord

Damage from sustained main-battery pressure, not torpedo dumps.

Pan-Asia · Tier VI · Destroyer

Storm Lantern

Storm Lantern is the Legends Pirate variant inspired by Grom. Use Grom as the closest playstyle reference, but account for deep-water torpedoes, added utility, and weake…

U.S.S.R. · Tier II · Destroyer · Premium

Storozhevoi

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

France · Tier VI · Battleship · Premium

Strasbourg

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier VI · Cruiser · Tech Tree

Surrey

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Japan · Tier VII · Battleship · Tech Tree

Suwo

Open with no-LoS airstrike pressure, then punish exposed sides with the main battery.

Japan · Tier VII · Cruiser · Premium

Suzuya

Guns farm HE fires and sustained DPM; Sonar contests islands and smoke without exposing the hull.

U.S.S.R. · Tier III · Cruiser · Tech Tree

Svietlana

Lean on Sonar to win vision around cover, then farm where the team needs it.

Germany · Tier IV · Destroyer · Tech Tree

T-22

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Germany · Tier V · Destroyer · Premium

T-61

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Japan · Tier II · Destroyer · Premium

Tachibana

Best-in-class concealment: win caps from detection ranges peers cannot reach.

Japan · Tier VIII · Cruiser · Tech Tree

Takahashi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

U.S.S.R. · Tier VI · Cruiser · Tech Tree

Tallinn

Radar lights the cap for the team; the guns cash in on the spotted targets.

Italy · Tier II · Cruiser · Tech Tree

Taranto

A torpedo-first cruiser: pressure lanes with fish and trade gunfire between waves.

U.S.S.R. · Tier VII · Destroyer · Tech Tree

Tashkent

Out-range peer DDs and kite cruisers; HE spam from open water.

U.S.S.R. · Tier VI · Destroyer · Premium

Tashkent '39

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

U.K. · Tier VIII · Battleship · Tech Tree

Temeraire

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.S.A. · Tier V · Battleship · Tech Tree

Tennessee

A bow-on anchor: thick plate eats incoming fire while the team trades from behind.

Japan · Tier II · Cruiser · Tech Tree

Tenryū

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

U.S.A. · Tier IV · Battleship · Premium

Texas

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.S.A. · Tier IV · Battleship · Premium

Texas Alpha

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

U.K. · Tier ★ · Battleship · Premium

Thunderer

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

U.K. · Tier IV · Battleship · Tech Tree

Tiger

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.K. · Tier VI · Cruiser · Premium

Tiger '59

Every shell is AP; punish exposed sides and dodge between salvos.

Germany · Tier VII · Battleship · Premium

Tirpitz

Built to brawl: the sloped belt bounces point-blank shells while secondaries work.

Germany · Tier VII · Battleship · Premium

Tirpitz B

Burn the enemy line with improved-HE salvos, then heal through the return fire.

Japan · Tier VI · Cruiser · Premium

Tokachi

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

France · Tier VI · Cruiser · Tech Tree

Toulon

Outguns cruisers with battleship-grade AP; respect real battleships and keep distance.

U.S.A. · Tier III · Destroyer · Premium

Tracy

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Italy · Tier V · Cruiser · Tech Tree

Trento

Competent at AP citadels, HE pressure, and cap support; adapt to the matchup.

Japan · Tier VII · Battleship · Premium

Tsurugi

Mobility rotates flanks battleship-fast and picks fights with the first salvo.

U.S.A. · Tier VIII · Cruiser · Premium

Tulsa

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

Italy · Tier III · Destroyer · Tech Tree

Turbine

Fires SAP instead of AP; farm chunks from agile, smoke-screened spots and pick bite-able targets.

France · Tier III · Battleship · Premium

Turenne

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Pan-Europe · Tier II · Destroyer · Tech Tree

Tátra

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

U.S.A. · Tier VIII · Cruiser · Premium

U.S.S. Voyager

No HE shells: every salvo is AP into broadsides, dodge in open water.

U.S.S.R. · Tier VII · Destroyer · Tech Tree

Udaloi

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier III · Destroyer · Tech Tree

V-170

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier II · Destroyer · Tech Tree

V-25

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

U.K. · Tier II · Destroyer · Tech Tree

Valkyrie

Damage from sustained main-battery pressure, not torpedo dumps.

U.S.A. · Tier VIII · Cruiser · Premium

Vallejo

Punish broadsides and superstructures with high-alpha SAP; angle to survive return fire and pick targets your SAP won't shatter on.

Commonwealth · Tier II · Destroyer · Premium

Vampire

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Commonwealth · Tier ★ · Destroyer · Premium

Vampire II

Damage from sustained main-battery pressure, not torpedo dumps.

U.K. · Tier VII · Battleship · Tech Tree

Vanguard

Burn the enemy line with improved-HE salvos, then heal through the return fire.

U.S.S.R. · Tier II · Cruiser · Premium

Varyag

A light cruiser: win on HE fires and gun uptime, not AP citadels.

France · Tier VI · Destroyer · Tech Tree

Vauquelin

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-Europe · Tier VIII · Destroyer · Premium

Velos

Damage from sustained main-battery pressure, not torpedo dumps.

Italy · Tier ★ · Cruiser · Premium

Venezia

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

U.S.A. · Tier ★ · Battleship · Premium

Vermont

A sniper: farm AP citadels from range, repositioning before the line closes.

Pan-America · Tier II · Cruiser · Tech Tree

Vicente Guerrero

The heal, not the armor, keeps it alive: trade aggressively and patch it back.

Spain · Tier VIII · Battleship · Premium

Victoria

Angle bow-in and absorb; the armor holds a lane peer battleships cannot push through.

Pan-Europe · Tier IV · Battleship · Premium

Viribus Unitis

Push into secondary range so the auto-battery adds to your main-gun damage.

Pan-Europe · Tier IV · Destroyer · Tech Tree

Visby

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Italy · Tier VII · Destroyer · Tech Tree

Vittorio Cuniberti

Main guns fire high-alpha SAP in place of AP; lean on agility and exhaust smoke, and pick targets your SAP bites rather than shatters on.

Italy · Tier VII · Battleship · Tech Tree

Vittorio Veneto

A jack-of-all-trades battleship; read the comp and pick anchor, brawler, or sniper.

U.S.S.R. · Tier VII · Battleship · Tech Tree

Vladivostok

A health pool that outlasts the line: soak trades peers cannot afford to take.

Germany · Tier III · Battleship · Premium

Von Der Tann

Improved-HE guns farm fires and chip angled targets your AP can't crack; heals sustain the trade.

Netherlands · Tier VII · Cruiser · Premium

Vrijheid

Main battery up front plus airstrike pressure on distant caps.

Pan-Europe · Tier VII · Battleship

Vuk

Vuk is the Legends Pirate variant based on Brandenburg. Use Brandenburg as the closest playstyle reference, but treat Vuk as a separate European premium/event ship with…

Pan-Europe · Tier V · Destroyer · Tech Tree

Västerås

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Japan · Tier II · Destroyer · Tech Tree

Wakatake

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.K. · Tier III · Destroyer · Tech Tree

Wakeful

Use the smoke cycle to fight on your terms; shoot from cover, reset when spotted.

U.K. · Tier V · Battleship · Premium

Warspite

An outsized Repair Party holds trades peers have to disengage from.

U.K. · Tier V · Battleship · Premium

Warspite B

A heavy Repair Party lets it stay in trades peers have to break off.

Germany · Tier VII · Cruiser · Premium

Weimar

Stack fires and HE DPM; Sonar buys safe vision around cover and torpedoes.

Germany · Tier V · Aircraft Carrier · Tech Tree

Weser

Citadel broadside heavies with AP bombs; torpedoes handle the rest.

U.S.A. · Tier V · Battleship · Premium

West Virginia

Hold the line bow-in; top-decile plate shrugs what peers can't crack while the team trades.

U.S.A. · Tier VI · Battleship · Premium

West Virginia '44

A brawler: close the distance and the secondaries work alongside the mains.

U.K. · Tier I · Cruiser · Tech Tree

Weymouth

Learn the fundamentals: movement, aim, shell travel, and reading the minimap.

U.S.A. · Tier VII · Cruiser · Premium

Wichita

A radar platform first: reveal DDs and caps, then farm what you exposed.

U.S.A. · Tier VII · Cruiser · Premium

Wichita CE

Radar lights the cap for the team; the guns cash in on the spotted targets.

U.S.A. · Tier II · Destroyer · Tech Tree

Wickes

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

U.S.A. · Tier VIII · Battleship · Premium

Wisconsin

A fast-mover: reposition between lanes and strike first where peers cannot reach.

U.S.A. · Tier ★ · Cruiser · Premium

Worcester

Guns farm HE fires and sustained DPM; Surveillance Radar sets cap fights on top.

Pan-Asia · Tier VII · Cruiser · Premium

Wukong

Sonar-first support: contest islands and smoke without spending detection.

U.S.A. · Tier III · Battleship · Tech Tree

Wyoming

Punish every broadside with main-battery throughput; keep the guns reloading on targets.

Japan · Tier IV · Cruiser · Premium

Yahagi

A long-range torpedo battery is the threat tool; guns earn damage between drops.

Japan · Tier ★ · Battleship · Premium

Yamato

Long-range guns citadel broadsides from a backline peers cannot match.

Germany · Tier VI · Cruiser · Tech Tree

Yorck

An AP citadel threat with Sonar for safe vision around cover and torpedoes.

Japan · Tier ★ · Cruiser · Premium

Yoshino

Battleship-caliber guns on a cruiser hull; overmatch broadside cruisers with AP, don't brawl battleships.

Japan · Tier VI · Destroyer · Premium

Yukikaze

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Commonwealth · Tier VI · Battleship · Premium

Yukon

An outsized Repair Party holds trades peers have to disengage from.

Japan · Tier III · Cruiser · Premium

Yūbari

A flexible cruiser: citadel broadsides, spam HE, or screen caps as the match demands.

Japan · Tier VII · Destroyer · Premium

Yūdachi

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Japan · Tier VIII · Destroyer · Tech Tree

Yūgumo

Lives on its torpedoes; deal damage from concealment rather than the gun duel.

Germany · Tier VII · Destroyer · Tech Tree

Z-23

Stealth is the kit; hold cap edges unseen and disengage before the trade turns.

Germany · Tier VI · Destroyer · Tech Tree

Z-31

Out-range peer DDs and kite cruisers; HE pressure from outside their reach.

Germany · Tier VI · Destroyer · Premium

Z-35

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier VI · Destroyer · Premium

Z-39

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier VI · Destroyer · Premium

Z-39 B

Damage from sustained main-battery pressure, not torpedo dumps.

Germany · Tier VIII · Destroyer · Premium

Z-44

Open detection windows peers can't match; contest caps from concealment edges.

Germany · Tier VIII · Destroyer · Tech Tree

Z-46

Best-in-class concealment: win caps from detection ranges peers cannot reach.

Germany · Tier ★ · Destroyer · Premium

Z-52

Fast, hard-hitting torpedoes; a torpedo-spam kit, not a gun trader.

Germany · Tier VII · Destroyer · Premium

ZF-6

Built around the torpedo battery: flood lanes with fish and avoid stand-up gun fights.

Italy · Tier VI · Cruiser · Tech Tree

Zara

Trade SAP volleys into exposed sides; survival is angling and target choice, not citadel fishing.

Japan · Tier ★ · Cruiser · Premium

Zaō

Built around an AP fuse that punishes cruiser sides; skip HE and fish citadels.

Germany · Tier VII · Battleship · Tech Tree

Zieten

Close inside secondary range and let the auto-fire battery work with the mains.

Japan · Tier V · Aircraft Carrier · Premium

Zuihō

Repeated squadron strikes; manage planes and positioning.

Germany · Tier VIII · Cruiser · Premium

Ägir

Heavy-caliber guns on a cruiser body: bully cruisers with AP, avoid battleship brawls.

France · Tier IV · Cruiser · Tech Tree

Émile Bertin

Sonar-first support: contest islands and smoke without spending detection.

Pan-Europe · Tier VI · Destroyer · Premium

Öland

Wins cap trades with gun output; the torpedoes are a bonus, not the core threat.

Pan-Europe · Tier VII · Destroyer · Tech Tree

Östergötland

A gun-first destroyer: lean on main-battery DPM and treat the torpedoes as a finisher.

Pan-Europe · Tier VII · Destroyer · Premium

Östergötland W

Damage from sustained main-battery pressure, not torpedo dumps.