World of Warships: Legends ship guide

Liberty Santa

Beta
Tier V · Cruiser

Unreleased in WoWs Legends

Liberty Santa is a World of Warships ship that has not been released in World of Warships: Legends. The stats on this page are based on in-game data and are not final. They can change before any release, and the ship may never come to Legends.

How to play Liberty Santa

Liberty Santa is best treated as flexible fire support. Trade from positions that keep your guns active while limiting return fire, and lean on support rather than fighting alone.

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability35,600 HP
Hit Points — Hull A35,600
Hit Points — Hull B35,600
Armor range9–20 mm
Plate armor thicknesses9, 10, 13, 14, 15, 18, 20 mm
Armor material/layer entries20
Fire resistance — Hull A16.6%
Fire resistance — Hull B16.6%
Torp Reduction0%
Main Battery?×? mm
Mounts / barrels? mounts / ? barrels
Reload timeNone s
Firing range — base0.0 km
Firing range — top fire control0.0 km
AA Defense9 mounts
AA mount points9
3in50 Mk22 Mod21×1 76mm
20mm Oerlikon MK48×1 20mm
Far aura
DPS2
Range5.8 km
Far aura
DPS0
Range5.8 km
Near aura
DPS30
Range2 km
S
Secondary Battery
Mounts1
Firing range5.0 km
Caliber127 mm
Reload time4 s
Shell Grouping (σ)1
HE Damage1,800
Muzzle Velocity (m/s)792
Fire Chance5%
Armor Pen (mm)21
Maneuverability60 kt
Engine powerNone hp
Maximum speed60 kt
Rudder shift — Hull A≈ 3 s
Rudder shift — Hull B≈ 3 s
Turning circle radius610 m
Concealment10.44 km
Detectability by sea10.44 km
Detectability by air6.18 km
Smoke firing penalty0 km
Detect after firing main guns (km)10.44 km
Detect Fire Sea (km)12.44 km
Detect Fire Air (km)9.18 km
Guaranteed Detect (km)2 km
Consumables1 slots
Damage Control Party∞ charges · 1800 s reload · 200 s active
Crash Crew Premium∞ charges · 1800 s reload · 200 s active

Numbers that the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS32
Total continuous AA damage across all auras on the stock hull (32 DPS). Hull B raises this to 32.
Maximum AA range5.8 km
Max aura range on the stock hull.
Near aura range2 km
Near-aura range.

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5 km315 m
5 km × 57 + 30 = 315 m.

Ship handling / concealment

Turning circle610 m
Turning-circle radius.
Surface detectability10.44 km
Surface visibility.
Air detectability6.18 km
Air visibility.
Smoke firing penalty0 km
Smoke-firing visibility.

Best positioning

Hold positions that keep your guns active while limiting return fire, and reposition before the enemy can focus you.

Main mistake to avoid

Do not overextend for damage. Staying alive long enough to keep contributing matters more than an early trade.

Commanders and inspirations

Start with the standard cruiser priorities: survivability, concealment or positioning control where relevant, and enough reload and accuracy pressure to keep the ship useful all match.

GamingDiver note

This client-localized ship has a dedicated page with its decoded stats where available. The playstyle guide is intentionally concise until deeper community sample data and source notes accumulate.

Client ID: PXSX046_Liberty_Santa_WT_8