World of Warships: Legends ship guide

Yellow Dragon

Beta
Tier VI · Japan · Cruiser

Unreleased in WoWs Legends

Yellow Dragon is a World of Warships ship that has not been released in World of Warships: Legends. The stats on this page are based on in-game data and are not final. They can change before any release, and the ship may never come to Legends.

How to play Yellow Dragon

Yellow Dragon is best treated as flexible fire support and torpedo pressure. Use islands, kiting lanes, and crossfires to keep guns and torpedoes active without becoming the easiest target on the map.

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability39,200 HP
Hit Points — Hull A39,200
Hit Points — Hull B39,200
Armor range6–102 mm
Plate armor thicknesses6, 13, 16, 19, 21, 25, 30, 32, 35, 38, 40, 50, 57, 63, 76, 89, 102 mm
Armor material/layer entries59
Fire resistance — Hull A30%
Fire resistance — Hull B30%
Torp Reduction13%
Main Battery10×203 mm
ModuleArtillery: 203 mm 3rd Year Type mod. C
Mounts / barrels5 mounts / 10 barrels
Reload time14 s
Firing range — base14.9 km
Firing range — top fire control14.9 km
Turret traverse4 °/s
HE Damage3,300
HE Velocity (m/s)840
Fire Chance17%
HE Pen (mm)34
AP Damage4,700
AP Velocity (m/s)840
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer (s)0.033
Fuse Threshold (mm)34
AA Defense38 mounts
AA mount points38
25mm Type964×3 25mm
25mm Type96 single26×1 25mm
25mm Type96 double8×2 25mm
Medium aura
DPS64
Range3.1 km
S
Secondary Battery
Mounts4
Firing range4.5 km
Caliber127 mm
Reload time7.5 s
Shell Grouping (σ)1
HE Damage2,100
Muzzle Velocity (m/s)725
Fire Chance8%
Armor Pen (mm)21
Maneuverability35 kt
Engine moduleEngine: 130,000 hp
Engine power130,000 hp
Maximum speed35 kt
Rudder shift — Hull A≈ 9.3 s
Rudder shift — Hull B≈ 9.3 s
Turning circle radius780 m
Engine power multiplier speed threshold7 kt
Concealment11.98 km
Detectability by sea11.98 km
Detectability by air7.19 km
Smoke firing penalty6.73 km
Detect after firing main guns (km)11.98 km
Detect Fire Sea (km)13.98 km
Detect Fire Air (km)10.19 km
Guaranteed Detect (km)2 km
Consumables3 slots
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 94 s active
Defensive AA Fire3 charges · 140 s reload · 25 s active
Catapult Fighter3 charges · 70 s reload · 55 s active

Numbers that the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp (m)135.5
Horizontal dispersion ellipse width at the ship's max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30.
Max Vert Disp (m)81.3
Vertical dispersion ellipse height at max range = horizontal × radiusOnMax.
Med Horiz Disp (m)43.3
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(sigma), the sigma-dependent normal quantile.
Med Vert Disp (m)26
50%-hit vertical radius = max vertical × GetHalfHitsRatio(sigma).
AP Pen Close (mm)390
0.5561613 * Krupp/2400 * v^1.1 * mass^0.55 / caliber_mm^0.65, with impact velocity from a numerical trajectory integration. Value at 1.5 km.
AP Pen Far (mm)170.5
Same model at the ship's max firing range (18.6 km), where the shell has slowed to 365.5 m/s.
HE penetration33 mm
floor(203 mm caliber / 6).
AP overmatch14 mm
floor(203 mm caliber / 14.3).
Broadside guns used for alpha10
All 10 barrels bear on the broadside.
Turret turn time45 s
180 degrees / 4 deg/s traverse speed.
HE full-salvo alpha33,000
3300 HE damage x 10 broadside guns.
AP full-salvo alpha47,000
4700 AP damage x 10 broadside guns.
Base HE DPM247,500
HE full-salvo alpha x 60 / base reload.
Base AP DPM352,500
AP full-salvo alpha x 60 / base reload.
Installed HE DPM330,000
HE full-salvo alpha x 60 / installed Artillery reload.
Installed AP DPM470,000
AP full-salvo alpha x 60 / installed Artillery reload.
Base shells/min42.9
10 broadside guns x 60 / 14 s base reload.
Installed shells/min47.6
10 broadside guns x 60 / 12.6 s installed Artillery reload.
Base fires/min7.29
10 HE shells x 60 / 14 s reload x 17% fire chance.
Installed fires/min8.1
10 HE shells x 60 / 12.6 s installed reload x 17% fire chance.

Torpedoes

Torpedo detectability1.6 km
Torpedo visibility.
Estimated torpedo reaction time9.9 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed62 kt
Torpedo speed.
Tube count12
4 launchers x 3 tubes.
Per-side salvo6 torpedoes
tube count / 2 (symmetric launcher layout assumed; single-launcher ships train across).
Full-salvo damage206,796
tube count x per-torpedo display damage (all torpedoes hitting).
Per-side salvo damage103,398
per-side salvo x per-torpedo display damage.

AA defense

Close-range AA DPS64
Total continuous AA damage across all auras on the stock hull (64 DPS). Hull B raises this to 64.
Maximum AA range3.1 km
Max aura range on the stock hull.

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 4.5 km286.5 m
4.5 km × 57 + 30 = 286.5 m.

Ship handling / concealment

Turning circle780 m
Turning-circle radius.
Surface detectability11.98 km
Surface visibility.
Air detectability7.19 km
Air visibility.
Smoke firing penalty6.73 km
Smoke-firing visibility.

Best positioning

Use islands, kiting lanes, and crossfires to keep weapons active without becoming the easiest target on the map.

Main mistake to avoid

Do not drift broadside while tunnel-visioning damage. Cruiser value comes from staying alive long enough to punish multiple pushes.

Commanders and inspirations

Start with the standard cruiser priorities: survivability, concealment or positioning control where relevant, and enough reload and accuracy pressure to keep the ship useful all match.

GamingDiver note

This client-localized ship has a dedicated page with its decoded stats where available. The playstyle guide is intentionally concise until deeper community sample data and source notes accumulate.

Client ID: PJSC717_Yellow_Dragon