GamingDiver / WoWs Legends / Articles / Radar in Legends

Mechanic deep dive

Radar in Legends: every radar ship, charted by range and duration.

Surveillance Radar reveals every enemy ship inside its bubble for the full activation window, regardless of smoke, islands, or concealment. It is one of the most match-defining consumables in Legends and the single largest counter to destroyers and stealth cruisers. Here is every radar carrier in the game, what reach each one has, and how long the ping lasts.

53ships carry radar
13 kmlongest reach (P. Bagration)
40slongest single ping (Minotaur)
90sfastest recycle (Split)

The radar family at a glance

Each ship sits on the ring that matches its radar reach. Inner rings are short-range radars (8–9 km); the outermost ring is the long Soviet 13 km cruiser radar. The number under each ship name is the activation duration in seconds — the time the bubble stays lit after you press the button.

SURVEILLANCERADARWOWS LEGENDS13 km11.7 km11 km10.5 km10 km9.4 km8.9 km8.3 kmDm. Donskoi25sP. Bagration23sBorodino20sChapayev20sKronshtadt20sOchakov20sPetropavlovsk20sRiga20sStalingrad20sBrisbane25sMinotaur40sPlymouth40sConstellation30sDes Moines30sPuerto Rico30sIndianapolis25sIndianapolis B25sCongress35sGiuseppe Verdi35sMissouri35sNeptune35sRhode Island35sSeattle35sTulsa35sAL Baltimore30sAlaska30sAlbemarle30sBaltimore30sBelfast '4330sBuffalo30sCleveland30sEdinburgh30sWichita CE30sWorcester30sOrkan20sGdańsk15sLazo15sShchors15sTallinn15sSalem40sAtlanta25sAtlanta B25sBelfast25sTiger '5925sBudyonny15sL. Katsonis10sSplit10sHalland20sSmåland20sBlack19sChung Mu17sGadjah Mada15sHsienyang15sTIERVVIVIIVIIILegendary

Every Legends ship that mounts Surveillance Radar, grouped by reach.

How radar actually works

When a radar carrier activates the consumable, every enemy ship inside the radar's range (measured from the carrier's hull) becomes visible to the entire team for the duration of the ability. The reveal ignores concealment, ignores smoke, and ignores line-of-sight blockers like islands. The only thing that breaks the reveal is leaving the radius before the duration ends.

Two numbers decide whether a radar is scary: range (how far the bubble reaches) and duration (how many seconds the enemy stays lit). A 13 km Soviet radar that lasts 20 seconds is a different threat to a 9 km radar that lasts 40 seconds. The first reveals targets earlier; the second guarantees that anyone caught inside has time to be deleted before the bubble fades.

If you can already see the enemy ship with normal concealment, you do not need radar. Radar exists to break smoke, contest caps, and pull destroyers out of vision.

What changes if you are the radar carrier

What changes if you are getting radared

Reading the table

Range is the radius from your hull. Duration is the number of seconds enemies remain lit after the button is pressed. Charges is the number of times you can activate per match (no premium consumable assumed). Reload is the time between activations when more than one charge is mounted.

ShipTierNationClassRange (km)Duration (s)ChargesReload (s)
Dm. Donskoi13252180
P. Bagration13232180
Borodino13202180
Chapayev13202180
Kronshtadt13202180
Ochakov13202180
Petropavlovsk13202180
Riga13202180
Stalingrad13202180
Brisbane11.67252120
Minotaur11402180
Plymouth11402180
Constellation11302150
Des Moines11302180
Puerto Rico11302180
Indianapolis11252180
Indianapolis B11252180
Giuseppe Verdi10.56352180
Missouri10.56352180
Rhode Island10.56352180
Congress10.5352180
Neptune10.5352180
Seattle10352150
Tulsa10352150
AL Baltimore10302180
Alaska10302180
Albemarle10302180
Baltimore10302180
Belfast '4310302180
Buffalo10302180
Cleveland10302180
Edinburgh10302180
Wichita CE10302180
Worcester10302120
Orkan10202180
Gdańsk10153120
Lazo10152180
Shchors10152180
Tallinn10152180
Salem9.44402180
Atlanta9.43252180
Atlanta B9.43252180
Belfast9.43252180
Tiger '599.43252180
Budyonny9152180
L. Katsonis8.8910390
Split8.8910390
Halland8.33202180
Småland8.33202180
Black8.33193150
Chung Mu8.33172180
Gadjah Mada8.33152180
Hsienyang8.33152180
Note. Values are pulled from the current current in-game data and reflect the base, non-upgraded version of each consumable. Inspiration, captain talent, and upgrade-slot modifiers (e.g. reload time, action time) can shift these numbers up or down at port. The diagram is the unmodified shape of each radar.

Where this fits

Radar is one piece of the detection picture. If you want to understand how it interacts with concealment, smoke, and spotting, the rest of the mechanics live under the Codex. For a similar treatment of the Pan-American sonar mechanic, see Pan-American Cruisers: Why "Advanced Sonar" Changes How You Hunt.