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WoWs Legends Articles

In-depth pieces on ships, lines, and game mechanics, written from in-game data. For Wargaming patch notes and Ministry of Balance posts, see Official Sources.

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Mechanics deep dive

Secondary Dispersion in WoWs Legends: How the Formula Actually Works

The ten brackets, the slope formula, the two ships that break the formula, and how to read the chip on a ship page.

Mechanics deep dive

AP Penetration Explained: Why Plymouth's 16 Barrels Don't Always Citadel

A practical look at how AP penetration actually works, using Plymouth's 152 mm guns against Tier 6, 7, and 8 ships as a case study.

Mechanics deep dive

How AA Actually Works in WoWs Legends: Mounts, Auras, and Dual-Purpose Guns

How the AA card's per-family DPS numbers are computed, why range matters more than total DPS, and how dual-purpose secondaries from the 1930s changed what shows up on the card.

Mechanics deep dive · point-in-time research

What we know about AA Explosions in WoWs Legends (and what we don't)

The donut-shaped aura model, per-ship burst damage (with the Kremlin diagrammed to scale), the altitude question, and a community call for the values we have not yet pinned down.

Coming soon

Radar in WoWs Legends: Every Radar Ship, Range, and Duration

Coming soon

Pan-American Cruisers: Why "Advanced Sonar" Changes How You Hunt

Coming soon

Damage Saturation Explained: Why Torpedoes Hurt a Destroyer Less Than a Battleship

Coming soon

Turret Traverse vs. Turning Circle: Why Your Guns Stop Firing

Coming soon

What Predicts Win Rate in WoWs Legends? An Internal Analysis

Coming soon

Torpedo Destroyers: What Predicts Win Rate? A Subclass Deep Dive