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WoWs Legends Articles

In-depth pieces on ships, lines, and game mechanics, written from in-game data. For Wargaming patch notes and Ministry of Balance posts, see Official Sources.

10 articles available ยท more coming soon
Commanders

Azur Lane Commanders: Trait Values and Ten Builds

What every Azur Lane base trait is worth at max level, which commanders are outclassed by another doing the same job, and ten builds with the stat changes they produce.

Debrief case study

22 Ranked Games Under the Microscope

A full 2v2 ranked season analyzed replay-by-replay: the build switch that turned the night, the survival stat that decided every game, and where the deaths actually happened.

Mechanics deep dive

Secondary Dispersion in WoWs Legends: How the Formula Actually Works

The ten brackets, the slope formula, the two ships that break the formula, and how to read the chip on a ship page.

Mechanics deep dive

AP Penetration Explained: Why Plymouth's 16 Barrels Don't Always Citadel

A practical look at how AP penetration actually works, using Plymouth's 152 mm guns against Tier 6, 7, and 8 ships as a case study.

Reference

Radar in WoWs Legends: Every Radar Ship, Range, and Duration

Every ship that carries Surveillance Radar, charted by range and duration. A reference for radar play and counterplay.

Mechanics deep dive

Damage Saturation Explained: Why Torpedoes Hurt a Destroyer Less Than a Battleship

Why a torpedo does 20k to a battleship but 13k to a destroyer. It is not a ship stat: a practical look at damage saturation.

Mechanics deep dive

Turret Traverse vs. Turning Circle: Why Your Guns Stop Firing

Why your guns refuse to fire when you turn hard at close range, and which mods actually help.

Line guide

Pan-American Cruisers: Why "Advanced Sonar" Changes How You Hunt

The Pan-American cruiser tech tree line, Tier IV through VIII: strengths, the Advanced Sonar playstyle, and how to fight them.

Mechanics deep dive

How AA Actually Works in WoWs Legends: Mounts, Auras, and Dual-Purpose Guns

How the AA card's per-family DPS numbers are computed, why range matters more than total DPS, and how dual-purpose secondaries from the 1930s changed what shows up on the card.

Mechanics deep dive · point-in-time research

What we know about AA Explosions in WoWs Legends (and what we don't)

The donut-shaped aura model, per-ship burst damage (with the Kremlin diagrammed to scale), the altitude question, and a community call for the values we have not yet pinned down.

Coming soon

Radar in WoWs Legends: Every Radar Ship, Range, and Duration

Coming soon

Pan-American Cruisers: Why "Advanced Sonar" Changes How You Hunt

Coming soon

Damage Saturation Explained: Why Torpedoes Hurt a Destroyer Less Than a Battleship

Coming soon

Turret Traverse vs. Turning Circle: Why Your Guns Stop Firing

Coming soon

What Predicts Win Rate in WoWs Legends? An Internal Analysis

Coming soon

Torpedo Destroyers: What Predicts Win Rate? A Subclass Deep Dive