Brisbane Black
Beta- Radar Brisbane Black should work covered positions near objectives; Smoke Brisbane Black should farm fr…
- Keep torpedoes as a deterrent, not an excuse to overextend
- Avoid: Do not click the utility option and forget what it means
Variant of Brisbane
Cosmetic-only variant of Brisbane. Identical hull, modules, and consumables; differs in appearance and acquisition only.
Brisbane Black Community Stats
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Brisbane Black Community Stats
Playstyle
Overview
Brisbane Black is the premium Black variant of Brisbane with the same important Radar-or-Smoke decision. Use Radar for cap pressure and destroyer control, or Smoke Generator for safer sustained gun damage when the team can provide vision.
Positioning
Radar Brisbane Black should work covered positions near objectives; Smoke Brisbane Black should farm from controlled lanes with an exit before the cloud expires. Keep torpedoes as a deterrent, not an excuse to overextend.
Potato Avoidance
Click the utility option and forget what it means
Radar too far from capture zones or smoke without spotting support leaves Brisbane Black as just a fragile cruiser under battleship focus.
How to get Brisbane Black
Brisbane Black is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CampaignEarnable in the United Strength campaign; campaign ships can later return through other limited methods.
Best listed chance for this ship
-
Black Friday '25 crate
0.15%
⭐ Brisbane B
Event containers · Black Friday '25 crate · 1 of 2 ships
Official WG availability sources
- "United Strength" Campaign Breakdown Campaign Start: 2023-12-11 · End: 2024-01-14 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Brisbane Ship feature / release Start: 2023-12-13 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday '25 crate 0.15% · ⭐ Brisbane B
Builds Beta
Harold B. Farncomb is a useful Commonwealth cruiser commander direction. Inspirations usually support accuracy, reload, concealment, agility, or survivability so the ship can keep influencing fights without giving up easy citadels.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Brisbane. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
patched
- baseline4In-game data
- 2024-09-054.5Ministry of Balance: Season of Change Main battery reload time reduced from 5 to 4.5 seconds.
- 2025-10-304Ministry of Balance: Preparing for Winter Main battery reload time reduced from 4.5 to 4 seconds.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15440/30·(8−1.1)/1000 + 1.1)·30 = 139.5 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 139.5 × 0.6 = 83.7 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 139.5 × 0.314 (σ=2.05) = 43.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 83.7 × 0.314 (σ=2.05) = 26.3 mƒ
180 degrees / 38 deg/s traverse speed = 4.7 s.ƒ
10 broadside guns x 60 / 4 s base reload = 150.HE shells
ƒ
In-game data: 30 mm = 152 mm caliber / 5.07 (non-standard HE penetration ratio).ƒ
2,150 HE damage x 10 broadside guns = 21,500.ƒ
21,500 HE full-salvo alpha x 60 / 4 s base reload = 322,500.ƒ
21,500 HE full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 358,333.ƒ
10 HE shells x 60 / 4 s reload x 9% fire chance = 13.5.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2672 × 59.85^0.69 × 0.152^-1.07 × 768^1.38 = 323.8 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (19.3 km), where the shell has slowed to 314.2 m/s: 1e-7 × 2672 × 59.85^0.69 × 0.152^-1.07 × 314.2^1.38 = 94.3 mm.ƒ
3,200 AP damage x 10 broadside guns = 32,000.ƒ
32,000 AP full-salvo alpha x 60 / 4 s base reload = 480,000.ƒ
32,000 AP full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 533,333.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (24×3.5×0.9) + (142×3.5×0.9) + (37×3.5×0.9) = 639. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 37 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 37 + Outer Medium 142 = 179ƒ
Far 37 + Outer Medium 142 + Inner Medium 24 = 203
Damage Control Party∞ charges · 60 s reload · 5 s active
Repair Party2 charges · 80 s reload · 20 s active · 2% heal per second · 40% of max HP total heal
Sonar2 charges · 180 s reload · 100 s active · 5.47 km ship detect · 3.8 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Surveillance Radar2 charges · 120 s reload · 25 s active · 11.67 km radar range
Smoke Generator3 charges · 160 s reload · 15 s emit / 10 s cloud active
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15440/30·(8−1.1)/1000 + 1.1)·30 = 139.5 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 139.5 × 0.6 = 83.7 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 139.5 × 0.314 (σ=2.05) = 43.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 83.7 × 0.314 (σ=2.05) = 26.3 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2672 × 59.85^0.69 × 0.152^-1.07 × 768^1.38 = 323.8 mm. Matches the in-game spec card.Same formula at the ship's max firing range (19.3 km), where the shell has slowed to 314.2 m/s: 1e-7 × 2672 × 59.85^0.69 × 0.152^-1.07 × 314.2^1.38 = 94.3 mm.In-game data: 30 mm = 152 mm caliber / 5.07 (non-standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 10 barrels bear on the broadside.180 degrees / 38 deg/s traverse speed = 4.7 s.2,150 HE damage x 10 broadside guns = 21,500.3,200 AP damage x 10 broadside guns = 32,000.21,500 HE full-salvo alpha x 60 / 4 s base reload = 322,500.32,000 AP full-salvo alpha x 60 / 4 s base reload = 480,000.21,500 HE full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 358,333.32,000 AP full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 533,333.10 broadside guns x 60 / 4 s base reload = 150.10 broadside guns x 60 / 3.6 s installed Artillery reload = 166.7.10 HE shells x 60 / 4 s reload x 9% fire chance = 13.5.10 HE shells x 60 / 3.6 s installed reload x 9% fire chance = 15.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).4 launchers x 5 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (24×3.5×0.9) + (142×3.5×0.9) + (37×3.5×0.9) = 639. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Balance History
Balance updates affecting Brisbane Black. Cards are condensed; use each source link for full context.
Ministry of Balance: Preparing for Winter
- Main battery reload time reduced from 4.5 to 4 seconds.
Ministry of Balance: Season of Change
- Main battery reload time reduced from 5 to 4.5 seconds.
- Torpedo reload time reduced from 131 to 110 seconds.
- Radar duration increased from 22 to 25 seconds.
- Radar range increased from 10 to 10.5 km.
- Added the Smoke Generator consumable, which can be used instead of Radar.
Skins & permanent camouflages
Every custom exterior Brisbane Black can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
