Brisbane B
Beta- Choose the plan around team needs: Radar wants covered cap angles and immediate exit routes, while Smok…
- Avoid: Do not waste the utility choice by playing every game identically
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Brisbane B Community Stats
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Brisbane B Community Stats
Record History
Playstyle
Overview
Brisbane is a Commonwealth Legendary cruiser with fast-firing guns, torpedoes, Repair Party, and a Radar-or-Smoke choice. Radar Brisbane is a vision-control cap bully; Smoke Brisbane is a safer farming cruiser that depends on allied spotting.
Positioning
Choose the plan around team needs: Radar wants covered cap angles and immediate exit routes, while Smoke wants lanes where friendly spotting keeps targets lit. Sonar is usually the safer slot-3 choice unless Defensive AA Fire is needed for a carrier match.
Potato Avoidance
Waste the utility choice by playing every game identically
Radar from the back line and smoke without spotters both turn Brisbane’s most interesting tool into dead weight.
Signature Traits
11.67 km range, 25 s duration. Detects all enemy ships within a fixed radius regardless of line-of-sight. Controls caps and punishes smoke-firing DDs.
6.0 km AA reach, best of Legendary CAs.
Repair Party heals 2.0%/s, best of Legendary CAs. Restores more HP per active second than peers.
38.0°/s turret traverse, top decile of Legendary CAs. Tracks fast-rotating targets peers can't keep up with.
100.0 s Sonar duration, top decile of Legendary CAs.
768.0 m/s HE muzzle velocity, bottom decile of Legendary CAs. Lobby trajectory, harder to land at range.
How to get Brisbane B
Brisbane B is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CampaignEarnable in the United Strength campaign; campaign ships can later return through other limited methods.
Best listed chance for this ship
-
Black Friday '25 crate
0.15%
⭐ Brisbane B
Event containers · Black Friday '25 crate · 1 of 2 ships
Official WG availability sources
- "United Strength" Campaign Breakdown Campaign Start: 2023-12-11 · End: 2024-01-14 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Brisbane Ship feature / release Start: 2023-12-13 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday '25 crate 0.15% · ⭐ Brisbane B
Builds Beta
Build for concealment, reload, and utility uptime. Official inspiration guidance calls out Gunichi Mikawa for detectability and Francesco Mimbelli for cruiser reload, matching Brisbane’s need to stay hidden until its utility or damage window matters.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Brisbane B sits among Legendary CAs (22 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 16 mid-pack stats
Not standouts for Brisbane B -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 38 deg/s traverse speed = 4.7 s.ƒ
10 broadside guns x 60 / 4 s base reload = 150.HE shells
ƒ
In-game data: 30 mm = 152 mm caliber / 5.07 (non-standard HE penetration ratio).ƒ
2,150 HE damage x 10 broadside guns = 21,500.ƒ
21,500 HE full-salvo alpha x 60 / 4 s base reload = 322,500.ƒ
21,500 HE full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 358,333.ƒ
10 HE shells x 60 / 4 s reload x 9% fire chance = 13.5.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (19.3 km), where the shell has slowed to 314.2 m/s: .ƒ
3,200 AP damage x 10 broadside guns = 32,000.ƒ
32,000 AP full-salvo alpha x 60 / 4 s base reload = 480,000.ƒ
32,000 AP full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 533,333.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Estimate of WG's in-game value; matches the in-game port screen within ±5%. Saturation: most targets only intersect one hull section, so the sim transfers ~1/3 of the warhead alpha (2/3 when the warhead blast >= 5000 and the burst reaches a second section). For this ship: .ƒ
Time to rotate the launchers 180 deg: .ƒ
One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 10 x 15,667 = 156,670.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (24×3.5×0.9) + (142×3.5×0.9) + (37×3.5×0.9) = 639. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 37 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 37 + Outer Medium 142 = 179ƒ
Far 37 + Outer Medium 142 + Inner Medium 24 = 203ƒ
Time to accelerate from 0 kt to 90% of top speed (30.2 kt of 33.5). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (33.2 kt of 33.5). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party∞ charges · 60 s reload · 5 s active
Repair Party2 charges · 80 s reload · 20 s active · 2% heal per second · 40% of max HP total heal
Sonar2 charges · 180 s reload · 100 s active · 5.47 km ship detect · 3.8 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Surveillance Radar2 charges · 120 s reload · 25 s active · 11.67 km radar range
Smoke Generator3 charges · 160 s reload · 15 s emit / 10 s cloud active
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{15440}{30}\cdot\dfrac{8-1.1}{1000} + 1.1\right)\cdot 30 = 139.5\,\text{m}$Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 139.5 \cdot 0.6 = 83.7\,\text{m}$50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 139.5 \cdot 0.314\;(\sigma = 2.05) = 43.8\,\text{m}$50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 83.7 \cdot 0.314\;(\sigma = 2.05) = 26.3\,\text{m}$Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2672 \cdot 59.85^{0.69} \cdot 0.152^{-1.07} \cdot 768^{1.38} = 323.8\,\text{mm}$. Matches the in-game spec card.Same formula at the ship's max firing range (19.3 km), where the shell has slowed to 314.2 m/s: $P = 10^{-7}\cdot 2672 \cdot 59.85^{0.69} \cdot 0.152^{-1.07} \cdot 314.2^{1.38} = 94.3\,\text{mm}$.In-game data: 30 mm = 152 mm caliber / 5.07 (non-standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 10 barrels bear on the broadside.180 degrees / 38 deg/s traverse speed = 4.7 s.2,150 HE damage x 10 broadside guns = 21,500.3,200 AP damage x 10 broadside guns = 32,000.21,500 HE full-salvo alpha x 60 / 4 s base reload = 322,500.32,000 AP full-salvo alpha x 60 / 4 s base reload = 480,000.21,500 HE full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 358,333.32,000 AP full-salvo alpha x 60 / 3.6 s installed reload (Main Battery Mod. 3 = -10%) = 533,333.10 broadside guns x 60 / 4 s base reload = 150.10 broadside guns x 60 / 3.6 s installed Artillery reload = 166.7.10 HE shells x 60 / 4 s reload x 9% fire chance = 13.5.10 HE shells x 60 / 3.6 s installed reload x 9% fire chance = 15.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).4 launchers x 5 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).All tubes hitting one target: tubes x per-torpedo simulated damage = 20 x 15,667 = 313,340.One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 10 x 15,667 = 156,670.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (24×3.5×0.9) + (142×3.5×0.9) + (37×3.5×0.9) = 639. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Acceleration and Ballistics Chart
Balance History
Balance updates affecting Brisbane B. Cards are condensed; use each source link for full context.
Ministry of Balance: Preparing for Winter
- Main battery reload time reduced from 4.5 to 4 seconds.
Ministry of Balance: Season of Change
- Main battery reload time reduced from 5 to 4.5 seconds.
- Torpedo reload time reduced from 131 to 110 seconds.
- Radar duration increased from 22 to 25 seconds.
- Radar range increased from 10 to 10.5 km.
- Added the Smoke Generator consumable, which can be used instead of Radar.
Skins & permanent camouflages
Every custom exterior Brisbane B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
