Maximum damage increased from 2,100 to 2,200.
May Update: Things Are Heating Up!
This is a graph projection of the official source: 34 indexed events, 9 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Affected Ships
Indexed graph events
For Hull B, AP shell maximum damage increased from 5,000 to 5,300; shell velocity increased from 762 m/s to 782 m/s.
Main battery turret traverse speed increased from 6°/s to 7°/s.
For Hull B, HE shell maximum damage increased from 2,500 to 2,700.
Maximum damage increased from 1,800 to 1,900.
Main battery accuracy improved by about 6%.
Maximum damage of the AP shells increased from 4,600 to 4,800.
Main battery accuracy improved by about 3%.
For upgraded torpedoes, reload time decreased from 112 to 101 seconds.
AP shell:
AP shell:
Default and upgraded torpedo detectability range by sea increased from 1.8 km to 1.9 km.
Main battery turret traverse speed increased from 6°/s to 7°/s.
Main battery accuracy improved by about 3%.
Maximum damage increased from 1,800 to 1,900.
Default torpedo speed decreased from 75 kts to 69 kts; upgraded torpedoes—from 76 kts to 70 kts.
Muzzle speed increased from 792 to 830 m/s.
For Hull B, AP shell maximum damage increased from 5,900 to 6,000.
To put it short: there are fewer flak clouds but they do more damage upon contact, the AA stats remain unchanged otherwise.
Main battery turret traverse speed increased from 6°/s to 7°/s.
Main battery turret traverse speed increased from 6,5°/s to 7°/s.
For Hull B, HE shell maximum damage increased from 2,800 to 3,000.
Main battery reload time reduced from 15 to 14 seconds.
New artillery module added to ship progression:
Main battery reload time reduced from 13 to 11.5 seconds.
Torpedo speed increased from 58 to 60 kts.
Muzzle speed increased from 792 to 830 m/s.
HE shell:
Anti-air damage has been tweaked in such a way that the continuous damage from AA guns is higher, but there are fewer flak clouds. This has been done to reward successful squadron maneuvers and make AA damage more predictable.
New artillery module added to ship progression:
Torpedo detectability range by sea decreased from 1.8 to 1.7 km.
HE shell:
Maximum damage of the HE shells increased from 2,800 to 3,000.
Maximum damage increased from 2,100 to 2,200.
Raw affected graph keys
baltimore, benson, fletcher, hipper, indianapolis, kagero, le fantasque, mogami, new orleans