The stock main battery reload time was increased from 6.5s to 7s and for the major upgrade from 6s to 6.5s.
September update: the Redinforcements
This is a graph projection of the official source: 28 indexed events, 13 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Affected Ships
Indexed graph events
Repair party HP/second regeneration is increased by 33%.
Shell grouping increased by 6%, torpedo tubes armor against HE shells increased.
Nerfs:
Maximum range of main guns increased from 17480m to 17780m. Shell grouping increased by 5%, reload time of main guns decreased from 28.6 seconds to 26.6 seconds.
Maximum speed increased to 26 knots, rudder shift time decreased for both hulls from 15.2 and 13.7 to 14.4 and 12.9 respectively.
Velocious – bonus to ship's speed increased, with buff ranging from 2% to 5% now instead of 1-4% range.
Other changes:
Radius of max dispersion of main guns decreased by 10%, penetration of AP shells increased by 5%. Repair party reload time decreased from 60 to 50 seconds, HP/second regeneration is increased by 33%.
Reload time of torpedo tubes decreased from 101s to 91s.
Before It's Too Late – bonus to torpedo detectability increased:
Rotation speed of main guns increased from 6 degrees per second to 7, armor against HE shells for steering gears and engine increased as well.
equipped with it (Montecuccoli, Trento, Zara, Amalfi), along with its dispersion time being increased from 30s to 35s.
Buffs:
Repair party HP/second regeneration is increased by 33%.
Shell grouping increased by 5%.
Repair party added to the slot with Smoke Generator as a consumable of choice.
Shell grouping increased by 2.5%, radius of maximum dispersion for main guns decreased by 10%. Rudder shift time decreased for both hulls from 19.7s and 14.7s to 18.1s and 13.4s respectively.
Exhaust Smoke Generator duration increased from 17 to 20 seconds.
Mortar – penalty to destroyer's visibility is now same on every level at +4% instead of 5-10% range.
At the same time, secondary guns aiming priorities were changed. Now enemy destroyers are more likely to be chosen as a target in case there are two or more options for the attacks.
Evil Sparks (legendary skill) – penalty to destroyer's HE shells damage decreased on every level, to 35-20% range instead of 55-40% range.
Marksmanship – penalty to rudder shift time on level 4 changed from +10% to +5%.
Running with Scissors (legendary skill) – penalty to dispersion of main battery on levels 3 and 4 changed from +7% and +10% to +5% and +6% respectively.
Shell grouping decreased by 5%, rotation speed of main guns decreased from 4.5 degrees per second to 4.
Exhaust Smoke Generator added to the slot with Smoke Generator as a consumable of choice.
Shell grouping increased by 2.5%.
Flank Speed – penalty to rudder shift time changed to +3% instead of +5%.
Raw affected graph keys
alaska, bismarck, champagne, cleveland, gascogne, gnevny, kagero, leone, nagato, tashkent, tirpitz, vanguard, yamato