Torpedo launcher reload time decreased from 59 s to 55 s.
Autumn Update: In the Shadow of Leaves
This is a graph projection of the official source: 22 indexed events, 8 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Affected Ships
Indexed graph events
Torpedo launcher reload time decreased from 59 s to 55 s.
HP increased from 12,100 to 13,000.
Main battery reload time decreased from 7.5 s to 6.5 s.
Main battery reload time decreased from 7.5 s to 6.5 s.
HE shell maximum damage for stock main battery increased from 1,450 to 1,550.
AP maximum shell damage decreased from 5,000 to 4,500.
Reload time for torpedo launchers decreased from 40 s to 35 s.
Main battery reload time decreased from 7.5 s to 6.5 s.
Main battery reload time increased from 5.5 s to 6 s.
Secondary batteries with armor protection will now lose their hit locations after destruction, thus allowing more hits to the hull.
Reload time for upgraded main battery decreased from 6.5 s to 5.5 s.
Main battery reload time decreased from 9.5 s to 8.5 s.
We want to see more Bagrations out there, and we believe that a small vitamin boost alongside adding the Radar consumable is exactly enough for that.
Fire-setting chances for HE shells increased from 9% to 11%.
Radar consumable duration decreased from 40 s to 30 s.
Radar consumable added to the fourth slot.
HP increased from 42,000 to 43,000.
Smoke Generator consumable duration increased from 15 s to 20 s.
Main battery reload time decreased from 11 s to 10 s.
We’ve resolved an issue with saturation that led to low HP ships surviving despite taking numerous hits from AP shells.
HE maximum shell damage decreased from 2,800 to 2,550.
Raw affected graph keys
belfast, des moines, klas horn, pyotr bagration, romulus, skane, vasteras, visby