- Reworked into a long-range sniper skill with the Halloween 2026 update.
- New passive effects: main battery dispersion -5%, battleship gun traverse speed -1.5°/s, and a warning indicator for incoming long-range enemy fire.
- New special effect, while no detected enemy ship is within 9 / 8.5 / 8 / 7.5 km (by skill rank): +10% damage on citadel hits and a +10% battleship AP shell penetration multiplier.
- Removed: the +15% torpedo acquisition range and the -30% torpedo damage taken while an ally was within 2 / 2.5 / 3 / 3.5 km.

Base Trait
Big Game Hunter
Skill Tree · 5 ranks
Skill balance changes
Recent balance updates affecting skills this commander carries.
Ministry of Balance: All Hallows' Overhaul Read the full official post
- Ship's average AA damage per second is now increased by 4/8/12/15% instead of 3/6/8/10%.
Ministry of Balance: Back to the Naval Academy Read the full official post
- Removed the skill's faster consumable cooldown
Ministry of Balance: Old Gold Read the full official post
- Rate of HP restoration per second reduced from 0.5 to 0.3%.
- Will to Rebuild now restores Saturation up to 20%.
Ministry of Balance Reports: German Commander Refit & More Read the full official post
- Static fire damage reduction swapped with fire reduction per active fire: 6/9/12/15% of damage, depending on rank.
Ministry of Balance Reports: German Commander Refit & More Read the full official post
- Activation range increased at lower ranks from 1.5/2/2.75/3.5 km to 2/2.5/3/3.5 km.
- The debuff that removed a Repair Party consumable charge has been removed; Farsight no longer has any trade-offs.
Ministry of Balance Reports: German Commander Refit & More Read the full official post
Voice lines
187 recorded lines, 88 distinct situations, up to 8 variants of a single call.
- Quick Commands82
- Destroy23
- Pilots14
- Detection Enemy12
- Alarms11
- Consumable8
- Hit6
- Defective Modules5
- Autopilot4
- Domination4
- Friendly Fire4
- CatFight3
- Corr3
- Lets Battle3
- Last Hope2
- DoubleKill1
- FirstKill1
- IDS1
