Fire damage caused by your cruiser's shells or bombs increased by up to 4% instead of 5%.
Ministry of Balance: Summertime Refit
This is a graph projection of the official source: 47 indexed events, 8 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Affected Ships
Indexed graph events
HE bomb fire-starting chance increased from 25% to 28%.
Added new effect: Steering gear impairment chance is reduced by 50%.
Torpedo AoE damage increased from 1,000 to 1,100.
Dive bomber minimum spread reduced by 25%.
Maximum AP shell damage increased from 4,800 to 5,100.
Stock torpedo damage reduced from 4,700 to 4,433.
Dive bomber maximum spread reduced by 20%.
Repair Party cooldown time reduced from 80 to 60 seconds.
Minister of the Navy:
Stock hull stern HP increased from 2,900 to 3,200.
Maximum HE shell damage increased from 2,900 to 3,300.
Risk Theory:
Engine HP increased from 43,300 to 48,000.
Torpedo range increased from 10 to 11 km.
Maximum HE bomb damage increased from 5,000 to 5,300.
Maximum HP is now increased by 5% instead of being reduced by 5%.
Improved AA guns: Increased the number of flak bursts and their damage.
Main battery HE shell reload time reduced from 19 to 18 seconds.
Upgraded main battery SAP shell reload time reduced from 18 to 17 seconds.
Chance of causing flooding increased by 25%.
Venezia has been underperforming both with her HE module and overall, so we reduced the reload time for her HE and SAP shells, increased HE and AP shell damage, and improved shell grouping to match her predecessors more closely.
Torpedo arming time reduced from 6.5 to 6 seconds.
The previous buffs to AL Formidable landed well overall, and the only aspect we felt still needed improvement was her bomb damage.
Main battery firing range increased from 15.34 to 15.55 km.
Main battery SAP shell reload time reduced from 21 to 20 seconds.
Time to reach full power when accelerating is now reduced by 40% instead of 50%.
Added new effect: Incoming splash damage is reduced by 25%.
, Epic, and Legendary Secondary Battery Mod. 3.
Maximum skip HE bomb damage increased from 9,000 to 9,500.
Stock hull steering gear HP increased from 13,000 to 14,400.
Stock hull superstructure HP increased from 2,000 to 2,200.
Main battery HE and SAP shell grouping increased by 2.4% (from 2.05 to 2.1 sigma).
Main battery, secondary battery, and AA mount survivability is now increased by 75% instead of 50%.
Maximum AP bomb damage increased from 4,200 to 4,700.
Hull HP increased from 43,300 to 48,000:
Torpedo damage increased from 7,400 to 7,800.
Stock auxiliary space HP increased from 6,000 to 6,700.
Chance of causing flooding increased by ~40%.
Bow HP increased from 2,000 to 2,300.
Upgraded torpedo damage reduced from 5,200 to 4,900.
Stock hull HP increased from 32,500 to 36,000.
Upgraded main battery HE shell reload time reduced from 16 to 15 seconds.
Torpedo bomber maximum speed increased from 118 to 125 knots.
Outgoing damage while your cruiser is undetected increased by 1/2/3/4% instead of 1.25/2.5/3.75/5%.
Johan Furstner is still a considerably stronger Commander than Karel Doorman, so we nerfed his unique base trait and unique skill to make both Commanders more comparable in combat effectiveness and Inspiration value.
Midway wasn't performing optimally, so we buffed her strongest aspects to make them stand out more.
Raw affected graph keys
al formidable, brindisi, dewa, hakuryu, midway, minotaur, venezia, zuiho