AL Formidable
Also called: AL 可畏 Beta- Use spotting to find isolated ships and broadside or predictable targets, then choose between AP-bomb p…
- Avoid: Do not treat AL Formidable like a generic carrier or spam poorly lined-up bomb drops
Collaboration ships are kept separate from base hulls unless an official collaboration source clearly ties the variant to that page.
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AL Formidable Community Stats
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AL Formidable Community Stats
Record History
Playstyle
Overview
AL Formidable is a British Tier VII premium carrier built around skip bombs plus AP bombs, with official buffs to AP bomb damage, penetration, ricochet angles, dispersion, aircraft maneuverability, and skip-bomb fire chance. Play her as a precision strike carrier that farms consistent damage through carefully aimed bomb runs.
Positioning
Use spotting to find isolated ships and broadside or predictable targets, then choose between AP-bomb punishment and skip-bomb pressure. Her improved attack handling rewards patient setup; rushing drops or attacking dense AA wastes the precision buffs.
Potato Avoidance
Treat AL Formidable like a generic carrier or spam poorly…
Her strength is bomb quality and attack control; bad approach angles waste the improved penetration, ricochet, and dispersion profile.
Signature Traits
- Strong torpedo belt · 28.0%
- Torpedo belt specialist
- Heavy bombs · 9500.0 damage
- Tough planes · 2700.0 HP
111000.0 hp engine, bottom decile of T7 CVs. Less headroom for re-accelerating from a stop and holding speed through turns.
19.0 mm best HE pen across secondary families, bottom quartile of T7 CVs. Shatters on plates peers' secondaries pen, so direct damage trails the brackets above.
How to get AL Formidable
AL Formidable is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Azur Lane VI crate
1.666667%
Azur Lane Premium Ship
Collaboration · Azur Lane VI crate · 1 of 3 ships
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Azur Lane Crate: Ultimate III
0.545455%
Azur Lane Premium Ship
Collaboration · Azur Lane Crate: Ultimate III · 1 of 11 ships
- Azur Lane Crate: Ultimate IV 0.4% One of these ships New · Azur Lane Crate: Ultimate IV · 1 of 15 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Azur Lane Crate: Ultimate III 0.545455% · Azur Lane Premium Ship
- Azur Lane Crate: Ultimate IV 0.4% · One of these ships
- Azur Lane VI crate 1.666667% · Azur Lane Premium Ship
Want the full picture? Each container page charts the odds as you open more crates — including pity guaranteed-reward timers and, for Fleet Members, pack math personalized to your port.
Builds Beta
AL Formidable’s commander direction boosts bomb and torpedo damage and offers Armoured Hangar for aircraft HP. Build around plane survivability, bomb consistency, and strike damage so the skip/AP bomb toolkit stays active.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where AL Formidable sits among Tier VII CVs (11 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 16 mid-pack stats
Not standouts for AL Formidable -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Peers in this cohort
Stats & specs
Customize in the Build Tool →Charting Toolƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (42×3.5×1) + (24×3.5×1) + (110×3.5×0.95) + (25×3.5×1) = 684. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships. Flak is NOT included: flak stops triggering once planes are inside 2.5 km, and its avoidable burst damage is shown separately in the Flak bursts section.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Dual-purpose: your secondaries doing double duty against aircraft. The same mounts appear on the Secondary Battery card - shared guns, not extra hardware.ƒ
Effective DPS in in-game units (raw aura damage × 3.5 × hit probability, summed per contributing aura) - matches the Close-range AA DPS headline's currency. Includes 88 from dual-purpose secondaries firing as AA in this range band.ƒ
Effective DPS: 24 raw aura damage × 3.5 × 1 hit probability = 84 - the same in-game units as the Close-range AA DPS headline.ƒ
Far 88 + Outer Medium 84 = 172ƒ
Effective DPS: 42 raw aura damage × 3.5 × 1 hit probability = 147 - the same in-game units as the Close-range AA DPS headline.ƒ
Far 88 + Outer Medium 84 + Inner Medium 147 = 319ƒ
Effective DPS: 110 raw aura damage × 3.5 × 0.95 hit probability = 366 - the same in-game units as the Close-range AA DPS headline.ƒ
Far 88 + Outer Medium 84 + Inner Medium 147 + Near 366 = 685ƒ
Each ~2 s wave fires 2 quick salvos of 3 clouds ahead of the attacking squadron, plus 1 stray cloud farther out that appear off-beat between waves - up to 7 clouds per wave × 200 damage each. Planes that fly into a cloud take its damage; clouds dissipate before the next wave lands. Defensive AA Fire, where fitted, multiplies the salvo repeats within each wave.ƒ
Damage a plane takes for flying into one flak cloud, before any reductions.ƒ
Every potential cloud spawns - the full pattern, every wave. Often called flak 'hit chance', but spawned clouds always damage planes that fly into them - the roll is on spawning.ƒ
A flak wave spawns roughly every 2 s - timed frame-by-frame from gameplay footage and consistent across ships.ƒ
Flak keeps firing while at least one secondary battery mount is operational - even losing every other AA mount does not stop it.ƒ
The activation band: flak fires while attacking planes are inside it. Clouds are placed ahead of the planes' path, so bursts can land short of 2.5 km or past 5 km - once planes get inside the band, new waves stop.ƒ
Dual-purpose: the same mounts also fire at aircraft, so they appear on the AA Defense card too - shared guns, not extra hardware.ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
4.5 km × 57 + 30 = 286.5 m.ƒ
Time to reach 90% of top speed (27.4 kt of 30.5 kt), from our in-house acceleration model.ƒ
Time to reach 99% of top speed (30.2 kt of 30.5 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 40 s reload · 150 s active · 5 km patrol radius ƒ
Derived from the consumable's 30 m grid-unit range (km = grid units x 30 / 1000):
See all derived stats
Show
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (42×3.5×1) + (24×3.5×1) + (110×3.5×0.95) + (25×3.5×1) = 684. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships. Flak is NOT included: flak stops triggering once planes are inside 2.5 km, and its avoidable burst damage is shown separately in the Flak bursts section.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.4.5 km × 57 + 30 = 286.5 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 8×2 114 mm (8/side) × 60/5 × 1700 = 163,200. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 114 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 114 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 19 mm from the 114 mm family.Ship Charts
Balance History
Balance updates affecting AL Formidable. Cards are condensed; use each source link for full context.
Ministry of Balance: Summertime Refit
- The previous buffs to AL Formidable landed well overall, and the only aspect we felt still needed improvement was her bomb damage.
- Maximum AP bomb damage increased from 4,200 to 4,700.
- Maximum skip HE bomb damage increased from 9,000 to 9,500.
Ministry of Balance: Spring Renewal
- Attack mode duration increased from 5 to 6 s.
- Flight altitude reduced by 50%.
- Increased AP bomb maximum and minimum ricochet angles.
- Increased AP bomb armor penetration from 309.6 to 327.5 mm.
- Bomb falling speed has been reduced, resulting in a slightly shorter bomb flight time overall.
- Aircraft maneuverability increased by approximately 35%.
- Aircraft now maintain constant speed during the attack phase, allowing for more precise aiming.
- Camera improvements:
- The camera is now positioned slightly farther from the squadron, and accelerating no longer creates a fisheye effect, including when using skip bombers.
September Update: The Valor Armada
- Minimum ricochet angle for AP bombs improved from 45° to 50°.
- Guaranteed ricochet angle for AP bombs improved from 60° to 65°.
Ministry of Balance: New Horizons, Greater Heights
- AL Formidable has been experiencing trouble with the AP penetration and striking power of her bombers, so we're improving them in several areas.
- AP dive bomber damage increased from 4,000 to 4,200.
- AP bomb penetration multiplier increased by 30%.
- AP dive bomber dispersion improved.
- Skip bomber damage increased from 8,500 to 9,000.
- Skip bomber fire chance increased from 30 to 32%.
Skins & permanent camouflages
Every custom exterior AL Formidable can equip, from in-game data.
DefaultThe ship’s standard exterior- Azur LaneAzur FormidableAzur Lane
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
