Alaska B
Beta- Hold mid-to-long-range angles, punish broadside cruisers and battleships with heavy AP, and reposition…
- Avoid: Do not brawl like a battleship or show cruiser broadside
Alaska B Community Stats
Log in to GamingDiver and upload your data to see Community Data for Alaska B: community win rate, damage, survival, spotting, and your own comparison.
Alaska B Community Stats
Playstyle
Overview
Alaska B threads the line between cruiser and battleship, using 305 mm guns for long-range firepower with enough speed to keep up with the battle. Play her as a supercruiser-style crossfire threat.
Positioning
Hold mid-to-long-range angles, punish broadside cruisers and battleships with heavy AP, and reposition before focus fire stacks.
Potato Avoidance
Brawl like a battleship or show cruiser broadside
Alaska B needs controlled angles.
How to get Alaska B
Alaska B is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Black Friday '24 Crate
1%
⭐ Alaska B
Event containers · Black Friday '24 Crate
-
Black Friday Ultimate Crate
0.1666%
⭐ Alaska B
Event containers · Black Friday Ultimate Crate → Black Friday '24 Crate
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Congress Ship feature / release Start: 2023-08-21 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday '24 Crate 1% · ⭐ Alaska B
Builds Beta
Build for accuracy, AP performance, reload, survivability, and concealment.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Alaska. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
patched
- baseline20In-game data
- 2023-11-0218MINISTRY OF BALANCE REPORTS: A FLURRY OF CHANGES Main battery reload time reduced from 20.0 to 18.0 s.
- 2024-03-2120Ministry of Balance: Spring Changes Main Battery reload time increased from 18 to 20 seconds.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16150/30·(10−1.6)/1000 + 1.6)·30 = 183.7 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 183.7 × 0.6 = 110.2 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 183.7 × 0.314 (σ=2.05) = 57.6 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 110.2 × 0.314 (σ=2.05) = 34.6 mƒ
180 degrees / 6 deg/s traverse speed = 30 s.ƒ
9 broadside guns x 60 / 20 s base reload = 27.HE shells
ƒ
51 mm ≈ 305 mm caliber / 6 (standard HE penetration ratio).ƒ
4,300 HE damage x 9 broadside guns = 38,700.ƒ
38,700 HE full-salvo alpha x 60 / 20 s base reload = 116,100.ƒ
38,700 HE full-salvo alpha x 60 / 18 s installed reload (Main Battery Mod. 3 = -10%) = 129,000.ƒ
9 HE shells x 60 / 20 s reload x 27% fire chance = 7.29.AP shells
ƒ
floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2470 × 517^0.69 × 0.305^-1.07 × 762^1.38 = 622.2 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20.2 km), where the shell has slowed to 460.7 m/s: 1e-7 × 2470 × 517^0.69 × 0.305^-1.07 × 460.7^1.38 = 310.7 mm.ƒ
8,900 AP damage x 9 broadside guns = 80,100.ƒ
80,100 AP full-salvo alpha x 60 / 20 s base reload = 240,300.ƒ
80,100 AP full-salvo alpha x 60 / 18 s installed reload (Main Battery Mod. 3 = -10%) = 267,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (107×3.5×0.9) + (71×3.5×0.85) + (31×3.5×0.9) = 646. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 31 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 31 + Medium 107 = 138ƒ
Far 31 + Medium 107 + Near 71 = 209ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 55 s reload · 5 s active
Sonar2 charges · 180 s reload · 100 s active · 5.47 km ship detect · 3.8 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Surveillance Radar2 charges · 180 s reload · 30 s active · 10 km radar range
Catapult Fighter4 charges · 70 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Repair Party3 charges · 50 s reload · 28 s active · 0.8% heal per second · 22.4% of max HP total heal
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16150/30·(10−1.6)/1000 + 1.6)·30 = 183.7 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 183.7 × 0.6 = 110.2 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 183.7 × 0.314 (σ=2.05) = 57.6 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 110.2 × 0.314 (σ=2.05) = 34.6 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2470 × 517^0.69 × 0.305^-1.07 × 762^1.38 = 622.2 mm. Matches the in-game spec card.Same formula at the ship's max firing range (20.2 km), where the shell has slowed to 460.7 m/s: 1e-7 × 2470 × 517^0.69 × 0.305^-1.07 × 460.7^1.38 = 310.7 mm.51 mm ≈ 305 mm caliber / 6 (standard HE penetration ratio).floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 6 deg/s traverse speed = 30 s.4,300 HE damage x 9 broadside guns = 38,700.8,900 AP damage x 9 broadside guns = 80,100.38,700 HE full-salvo alpha x 60 / 20 s base reload = 116,100.80,100 AP full-salvo alpha x 60 / 20 s base reload = 240,300.38,700 HE full-salvo alpha x 60 / 18 s installed reload (Main Battery Mod. 3 = -10%) = 129,000.80,100 AP full-salvo alpha x 60 / 18 s installed reload (Main Battery Mod. 3 = -10%) = 267,000.9 broadside guns x 60 / 20 s base reload = 27.9 broadside guns x 60 / 18 s installed Artillery reload = 30.9 HE shells x 60 / 20 s reload x 27% fire chance = 7.29.9 HE shells x 60 / 18 s installed reload x 27% fire chance = 8.1.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (107×3.5×0.9) + (71×3.5×0.85) + (31×3.5×0.9) = 646. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 127 mm (6/side) × 60/6 × 1800 = 108,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 127 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 5% from the 127 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 21 mm from the 127 mm family.Balance History
Balance updates affecting Alaska B. Cards are condensed; use each source link for full context.
Ministry of Balance: Spring Changes
- Main Battery reload time increased from 18 to 20 seconds.
- HP increased for bow, stern, casemate, and superstructure—increasing the damage the ship takes before saturation.
- Bow HP increased from 3,500 to 5,000.
- Casemate HP increased from 6,900 to 10,000.
- Superstructure HP increased from 3,700 to 5,000.
- Stern HP increased from 4,200 to 6,000.
MINISTRY OF BALANCE REPORTS: A FLURRY OF CHANGES
- Main battery firing range increased from 16 to 16.15 km.
- Main battery reload time reduced from 20.0 to 18.0 s.
- Fire duration increased from 30 to 45 s.
- Hull HP and HP distribution has been ship HP increased from 54,720 to 60,800.
- Hull HP and HP distribution has been bow HP reduced from 7,000 to 3,500.
- Hull HP and HP distribution has been casemate HP reduced from 13,800 to 6,900.
- Hull HP and HP distribution has been superstructure HP reduced from 7,400 to 3,700.
- Hull HP and HP distribution has been stern HP reduced from 8,400 to 4,200.
- Sonar consumable improved.
- Duration increased from 96 to 100 s.
- +2 more official change lines in the source post.
February update: fortes fortuna adiuvat
- Main battery shell dispersion circle increased to about 12% on average.
- . This is less dramatic than it looks, with the biggest accuracy hit coming at shorter distances.
- AP shell armor piercing decreased by 5%.
- Shell grouping increased by 2.5%.
September update: the Redinforcements
- Radius of max dispersion of main guns decreased by 10%, penetration of AP shells increased by 5%. Repair party reload time decreased from 60 to 50 seconds, HP/second regeneration is increased by 33%.
Skins & permanent camouflages
Every custom exterior Alaska B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
