Mahtaga
Also called: 马赫塔加 Beta- Use concealment to approach on a flank, then engage when secondaries and main guns can work without imm…
- Keep angles tight and disengage before fires stack too high
- Avoid: Torpedo Boat Brawling; with no torpedoes you cannot trade back a fight fought inside enemy torpedo range
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Mahtaga Community Stats
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Mahtaga Community Stats
Record History
Playstyle
Overview
Mahtaga is a Soviet Tier VIII premium battleship based on Navarin, with excellent concealment and impressive secondary range for close-range encounters. Play her as a concealed approach battleship that turns good positioning into brutal mid-range pressure.
Positioning
Use concealment to approach on a flank, then engage when secondaries and main guns can work without immediate crossfire. Keep angles tight and disengage before fires stack too high.
Potato Avoidance
Torpedo Boat Brawling
With no torpedoes you cannot trade back a fight fought inside enemy torpedo range. Hold the band where your guns and secondaries punish them while their fish still fall short, and lean on armor and volume of fire instead of closing the last few kilometers into a spread you have no answer for.
Signature Traits
5.2 km AA reach, best of T8 BBs.
6.0°/s turret traverse, top decile of T8 BBs. Tracks fast-rotating targets peers can't keep up with.
15.2 km surface detect, top decile of T8 BBs. Stays dark longer.
- Punch-through secondaries · 27.0 mm
- Secondary brawler BB
18.0% torpedo damage reduction, bottom decile of T8 BBs. Torps hit for closer to their printed damage.
340.0 mm max plate, bottom decile of T8 BBs. Citadel windows open against peer-tier guns.
How to get Mahtaga
Mahtaga is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Sunduq
1.5%
VIII Mahtaga
Event · Sunduq
- Explorer's Chest 0.090909% One of these ships New · Explorer's Chest · 1 of 11 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Explorer's Chest 0.090909% · One of these ships
- Sunduq 1.5% · VIII Mahtaga
Want the full picture? Each container page charts the odds as you open more crates — including pity guaranteed-reward timers and, for Fleet Members, pack math personalized to your port.
Builds Beta
Build for concealment, survivability, secondary range/accuracy, and main-battery consistency. Fire mitigation matters for close-range work.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Mahtaga sits among Tier VIII BBs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 17 mid-pack stats
Not standouts for Mahtaga -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Peers in this cohort
Stats & specs
Customize in the Build Tool →Charting Toolƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 6 deg/s traverse speed = 30 s.ƒ
Zero upgrades: 12 broadside guns x 60 / 35 s base reload = 20.6. All upgrades (Main Battery Mod. 3 = -10% reload): 12 broadside guns x 60 / 31.5 s all-upgrades reload = 22.9.HE shells
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68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,850 HE damage x 12 broadside guns = 70,200.ƒ
Zero upgrades: 70,200 HE full-salvo alpha x 60 / 35 s base reload = 120,343. All upgrades (Main Battery Mod. 3 = -10% reload): 70,200 HE full-salvo alpha x 60 / 31.5 s all-upgrades reload = 133,714.ƒ
Zero upgrades: 20.6 shells/min x 41% fire chance = 8.43. All upgrades (Main Battery Mod. 3 = -10% reload): 22.9 shells/min x 41% fire chance = 9.37.AP shells
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floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20.9 km), where the shell has slowed to 541.2 m/s: .ƒ
11,000 AP damage x 12 broadside guns = 132,000.ƒ
Zero upgrades: 132,000 AP full-salvo alpha x 60 / 35 s base reload = 226,286. All upgrades (Main Battery Mod. 3 = -10% reload): 132,000 AP full-salvo alpha x 60 / 31.5 s all-upgrades reload = 251,429.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (77×3.5×0.75) + (166×3.5×0.7) + (39×3.5×0.75) = 711. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships. Flak is NOT included: flak stops triggering once planes are inside 2.5 km, and its avoidable burst damage is shown separately in the Flak bursts section.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Dual-purpose: your secondaries doing double duty against aircraft. The same mounts appear on the Secondary Battery card - shared guns, not extra hardware.ƒ
Effective DPS in in-game units (raw aura damage × 3.5 × hit probability, summed per contributing aura) - matches the Close-range AA DPS headline's currency. Includes 102 from dual-purpose secondaries firing as AA in this range band.ƒ
Effective DPS: 77 raw aura damage × 3.5 × 0.75 hit probability = 202 - the same in-game units as the Close-range AA DPS headline.ƒ
Far 102 + Medium 202 = 304ƒ
Effective DPS: 166 raw aura damage × 3.5 × 0.7 hit probability = 407 - the same in-game units as the Close-range AA DPS headline.ƒ
Far 102 + Medium 202 + Near 407 = 711ƒ
Each ~2 s wave fires 2 quick salvos of 4 clouds ahead of the attacking squadron, plus 2 stray clouds farther out that appear off-beat between waves - up to 10 clouds per wave × 240 damage each. Planes that fly into a cloud take its damage; clouds dissipate before the next wave lands. Defensive AA Fire, where fitted, multiplies the salvo repeats within each wave.ƒ
Damage a plane takes for flying into one flak cloud, before any reductions.ƒ
Each cloud in the pattern rolls this chance to spawn, so waves average fewer clouds than the maximum. Often called flak 'hit chance', but spawned clouds always damage planes that fly into them - the roll is on spawning.ƒ
A flak wave spawns roughly every 2 s - timed frame-by-frame from gameplay footage and consistent across ships.ƒ
Flak keeps firing while at least one secondary battery mount is operational - even losing every other AA mount does not stop it.ƒ
The activation band: flak fires while attacking planes are inside it. Clouds are placed ahead of the planes' path, so bursts can land short of 2.5 km or past 5.2 km - once planes get inside the band, new waves stop.ƒ
Max dispersion = range (km) × 33 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
7 km × 33 + 30 = 261 m.Show 1 more gun family
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Dual-purpose: the same mounts also fire at aircraft, so they appear on the AA Defense card too - shared guns, not extra hardware.ƒ
Time to reach 90% of top speed (24.8 kt of 27.5 kt), from our in-house acceleration model.ƒ
Time to reach 99% of top speed (27.2 kt of 27.5 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party3 charges · 40 s reload · 10 s active
Repair Party3 charges · 80 s reload · 20 s active · 16,240 HP (22.4% of max HP) total heal (per charge) ƒ
Heal per second (1.12%) x effective active time (20 s) = up to 22.4% of max HP restored per charge.ƒ
22.4% per charge x 3 charges = up to 67.2% of max HP if the whole Repair Party loadout is used.ƒ
1.12% of max HP (72,500 HP) per second = 812 HP/s. WoWS heals a flat percent of MAX HP each second, so this rate holds at any health level.
Secondary Battery Booster4 charges · 100 s reload · 30 s active · +100% grouping · -50% dispersion
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: Horizontal scatter at a fixed 5 km, from the same verified dispersion model as the rows below - a knife-fight-range anchor comparable across ships.How wide your shells scatter at 10 km, from the same dispersion model as the max-range figure above. Picking a fixed range makes this number directly comparable from ship to ship: max-range dispersion makes a longer-range gun look worse even when it's tighter at any common range. The interactive Dispersion tab on the Charts card plots the full curve from 0 to max range.Horizontal scatter at a fixed 15 km, from the same verified dispersion model - the long-range anchor. Only shown when the ship's guns reach 15 km.Vertical dispersion ellipse height at max range: How tall the same scatter ellipse is at 10 km. Comparable from ship to ship for the same reason as the width value above.50%-hit horizontal radius: 50%-hit vertical radius: Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.Same formula at the ship's max firing range (20.9 km), where the shell has slowed to 541.2 m/s: .68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 6 deg/s traverse speed = 30 s.5,850 HE damage x 12 broadside guns = 70,200.11,000 AP damage x 12 broadside guns = 132,000.Zero upgrades: 70,200 HE full-salvo alpha x 60 / 35 s base reload = 120,343. All upgrades (Main Battery Mod. 3 = -10% reload): 70,200 HE full-salvo alpha x 60 / 31.5 s all-upgrades reload = 133,714.Zero upgrades: 132,000 AP full-salvo alpha x 60 / 35 s base reload = 226,286. All upgrades (Main Battery Mod. 3 = -10% reload): 132,000 AP full-salvo alpha x 60 / 31.5 s all-upgrades reload = 251,429.Zero upgrades: 12 broadside guns x 60 / 35 s base reload = 20.6. All upgrades (Main Battery Mod. 3 = -10% reload): 12 broadside guns x 60 / 31.5 s all-upgrades reload = 22.9.Zero upgrades: 20.6 shells/min x 41% fire chance = 8.43. All upgrades (Main Battery Mod. 3 = -10% reload): 22.9 shells/min x 41% fire chance = 9.37.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (77×3.5×0.75) + (166×3.5×0.7) + (39×3.5×0.75) = 711. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships. Flak is NOT included: flak stops triggering once planes are inside 2.5 km, and its avoidable burst damage is shown separately in the Flak bursts section.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 33 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.7 km × 33 + 30 = 261 m.Same per-type line evaluated at a fixed 5 km: 5 km × 33 + 30 = 195 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 18×1 130 mm (9/side) × 60/6 × 1800 = 162,000 + 8×2 130 mm (8/side) × 60/6 × 1800 = 144,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 130 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 9% from the 130 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 27 mm from the 130 mm family.Ship Charts
Skins & permanent camouflages
Every custom exterior Mahtaga can equip, from in-game data.
DefaultThe ship’s standard exterior
Navarin GoldenDecorative
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
