AL Sov. Rossiya
Beta- Take a central or strong-side position with cover nearby, angled toward the main threat and close enoug…
- She wants controlled pressure, not max-range farming
- Avoid: Do not sail broadside while trying to rotate late
Variant of Sovetsky Soyuz
AL Rossiya is a Sovetsky Soyuz-based Azur Lane variant: tighter long-range vertical dispersion and much faster turret traverse, traded against a slower rudder and weaker turrets.
Show all differences
Artillery
- Reshaped vertical dispersion curve: tighter at long range, comparable to Sovetsky Soyuz at shorter range. The crossover point shifts with your build (around 13 km on a brawler setup, mid-14s with range modules), so the long-range tightening helps any setup but the absolute gain scales with how far you can reach
- Main battery 180-degree traverse 20 s (was 30 s)
Maneuverability
- Rudder shift 22.2 s (was 21.5 s)
Survivability
- Turret hit points 18,000 (was 20,000)
AL Sov. Rossiya Community Stats
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AL Sov. Rossiya Community Stats
Playstyle
Overview
AL Sov. Rossiya is a tough Soviet battleship built to hold important water, punish broadsides, and win medium-range trades through armor discipline and heavy salvos.
Positioning
Take a central or strong-side position with cover nearby, angled toward the main threat and close enough that Soviet accuracy and armor matter. She wants controlled pressure, not max-range farming.
Potato Avoidance
Sail broadside while trying to rotate late
Rossiya can feel extremely durable when angled, but she pays hard for lazy turns and unsupported pushes into crossfire.
How to get AL Sov. Rossiya
AL Sov. Rossiya is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Azur Lane V Crate
1.5%
AL Sov. Rossiya
Collaboration containers · Azur Lane V Crate
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Azur Lane Crate: Ultimate II
0.666667%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate II · 1 of 9 ships
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Azur Lane Crate: Ultimate III
0.5%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate III · 1 of 12 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Azur Lane Crate: Ultimate II 0.666667% · Azur Lane Premium Ship
- Azur Lane Crate: Ultimate III 0.5% · Azur Lane Premium Ship
- Azur Lane V Crate 1.5% · AL Sov. Rossiya
Builds Beta
AL Sov. Rossiya, Mikhail Kedrov, and Lev Galler are the main Soviet battleship directions. Build around survivability, turret handling, reload, or AP punch; inspirations like William Sims or Paolo Di Revel-style bonuses fit the role well.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Most stats below come from the base ship, Sov. Soyuz. Rows where this variant differs are marked with a badge; hover the badge to see the base value.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15810/30·(13−1.1)/1000 + 1.1)·30 = 221.1 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 221.1 × 0.75 = 165.9 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 221.1 × 0.356 (σ=1.7) = 78.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 165.9 × 0.356 (σ=1.7) = 59.1 mƒ
180 degrees / 6 deg/s traverse speed = 30 s.ƒ
9 broadside guns x 60 / 33 s base reload = 16.4.HE shells
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68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,800 HE damage x 9 broadside guns = 52,200.ƒ
52,200 HE full-salvo alpha x 60 / 33 s base reload = 94,909.ƒ
52,200 HE full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 105,455.ƒ
9 HE shells x 60 / 33 s reload x 40% fire chance = 6.55.AP shells
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floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 830^1.38 = 812.2 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.7 km), where the shell has slowed to 587.5 m/s: 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 587.5^1.38 = 504.2 mm.ƒ
13,250 AP damage x 9 broadside guns = 119,250.ƒ
119,250 AP full-salvo alpha x 60 / 33 s base reload = 216,818.ƒ
119,250 AP full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 240,909.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (61×3.5×0.75) + (37×3.5×0.75) + (20×3.5×0.7) + (23×3.5×0.75) = 367. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 23 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 23 + Outer Medium 37 = 60ƒ
Far 23 + Outer Medium 37 + Inner Medium 61 = 121ƒ
Far 23 + Outer Medium 37 + Inner Medium 61 + Near 20 = 141ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.Show 1 more gun family
Damage Control Party3 charges · 40 s reload · 10 s active
Repair Party2 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15810/30·(13−1.1)/1000 + 1.1)·30 = 221.1 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 221.1 × 0.75 = 165.9 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 221.1 × 0.356 (σ=1.7) = 78.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 165.9 × 0.356 (σ=1.7) = 59.1 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 830^1.38 = 812.2 mm. Matches the in-game spec card.Same formula at the ship's max firing range (21.7 km), where the shell has slowed to 587.5 m/s: 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 587.5^1.38 = 504.2 mm.68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 6 deg/s traverse speed = 30 s.5,800 HE damage x 9 broadside guns = 52,200.13,250 AP damage x 9 broadside guns = 119,250.52,200 HE full-salvo alpha x 60 / 33 s base reload = 94,909.119,250 AP full-salvo alpha x 60 / 33 s base reload = 216,818.52,200 HE full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 105,455.119,250 AP full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 240,909.9 broadside guns x 60 / 33 s base reload = 16.4.9 broadside guns x 60 / 29.7 s installed Artillery reload = 18.2.9 HE shells x 60 / 33 s reload x 40% fire chance = 6.55.9 HE shells x 60 / 29.7 s installed reload x 40% fire chance = 7.27.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (61×3.5×0.75) + (37×3.5×0.75) + (20×3.5×0.7) + (23×3.5×0.75) = 367. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×2 100 mm (4/side) × 60/3.75 × 1400 = 89,600 + 6×2 152 mm (6/side) × 60/8 × 2200 = 99,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2200 from the 152 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 12% from the 152 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 25 mm from the 152 mm family.Skins & permanent camouflages
Every custom exterior AL Sov. Rossiya can equip, from in-game data.
DefaultThe ship’s standard exterior- Azur LaneAzur Sov RussiaAzur Lane
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
