World of Warships: Legends ship guide

AL Sov. Rossiya

Beta
Mid-range battleship anchorHold a mid-range lane and trade with the enemy line.
Playstyle
  • Take a central or strong-side position with cover nearby, angled toward the main threat and close enoug…
  • She wants controlled pressure, not max-range farming
  • Avoid: Do not sail broadside while trying to rotate late

Variant of Sovetsky Soyuz

AL Rossiya is a Sovetsky Soyuz-based Azur Lane variant: tighter long-range vertical dispersion and much faster turret traverse, traded against a slower rudder and weaker turrets.

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Artillery

  • Reshaped vertical dispersion curve: tighter at long range, comparable to Sovetsky Soyuz at shorter range. The crossover point shifts with your build (around 13 km on a brawler setup, mid-14s with range modules), so the long-range tightening helps any setup but the absolute gain scales with how far you can reach
  • Main battery 180-degree traverse 20 s (was 30 s)

Maneuverability

  • Rudder shift 22.2 s (was 21.5 s)

Survivability

  • Turret hit points 18,000 (was 20,000)
Community Data

AL Sov. Rossiya Community Stats

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Playstyle

Overview

AL Sov. Rossiya is a tough Soviet battleship built to hold important water, punish broadsides, and win medium-range trades through armor discipline and heavy salvos.

Positioning

Take a central or strong-side position with cover nearby, angled toward the main threat and close enough that Soviet accuracy and armor matter. She wants controlled pressure, not max-range farming.

Potato Avoidance

Sail broadside while trying to rotate late

Rossiya can feel extremely durable when angled, but she pays hard for lazy turns and unsupported pushes into crossfire.

Acquisition

How to get AL Sov. Rossiya

AL Sov. Rossiya is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

Official WG availability sources
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Builds Beta

AL Sov. Rossiya, Mikhail Kedrov, and Lev Galler are the main Soviet battleship directions. Build around survivability, turret handling, reload, or AP punch; inspirations like William Sims or Paolo Di Revel-style bonuses fit the role well.

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Commanders frequently paired with this ship William SimsPaolo di Revel

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

Most stats below come from the base ship, Sov. Soyuz. Rows where this variant differs are marked with a badge; hover the badge to see the base value.

All values are ship base stats with modifications and upgrade changes denoted inline.

Repair 2Fighter
Survivability
Hit PointsInitial: 80,900 → 88,100
Displacement65,150 t
Armor range19–425 mm
Plate armor thicknesses19, 20, 25, 32, 38, 50, 58, 60, 65, 70, 75, 83, 100, 155, 180, 220, 230, 250, 285, 365, 375, 390, 406, 420, 425 mm
Armor material/layer entries58
Fire resistance40%
Fire duration60 s
Torp Reduction37%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
44,100
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
26,400
Main Battery
ModuleArtillery: 406 mm/50 B-37/MK-1
Mounts / barrels3 mounts / 9 barrels
Reload time33 s
Firing range (base)15.8 km
Firing range (top fire control)17.4 km
Turret traverse6 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
1.7
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15810/30·(13−1.1)/1000 + 1.1)·30 = 221.1 m
221.1 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 221.1 × 0.75 = 165.9 m
165.9 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 221.1 × 0.356 (σ=1.7) = 78.8 m
78.8 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 165.9 × 0.356 (σ=1.7) = 59.1 m
59.1 m
Turret turn time
ƒ180 degrees / 6 deg/s traverse speed = 30 s.
20 s Δ
Base shells/min
ƒ9 broadside guns x 60 / 33 s base reload = 16.4.
16.4
HE shells
HE Damage5,800
HE Velocity830 m/s
Fire Chance40%
HE penetration
ƒ68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
68 mm
HE full-salvo alpha
ƒ5,800 HE damage x 9 broadside guns = 52,200.
52,200
Base HE DPM
ƒ52,200 HE full-salvo alpha x 60 / 33 s base reload = 94,909.
94,909
Installed HE DPM
ƒ52,200 HE full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 105,455.
105,455
Base fires/min
ƒ9 HE shells x 60 / 33 s reload x 40% fire chance = 6.55.
6.55
AP shells
AP Damage13,250
AP Velocity830 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold68 mm
AP overmatch
ƒfloor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
28 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 830^1.38 = 812.2 mm. Matches the in-game spec card.
812.2 mm
AP Pen Far
ƒSame formula at the ship's max firing range (21.7 km), where the shell has slowed to 587.5 m/s: 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 587.5^1.38 = 504.2 mm.
504.2 mm
AP full-salvo alpha
ƒ13,250 AP damage x 9 broadside guns = 119,250.
119,250
Base AP DPM
ƒ119,250 AP full-salvo alpha x 60 / 33 s base reload = 216,818.
216,818
Installed AP DPM
ƒ119,250 AP full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 240,909.
240,909
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
250
AA Defense
AA mount pointsInitial: 16 → 24
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (61×3.5×0.75) + (37×3.5×0.75) + (20×3.5×0.7) + (23×3.5×0.75) = 367. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
367
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
37 mm V-11 (upgraded hull only)8×2 37mm
37 mm 46-KInitial: 8×4 → 12×4 37mm
25 mm 4M-120 (upgraded hull only)4×4 25mm
37 mm 70-K (stock hull only)8×1 37mm
100 mm/56 MZ-14 (DP)4×2 100mm
Far aura
DPS
ƒIncludes 23 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
23
Range5 km
Outer Medium aura
DPS37
Range3.5 km
Total DPS in Aura
ƒFar 23 + Outer Medium 37 = 60
60
Inner Medium aura
DPSInitial: 70 → 61
Range3.2 km
Total DPS in Aura
ƒFar 23 + Outer Medium 37 + Inner Medium 61 = 121
121
Near aura
DPS20
Range3.1 km
Total DPS in Aura
ƒFar 23 + Outer Medium 37 + Inner Medium 61 + Near 20 = 141
141
S
Secondary Battery
Mounts10 → 6
Firing range5.0 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 5 km
ƒ5 km × 57 + 30 = 315 m.
315 m
100 mm/56 MZ-14 (×4)
Caliber100 mm
Reload time3.75 s
HE Damage1,400
Muzzle Velocity895 m/s
Fire Chance6%
Armor Pen17 mm
Min Ricochet91°
Max Ricochet60°
Show 1 more gun family
152 mm/57 MK-17 (×6)
Caliber152 mm
Reload time8 s
HE Damage2,200
Muzzle Velocity950 m/s
Fire Chance12%
Armor Pen25 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 231,000 hp
Engine power231,000 hp
Maximum speed28 kt
Turning circle radius950 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio6.9× slow
Concealment
Detectability by sea15.81 km
Detectability by air12.65 km
Smoke firing penalty15.25 km
Detect after firing main guns15.81 km
Detect Fire Sea17.81 km
Detect Fire Air15.65 km
Guaranteed Detect2 km
Consumables
Damage Control Party3 charges · 40 s reload · 10 s active
Repair Party2 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Choose one
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost

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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)1.7
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp221.1 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15810/30·(13−1.1)/1000 + 1.1)·30 = 221.1 m
Max Vert Disp165.9 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 221.1 × 0.75 = 165.9 m
Med Horiz Disp78.8 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 221.1 × 0.356 (σ=1.7) = 78.8 m
Med Vert Disp59.1 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 165.9 × 0.356 (σ=1.7) = 59.1 m
AP Pen Close812.2 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 830^1.38 = 812.2 mm. Matches the in-game spec card.
AP Pen Far504.2 mm
Same formula at the ship's max firing range (21.7 km), where the shell has slowed to 587.5 m/s: 1e-7 × 2300 × 1108^0.69 × 0.406^-1.07 × 587.5^1.38 = 504.2 mm.
HE penetration68 mm
68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
AP overmatch28 mm
floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius250
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha9
All 9 barrels bear on the broadside.
Turret turn time30 s
180 degrees / 6 deg/s traverse speed = 30 s.
HE full-salvo alpha52,200
5,800 HE damage x 9 broadside guns = 52,200.
AP full-salvo alpha119,250
13,250 AP damage x 9 broadside guns = 119,250.
Base HE DPM94,909
52,200 HE full-salvo alpha x 60 / 33 s base reload = 94,909.
Base AP DPM216,818
119,250 AP full-salvo alpha x 60 / 33 s base reload = 216,818.
Installed HE DPM105,455
52,200 HE full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 105,455.
Installed AP DPM240,909
119,250 AP full-salvo alpha x 60 / 29.7 s installed reload (Main Battery Mod. 3 = -10%) = 240,909.
Base shells/min16.4
9 broadside guns x 60 / 33 s base reload = 16.4.
Installed shells/min18.2
9 broadside guns x 60 / 29.7 s installed Artillery reload = 18.2.
Base fires/min6.55
9 HE shells x 60 / 33 s reload x 40% fire chance = 6.55.
Installed fires/min7.27
9 HE shells x 60 / 29.7 s installed reload x 40% fire chance = 7.27.

AA defense

Close-range AA DPS367
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (61×3.5×0.75) + (37×3.5×0.75) + (20×3.5×0.7) + (23×3.5×0.75) = 367. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1306
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range3.1 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5 km315 m
5 km × 57 + 30 = 315 m.

Secondary battery firepower

Secondary DPM (per side)188,600
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×2 100 mm (4/side) × 60/3.75 × 1400 = 89,600 + 6×2 152 mm (6/side) × 60/8 × 2200 = 99,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha2200
Maximum HE damage per shell across secondary HE families. Best on this ship: 2200 from the 152 mm family.
Max HE fire chance12%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 12% from the 152 mm family.
Max HE pen25 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 25 mm from the 152 mm family.
Exteriors

Skins & permanent camouflages

Every custom exterior AL Sov. Rossiya can equip, from in-game data.

  • AL Sov. Rossiya default exterior
    DefaultThe ship’s standard exterior
  • Azur Lane
    Azur Sov RussiaAzur Lane

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.