En. Gabolde W
Beta- Use open flanks and cap edges with room to accelerate away, taking short fights where speed lets you ch…
- Avoid: Do not charge into radar or cruiser crossfire just because the ship is fast; speed is your escape plan…
Variant of En. Gabolde
Cosmetic-only variant of En. Gabolde. Identical hull, modules, and consumables; differs in appearance and acquisition only.
En. Gabolde W Community Stats
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En. Gabolde W Community Stats
Playstyle
Overview
En. Gabolde W is a Tier II French premium destroyer best treated as a fast pressure destroyer that creates tempo with speed, gunfights, and sudden flanking angles. Its value comes from surviving long enough to keep vision active, choose favorable trades, and turn torpedo or gun pressure into objective control.
Positioning
Use open flanks and cap edges with room to accelerate away, taking short fights where speed lets you choose the engagement. Choose cap edges and flank lanes with an escape route, balancing spotting, gun trades, and torpedo angles without getting trapped.
Potato Avoidance
Charge into radar or cruiser crossfire just because the ship…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get En. Gabolde W
En. Gabolde W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.
Builds Beta
Charles Bléry, Louis Violette, and Philippe Auboyneau are useful French destroyer commander directions. Inspirations usually start with concealment, then add HP, torpedo reload, gun performance, or speed depending on whether you want safer scouting or harder cap fights.
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The stats below come from the base ship, En. Gabolde. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (8753/30·(8−0.5)/1000 + 0.5)·30 = 80.6 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 80.6 × 0.6 = 48.4 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 80.6 × 0.32 (σ=2) = 25.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 48.4 × 0.32 (σ=2) = 15.5 mƒ
180 degrees / 20 deg/s traverse speed = 9 s.ƒ
3 broadside guns x 60 / 5.2 s base reload = 34.6.HE shells
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17 mm ≈ 100 mm caliber / 6 (standard HE penetration ratio).ƒ
1,400 HE damage x 3 broadside guns = 4,200.ƒ
4,200 HE full-salvo alpha x 60 / 5.2 s base reload = 48,462.ƒ
3 HE shells x 60 / 5.2 s reload x 6% fire chance = 2.08.AP shells
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floor(100 mm caliber / 14.3) = 6 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2100 × 13.5^0.69 × 0.1^-1.07 × 780^1.38 = 145.6 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (10.9 km), where the shell has slowed to 261.5 m/s: 1e-7 × 2100 × 13.5^0.69 × 0.1^-1.07 × 261.5^1.38 = 32.2 mm.ƒ
1,600 AP damage x 3 broadside guns = 4,800.ƒ
4,800 AP full-salvo alpha x 60 / 5.2 s base reload = 55,385.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.
Damage Control Party∞ charges · 40 s reload · 5 s active
Engine Boost2 charges · 180 s reload · 120 s active · +20% speed bonus
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (8753/30·(8−0.5)/1000 + 0.5)·30 = 80.6 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 80.6 × 0.6 = 48.4 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 80.6 × 0.32 (σ=2) = 25.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 48.4 × 0.32 (σ=2) = 15.5 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2100 × 13.5^0.69 × 0.1^-1.07 × 780^1.38 = 145.6 mm. Matches the in-game spec card.Same formula at the ship's max firing range (10.9 km), where the shell has slowed to 261.5 m/s: 1e-7 × 2100 × 13.5^0.69 × 0.1^-1.07 × 261.5^1.38 = 32.2 mm.17 mm ≈ 100 mm caliber / 6 (standard HE penetration ratio).floor(100 mm caliber / 14.3) = 6 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 3 barrels bear on the broadside.180 degrees / 20 deg/s traverse speed = 9 s.1,400 HE damage x 3 broadside guns = 4,200.1,600 AP damage x 3 broadside guns = 4,800.4,200 HE full-salvo alpha x 60 / 5.2 s base reload = 48,462.4,800 AP full-salvo alpha x 60 / 5.2 s base reload = 55,385.3 broadside guns x 60 / 5.2 s base reload = 34.6.3 HE shells x 60 / 5.2 s reload x 6% fire chance = 2.08.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 2 tubes.4 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Continuous AA damage summed across AirDefense module auras (no usable per-aura data available, so the formula prediction couldn't be applied on this ship).Longest-reaching aura across AA-only + dual-purpose auras.Skins & permanent camouflages
Every custom exterior En. Gabolde W can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
