Ignis Purgatio
Beta- Take an angle that threatens broadsides while leaving room to turn out before the flank collapses
- Avoid: Do not sit stationary bow-in for the whole match
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Ignis Purgatio Community Stats
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Ignis Purgatio Community Stats
Record History
Playstyle
Overview
Ignis Purgatio is best treated as crossfire creation and heavy salvo punishment. Take an angle that threatens broadsides while leaving room to turn out before the flank collapses.
Positioning
Take an angle that threatens broadsides while leaving room to turn out before the flank collapses.
Potato Avoidance
Sit stationary bow-in for the whole match
Reposition early when the enemy stops giving you useful shots.
Signature Traits
HE pen at the 1/4 caliber ratio instead of the standard 1/6. HE-spam is a real damage option here, not just a fire-starter; pens roughly 1.5x more armor than a same-caliber peer's HE, shared by 9/32 T6 BBs.
7200.0 damage per HE shell, best of T6 BBs. Punishes superstructure and modules harder than peers.
2400.0 max HE alpha per secondary shell, best of T6 BBs. Bigger per-shell damage than peers.
32.0 s Repair Party duration, best of T6 BBs. Restores HP for longer per activation.
20.0 s Damage Control duration, best of T6 BBs. Stays fire / flood immune longer per activation.
68.0 mm AP arming threshold, bottom decile of T6 BBs. Over-pens thin plates; the trade-off pays off when most targets are battleship belt armor.
How to get Ignis Purgatio
Ignis Purgatio is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
- Warhammer 40,000 - Imperium 5% VI battleship Ignis Purgatio* Collaboration containers · Warhammer 40,000 - Imperium
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Warhammer 40,000 - Imperium 5% · VI battleship Ignis Purgatio*
Builds Beta
Start with the standard battleship priorities: survivability, concealment or positioning control where relevant, and enough reload/accuracy pressure to keep the ship useful all match.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Ignis Purgatio sits among Tier VI BBs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 19 mid-pack stats
Not standouts for Ignis Purgatio -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Peers in this cohort
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 4.5 deg/s traverse speed = 40 s.ƒ
8 broadside guns x 60 / 26 s base reload = 18.5.HE shells
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In-game data: 95 mm = 410 mm caliber / 4.32 (non-standard HE penetration ratio).ƒ
7,200 HE damage x 8 broadside guns = 57,600.ƒ
57,600 HE full-salvo alpha x 60 / 26 s base reload = 132,923.ƒ
8 HE shells x 60 / 26 s reload x 45% fire chance = 8.31.AP shells
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floor(410 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20.8 km), where the shell has slowed to 544.5 m/s: .ƒ
11,000 AP damage x 8 broadside guns = 88,000.ƒ
88,000 AP full-salvo alpha x 60 / 26 s base reload = 203,077.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (100×3.5×0.75) + (15×3.5×0.75) = 302. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 15 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 15 + Medium 100 = 115ƒ
This ship's secondary families don't share one dispersion bracket. Each family is listed below with its own slope; max dispersion = secondary range (km) × that family's slope + 30 m.Show 1 more gun family
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Time to accelerate from 0 kt to 90% of top speed (24.3 kt of 27). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (26.7 kt of 27). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party∞ charges · 80 s reload · 20 s active
Repair Party3 charges · 80 s reload · 32 s active · 0.66% heal per second · 21.1% of max HP total heal ƒ
Heal per second (0.66%) x active time (32 s) = up to 21.1% of max HP restored per charge if the consumable runs its full duration.
Catapult Fighter3 charges · 60 s reload · 55 s active · 5 km patrol radius ƒ
Derived from the consumable's 30 m grid-unit range (km = grid units x 30 / 1000):
Observation Seaplane3 charges · 200 s reload · 30 s active · 1 squadron size · Tightens main-battery shell grouping
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
Main Battery Reload Booster1 charges · 150 s reload · 15 s active · +50% reload boost
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{16650}{30}\cdot\dfrac{12-2}{1000} + 2\right)\cdot 30 = 226.5\,\text{m}$Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 226.5 \cdot 0.6 = 135.9\,\text{m}$50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 226.5 \cdot 0.332\;(\sigma = 1.9) = 75.1\,\text{m}$50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 135.9 \cdot 0.332\;(\sigma = 1.9) = 45.1\,\text{m}$Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2475 \cdot 1020^{0.69} \cdot 0.41^{-1.07} \cdot 850^{1.38} = 844.2\,\text{mm}$. Matches the in-game spec card.Same formula at the ship's max firing range (20.8 km), where the shell has slowed to 544.5 m/s: $P = 10^{-7}\cdot 2475 \cdot 1020^{0.69} \cdot 0.41^{-1.07} \cdot 544.5^{1.38} = 456.6\,\text{mm}$.In-game data: 95 mm = 410 mm caliber / 4.32 (non-standard HE penetration ratio).This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.232 in this case. Lets HE pen ~102mm armor instead of ~68mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.floor(410 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 8 barrels bear on the broadside.180 degrees / 4.5 deg/s traverse speed = 40 s.7,200 HE damage x 8 broadside guns = 57,600.11,000 AP damage x 8 broadside guns = 88,000.57,600 HE full-salvo alpha x 60 / 26 s base reload = 132,923.88,000 AP full-salvo alpha x 60 / 26 s base reload = 203,077.8 broadside guns x 60 / 26 s base reload = 18.5.8 HE shells x 60 / 26 s reload x 45% fire chance = 8.31.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (100×3.5×0.75) + (15×3.5×0.75) = 302. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
This ship's secondary families don't share one dispersion bracket. Each family is listed below with its own slope; max dispersion = secondary range (km) × that family's slope + 30 m.Max dispersion = range (km) × 57 + 30 for this family. Slope is set per gun model.5 km × 57 + 30 = 315 m.Max dispersion = range (km) × 33 + 30 for this family. Slope is set per gun model.5 km × 33 + 30 = 195 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×2 127 mm (4/side) × 60/5 × 2100 = 100,800 + 18×1 140 mm (9/side) × 60/8 × 2400 = 162,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2400 from the 140 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 10% from the 140 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 23 mm from the 140 mm family.Acceleration and Ballistics Chart
Balance History
Balance updates affecting Ignis Purgatio. Cards are condensed; use each source link for full context.
Ministry of Balance: New Horizons, Greater Heights
- Ignis Purgatio was slightly underperforming as an HE spammer, so we decided to buff her main guns' DPM.
- Main battery reload time reduced from 28 to 26 seconds.
Ministry of Balance: Carriers 2.0 – First Wave
- Main battery firing range increased from 16 to 16.65 km.
- Main battery HE shell damage increased from 6,000 to 7,200.
- Main battery HE shell penetration increased from 68 to 95 mm.
- Main battery HE shell fire-setting chances increased from 26 to 45%.
- Main battery HE shell splash damage increased.
- Ship HP increased from 50,000 to 59,500.
- Engine HP increased from 50,000 to 59,500.
- Bow HP increased from 2,600 to 3,100.
- Casemate HP increased from 9,000 to 10,700.
- Stern HP increased from 1,800 to 2,200.
- +4 more official change lines in the source post.
Two Years Strong: The April Update
- Citadel armor belt is now 126 mm instead of 76 mm, making the citadel a bit less vulnerable.
- Repair Party now restores 32% more HP per second over the same duration.
- A single charge of Main Battery Reload Booster has been added to the third consumable slot.
Skins & permanent camouflages
Every custom exterior Ignis Purgatio can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
