Nelson W
Beta- Play mid-range angles where you can disengage when focused, heal efficiently, and re-enter once enemy a…
- Avoid: Do not rely on healing to excuse bad positioning; broadside or permanently spotted battleships still me…
Nelson W Community Stats
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Nelson W Community Stats
Playstyle
Overview
Nelson W is a Tier VI British premium battleship best treated as a British battleship that applies steady pressure, punishes mistakes, and uses repair or concealment windows to outlast bad trades. Its value comes from disciplined salvos, careful angling, and committing only when destroyers and crossfires are under control.
Positioning
Play mid-range angles where you can disengage when focused, heal efficiently, and re-enter once enemy attention moves elsewhere. Use angled mid-range lanes where the main battery can punish mistakes while armor and positioning limit return fire.
Potato Avoidance
Rely on healing to excuse bad positioning; broadside or permanently…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get Nelson W
Nelson W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Santa Level 5
0.486111%
Tier VI Premium ship
Event containers · Santa Level 5 · 1 of 36 ships
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Santa Level 4
0.1875%
Tier VI Premium ship
Event containers · Santa Level 4 · 2 paths combined · 1 of 36 ships
Show 2 paths
- Santa Level 40.138889%
- Santa Level 4 → Santa Level 50.048611%
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Piñata Chest
0.16%
Tier V or VI Premium ship
Event containers · Piñata Chest · 1 of 25 ships
Show all 7 containers (4 more)
-
Santa Level 3
0.135764%
Tier VI Premium ship
Event containers · Santa Level 3 · 4 paths combined · 1 of 36 ships
Show 4 paths
- Santa Level 30.083333%
- Santa Level 3 → Santa Level 50.024306%
- Santa Level 3 → Santa Level 40.020833%
- Santa Level 3 → Santa Level 4 → Santa Level 50.007292%
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Santa Level 2
0.057517%
Tier VI Premium ship
Event containers · Santa Level 2 · 7 paths combined · 1 of 36 ships
Show 7 paths
- Santa Level 20.027778%
- Santa Level 2 → Santa Level 30.0125%
- Santa Level 2 → Santa Level 40.006944%
- Santa Level 2 → Santa Level 3 → Santa Level 50.003646%
- Santa Level 2 → Santa Level 3 → Santa Level 40.003125%
- Santa Level 2 → Santa Level 4 → Santa Level 50.002431%
- Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.001094%
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Champion's Box
0.027153%
Tier VI Premium ship
Event containers · Champion's Box · 4 paths combined · 1 of 36 ships
Show 4 paths
- Champion's Box → Santa Level 30.016667%
- Champion's Box → Santa Level 3 → Santa Level 50.004861%
- Champion's Box → Santa Level 3 → Santa Level 40.004167%
- Champion's Box → Santa Level 3 → Santa Level 4 → Santa Level 50.001458%
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Santa Level 1
0.014065%
Tier VI Premium ship
Event containers · Santa Level 1 · 10 paths combined · 1 of 36 ships
Show 10 paths
- Santa Level 1 → Santa Level 30.004167%
- Santa Level 1 → Santa Level 20.004167%
- Santa Level 1 → Santa Level 2 → Santa Level 30.001875%
- Santa Level 1 → Santa Level 3 → Santa Level 50.001215%
- Santa Level 1 → Santa Level 2 → Santa Level 40.001042%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 50.000547%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000469%
- Santa Level 1 → Santa Level 2 → Santa Level 4 → Santa Level 50.000365%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000164%
- Santa Level 10.000056%
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Atlântico Ship feature / release Start: 2023-03-15 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Collingwood Ship feature / release Start: 2023-04-17 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Defence Ship feature / release Start: 2024-12-17 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Piñata Chest 0.16% · Tier V or VI Premium ship
- Santa Level 1 0.000056% · Tier VI Premium ship
- Santa Level 2 0.027778% · Tier VI Premium ship
- Santa Level 3 0.083333% · Tier VI Premium ship
- Santa Level 4 0.138889% · Tier VI Premium ship
Builds Beta
AL Hood, AL Nelson, and AL Queen Elizabeth are useful British battleship commander directions. Inspirations usually favor accuracy, reload, AP performance, HP, survivability, or secondary/brawling bonuses depending on how aggressively you want to play.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Nelson. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16000/30·(12−2)/1000 + 2)·30 = 220 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 220 × 0.6 = 132 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 220 × 0.331 (σ=1.9) = 72.9 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 132 × 0.332 (σ=1.9) = 43.8 mƒ
180 degrees / 4 deg/s traverse speed = 45 s.ƒ
9 broadside guns x 60 / 30 s base reload = 18.HE shells
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102 mm ≈ 406 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).ƒ
6,900 HE damage x 9 broadside guns = 62,100.ƒ
62,100 HE full-salvo alpha x 60 / 30 s base reload = 124,200.ƒ
9 HE shells x 60 / 30 s reload x 46% fire chance = 8.28.AP shells
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floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2266 × 929^0.69 × 0.406^-1.07 × 788^1.38 = 659.6 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20 km), where the shell has slowed to 468.5 m/s: 1e-7 × 2266 × 929^0.69 × 0.406^-1.07 × 468.5^1.38 = 321.8 mm.ƒ
12,000 AP damage x 9 broadside guns = 108,000.ƒ
108,000 AP full-salvo alpha x 60 / 30 s base reload = 216,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (64×3.5×0.75) + (91×3.5×0.7) + (14×3.5×0.75) = 428. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 14 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 14 + Medium 64 = 78ƒ
Far 14 + Medium 64 + Near 91 = 169ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.Show 1 more gun family
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party2 charges · 80 s reload · 20 s active · 2% heal per second · 40% of max HP total heal
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16000/30·(12−2)/1000 + 2)·30 = 220 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 220 × 0.6 = 132 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 220 × 0.331 (σ=1.9) = 72.9 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 132 × 0.332 (σ=1.9) = 43.8 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2266 × 929^0.69 × 0.406^-1.07 × 788^1.38 = 659.6 mm. Matches the in-game spec card.Same formula at the ship's max firing range (20 km), where the shell has slowed to 468.5 m/s: 1e-7 × 2266 × 929^0.69 × 0.406^-1.07 × 468.5^1.38 = 321.8 mm.102 mm ≈ 406 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.251 in this case. Lets HE pen ~101mm armor instead of ~67mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 4 deg/s traverse speed = 45 s.6,900 HE damage x 9 broadside guns = 62,100.12,000 AP damage x 9 broadside guns = 108,000.62,100 HE full-salvo alpha x 60 / 30 s base reload = 124,200.108,000 AP full-salvo alpha x 60 / 30 s base reload = 216,000.9 broadside guns x 60 / 30 s base reload = 18.9 HE shells x 60 / 30 s reload x 46% fire chance = 8.28.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (64×3.5×0.75) + (91×3.5×0.7) + (14×3.5×0.75) = 428. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×1 120 mm (3/side) × 60/5 × 1700 = 61,200 + 6×2 152 mm (6/side) × 60/12 × 2150 = 64,500. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2150 from the 152 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 9% from the 152 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 25 mm from the 152 mm family.Skins & permanent camouflages
Every custom exterior Nelson W can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
