Strasbourg
Beta- Anchor a flank at 14-17 km with bow toward the closest threat, then use the speed advantage at 30 kn to…
- Avoid: Using the 30-kn speed to push rather than to rotate
Strasbourg Community Stats
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Strasbourg Community Stats
Playstyle
Overview
Strasbourg is a Tier VI French fast battleship at 30 kn. Mobility lets her rotate flanks battleship-fast and pick fights where her guns get the first salvo. Standout traits: best AA reach in T6 BBs (5.2 km).
Positioning
Anchor a flank at 14-17 km with bow toward the closest threat, then use the speed advantage at 30 kn to rotate to the cap that needs a second battleship rather than the one your team already has. Mobility means you can pick which fight you are in; do not waste it by holding center the whole match.
Potato Avoidance
Using the 30-kn speed to push rather than to rotate
The mobility advantage is about picking which cap fight you arrive at, not about leading the brawl line; a fast BB that overextends loses HP that the kit cannot trade back.
Signature Traits
5.2 km AA reach, best of T6 BBs.
870.0 m/s AP muzzle velocity, top decile of T6 BBs. Flatter trajectory, less lead, harder to dodge.
55.0 mm AP arming threshold, top decile of T6 BBs. Arms on thinner plates than peers; fewer over-pens against cruisers.
14.3 s rudder shift, top decile of T6 BBs. Snappy weave.
150.0 mm armor deck, top decile of T6 BBs. Eats plunging fire and HE that peers don't.
226.9 m max horizontal dispersion, bottom decile of T6 BBs. Long-range salvos are noticeably wider than peers'.
How to get Strasbourg
Strasbourg is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Global XP. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- Global XP750,000 GXP in the Legends Store (Jul 2025).
Best listed chance for this ship
-
French Battleship Crate
4%
VI Strasbourg
Event containers · French Battleship Crate
-
Super VI Crate
4%
One of the Tier VI Premium ships
Event containers · Super VI Crate · 1 of 25 ships
-
Santa Level 5
0.486111%
Tier VI Premium ship
Event containers · Santa Level 5 · 1 of 36 ships
Show all 19 containers (16 more)
-
Spectral Vault 5.0
0.4375%
Tier VI Premium ship
Event containers · Spectral Vault 5.0 · 1 of 40 ships
-
Spectral Vault 4.0
0.190625%
Tier VI Premium ship
Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 40 ships
Show 2 paths
- Spectral Vault 4.00.125%
- Spectral Vault 4.0 → Spectral Vault 5.00.065625%
-
Santa Level 4
0.1875%
Tier VI Premium ship
Event containers · Santa Level 4 · 2 paths combined · 1 of 36 ships
Show 2 paths
- Santa Level 40.138889%
- Santa Level 4 → Santa Level 50.048611%
-
Santa Level 3
0.135764%
Tier VI Premium ship
Event containers · Santa Level 3 · 4 paths combined · 1 of 36 ships
Show 4 paths
- Santa Level 30.083333%
- Santa Level 3 → Santa Level 50.024306%
- Santa Level 3 → Santa Level 40.020833%
- Santa Level 3 → Santa Level 4 → Santa Level 50.007292%
-
Mega Santa '23
0.121212%
Tier VI Premium ship
Event containers · Mega Santa '23 · 1 of 33 ships
-
Spectral Vault 3.0
0.109094%
Tier VI Premium ship
Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 40 ships
Show 4 paths
- Spectral Vault 3.00.075%
- Spectral Vault 3.0 → Spectral Vault 4.00.01375%
- Spectral Vault 3.0 → Spectral Vault 5.00.013125%
- Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.007219%
-
Super Santa '23
0.106061%
Tier VI Premium ship
Event containers · Super Santa '23 · 1 of 33 ships
-
Mystic Lantern
0.102273%
Tier VI Premium ship
Event containers · Mystic Lantern · 1 of 44 ships
-
Santa Level 2
0.057517%
Tier VI Premium ship
Event containers · Santa Level 2 · 7 paths combined · 1 of 36 ships
Show 7 paths
- Santa Level 20.027778%
- Santa Level 2 → Santa Level 30.0125%
- Santa Level 2 → Santa Level 40.006944%
- Santa Level 2 → Santa Level 3 → Santa Level 50.003646%
- Santa Level 2 → Santa Level 3 → Santa Level 40.003125%
- Santa Level 2 → Santa Level 4 → Santa Level 50.002431%
- Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.001094%
-
Spectral Vault 2.0
0.039722%
Tier VI Premium ship
Event containers · Spectral Vault 2.0 · 7 paths combined · 1 of 40 ships
Show 7 paths
- Spectral Vault 2.00.025%
- Spectral Vault 2.0 → Spectral Vault 3.00.0075%
- Spectral Vault 2.0 → Spectral Vault 4.00.0025%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.001375%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001313%
- Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001313%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000722%
-
Champion's Box
0.027153%
Tier VI Premium ship
Event containers · Champion's Box · 4 paths combined · 1 of 36 ships
Show 4 paths
- Champion's Box → Santa Level 30.016667%
- Champion's Box → Santa Level 3 → Santa Level 50.004861%
- Champion's Box → Santa Level 3 → Santa Level 40.004167%
- Champion's Box → Santa Level 3 → Santa Level 4 → Santa Level 50.001458%
-
Santa Level 1
0.014065%
Tier VI Premium ship
Event containers · Santa Level 1 · 10 paths combined · 1 of 36 ships
Show 10 paths
- Santa Level 1 → Santa Level 30.004167%
- Santa Level 1 → Santa Level 20.004167%
- Santa Level 1 → Santa Level 2 → Santa Level 30.001875%
- Santa Level 1 → Santa Level 3 → Santa Level 50.001215%
- Santa Level 1 → Santa Level 2 → Santa Level 40.001042%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 50.000547%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000469%
- Santa Level 1 → Santa Level 2 → Santa Level 4 → Santa Level 50.000365%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000164%
- Santa Level 10.000056%
-
Ultimate Crate
0.010606%
Tier VI Premium ship
Event containers · Ultimate Crate → Super Santa '23 · 1 of 33 ships
-
Spectral Vault 1.0
0.004716%
Tier VI Premium ship
Event containers · Spectral Vault 1.0 · 12 paths combined · 1 of 40 ships
Show 12 paths
- Spectral Vault 1.0 → Spectral Vault 2.00.00225%
- Spectral Vault 1.0 → Spectral Vault 3.00.00075%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.000675%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.000225%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000138%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000131%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000124%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000118%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000118%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000072%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000065%
- Spectral Vault 1.00.00005%
-
Mystic Box
0.002273%
Tier VI Premium ship
Event containers · Mystic Box · 1 of 44 ships
-
Secret Santa '23
0.000061%
Tier VI Premium ship
Event containers · Secret Santa '23 · 1 of 33 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- 5 Years Strong: Loyalty Reward for All Captains! Event/store source Start: 2024-03-25 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
- Vive la France: Bastille Day in Legends 750,000 Global XP 2025-07-14 Tier VI default; exact price not in source
Show direct source rows
- French Battleship Crate 4% · VI Strasbourg
- Mega Santa '23 0.121212% · Tier VI Premium ship
- Mystic Box 0.002273% · Tier VI Premium ship
- Mystic Lantern 0.102273% · Tier VI Premium ship
- Santa Level 1 0.000056% · Tier VI Premium ship
Builds Beta
Build for reload, accuracy, speed, concealment, and survivability.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
Hide
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Where Strasbourg sits among Tier VI BBs (27 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 27 mid-pack stats
Not standouts for Strasbourg -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16418/30·(12−2.2)/1000 + 2.2)·30 = 226.9 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 226.9 × 0.6 = 136.1 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 226.9 × 0.344 (σ=1.8) = 78 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 136.1 × 0.344 (σ=1.8) = 46.8 mƒ
180 degrees / 5 deg/s traverse speed = 36 s.ƒ
8 broadside guns x 60 / 24 s base reload = 20.HE shells
ƒ
55 mm ≈ 330 mm caliber / 6 (standard HE penetration ratio).ƒ
4,800 HE damage x 8 broadside guns = 38,400.ƒ
38,400 HE full-salvo alpha x 60 / 24 s base reload = 96,000.ƒ
8 HE shells x 60 / 24 s reload x 35% fire chance = 7.AP shells
ƒ
floor(330 mm caliber / 14.3) = 23 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 870^1.38 = 713.2 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20.5 km), where the shell has slowed to 535.4 m/s: 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 535.4^1.38 = 365 mm.ƒ
9,700 AP damage x 8 broadside guns = 77,600.ƒ
77,600 AP full-salvo alpha x 60 / 24 s base reload = 194,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (6×3.5×0.75) + (32×3.5×0.7) + (25×3.5×0.75) = 160. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 25 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 25 + Medium 6 = 31ƒ
Far 25 + Medium 6 + Near 32 = 63ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.Show 2 more gun families
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
Main Battery Reload Booster2 charges · 180 s reload · 15 s active · +50% reload boost
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16418/30·(12−2.2)/1000 + 2.2)·30 = 226.9 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 226.9 × 0.6 = 136.1 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 226.9 × 0.344 (σ=1.8) = 78 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 136.1 × 0.344 (σ=1.8) = 46.8 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 870^1.38 = 713.2 mm. Matches the in-game spec card.Same formula at the ship's max firing range (20.5 km), where the shell has slowed to 535.4 m/s: 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 535.4^1.38 = 365 mm.55 mm ≈ 330 mm caliber / 6 (standard HE penetration ratio).floor(330 mm caliber / 14.3) = 23 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 8 barrels bear on the broadside.180 degrees / 5 deg/s traverse speed = 36 s.4,800 HE damage x 8 broadside guns = 38,400.9,700 AP damage x 8 broadside guns = 77,600.38,400 HE full-salvo alpha x 60 / 24 s base reload = 96,000.77,600 AP full-salvo alpha x 60 / 24 s base reload = 194,000.8 broadside guns x 60 / 24 s base reload = 20.8 HE shells x 60 / 24 s reload x 35% fire chance = 7.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (6×3.5×0.75) + (32×3.5×0.7) + (25×3.5×0.75) = 160. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 2×4 130 mm (4/side) × 60/5 × 1900 = 91,200 + 2×2 130 mm (2/side) × 60/5 × 1900 = 45,600 + 1×4 130 mm (2/side) × 60/5 × 1900 = 45,600. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1900 from the 130 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 9% from the 130 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 22 mm from the 130 mm family.Armor
Hull HP 58,000, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 26 mm primary (range 26–40 mm) | 2,200 (4% of HP) | Overmatched by 380mm+ (Bayern, Richelieu)Angle bounces 356mm26 mm: HE pens from 203mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 16 mm primary (range 16–283 mm) | 44,000 (76% of HP) | Overmatched by 283mm+ (Graf Spee, Scharnhorst)Angle bounces 203mm16 mm: HE pens from 127mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 26 mm primary (range 26–150 mm) | 2,500 (4% of HP) | Overmatched by 380mm+ (Bayern, Richelieu)Angle bounces 356mm26 mm: HE pens from 203mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 340 mm primary (range 16–340 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.10 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen). |
| Superstructure | 20 mm primary (range 20–340 mm) | 2,000 (3% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 29,000 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| Secondary mount (130 mm mount) | separate HP pool, does not drain ship HP | 800 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value. |
| AA mount (37 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 17,400 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Skins & permanent camouflages
Every custom exterior Strasbourg can equip, from in-game data.
DefaultThe ship’s standard exterior
Strasbourg RepubDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
