Leviathan
Beta- Choose a useful lane early, angle into the fight, and support objectives from mid-range instead of chas…
- Avoid: Do not abandon your flank too early or show broadside while relocating; American battleships win throug…
On this page
Leviathan Community Stats
Log in to GamingDiver and upload your data to see Community Data for Leviathan: community win rate, damage, survival, spotting, and your own comparison.
Leviathan Community Stats
Record History
Playstyle
Overview
Leviathan is a Tier V American premium battleship for steady mid-range battleship fundamentals: choose a lane early, angle bow or stern before the fight develops, and punish broadside cruisers and battleships with patient salvos. The kit pays out by holding position rather than chasing damage.
Positioning
Choose a useful lane early, angle into the fight, and support objectives from mid-range instead of chasing damage across the map. Use angled mid-range lanes where the main battery can punish mistakes while armor and positioning limit return fire.
Potato Avoidance
Abandon your flank too early or show broadside while relocating
American battleships win through patience and position discipline. The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
Signature Traits
20.0 s Damage Control duration, best of T6 BBs. Stays fire / flood immune longer per activation.
406.0 mm max plate, top decile of T6 BBs.
646.0 AA DPS, top decile of T6 BBs (median 403.5).
AA DPS in the top bracket. Sanctuary for friendly DDs against carriers; dangerous airspace for airstrikes.
68.0 mm AP arming threshold, bottom decile of T6 BBs. Over-pens thin plates; the trade-off pays off when most targets are battleship belt armor.
17.4 s rudder shift, bottom decile of T6 BBs. Hard to dodge incoming AP; lean on island cover.
How to get Leviathan
Leviathan is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Halloween '25 crate
2%
Tier VI Premium ship
Event containers · Halloween '25 crate
-
Halloween '23 Crate
1%
Leviathan
Event containers · Halloween '23 Crate
-
Champion's Box
0.2%
Leviathan
Event containers · Champion's Box → Halloween '23 Crate
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Halloween '23 Crate 1% · Leviathan
- Halloween '25 crate 2% · Tier VI Premium ship
Builds Beta
AL Colorado, AL New Jersey, and Al Massachusetts are useful American battleship commander directions. Inspirations usually favor accuracy, reload, AP performance, HP, survivability, or secondary/brawling bonuses depending on how aggressively you want to play.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
Hide
▾
Where Leviathan sits among Tier VI BBs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 22 mid-pack stats
Not standouts for Leviathan -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 4 deg/s traverse speed = 45 s.ƒ
9 broadside guns x 60 / 32 s base reload = 16.9.HE shells
ƒ
68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,700 HE damage x 9 broadside guns = 51,300.ƒ
51,300 HE full-salvo alpha x 60 / 32 s base reload = 96,188.ƒ
9 HE shells x 60 / 32 s reload x 36% fire chance = 6.08.AP shells
ƒ
floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (19.9 km), where the shell has slowed to 475.4 m/s: .ƒ
13,100 AP damage x 9 broadside guns = 117,900.ƒ
117,900 AP full-salvo alpha x 60 / 32 s base reload = 221,062.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (112×3.5×0.75) + (89×3.5×0.7) + (51×3.5×0.75) = 646. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 51 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 51 + Medium 112 = 163ƒ
Far 51 + Medium 112 + Near 89 = 252ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
4.5 km × 57 + 30 = 286.5 m.ƒ
Time to accelerate from 0 kt to 90% of top speed (24.3 kt of 27). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (26.7 kt of 27). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party∞ charges · 80 s reload · 20 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.66% heal per second · 18.5% of max HP total heal
Catapult Fighter3 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane3 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
Show
▾
All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{14441}{30}\cdot\dfrac{12-2}{1000} + 2\right)\cdot 30 = 204.4\,\text{m}$Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 204.4 \cdot 0.6 = 122.6\,\text{m}$50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 204.4 \cdot 0.357\;(\sigma = 1.7) = 72.9\,\text{m}$50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 122.6 \cdot 0.356\;(\sigma = 1.7) = 43.7\,\text{m}$Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2598 \cdot 1225^{0.69} \cdot 0.406^{-1.07} \cdot 701^{1.38} = 778.8\,\text{mm}$. Matches the in-game spec card.Same formula at the ship's max firing range (19.9 km), where the shell has slowed to 475.4 m/s: $P = 10^{-7}\cdot 2598 \cdot 1225^{0.69} \cdot 0.406^{-1.07} \cdot 475.4^{1.38} = 455.7\,\text{mm}$.68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 4 deg/s traverse speed = 45 s.5,700 HE damage x 9 broadside guns = 51,300.13,100 AP damage x 9 broadside guns = 117,900.51,300 HE full-salvo alpha x 60 / 32 s base reload = 96,188.117,900 AP full-salvo alpha x 60 / 32 s base reload = 221,062.9 broadside guns x 60 / 32 s base reload = 16.9.9 HE shells x 60 / 32 s reload x 36% fire chance = 6.08.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (112×3.5×0.75) + (89×3.5×0.7) + (51×3.5×0.75) = 646. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.4.5 km × 57 + 30 = 286.5 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 127 mm (10/side) × 60/6 × 1800 = 180,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 127 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 5% from the 127 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 21 mm from the 127 mm family.Acceleration and Ballistics Chart
Balance History
Balance updates affecting Leviathan. Cards are condensed; use each source link for full context.
Ministry of Balance: Back to the Naval Academy
- Added a new special effect: Incoming damage to your destroyer is reduced by 10%.
- Fire damage caused by your cruiser shells and bombs is now increased by up to 5%.
Skins & permanent camouflages
Every custom exterior Leviathan can equip, from in-game data.
DefaultThe ship’s standard exterior- HalloweenNcarolina LeviafanHalloween
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
