Dover
BetaQuick take: Fast flanking battleship · AP punish · Flank pressure · Overpush risk
Dover Community Stats
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Dover Community Stats
How to get Dover
Dover is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.
Stats & specs
Open in the Spec Explorer →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at the ship's max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30.ƒ
Vertical dispersion ellipse height at max range = horizontal × radiusOnMax.ƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(sigma), the sigma-dependent normal quantile.ƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(sigma).ƒ
180 degrees / 10 deg/s traverse speed.ƒ
9 broadside guns x 60 / 30 s base reload.HE shells
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68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,355 HE damage x 9 broadside guns.ƒ
HE full-salvo alpha x 60 / base reload.ƒ
HE full-salvo alpha x 60 / installed Artillery reload (Main Battery Mod. 3 = -10% reload).ƒ
9 HE shells x 60 / 30 s reload x 40% fire chance.AP shells
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floor(406 mm caliber / 14.3).ƒ
13,860 AP damage x 9 broadside guns.ƒ
AP full-salvo alpha x 60 / base reload.ƒ
AP full-salvo alpha x 60 / installed Artillery reload (Main Battery Mod. 3 = -10% reload).ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo display damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 24 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5.5 km × 57 + 30 = 343.5 m.Show 1 more gun family
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party3 charges · 60 s reload · 28 s active · 0.6% heal per second
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at the ship's max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30.Vertical dispersion ellipse height at max range = horizontal × radiusOnMax.50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(sigma), the sigma-dependent normal quantile.50%-hit vertical radius = max vertical × GetHalfHitsRatio(sigma).68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 10 deg/s traverse speed.5,355 HE damage x 9 broadside guns.13,860 AP damage x 9 broadside guns.HE full-salvo alpha x 60 / base reload.AP full-salvo alpha x 60 / base reload.HE full-salvo alpha x 60 / installed Artillery reload (Main Battery Mod. 3 = -10% reload).AP full-salvo alpha x 60 / installed Artillery reload (Main Battery Mod. 3 = -10% reload).9 broadside guns x 60 / 30 s base reload.9 broadside guns x 60 / 27 s installed Artillery reload.9 HE shells x 60 / 30 s reload x 40% fire chance.9 HE shells x 60 / 27 s installed reload x 40% fire chance.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).4 launchers x 1 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo display damage (all torpedoes hitting).per-side salvo x per-torpedo display damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5.5 km × 57 + 30 = 343.5 m.Ideal role
Dover is a Tier VII British special Hawke variant built around tempo, sustain, and punishment windows. The client data gives her 406 mm guns with a very fast 12.0 s reload, strong AP punch, useful HE pressure, the British super-heal, Defensive AA Fire, Secondary Battery Booster, and single-launch torpedoes. Play her as an aggressive flanking battleship that can create crossfires and keep pressure rolling, not as a stationary bow tank.
Best positioning
Work a flank at mid range, usually 12-16 km early, with an island or turn-out route close enough to break focus fire. Dover wants broadside targets for the 406 mm AP and enough room to angle between salvos. When a flank starts collapsing, her fast reload, repair party, torpedoes, and secondary booster let her punish the push, but she still needs an exit before multiple battleships can farm her broadside.
Potato avoidance
Do not confuse the fast reload and secondary booster with permission to brawl from the opening minute. Dover can win short committed trades, but if she spends her repair parties and torpedoes while isolated, the large hull becomes easy damage. Use the reload advantage to create pressure first, then commit only when the enemy turn-out path is already constrained.
Commander direction Beta
Build for main-battery reload/accuracy, survivability, and enough concealment or mobility to choose the engagement. Inspirations that improve reload, grouping, fire chance, or battleship survivability fit the hull. Secondary investment is useful as a pressure tool, but the 406 mm battery is the main reason to play Dover.
Use these as direction, not a fixed build sheet: tune the final commander, inspirations, and skills around your roster, matchmaking, and comfort. See the Community builds section below for openable saved builds, including WG's Through the Spy Glass recommendations.
Community builds Beta
Curated and community-submitted builds for Dover. Up- or down-vote the ones that fit your playstyle, then open the top picks straight in the Build Tool.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Primary official WG sources
GamingDiver has not indexed a focused official WG source card for this ship yet. The guide still uses the spreadsheet, in-game data, balance history, and community-data pipeline where available.