Iwami B
Beta- Fight at disciplined mid-range while sending long-range torpedoes through likely push lanes and crossfi…
- Avoid: Do not build the whole game plan around slow-reloading torpedoes or brawl early
Iwami B Community Stats
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Iwami B Community Stats
Playstyle
Overview
Iwami B shares Iwami’s standout long-range battleship torpedoes, reaching up to 15 km despite medium speed and long reload. Play her as a Japanese battleship with unusual area-denial tools.
Positioning
Fight at disciplined mid-range while sending long-range torpedoes through likely push lanes and crossfire routes.
Potato Avoidance
Build the whole game plan around slow-reloading torpedoes or brawl…
Do not build the whole game plan around slow-reloading torpedoes or brawl early.
How to get Iwami B
Iwami B is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CampaignEarnable in the Silver Tsurugi campaign; campaign ships can later return through other limited methods.
Best listed chance for this ship
-
Black Friday '24 Crate
2%
VIII Iwami B
Event containers · Black Friday '24 Crate
-
Piñata Chest
0.333333%
Tier VIII Premium ship or Legendary Tier ship
Event containers · Piñata Chest · 1 of 3 ships
-
Black Friday Ultimate Crate
0.3332%
VIII Iwami B
Event containers · Black Friday Ultimate Crate → Black Friday '24 Crate
Official WG availability sources
- Silver Tsurugi Campaign Breakdown Campaign Start: 2023-04-10 · End: 2023-05-14 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Iwami Ship feature / release Start: 2023-04-12 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday '24 Crate 2% · VIII Iwami B
- Piñata Chest 0.333333% · Tier VIII Premium ship or Legendary Tier ship
Builds Beta
Build for main-battery accuracy, survivability, concealment, and torpedo utility.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Iwami. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17177/30·(10−2.8)/1000 + 2.8)·30 = 207.7 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 207.7 × 0.8 = 166.1 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 207.7 × 0.332 (σ=1.9) = 68.9 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 166.1 × 0.332 (σ=1.9) = 55.1 mƒ
180 degrees / 5.14 deg/s traverse speed = 35 s.ƒ
8 broadside guns x 60 / 25 s base reload = 19.2.HE shells
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68 mm ≈ 410 mm caliber / 6 (standard HE penetration ratio).ƒ
6,500 HE damage x 8 broadside guns = 52,000.ƒ
52,000 HE full-salvo alpha x 60 / 25 s base reload = 124,800.ƒ
52,000 HE full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 138,667.ƒ
8 HE shells x 60 / 25 s reload x 30% fire chance = 5.76.AP shells
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floor(410 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2650 × 1020^0.69 × 0.41^-1.07 × 834^1.38 = 880.5 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.5 km), where the shell has slowed to 502.1 m/s: 1e-7 × 2650 × 1020^0.69 × 0.41^-1.07 × 502.1^1.38 = 437.1 mm.ƒ
13,600 AP damage x 8 broadside guns = 108,800.ƒ
108,800 AP full-salvo alpha x 60 / 25 s base reload = 261,120.ƒ
108,800 AP full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 290,133.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (129×3.5×0.85) + (56×3.5×0.75) = 531. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 56 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 56 + Near 129 = 185ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
6 km × 57 + 30 = 372 m.Show 1 more gun family
Damage Control Party∞ charges · 80 s reload · 10 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17177/30·(10−2.8)/1000 + 2.8)·30 = 207.7 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 207.7 × 0.8 = 166.1 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 207.7 × 0.332 (σ=1.9) = 68.9 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 166.1 × 0.332 (σ=1.9) = 55.1 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2650 × 1020^0.69 × 0.41^-1.07 × 834^1.38 = 880.5 mm. Matches the in-game spec card.Same formula at the ship's max firing range (21.5 km), where the shell has slowed to 502.1 m/s: 1e-7 × 2650 × 1020^0.69 × 0.41^-1.07 × 502.1^1.38 = 437.1 mm.68 mm ≈ 410 mm caliber / 6 (standard HE penetration ratio).floor(410 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 8 barrels bear on the broadside.180 degrees / 5.14 deg/s traverse speed = 35 s.6,500 HE damage x 8 broadside guns = 52,000.13,600 AP damage x 8 broadside guns = 108,800.52,000 HE full-salvo alpha x 60 / 25 s base reload = 124,800.108,800 AP full-salvo alpha x 60 / 25 s base reload = 261,120.52,000 HE full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 138,667.108,800 AP full-salvo alpha x 60 / 22.5 s installed reload (Main Battery Mod. 3 = -10%) = 290,133.8 broadside guns x 60 / 25 s base reload = 19.2.8 broadside guns x 60 / 22.5 s installed Artillery reload = 21.3.8 HE shells x 60 / 25 s reload x 30% fire chance = 5.76.8 HE shells x 60 / 22.5 s installed reload x 30% fire chance = 6.4.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (129×3.5×0.85) + (56×3.5×0.75) = 531. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.6 km × 57 + 30 = 372 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 8×2 100 mm (8/side) × 60/3 × 1700 = 272,000 + 3×3 155 mm (4.5/side) × 60/12 × 2600 = 58,500. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2600 from the 155 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 10% from the 155 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 26 mm from the 155 mm family.Balance History
Balance updates affecting Iwami B. Cards are condensed; use each source link for full context.
Ministry of Balance: Breaking the Ice
- We're aiming to boost the performance of the Iwami duo with extra damage output and better torpedoes.
- Main battery AP shell maximum damage increased from 12,750 to 13,600.
- Torpedo speed increased from 67 to 70 knots.
Skins & permanent camouflages
Every custom exterior Iwami B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
