World of Warships: Legends ship guide

Legate

Beta
Italy · Tier VIII · Cruiser · Premium
Heavy cruiserBig-gun cruiser: bully other cruisers with AP, angle versus battleships.
Playstyle
  • Use islands, kiting lanes, and crossfires rather than open-water broadside trades
  • Avoid: Do not show broadside to chase one extra salvo
Key characteristics
320 mm overmatchHeavy torpedoesStrong secondaries (7 km)High fire chanceVisible torps
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Community Data

Legate Community Stats

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Playstyle

Overview

Legate is a Tier VIII Italy premium Cruiser that wants controlled mid-range cruiser work: support friendly destroyers, punish exposed broadsides, and keep enough cover or turning room to disengage.

Positioning

Use islands, kiting lanes, and crossfires rather than open-water broadside trades. Stay close enough to influence destroyer fights, but far enough back to turn out before battleships punish you.

Potato Avoidance

Show broadside to chase one extra salvo

Legate needs disciplined angles and disengagement timing more than it needs constant damage uptime.

Signature Traits

High fire chance

35.0% fire chance per HE shell, best of T8 CAs.

Punch-through secondaries

38.0 mm best HE pen across secondary families, best of T8 CAs. Pens hull plates peers' secondaries shatter on.

Fast torpedoes

72.0 kt torpedo speed, best of T8 CAs. Less reaction time for targets to dodge.

Long-burning smoke

25.0 s Smoke Generator duration, best of T8 CAs. Holds the smoke shield longer.

Visible torps

1.7 km torpedo detect, worst of T8 CAs. Easy to dodge if targets are looking.

Slow torp reload

120.0 s torpedo reload, bottom decile of T8 CAs. Long wait between drops.

Acquisition

How to get Legate

Legate is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.

Builds Beta

Use a Italy cruiser commander focused on reload, range, agility, and survivability. Inspirations that improve dispersion, rudder/steering, concealment, or damage consistency fit the safe mid-range cruiser plan.

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Cohort position

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Where Legate sits among Tier VIII CAs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestHE fire chance35% (1 of 4 tied) BestAP shell damage9,700 (1 of 4 tied) BestSecondary HE pen38 mm (1 of 3 tied) BestTorpedo speed72 kt (1 of 2 tied) Top 10%Hit points66,100 HP (3/31) Top 10%Main battery caliber320 mm (3/31) Top 10%Engine power200,000 hp (3/31) Top 10%Turn-speed retention241 hp/m (3/31) Top 25%HE shell damage4,700 (5/28) Top 25%Secondary DPM (per side)223,636 (6/25) Top 25%Secondary fire chance8% (6/24) Top 25%Secondary range6.75 km (4/25) Top 25%Torpedo damage≈19,233 (3/18) Top 25%Max armor255 mm (5/31) Bottom 25%Main battery reload19.4 s (27/31) Bottom 25%Sigma2 (27/31) Bottom 25%Main dispersion177 m (25/31) Bottom 25%AA threat1,566 (25/31) Bottom 25%Torpedo reload120 s (17/18) Bottom 10%AP arming threshold53 mm (29/31) Bottom 10%Displacement38,000 t (29/31) WorstAA range4 km (1 of 3 tied)
See 21 mid-pack stats

Not standouts for Legate -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Max speed33.5 kt(11/31) Concealment13.14 km(21/31) Air detection7.41 km(11/31) Rudder shift10.8 s(17/31) Traverse-to-turn ratio6.73 ×(13/31) Main battery range15.36 km(24/31) Fires per minute8.66(9/28) HE DPM116,289(21/28) AP DPM240,000(23/31) HE alpha1,700(13/24) AP velocity830 m/s(21/31) HE velocity830 m/s(21/28) Power-to-weight5.26 hp/t(23/31) AA DPS464(21/31) Torpedo range8.01 km(13/18) Repair heal rate0.6 %/s(11/31) NormSecondary dispersion bracket57(20 of 25 tied at this value) NormAP fuse timer0.03 s(22 of 31 tied at this value) NormAP ricochet start45°(24 of 31 tied at this value) NormAP auto-bounce angle60°(23 of 31 tied at this value) NormRepair charges2(29 of 31 tied at this value)
Survivability
Hit Points66,100
Displacement38,000 t
Armor range16–255 mm
Plate armor thicknesses16, 25, 27, 40, 50, 60, 70, 100, 110, 120, 150, 200, 250, 255 mm
Armor material/layer entries59
Fire resistance40%
Fire duration30 s
Torp Reduction22%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
33,100
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
19,800
Main Battery
ModuleArtillery: 320 mm/44 OTO Model 1935
Mounts / barrels2 mounts / 8 barrels
Reload time21.5 s
Firing range15.4 km
Turret traverse8 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
2
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: σH=(R30·idealRadiusminRadiusidealDistance+minRadius)·30 =(1536030·101.61000+1.6)·30=177m
177 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range: σV=σH·radiusOnMax =177·0.6=106.2m
106.2 m
Med Horiz Disp
ƒ50%-hit horizontal radius: σH,50=σH·GetHalfHitsRatio(σ) =177·0.32(σ=2)=56.6m
56.6 m
Med Vert Disp
ƒ50%-hit vertical radius: σV,50=σV·GetHalfHitsRatio(σ) =106.2·0.319(σ=2)=33.9m
33.9 m
Turret turn time
ƒ180 degrees / 8 deg/s traverse speed = 22.5 s.
22.5 s
Base shells/min
ƒ8 broadside guns x 60 / 21.5 s base reload = 22.3.
22.3
HE shells
HE Damage4,700
HE Velocity830 m/s
Fire Chance35%
HE penetration
ƒIn-game data: 55 mm = 320 mm caliber / 5.82 (non-standard HE penetration ratio).
55 mm
HE full-salvo alpha
ƒ4,700 HE damage x 8 broadside guns = 37,600.
37,600
Base HE DPM
ƒ37,600 HE full-salvo alpha x 60 / 21.5 s base reload = 104,930.
104,930
Installed HE DPM
ƒ37,600 HE full-salvo alpha x 60 / 19.4 s installed reload (Main Battery Mod. 3 = -10%) = 116,289.
116,289
Base fires/min
ƒ8 HE shells x 60 / 21.5 s reload x 35% fire chance = 7.81.
7.81
AP shells
AP Damage9,700
AP Velocity830 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold53 mm
AP overmatch
ƒfloor(320 mm caliber / 14.3) = 22 mm (AP auto-penetrates plating this thick or less).
22 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: P=107·K·m0.69·d1.07·v01.38 =107·2600·5250.69·0.321.07·8301.38=707.5mm. Matches the in-game spec card.
707.5 mm
AP Pen Far
ƒSame formula at the ship's max firing range (19.2 km), where the shell has slowed to 434.7 m/s: P=107·2600·5250.69·0.321.07·434.71.38=289.8mm.
289.8 mm
AP full-salvo alpha
ƒ9,700 AP damage x 8 broadside guns = 77,600.
77,600
Base AP DPM
ƒ77,600 AP full-salvo alpha x 60 / 21.5 s base reload = 216,558.
216,558
Installed AP DPM
ƒ77,600 AP full-salvo alpha x 60 / 19.4 s installed reload (Main Battery Mod. 3 = -10%) = 240,000.
240,000
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
175
Torpedoes
ModuleTorpedoes: 533 mm tubo lanciasiluri triple
Launchers / tubes2 launchers × 3 tubes = 6 tubes
Reload time120 s
Projectile speed72 kt
Range8.01 km
Maximum simulated damage
ƒEstimate of WG's in-game value; matches the in-game port screen within ±5%. Saturation: most targets only intersect one hull section, so the sim transfers ~1/3 of the warhead alpha (2/3 when the warhead blast >= 5000 and the burst reaches a second section). For this ship: Dsim=α·c=57,700·0.333=19,233.
≈ 19,233
Torpedo detectability1.7 km
Flooding chance349%
Torpedo launcher traverse25 °/s
Torp Turn
ƒTime to rotate the launchers 180 deg: tturn=180°25°/s=7.2s.
7.2 s
Torp Arming222 m
Per-side salvo damage
ƒOne side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 3 x 19,233 = 57,699.
57,699
AA Defense
AA mount points20
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (71×3.5×0.9) + (30×3.5×0.85) + (48×3.5×0.9) = 464. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
464
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
4 km
37 mm/54 Breda 193812×2 37mm
20 mm/70 Breda 19418×6 20mm
90 mm/50 OTO 1939 (DP)10×2 90mm
Far aura
DPS
ƒIncludes 48 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
48
Range4 km
Medium aura
DPS71
Range3.5 km
Total DPS in Aura
ƒFar 48 + Medium 71 = 119
119
Near aura
DPS30
Range2 km
Total DPS in Aura
ƒFar 48 + Medium 71 + Near 30 = 149
149
S
Secondary Battery
Mounts13
Firing range6.75 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 6.75 km
ƒ6.75 km × 57 + 30 = 414.8 m.
414.8 m
152 mm/55 Model 1935 (×3)
Caliber152 mm
Reload time11 s
HE Damage1,700
Muzzle Velocity960 m/s
Fire Chance8%
Armor Pen38 mm
Min Ricochet91°
Max Ricochet60°
Show 1 more gun family
90 mm/50 OTO 1939 (×10)
Caliber90 mm
Reload time5 s
HE Damage1,400
Muzzle Velocity855 m/s
Fire Chance5%
Armor Pen25 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 200,000 hp
Engine power200,000 hp
Maximum speed33.5 kt
Turning circle radius830 m
Engine power-boost threshold7 kt
Acceleration 0-90%
ƒTime to accelerate from 0 kt to 90% of top speed (30.2 kt of 33.5). Numerical integration of the WoWS engine model with the inputs decoded for this ship: maxPower=(Pm)0.42=(200,00038,000)0.42=2.0087; drag(v)=v|v|Vmax2·maxPower; piecewise acceleration a(v)={maxPower·2+drag(v)v<7 ktP(t)+drag(v)v7 kt; the engine ramps over τ=Tup2.61=402.61=15.3s. Euler step vn+1=vn+a(vn)Δt,Δt=0.01s until t90=min{t:v(t)0.9Vmax}=29.3s. The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.
29.3 s
Acceleration 0-99%
ƒTime to accelerate from 0 kt to 99% of top speed (33.2 kt of 33.5). Same integration as the 0-90% row, read where t99=min{t:v(t)0.99Vmax}=48.9s. 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at Vmax, so the last fraction of a knot is never quite gained.
48.9 s
Traverse-to-turn ratio
ƒHow many degrees the turret can swing for each degree the hull turns. Turn rate ωhull=180π·Vmax(m/s)Rturn=180π·33.5·0.5144830=1.19°/s, so ratio=ωturretωhull=81.19=6.7×. Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.
6.7× slow
Concealment
Detectability by sea13.14 km
Detectability by air7.41 km
Smoke firing penalty7.37 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
13.14 km
Detect Fire Sea15.14 km
Detect Fire Air10.41 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 60 s reload · 5 s active
Choose one
Repair Party2 charges · 60 s reload · 28 s active · 0.6% heal per second · 16.8% of max HP total heal
Sonar2 charges · 180 s reload · 98 s active · 5.2 km ship detect · 3.63 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Exhaust Smoke Generator2 charges · 150 s reload · 25 s emit / 10 s cloud active
Secondary Battery Reload Booster4 charges · 180 s reload · 20 s active · +200% damage boost · +70% reload boost

See all derived stats

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All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp177 m
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{15360}{30}\cdot\dfrac{10-1.6}{1000} + 1.6\right)\cdot 30 = 177\,\text{m}$
Max Vert Disp106.2 m
Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 177 \cdot 0.6 = 106.2\,\text{m}$
Med Horiz Disp56.6 m
50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 177 \cdot 0.32\;(\sigma = 2) = 56.6\,\text{m}$
Med Vert Disp33.9 m
50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 106.2 \cdot 0.319\;(\sigma = 2) = 33.9\,\text{m}$
AP Pen Close707.5 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2600 \cdot 525^{0.69} \cdot 0.32^{-1.07} \cdot 830^{1.38} = 707.5\,\text{mm}$. Matches the in-game spec card.
AP Pen Far289.8 mm
Same formula at the ship's max firing range (19.2 km), where the shell has slowed to 434.7 m/s: $P = 10^{-7}\cdot 2600 \cdot 525^{0.69} \cdot 0.32^{-1.07} \cdot 434.7^{1.38} = 289.8\,\text{mm}$.
HE penetration55 mm
In-game data: 55 mm = 320 mm caliber / 5.82 (non-standard HE penetration ratio).
AP overmatch22 mm
floor(320 mm caliber / 14.3) = 22 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius175
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha8
All 8 barrels bear on the broadside.
Turret turn time22.5 s
180 degrees / 8 deg/s traverse speed = 22.5 s.
HE full-salvo alpha37,600
4,700 HE damage x 8 broadside guns = 37,600.
AP full-salvo alpha77,600
9,700 AP damage x 8 broadside guns = 77,600.
Base HE DPM104,930
37,600 HE full-salvo alpha x 60 / 21.5 s base reload = 104,930.
Base AP DPM216,558
77,600 AP full-salvo alpha x 60 / 21.5 s base reload = 216,558.
Installed HE DPM116,289
37,600 HE full-salvo alpha x 60 / 19.4 s installed reload (Main Battery Mod. 3 = -10%) = 116,289.
Installed AP DPM240,000
77,600 AP full-salvo alpha x 60 / 19.4 s installed reload (Main Battery Mod. 3 = -10%) = 240,000.
Base shells/min22.3
8 broadside guns x 60 / 21.5 s base reload = 22.3.
Installed shells/min24.7
8 broadside guns x 60 / 19.4 s installed Artillery reload = 24.7.
Base fires/min7.81
8 HE shells x 60 / 21.5 s reload x 35% fire chance = 7.81.
Installed fires/min8.66
8 HE shells x 60 / 19.4 s installed reload x 35% fire chance = 8.66.

Torpedoes

Torpedo detectability1.7 km
Estimated torpedo reaction time9.1 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed72 kt
Travel time to max range42.8 s
range / (speed kt x 2.6 community game-speed factor).
Tube count6
2 launchers x 3 tubes.
Per-side salvo3 torpedoes
tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).
Full-salvo damage115,398
All tubes hitting one target: tubes x per-torpedo simulated damage = 6 x 19,233 = 115,398.
Per-side salvo damage57,699
One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 3 x 19,233 = 57,699.

AA defense

Close-range AA DPS464
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (71×3.5×0.9) + (30×3.5×0.85) + (48×3.5×0.9) = 464. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range4 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1566
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 6.75 km414.8 m
6.75 km × 57 + 30 = 414.8 m.

Secondary battery firepower

Secondary DPM (per side)223,636
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 3×4 152 mm (6/side) × 60/11 × 1700 = 55,636 + 10×2 90 mm (10/side) × 60/5 × 1400 = 168,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1700
Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 152 mm family.
Max HE fire chance8%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 152 mm family.
Max HE pen38 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 38 mm from the 152 mm family.
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Acceleration and Ballistics Chart

Exteriors

Skins & permanent camouflages

Every custom exterior Legate can equip, from in-game data.

  • Legate default exterior
    DefaultThe ship’s standard exterior
  • Decorative
    Praetorian RomanDecorative

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.