Napoli B
Beta- Sit 12-15 km on a lane that the torpedoes can reach without exposing the hull
- Avoid: Holding torpedoes for a perfect drop
Napoli B Community Stats
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Napoli B Community Stats
Playstyle
Overview
Napoli B is a Legendary Italian heavy cruiser with a long-range torpedo battery reaching 13.5 km. The torpedoes are the threat tool; the guns are how she earns damage between drops. Standout traits: best flat HE shells in Legendary CAs (954) and best power per turn radius in Legendary CAs (320 HP).
Positioning
Sit 12-15 km on a lane that the torpedoes can reach without exposing the hull. Drop on choke points and predictable rotations rather than direct lines; the torps are the threat tool, the guns are how you earn damage between waves.
Potato Avoidance
Holding torpedoes for a perfect drop
The torps are a threat tool: putting them into a lane forces rotations even when they miss. Drops on probable lanes are worth more than waiting for a guaranteed broadside that never appears.
Signature Traits
330.0 mm max plate, best of Legendary CAs.
954.0 m/s HE muzzle velocity, best of Legendary CAs. Flatter trajectory, easier to land at range.
417500.0 secondary DPM per side, best of Legendary CAs. Per-side barrels × shots/min × alpha across every secondary family; real damage scales with hit rate against the target.
320.0 hp per metre of turn radius, best of Legendary CAs. Engine power overpowers lateral drag, so speed loss in sustained turns is mild.
11.54 km surface detect, top decile of Legendary CAs. Stays dark longer.
4.0 km AA reach, bottom decile of Legendary CAs. Drops bombs and rockets land before AA bites.
How to get Napoli B
Napoli B is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Black Friday '23 crate
0.25%
⭐ Napoli B
Event containers · Black Friday '23 crate
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Champion's Box
0.05%
⭐ Napoli B
Event containers · Champion's Box → Black Friday '23 crate
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Black Friday Ultimate Crate
0.04165%
⭐ Napoli B
Event containers · Black Friday Ultimate Crate → Black Friday '23 crate
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Black Friday '23 crate 0.25% · ⭐ Napoli B
Builds Beta
Build for survivability, concealment, mobility, and secondary pressure if leaning into the buff. Keep main-battery and disengagement tools reliable.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Napoli B sits among Legendary CAs (21 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 18 mid-pack stats
Not standouts for Napoli B -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15525/30·(8−1.1)/1000 + 1.1)·30 = 140.1 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 140.1 × 0.6 = 84.1 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 140.1 × 0.303 (σ=2.15) = 42.4 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 84.1 × 0.302 (σ=2.15) = 25.4 mƒ
180 degrees / 7 deg/s traverse speed = 25.7 s.ƒ
9 broadside guns x 60 / 17 s base reload = 31.8.HE shells
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42 mm ≈ 254 mm caliber / 6 (standard HE penetration ratio).ƒ
3,450 HE damage x 9 broadside guns = 31,050.ƒ
31,050 HE full-salvo alpha x 60 / 17 s base reload = 109,588.ƒ
31,050 HE full-salvo alpha x 60 / 15.3 s installed reload (Main Battery Mod. 3 = -10%) = 121,765.ƒ
9 HE shells x 60 / 17 s reload x 16% fire chance = 5.08.AP shells
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floor(254 mm caliber / 14.3) = 17 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2650 × 227.9^0.69 × 0.254^-1.07 × 945^1.38 = 620.9 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (19.4 km), where the shell has slowed to 485.9 m/s: 1e-7 × 2650 × 227.9^0.69 × 0.254^-1.07 × 485.9^1.38 = 247.9 mm.ƒ
6,150 AP damage x 9 broadside guns = 55,350.ƒ
55,350 AP full-salvo alpha x 60 / 17 s base reload = 195,353.ƒ
55,350 AP full-salvo alpha x 60 / 15.3 s installed reload (Main Battery Mod. 3 = -10%) = 217,059.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (87×3.5×0.9) + (38×3.5×0.85) + (29×3.5×0.9) = 478. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 29 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 29 + Medium 87 = 116ƒ
Far 29 + Medium 87 + Near 38 = 154ƒ
Max dispersion = range (km) × 21 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
6 km × 21 + 30 = 156 m.Show 1 more gun family
Damage Control Party∞ charges · 60 s reload · 5 s active
Exhaust Smoke Generator2 charges · 180 s reload · 20 s emit / 35 s cloud active
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Catapult Fighter3 charges · 70 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
Repair Party2 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15525/30·(8−1.1)/1000 + 1.1)·30 = 140.1 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 140.1 × 0.6 = 84.1 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 140.1 × 0.303 (σ=2.15) = 42.4 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 84.1 × 0.302 (σ=2.15) = 25.4 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2650 × 227.9^0.69 × 0.254^-1.07 × 945^1.38 = 620.9 mm. Matches the in-game spec card.Same formula at the ship's max firing range (19.4 km), where the shell has slowed to 485.9 m/s: 1e-7 × 2650 × 227.9^0.69 × 0.254^-1.07 × 485.9^1.38 = 247.9 mm.42 mm ≈ 254 mm caliber / 6 (standard HE penetration ratio).floor(254 mm caliber / 14.3) = 17 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 7 deg/s traverse speed = 25.7 s.3,450 HE damage x 9 broadside guns = 31,050.6,150 AP damage x 9 broadside guns = 55,350.31,050 HE full-salvo alpha x 60 / 17 s base reload = 109,588.55,350 AP full-salvo alpha x 60 / 17 s base reload = 195,353.31,050 HE full-salvo alpha x 60 / 15.3 s installed reload (Main Battery Mod. 3 = -10%) = 121,765.55,350 AP full-salvo alpha x 60 / 15.3 s installed reload (Main Battery Mod. 3 = -10%) = 217,059.9 broadside guns x 60 / 17 s base reload = 31.8.9 broadside guns x 60 / 15.3 s installed Artillery reload = 35.3.9 HE shells x 60 / 17 s reload x 16% fire chance = 5.08.9 HE shells x 60 / 15.3 s installed reload x 16% fire chance = 5.65.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (87×3.5×0.9) + (38×3.5×0.85) + (29×3.5×0.9) = 478. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 21 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.6 km × 21 + 30 = 156 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×3 152 mm (6/side) × 60/7.2 × 3850 = 192,500 + 6×2 90 mm (6/side) × 60/3.2 × 2000 = 225,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum SAP damage per shell across secondary SAP families. Best on this ship: 3850 from the 152 mm family.Maximum SAP armor penetration across secondary SAP families. SAP auto-bounces past its ricochet angles but never shatters on plate it can pen, and it starts no fires. Best on this ship: 42.3 mm from the 152 mm family.Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Balance History
Balance updates affecting Napoli B. Cards are condensed; use each source link for full context.
Ministry of Balance: Viva la Marina!
- Added Enhanced Secondary Targeting to the third slot as an alternative to Catapult Fighter.
Ministry of Balance: New Horizons, Greater Heights
- In case you missed it, during the middle of the last update, Napoli B received the same buff to her secondary battery range as her original version.
- Secondary battery range increased from 5 to 6 km.
April Update: The Bonds of Loyalty
- Secondary battery range increased from 5 to 6 km.
Skins & permanent camouflages
Every custom exterior Napoli B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
