World of Warships: Legends ship guide

BA Utnapishtim's Ship

Beta
France · Tier VIII · Cruiser · Brest Variant
Utility cruiserFlexible support -- spot, screen, and farm where the team needs it.
Playstyle
  • Use open flanks and kiting lanes where you can control distance, reset detection, and punish enemies th…
  • Avoid: Do not park broadside or get trapped behind a bad island; French cruisers survive by movement, range co…
Community Data

BA Utnapishtim's Ship Community Stats

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Playstyle

Overview

BA Utnapishtim's Ship is a Tier VIII French premium cruiser best treated as a French cruiser for mobile flanking, long-range harassment, and creating crossfires with speed and timing. Its value comes from choosing safe firing lanes, punishing exposed targets, and using mobility or cover before battleship focus locks on.

Positioning

Use open flanks and kiting lanes where you can control distance, reset detection, and punish enemies that turn away from the main fight. Choose cover, kiting lanes, or flank angles that keep the main battery active while preserving room to disengage before focus fire stacks.

Potato Avoidance

Park broadside or get trapped behind a bad island; French…

The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.

Acquisition

How to get BA Utnapishtim's Ship

BA Utnapishtim's Ship is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Blue Archive II Container 2% BA Utnapishtim's Ship + Utnapishtim's Ship flag Collaboration containers · Blue Archive II Container
Official WG availability sources
Show direct source rows

Builds Beta

AL Saint Louis, Andre Lemmonier, and Andre Roux are useful French cruiser commander directions. Inspirations usually support accuracy, reload, concealment, agility, or survivability so the ship can keep influencing fights without giving up easy citadels.

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Commanders frequently paired with this ship AL Saint LouisAndre LemonnierAndré Roux

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

The stats below come from the base ship, Brest. This ship is built on the same hull; in-game data for the variant itself is not available.

All values are ship base stats with modifications and upgrade changes denoted inline.

Sonar 4.93 kmRepair 2MBRBDef-AAEngine BoostFighter
Survivability
Hit PointsInitial: 50,100 → 55,300
Displacement30,390 t
Armor range16–310 mm
Plate armor thicknesses16, 25, 27, 30, 40, 50, 95, 120, 130, 150, 180, 190, 310 mm
Armor material/layer entries54
Fire resistance40%
Fire duration45 s
Torp Reduction19%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
27,700
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
16,600
Main Battery
ModuleArtillery: 330 mm/52 St. Chamond Mle 1932
Mounts / barrels2 mounts / 8 barrels
Reload time26 s
Firing range (base)14.6 km
Firing range (top fire control)16.1 km
Turret traverse5 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
1.8
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14620/30·(10−1.6)/1000 + 1.6)·30 = 170.8 m
170.8 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 170.8 × 0.6 = 102.5 m
102.5 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 170.8 × 0.344 (σ=1.8) = 58.7 m
58.7 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 102.5 × 0.343 (σ=1.8) = 35.2 m
35.2 m
Turret turn time
ƒ180 degrees / 5 deg/s traverse speed = 36 s.
36 s
Base shells/min
ƒ8 broadside guns x 60 / 26 s base reload = 18.5.
18.5
HE shells
HE Damage4,800
HE Velocity885 m/s
Fire Chance35%
HE penetration
ƒ55 mm ≈ 330 mm caliber / 6 (standard HE penetration ratio).
55 mm
HE full-salvo alpha
ƒ4,800 HE damage x 8 broadside guns = 38,400.
38,400
Base HE DPM
ƒ38,400 HE full-salvo alpha x 60 / 26 s base reload = 88,615.
88,615
Installed HE DPM
ƒ38,400 HE full-salvo alpha x 60 / 23.4 s installed reload (Main Battery Mod. 3 = -10%) = 98,462.
98,462
Base fires/min
ƒ8 HE shells x 60 / 26 s reload x 35% fire chance = 6.46.
6.46
AP shells
AP Damage9,700
AP Velocity870 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold55 mm
AP overmatch
ƒfloor(330 mm caliber / 14.3) = 23 mm (AP auto-penetrates plating this thick or less).
23 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 870^1.38 = 713.2 mm. Matches the in-game spec card.
713.2 mm
AP Pen Far
ƒSame formula at the ship's max firing range (20.1 km), where the shell has slowed to 539.3 m/s: 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 539.3^1.38 = 368.7 mm.
368.7 mm
AP full-salvo alpha
ƒ9,700 AP damage x 8 broadside guns = 77,600.
77,600
Base AP DPM
ƒ77,600 AP full-salvo alpha x 60 / 26 s base reload = 179,077.
179,077
Installed AP DPM
ƒ77,600 AP full-salvo alpha x 60 / 23.4 s installed reload (Main Battery Mod. 3 = -10%) = 198,974.
198,974
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
120
AA Defense
AA mount points26
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (54×3.5×0.9) + (66×3.5×0.85) + (42×3.5×0.9) = 499. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
499
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5.2 km
20 mm/70 Oerlikon Mk24Initial: 20 mm/70 Mk4 (18×1) → 20 mm/70 Oerlikon Mk24 (18×2)
40 mm/56 Bofors Mk1Initial: 8×2 → 4×2 40mm
40 mm/56 Bofors Mk2 (upgraded hull only)4×4 40mm
139 mm/50 Mle 1938 (DP)8×2 139mm
Far aura
DPS
ƒIncludes 42 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
42
Range5.2 km
Medium aura
DPSInitial: 46 → 54
Range3.5 km
Total DPS in Aura
ƒFar 42 + Medium 54 = 96
96
Near aura
DPSInitial: 40 → 66
Range2 km
Total DPS in Aura
ƒFar 42 + Medium 54 + Near 66 = 162
162
S
Secondary Battery
Mounts8
Firing range5.0 km
Shell Grouping (σ)1
Caliber139 mm
Reload time7 s
HE Damage2,000
Muzzle Velocity840 m/s
Fire Chance10%
Armor Pen23 mm
Min Ricochet91°
Max Ricochet60°
Secondary dispersion type
ƒMax dispersion = range (km) × 33 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Improved (40%, German battlecruiser type)
Max secondary dispersion @ 5 km
ƒ5 km × 33 + 30 = 195 m.
195 m
Maneuverability
Engine moduleEngine: 100,000 hp
Engine power100,000 hp
Maximum speed31.5 kt
Turning circle radius720 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio3.9× drags
Concealment
Detectability by sea11.74 km
Detectability by air7.05 km
Smoke firing penalty9.67 km
Detect after firing main guns11.74 km
Detect Fire Sea13.74 km
Detect Fire Air10.05 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 60 s reload · 5 s active
Choose one
Main Battery Reload Booster2 charges · 120 s reload · 15 s active · +50% reload boost
Sonar2 charges · 180 s reload · 96 s active · 4.93 km ship detect · 3.47 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Choose one
Repair Party2 charges · 60 s reload · 28 s active · 0.6% heal per second · 16.8% of max HP total heal
Catapult Fighter3 charges · 70 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Engine Boost2 charges · 120 s reload · 180 s active · +20% speed bonus

See all derived stats

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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)1.8
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp170.8 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14620/30·(10−1.6)/1000 + 1.6)·30 = 170.8 m
Max Vert Disp102.5 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 170.8 × 0.6 = 102.5 m
Med Horiz Disp58.7 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 170.8 × 0.344 (σ=1.8) = 58.7 m
Med Vert Disp35.2 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 102.5 × 0.343 (σ=1.8) = 35.2 m
Dispersion familyBC Disp.
Battlecruiser dispersion. The standard mid-tier reference family that Georgia, Stalingrad, and Siegfried are compared against.
AP Pen Close713.2 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 870^1.38 = 713.2 mm. Matches the in-game spec card.
AP Pen Far368.7 mm
Same formula at the ship's max firing range (20.1 km), where the shell has slowed to 539.3 m/s: 1e-7 × 2428 × 560^0.69 × 0.33^-1.07 × 539.3^1.38 = 368.7 mm.
HE penetration55 mm
55 mm ≈ 330 mm caliber / 6 (standard HE penetration ratio).
AP overmatch23 mm
floor(330 mm caliber / 14.3) = 23 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius120
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha8
All 8 barrels bear on the broadside.
Turret turn time36 s
180 degrees / 5 deg/s traverse speed = 36 s.
HE full-salvo alpha38,400
4,800 HE damage x 8 broadside guns = 38,400.
AP full-salvo alpha77,600
9,700 AP damage x 8 broadside guns = 77,600.
Base HE DPM88,615
38,400 HE full-salvo alpha x 60 / 26 s base reload = 88,615.
Base AP DPM179,077
77,600 AP full-salvo alpha x 60 / 26 s base reload = 179,077.
Installed HE DPM98,462
38,400 HE full-salvo alpha x 60 / 23.4 s installed reload (Main Battery Mod. 3 = -10%) = 98,462.
Installed AP DPM198,974
77,600 AP full-salvo alpha x 60 / 23.4 s installed reload (Main Battery Mod. 3 = -10%) = 198,974.
Base shells/min18.5
8 broadside guns x 60 / 26 s base reload = 18.5.
Installed shells/min20.5
8 broadside guns x 60 / 23.4 s installed Artillery reload = 20.5.
Base fires/min6.46
8 HE shells x 60 / 26 s reload x 35% fire chance = 6.46.
Installed fires/min7.18
8 HE shells x 60 / 23.4 s installed reload x 35% fire chance = 7.18.

AA defense

Close-range AA DPS499
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (54×3.5×0.9) + (66×3.5×0.85) + (42×3.5×0.9) = 499. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5.2 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1676
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Secondary battery dispersion

Secondary dispersion typeImproved (40%, German battlecruiser type)
Max dispersion = range (km) × 33 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5 km195 m
5 km × 33 + 30 = 195 m.

Secondary battery firepower

Secondary DPM (per side)137,143
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 8×2 139 mm (8/side) × 60/7 × 2000 = 137,143. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha2000
Maximum HE damage per shell across secondary HE families. Best on this ship: 2000 from the 139 mm family.
Max HE fire chance10%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 10% from the 139 mm family.
Max HE pen23 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 23 mm from the 139 mm family.
Exteriors

Skins & permanent camouflages

Every custom exterior BA Utnapishtim's Ship can equip, from in-game data.

  • BA Utnapishtim's Ship default exterior
    DefaultThe ship’s standard exterior
  • Blue Archive
    Ba BrestBlue Archive

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.