World of Warships: Legends ship guide

Aki SE 25

Beta
Japan · Tier ★ · Battleship · Aki Variant
Mid-range battleship anchorHold a mid-range lane and trade with the enemy line.
Playstyle
  • She performs best on a side with clear crossfire potential, where her big guns can threaten multiple la…
  • Avoid: Do not position her like a fast flanker or an aggressive German-style brawler
Community Data

Aki SE 25 Community Stats

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Playstyle

Overview

Aki SE 25 is still a Japanese Legendary battleship at heart: she exists to punish broadside mistakes, hold long firing lanes, and make enemy capital ships respect every turn they take. She is strongest when she plays as a patient anchor instead of forcing an early brawl just because she can hit hard.

Positioning

She performs best on a side with clear crossfire potential, where her big guns can threaten multiple lanes without exposing her to every enemy battleship at once. Like the standard Aki, she wants time, angles, and enough room to kite or disengage once the enemy finally points everything back at her.

Potato Avoidance

Position her like a fast flanker or an aggressive German-style…

Her turning circle, rudder, and huge target profile mean bad map reads get punished hard, especially once enemy battleships and HE spammers know where she is. If you give broadside while relocating, you usually pay for it immediately.

Acquisition

How to get Aki SE 25

Aki SE 25 is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Mystic Chest 0.033333% Special Edition ship Event containers · Mystic Chest · 1 of 3 ships
  • Mystic Lantern 0.005% Special Edition ship Event containers · Mystic Lantern → Mystic Chest · 1 of 3 ships
  • Mystic Box 0.000667% Special Edition ship Event containers · Mystic Box → Mystic Chest · 1 of 3 ships
Official WG availability sources
Show direct source rows

Builds Beta

Takeo Takagi is still the cleanest commander example here, with Nobutake Kondo as the safer alternative if you want more staying power. For inspirations, Andrew Cunningham remains the easy accuracy pick, and Paolo Di Revel is a strong reload example if you want to keep the pressure up without abandoning a proper long-range battleship setup.

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Commanders frequently paired with this ship Takeo TakagiNobutake KondōAndrew CunninghamPaolo di Revel

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The stats below come from the base ship, Aki. This ship is built on the same hull; in-game data for the variant itself is not available.

All values are ship base stats with modifications and upgrade changes denoted inline.

Repair 3
Survivability
Hit Points102,300
Displacement77,095 t
Armor range16–560 mm
Plate armor thicknesses16, 18, 19, 25, 32, 50, 57, 75, 80, 100, 135, 140, 200, 230, 270, 290, 340, 350, 410, 500, 560 mm
Armor material/layer entries70
Fire resistance40%
Fire duration60 s
Torp Reduction55%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
30,700
Main Battery
ModuleArtillery: 460 mm Type94
Mounts / barrels2 mounts / 6 barrels
Reload time28 s
Firing range17.7 km
Turret traverse4 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
2.1
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17698/30·(9−2.8)/1000 + 2.8)·30 = 193.7 m
193.7 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 193.7 × 0.8 = 155 m
155 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 193.7 × 0.308 (σ=2.1) = 59.7 m
59.7 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 155 × 0.308 (σ=2.1) = 47.7 m
47.7 m
Turret turn time
ƒ180 degrees / 4 deg/s traverse speed = 45 s.
45 s
Base shells/min
ƒ6 broadside guns x 60 / 28 s base reload = 12.9.
12.9
HE shells
HE Damage7,300
HE Velocity805 m/s
Fire Chance35%
HE penetration
ƒ77 mm ≈ 460 mm caliber / 6 (standard HE penetration ratio).
77 mm
HE full-salvo alpha
ƒ7,300 HE damage x 6 broadside guns = 43,800.
43,800
Base HE DPM
ƒ43,800 HE full-salvo alpha x 60 / 28 s base reload = 93,857.
93,857
Installed HE DPM
ƒ43,800 HE full-salvo alpha x 60 / 25.2 s installed reload (Main Battery Mod. 3 = -10%) = 104,286.
104,286
Base fires/min
ƒ6 HE shells x 60 / 28 s reload x 35% fire chance = 4.5.
4.5
AP shells
AP Damage14,800
AP Velocity780 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold77 mm
AP overmatch
ƒfloor(460 mm caliber / 14.3) = 32 mm (AP auto-penetrates plating this thick or less).
32 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2574 × 1460^0.69 × 0.46^-1.07 × 780^1.38 = 883 mm. Matches the in-game spec card.
883 mm
AP Pen Far
ƒSame formula at the ship's max firing range (22.1 km), where the shell has slowed to 527.5 m/s: 1e-7 × 2574 × 1460^0.69 × 0.46^-1.07 × 527.5^1.38 = 514.7 mm.
514.7 mm
AP full-salvo alpha
ƒ14,800 AP damage x 6 broadside guns = 88,800.
88,800
Base AP DPM
ƒ88,800 AP full-salvo alpha x 60 / 28 s base reload = 190,286.
190,286
Installed AP DPM
ƒ88,800 AP full-salvo alpha x 60 / 25.2 s installed reload (Main Battery Mod. 3 = -10%) = 211,429.
211,429
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
400
Squadrons
Airstrike
Plane HP3,000
Plane max speed180 kn
Planes per strike4
Ordnancetorpedo, 5,000 dmg
Strike reload30 s
Launch arc-75° to 75°
AA Defense
AA mount points66
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (73×3.5×0.75) + (2×3.5×0.85) + (15×3.5×0.85) + (23×3.5×0.85) + (30×3.5×0.85) + (14×3.5×0.85) + (20×3.5×0.75) + (20×3.5×0.75) = 547. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
547
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
40 mm/60 Type 514×2 40mm
25 mm/60 Type96 mod. 114×1 25mm
25 mm Type96 mod. 212×3 25mm
25 mm Type96 mod. 28×3 25mm
25 mm Type96 mod. 116×3 25mm
13 mm Type932×2 13mm
127 mm Type89 A1 mod. 2 (DP)6×2 127mm
127 mm Type89 mod. 3 (DP)6×2 127mm
Far aura
DPS
ƒIncludes 40 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
40
Range5 km
Medium aura
DPS73
Range3.5 km
Total DPS in Aura
ƒFar 40 + Medium 73 = 113
113
Outer Near aura
DPS82
Range3.1 km
Total DPS in Aura
ƒFar 40 + Medium 73 + Outer Near 82 = 195
195
Inner Near aura
DPS2
Range1.2 km
Total DPS in Aura
ƒFar 40 + Medium 73 + Outer Near 82 + Inner Near 2 = 197
197
S
Secondary Battery
Mounts14
Firing range5.0 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 5 km
ƒ5 km × 57 + 30 = 315 m.
315 m
127 mm Type89 A1 mod. 2 (×6)
Caliber127 mm
Reload time7.5 s
HE Damage2,100
Muzzle Velocity725 m/s
Fire Chance8%
Armor Pen21 mm
Min Ricochet91°
Max Ricochet60°
Show 2 more gun families
127 mm Type89 mod. 3 (×6)
Caliber127 mm
Reload time6 s
HE Damage2,100
Muzzle Velocity725 m/s
Fire Chance8%
Armor Pen21 mm
Min Ricochet91°
Max Ricochet60°
155 mm 3rd Year Type (×2)
Caliber155 mm
Reload time12 s
HE Damage2,600
Muzzle Velocity925 m/s
Fire Chance10%
Armor Pen26 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 158,000 hp
Engine power158,000 hp
Maximum speed26.3 kt
Turning circle radius900 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio4.6× drags
Concealment
Detectability by sea16.08 km
Detectability by air12.86 km
Smoke firing penalty15.98 km
Detect after firing main guns16.08 km
Detect Fire Sea18.08 km
Detect Fire Air15.86 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 80 s reload · 10 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost

See all derived stats

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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2.1
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp193.7 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17698/30·(9−2.8)/1000 + 2.8)·30 = 193.7 m
Max Vert Disp155 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 193.7 × 0.8 = 155 m
Med Horiz Disp59.7 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 193.7 × 0.308 (σ=2.1) = 59.7 m
Med Vert Disp47.7 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 155 × 0.308 (σ=2.1) = 47.7 m
AP Pen Close883 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2574 × 1460^0.69 × 0.46^-1.07 × 780^1.38 = 883 mm. Matches the in-game spec card.
AP Pen Far514.7 mm
Same formula at the ship's max firing range (22.1 km), where the shell has slowed to 527.5 m/s: 1e-7 × 2574 × 1460^0.69 × 0.46^-1.07 × 527.5^1.38 = 514.7 mm.
HE penetration77 mm
77 mm ≈ 460 mm caliber / 6 (standard HE penetration ratio).
AP overmatch32 mm
floor(460 mm caliber / 14.3) = 32 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius400
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha6
All 6 barrels bear on the broadside.
Turret turn time45 s
180 degrees / 4 deg/s traverse speed = 45 s.
HE full-salvo alpha43,800
7,300 HE damage x 6 broadside guns = 43,800.
AP full-salvo alpha88,800
14,800 AP damage x 6 broadside guns = 88,800.
Base HE DPM93,857
43,800 HE full-salvo alpha x 60 / 28 s base reload = 93,857.
Base AP DPM190,286
88,800 AP full-salvo alpha x 60 / 28 s base reload = 190,286.
Installed HE DPM104,286
43,800 HE full-salvo alpha x 60 / 25.2 s installed reload (Main Battery Mod. 3 = -10%) = 104,286.
Installed AP DPM211,429
88,800 AP full-salvo alpha x 60 / 25.2 s installed reload (Main Battery Mod. 3 = -10%) = 211,429.
Base shells/min12.9
6 broadside guns x 60 / 28 s base reload = 12.9.
Installed shells/min14.3
6 broadside guns x 60 / 25.2 s installed Artillery reload = 14.3.
Base fires/min4.5
6 HE shells x 60 / 28 s reload x 35% fire chance = 4.5.
Installed fires/min5
6 HE shells x 60 / 25.2 s installed reload x 35% fire chance = 5.

AA defense

Close-range AA DPS547
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (73×3.5×0.75) + (2×3.5×0.85) + (15×3.5×0.85) + (23×3.5×0.85) + (30×3.5×0.85) + (14×3.5×0.85) + (20×3.5×0.75) + (20×3.5×0.75) = 547. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1959
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range3.1 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5 km315 m
5 km × 57 + 30 = 315 m.

Secondary battery firepower

Secondary DPM (per side)265,800
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 127 mm (6/side) × 60/7.5 × 2100 = 100,800 + 6×2 127 mm (6/side) × 60/6 × 2100 = 126,000 + 2×3 155 mm (3/side) × 60/12 × 2600 = 39,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha2600
Maximum HE damage per shell across secondary HE families. Best on this ship: 2600 from the 155 mm family.
Max HE fire chance10%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 10% from the 155 mm family.
Max HE pen26 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 26 mm from the 155 mm family.
Exteriors

Skins & permanent camouflages

Every custom exterior Aki SE 25 can equip, from in-game data.

  • Aki SE 25 default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.

Source status No high-context source card yet Filtered for precision