BA Montana
Beta- Hold mid-range firing lanes, use better concealment and rudder to manage exposure, and punish broadside…
- Avoid: Do not drift broadside or chase secondary value
BA Montana Community Stats
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BA Montana Community Stats
Playstyle
Overview
BA Montana is a Legendary American battleship variant with official buffs to reload, secondary range, AP damage, rudder, and concealment. Play her as a heavy fire-support ship with improved tempo.
Positioning
Hold mid-range firing lanes, use better concealment and rudder to manage exposure, and punish broadsides with the stronger AP.
Potato Avoidance
Drift broadside or chase secondary value
BA Montana remains a gun-led battleship.
How to get BA Montana
BA Montana is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Collaboration. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CollaborationIntroduced via the official Blue Archive: New Collaboration! collaboration. Collab/promo ships sometimes return through later limited offers.
Best listed chance for this ship
-
Blue Archive Container
1%
BA Montana
Collaboration containers · Blue Archive Container
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Blue Archive II Container
1%
BA Montana + Hoshino flag
Collaboration containers · Blue Archive II Container
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Blue Archive: New Collaboration! Event/store source Start: 2024-08-02 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
Show direct source rows
- Blue Archive Container 1% · BA Montana
- Blue Archive II Container 1% · BA Montana + Hoshino flag
Builds Beta
Build for main-battery accuracy/reload, survivability, concealment, and fire resistance; secondaries are optional support.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Montana. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17420/30·(12−2)/1000 + 2)·30 = 234.2 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 234.2 × 0.6 = 140.5 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 234.2 × 0.332 (σ=1.9) = 77.7 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140.5 × 0.332 (σ=1.9) = 46.6 mƒ
180 degrees / 4 deg/s traverse speed = 45 s.ƒ
12 broadside guns x 60 / 30 s base reload = 24.HE shells
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68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,700 HE damage x 12 broadside guns = 68,400.ƒ
68,400 HE full-salvo alpha x 60 / 30 s base reload = 136,800.ƒ
68,400 HE full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 152,000.ƒ
12 HE shells x 60 / 30 s reload x 36% fire chance = 8.64.AP shells
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floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 762^1.38 = 847.6 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.8 km), where the shell has slowed to 498.1 m/s: 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 498.1^1.38 = 471.4 mm.ƒ
13,500 AP damage x 12 broadside guns = 162,000.ƒ
162,000 AP full-salvo alpha x 60 / 30 s base reload = 324,000.ƒ
162,000 AP full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 360,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (146×3.5×0.75) + (107×3.5×0.7) + (50×3.5×0.75) = 777. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 50 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 50 + Medium 146 = 196ƒ
Far 50 + Medium 146 + Near 107 = 303ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 80 s reload · 20 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter6 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane6 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17420/30·(12−2)/1000 + 2)·30 = 234.2 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 234.2 × 0.6 = 140.5 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 234.2 × 0.332 (σ=1.9) = 77.7 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140.5 × 0.332 (σ=1.9) = 46.6 m2.5% overall improvement compared to EU BB Disp.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 762^1.38 = 847.6 mm. Matches the in-game spec card.Same formula at the ship's max firing range (21.8 km), where the shell has slowed to 498.1 m/s: 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 498.1^1.38 = 471.4 mm.68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 4 deg/s traverse speed = 45 s.5,700 HE damage x 12 broadside guns = 68,400.13,500 AP damage x 12 broadside guns = 162,000.68,400 HE full-salvo alpha x 60 / 30 s base reload = 136,800.162,000 AP full-salvo alpha x 60 / 30 s base reload = 324,000.68,400 HE full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 152,000.162,000 AP full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 360,000.12 broadside guns x 60 / 30 s base reload = 24.12 broadside guns x 60 / 27 s installed Artillery reload = 26.7.12 HE shells x 60 / 30 s reload x 36% fire chance = 8.64.12 HE shells x 60 / 27 s installed reload x 36% fire chance = 9.6.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (146×3.5×0.75) + (107×3.5×0.7) + (50×3.5×0.75) = 777. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 127 mm (10/side) × 60/4 × 1800 = 270,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 127 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 9% from the 127 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 21 mm from the 127 mm family.Skins & permanent camouflages
Every custom exterior BA Montana can equip, from in-game data.
DefaultThe ship’s standard exterior- Blue ArchiveBa MontanaBlue Archive
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
