World of Warships: Legends ship guide

BA Montana

Beta
Mid-range battleship anchorHold a mid-range lane and trade with the enemy line.
Playstyle
  • Hold mid-range firing lanes, use better concealment and rudder to manage exposure, and punish broadside…
  • Avoid: Do not drift broadside or chase secondary value
Community Data

BA Montana Community Stats

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Playstyle

Overview

BA Montana is a Legendary American battleship variant with official buffs to reload, secondary range, AP damage, rudder, and concealment. Play her as a heavy fire-support ship with improved tempo.

Positioning

Hold mid-range firing lanes, use better concealment and rudder to manage exposure, and punish broadsides with the stronger AP.

Potato Avoidance

Drift broadside or chase secondary value

BA Montana remains a gun-led battleship.

Acquisition

How to get BA Montana

BA Montana is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Collaboration. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

Official WG availability sources
Show direct source rows

Builds Beta

Build for main-battery accuracy/reload, survivability, concealment, and fire resistance; secondaries are optional support.

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The stats below come from the base ship, Montana. This ship is built on the same hull; in-game data for the variant itself is not available.

All values are ship base stats with modifications and upgrade changes denoted inline.

Repair 3Fighter
Survivability
Hit Points96,300
Displacement72,104 t
Armor range6–541 mm
Plate armor thicknesses6, 19, 25, 32, 38, 50, 51, 105, 110, 150, 178, 180, 188, 197, 259, 324, 387, 409, 424, 432, 457, 541 mm
Armor material/layer entries67
Fire resistance40%
Fire duration60 s
Torp Reduction37%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
48,200
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
28,900
Main Battery
ModuleArtillery: 406 mm Mk7
Mounts / barrels4 mounts / 12 barrels
Reload time30 s
Firing range17.4 km
Turret traverse4 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
1.9
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17420/30·(12−2)/1000 + 2)·30 = 234.2 m
234.2 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 234.2 × 0.6 = 140.5 m
140.5 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 234.2 × 0.332 (σ=1.9) = 77.7 m
77.7 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140.5 × 0.332 (σ=1.9) = 46.6 m
46.6 m
Turret turn time
ƒ180 degrees / 4 deg/s traverse speed = 45 s.
45 s
Base shells/min
ƒ12 broadside guns x 60 / 30 s base reload = 24.
24
HE shells
HE Damage5,700
HE Velocity820 m/s
Fire Chance36%
HE penetration
ƒ68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
68 mm
HE full-salvo alpha
ƒ5,700 HE damage x 12 broadside guns = 68,400.
68,400
Base HE DPM
ƒ68,400 HE full-salvo alpha x 60 / 30 s base reload = 136,800.
136,800
Installed HE DPM
ƒ68,400 HE full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 152,000.
152,000
Base fires/min
ƒ12 HE shells x 60 / 30 s reload x 36% fire chance = 8.64.
8.64
AP shells
AP Damage13,500
AP Velocity762 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.033 s
Fuse Threshold68 mm
AP overmatch
ƒfloor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
28 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 762^1.38 = 847.6 mm. Matches the in-game spec card.
847.6 mm
AP Pen Far
ƒSame formula at the ship's max firing range (21.8 km), where the shell has slowed to 498.1 m/s: 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 498.1^1.38 = 471.4 mm.
471.4 mm
AP full-salvo alpha
ƒ13,500 AP damage x 12 broadside guns = 162,000.
162,000
Base AP DPM
ƒ162,000 AP full-salvo alpha x 60 / 30 s base reload = 324,000.
324,000
Installed AP DPM
ƒ162,000 AP full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 360,000.
360,000
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
250
AA Defense
AA mount points60
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (146×3.5×0.75) + (107×3.5×0.7) + (50×3.5×0.75) = 777. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
777
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5.2 km
40 mm Bofors Mk220×4 40mm
20 mm Oerlikon Mk420×1 20mm
20 mm Oerlikon Mk2020×2 20mm
127 mm Mk41 (DP)10×2 127mm
Far aura
DPS
ƒIncludes 50 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
50
Range5.2 km
Medium aura
DPS146
Range3.5 km
Total DPS in Aura
ƒFar 50 + Medium 146 = 196
196
Near aura
DPS107
Range2 km
Total DPS in Aura
ƒFar 50 + Medium 146 + Near 107 = 303
303
S
Secondary Battery
Mounts10
Firing range5.0 km
Shell Grouping (σ)1
Caliber127 mm
Reload time4 s
HE Damage1,800
Muzzle Velocity808 m/s
Fire Chance9%
Armor Pen21 mm
Min Ricochet91°
Max Ricochet60°
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 5 km
ƒ5 km × 57 + 30 = 315 m.
315 m
Maneuverability
Engine moduleEngine: 172,000 hp
Engine power172,000 hp
Maximum speed30 kt
Turning circle radius950 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio4.3× drags
Concealment
Detectability by sea16.05 km
Detectability by air12.84 km
Smoke firing penalty15.49 km
Detect after firing main guns16.05 km
Detect Fire Sea18.05 km
Detect Fire Air15.84 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 80 s reload · 20 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Choose one
Catapult Fighter6 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane6 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost

See all derived stats

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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)1.9
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp234.2 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17420/30·(12−2)/1000 + 2)·30 = 234.2 m
Max Vert Disp140.5 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 234.2 × 0.6 = 140.5 m
Med Horiz Disp77.7 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 234.2 × 0.332 (σ=1.9) = 77.7 m
Med Vert Disp46.6 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140.5 × 0.332 (σ=1.9) = 46.6 m
Dispersion familyUS/UK BB Disp.
2.5% overall improvement compared to EU BB Disp.
AP Pen Close847.6 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 762^1.38 = 847.6 mm. Matches the in-game spec card.
AP Pen Far471.4 mm
Same formula at the ship's max firing range (21.8 km), where the shell has slowed to 498.1 m/s: 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 498.1^1.38 = 471.4 mm.
HE penetration68 mm
68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).
AP overmatch28 mm
floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius250
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha12
All 12 barrels bear on the broadside.
Turret turn time45 s
180 degrees / 4 deg/s traverse speed = 45 s.
HE full-salvo alpha68,400
5,700 HE damage x 12 broadside guns = 68,400.
AP full-salvo alpha162,000
13,500 AP damage x 12 broadside guns = 162,000.
Base HE DPM136,800
68,400 HE full-salvo alpha x 60 / 30 s base reload = 136,800.
Base AP DPM324,000
162,000 AP full-salvo alpha x 60 / 30 s base reload = 324,000.
Installed HE DPM152,000
68,400 HE full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 152,000.
Installed AP DPM360,000
162,000 AP full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 360,000.
Base shells/min24
12 broadside guns x 60 / 30 s base reload = 24.
Installed shells/min26.7
12 broadside guns x 60 / 27 s installed Artillery reload = 26.7.
Base fires/min8.64
12 HE shells x 60 / 30 s reload x 36% fire chance = 8.64.
Installed fires/min9.6
12 HE shells x 60 / 27 s installed reload x 36% fire chance = 9.6.

AA defense

Close-range AA DPS777
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (146×3.5×0.75) + (107×3.5×0.7) + (50×3.5×0.75) = 777. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5.2 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index2548
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5 km315 m
5 km × 57 + 30 = 315 m.

Secondary battery firepower

Secondary DPM (per side)270,000
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 127 mm (10/side) × 60/4 × 1800 = 270,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1800
Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 127 mm family.
Max HE fire chance9%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 9% from the 127 mm family.
Max HE pen21 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 21 mm from the 127 mm family.
Exteriors

Skins & permanent camouflages

Every custom exterior BA Montana can equip, from in-game data.

  • BA Montana default exterior
    DefaultThe ship’s standard exterior
  • Blue Archive
    Ba MontanaBlue Archive

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.