Dante Alighieri B
Beta- Use angles and cover to approach, letting secondaries contribute only when the fight is safe
- Main guns still need patient broadside targets
- Avoid: Do not assume the secondary-range buff makes her a yolo brawler
Dante Alighieri B Community Stats
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Dante Alighieri B Community Stats
Playstyle
Overview
Dante Alighieri B is a Tier III Italian premium battleship whose official changes increased secondary range but reduced AP damage, reload, and HP. Play her as a low-tier pressure battleship that chooses trades carefully.
Positioning
Use angles and cover to approach, letting secondaries contribute only when the fight is safe. Main guns still need patient broadside targets.
Potato Avoidance
Assume the secondary-range buff makes her a yolo brawler
The HP and AP nerfs mean poor trades are costly.
How to get Dante Alighieri B
Dante Alighieri B is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.
Builds Beta
Build for survivability, main-battery accuracy, and secondary utility if desired. Preserve HP before pushing.
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The stats below come from the base ship, Dante Alighieri. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (12108/30·(12−2.2)/1000 + 2.2)·30 = 184.7 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 184.7 × 0.6 = 110.8 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 184.7 × 0.394 (σ=1.4) = 72.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 110.8 × 0.394 (σ=1.4) = 43.7 mƒ
180 degrees / 3 deg/s traverse speed = 60 s.ƒ
12 broadside guns x 60 / 33 s base reload = 21.8.HE shells
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51 mm ≈ 305 mm caliber / 6 (standard HE penetration ratio).ƒ
3,800 HE damage x 12 broadside guns = 45,600.ƒ
45,600 HE full-salvo alpha x 60 / 33 s base reload = 82,909.ƒ
12 HE shells x 60 / 33 s reload x 23% fire chance = 5.02.AP shells
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floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2100 × 390^0.69 × 0.305^-1.07 × 840^1.38 = 498.1 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (16.6 km), where the shell has slowed to 451.8 m/s: 1e-7 × 2100 × 390^0.69 × 0.305^-1.07 × 451.8^1.38 = 211.7 mm.ƒ
7,900 AP damage x 12 broadside guns = 94,800.ƒ
94,800 AP full-salvo alpha x 60 / 33 s base reload = 172,364.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Longest-reaching family on the in-game AA card. Decoded AirDefense aura max range is 3 km; dual-purpose mount auras extend it.ƒ
Outer Medium 7 + Inner Medium 38 = 45ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
4 km × 57 + 30 = 258 m.Show 1 more gun family
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party4 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (12108/30·(12−2.2)/1000 + 2.2)·30 = 184.7 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 184.7 × 0.6 = 110.8 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 184.7 × 0.394 (σ=1.4) = 72.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 110.8 × 0.394 (σ=1.4) = 43.7 mStandard BB dispersion. Used as the baseline for cross-family comparisons.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2100 × 390^0.69 × 0.305^-1.07 × 840^1.38 = 498.1 mm. Matches the in-game spec card.Same formula at the ship's max firing range (16.6 km), where the shell has slowed to 451.8 m/s: 1e-7 × 2100 × 390^0.69 × 0.305^-1.07 × 451.8^1.38 = 211.7 mm.51 mm ≈ 305 mm caliber / 6 (standard HE penetration ratio).floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 3 deg/s traverse speed = 60 s.3,800 HE damage x 12 broadside guns = 45,600.7,900 AP damage x 12 broadside guns = 94,800.45,600 HE full-salvo alpha x 60 / 33 s base reload = 82,909.94,800 AP full-salvo alpha x 60 / 33 s base reload = 172,364.12 broadside guns x 60 / 33 s base reload = 21.8.12 HE shells x 60 / 33 s reload x 23% fire chance = 5.02.AA defense
Only families that reach 3 km contribute at the outer edge of the AA bubble. In-game families: 76mm 4x1 -> 18 DPS @ 3 km; 40mm 8x1 -> 100 DPS @ 2.5 km.Longest-reaching family on the in-game AA card. Decoded AirDefense aura max range is 3 km; dual-purpose mount auras extend it.Cumulative AA DPS at each family range threshold. Inner ranges stack the outer families, so a target closing the distance hits stronger AA bubbles as it crosses each band.Sum of every family's average DPS, achievable only inside the closest-range family (2.5 km).SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.4 km × 57 + 30 = 258 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 12×1 120 mm (6/side) × 60/3 × 2800 = 336,000 + 4×2 120 mm (4/side) × 60/3 × 2800 = 224,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum SAP damage per shell across secondary SAP families. Best on this ship: 2800 from the 120 mm family.Maximum SAP armor penetration across secondary SAP families. SAP auto-bounces past its ricochet angles but never shatters on plate it can pen, and it starts no fires. Best on this ship: 34.2 mm from the 120 mm family.Balance History
Balance updates affecting Dante Alighieri B. Cards are condensed; use each source link for full context.
Ministry of Balance: Italian Concerto
- Secondary Battery firing range increased from 3.5 to 4.0 km.
- Main Battery AP shell damage reduced from 8,100 to 7,900.
- Main Battery reload time increased from 32 to 33 s.
- Stock hull HP reduced from 32,400 to 30,000.
- Bow HP reduced from 1,530 to 1,400.
- Casemate HP reduced from 6,390 to 5,900.
- Stern HP reduced from 1,080 to 1,000.
- Hull HP reduced from 24,300 to 22,500.
- Magazine HP reduced from 16,200 to 15,000.
- Steering Gear HP reduced from 9,720 to 9,000.
- +4 more official change lines in the source post.
Skins & permanent camouflages
Every custom exterior Dante Alighieri B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
