Kamikaze
Beta- Sit at the edge of a contested cap from concealment and cycle torpedo waves into lanes the enemy has to…
- Avoid: Holding 7-km torpedoes for a perfect shot
Kamikaze Community Stats
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Kamikaze Community Stats
Playstyle
Overview
Kamikaze is a Tier IV Japanese torpedo destroyer reaching 7 km. The torpedoes travel at 68 kt, so target reaction time is shorter than peer DDs; this is a torpedo-spam kit, not a gun trade kit.
Positioning
Sit at the edge of a contested cap from concealment and cycle torpedo waves into lanes the enemy has to use - 7 km reach at 68 kt means the wall arrives before targets can react. Drop on probable lanes from cover, stay unspotted between waves, and let the wall do the work.
Potato Avoidance
Holding 7-km torpedoes for a perfect shot
The kit pays out by saturating lanes, not by waiting for guaranteed broadsides; missed waves still force rotations and protect your team's flank. Idle torpedo tubes are the worst output state.
Signature Traits
2000.0 damage per HE shell, top decile of T4 DDs. Punishes superstructure and modules harder than peers.
68.0 kt torpedo speed, top decile of T4 DDs. Less reaction time for targets to dodge.
5.62 km surface detect, top quartile of T4 DDs. Stays dark longer.
9.0 s reload, bottom decile of T4 DDs. Salvos punish more, but cycle is slower than peers.
9.55 km main battery reach, bottom decile of T4 DDs. Outranged by peers; close distance or lean on terrain.
How to get Kamikaze
Kamikaze is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.
Official WG availability sources
- Through the Spy Glass: Hayate Ship feature / release Start: 2022-11-07 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Laffey Ship feature / release Start: 2025-10-06 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Builds Beta
AL Asashio, AL Yukikaze, and Abraham V. Hellsinger are useful Japanese destroyer commander directions. Inspirations usually start with concealment, then add HP, torpedo reload, defensive gun comfort, or speed depending on whether you want safer scouting or harder cap fights. Guns are defensive tools: use HE mainly when you are already spotted, finishing a destroyer, or farming a battleship late only when it is safe and your spotting/torpedo job is secure.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Kamikaze sits among Tier IV DDs (21 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 15 mid-pack stats
Not standouts for Kamikaze -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9546/30·(8−0.5)/1000 + 0.5)·30 = 86.6 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 86.6 × 0.6 = 52 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 86.6 × 0.32 (σ=2) = 27.7 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 52 × 0.319 (σ=2) = 16.6 mƒ
180 degrees / 7 deg/s traverse speed = 25.7 s.ƒ
4 broadside guns x 60 / 10 s base reload = 24.HE shells
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20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).ƒ
2,000 HE damage x 4 broadside guns = 8,000.ƒ
8,000 HE full-salvo alpha x 60 / 10 s base reload = 48,000.ƒ
4 HE shells x 60 / 10 s reload x 8% fire chance = 1.92.AP shells
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floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1750 × 20.3^0.69 × 0.12^-1.07 × 825^1.38 = 143 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (11.9 km), where the shell has slowed to 255.5 m/s: 1e-7 × 1750 × 20.3^0.69 × 0.12^-1.07 × 255.5^1.38 = 28.4 mm.ƒ
2,000 AP damage x 4 broadside guns = 8,000.ƒ
8,000 AP full-salvo alpha x 60 / 10 s base reload = 48,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (3×3.5×0.95) = 10. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.
Damage Control Party∞ charges · 40 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 15 s emit / 77 s cloud active
Engine Boost2 charges · 180 s reload · 120 s active · +8% speed bonus
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9546/30·(8−0.5)/1000 + 0.5)·30 = 86.6 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 86.6 × 0.6 = 52 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 86.6 × 0.32 (σ=2) = 27.7 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 52 × 0.319 (σ=2) = 16.6 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1750 × 20.3^0.69 × 0.12^-1.07 × 825^1.38 = 143 mm. Matches the in-game spec card.Same formula at the ship's max firing range (11.9 km), where the shell has slowed to 255.5 m/s: 1e-7 × 1750 × 20.3^0.69 × 0.12^-1.07 × 255.5^1.38 = 28.4 mm.20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 4 barrels bear on the broadside.180 degrees / 7 deg/s traverse speed = 25.7 s.2,000 HE damage x 4 broadside guns = 8,000.2,000 AP damage x 4 broadside guns = 8,000.8,000 HE full-salvo alpha x 60 / 10 s base reload = 48,000.8,000 AP full-salvo alpha x 60 / 10 s base reload = 48,000.4 broadside guns x 60 / 10 s base reload = 24.4 HE shells x 60 / 10 s reload x 8% fire chance = 1.92.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).3 launchers x 2 tubes.6 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (3×3.5×0.95) = 10. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Skins & permanent camouflages
Every custom exterior Kamikaze can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
