World of Warships: Legends ship guide

Saipan

Beta
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot t…
  • Avoid: Trading a full squadron for one high-value kill
Key characteristics
Tough planesStealthy (13.8 km)Fragile
Community Data

Saipan Community Stats

Log in to GamingDiver and upload your data to see Community Data for Saipan: community win rate, damage, survival, spotting, and your own comparison.

Log in & upload to see Community Data

Playstyle

Overview

Saipan is the Tier VII American tough-squadron carrier (2,900 HP per plane). Her planes survive AA pushes that delete peer squadrons, so the kit lets her commit dives into targets other CVs cannot reach. Standout traits: best nimble for the tonnage in T7 CVs (6.3 HP) and best bow armor in T7 CVs (30 mm).

Positioning

Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot threaten the hull. Launch from positions where the recall path stays inside your team's AA umbrella, not over open water where intercepting fighters can finish off limping squadrons. Longer trip back, fewer waves per match.

Potato Avoidance

Trading a full squadron for one high-value kill

Match impact comes from cycling waves across multiple targets, not committing a dive into layered AA for one battleship. When a target's AA is heavy, route around and find a softer pick rather than burning planes through the wall.

Signature Traits

Tough planes

2900.0 HP per plane (weakest squadron), best of T7 CVs. Strikes survive AA pushes that thin peers' squadrons.

Nimble for the tonnage

6.3 hp per ton, best of T7 CVs. Engine punch outclasses the hull's mass, so the ship retains speed through sustained turns better than peers.

Thick bow plate

30.0 mm bow, best of T7 CVs. Harder for same-tier guns to overmatch.

Best-in-class stealth

13.75 km surface detect, top decile of T7 CVs. Stays dark longer.

Visible air torps

1.6 km torpedo detect, worst of T7 CVs. Targets spot the drop early.

Sluggish rudder

20.8 s rudder shift, worst of T7 CVs. Hard to dodge incoming AP; lean on island cover.

Acquisition

How to get Saipan

Saipan is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.

Official WG availability sources

Builds Beta

Build for aircraft survivability, restoration, speed, and strike accuracy. Current guidance should reflect post-balance bomb accuracy/damage, torpedo arming, hangar, and restoration changes rather than older Saipan assumptions.

Open in Build Tool →

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

Cohort position

Hide

Where Saipan sits among Tier VII CVs (10 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestStealth profile13.75 km / 9.63 km (1/10 / 1/10) BestDisplacement19,051 t (1/10) BestPower-to-weight6.3 hp/t (1/10) BestEnd plates30 mm (1 of 2 tied / 3/10) BestPlane HP2,900 HP (1/10) Top 25%Max speed33 kt (3/10) Top 25%Max armor152 mm (3/10) Top 25%Citadel belt152 mm (3/10) Bottom 25%Squadron restore time140 s (9/10) WorstHit points47,900 HP (10/10) WorstRudder shift20.8 s (10/10) WorstNo secondaries (1 of 10 in cohort) WorstEngine power120,000 hp (1 of 2 tied) WorstAA range3.5 km (10/10) WorstDeck armor16 mm (10/10) WorstAir torpedo stealth1.6 km (10/10) WorstSquadron size12 (1 of 2 tied) WorstDeck HP24,000 HP (10/10)
See 10 mid-pack stats

Not standouts for Saipan -- here's where she sits on every other ranked stat in the cohort.

Acceleration9.9 s(7/10) Turn-speed retention130.4 hp/m(8/10) AA DPS533(6/10) AA threat1,585(8/10) Bomb damage6,500(4/10) Bomb fire chance33%(4/7) Bomb AP penetration53.4 mm(3/7) Air torpedo damage5,333(7/10) Air torpedo range3.51 km(7/10) Air torpedo speed46 kn(6/10)

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability
Hit Points47,900
Displacement19,051 t
Armor range6–152 mm
Plate armor thicknesses6, 10, 13, 16, 19, 25, 30, 38, 51, 65, 76, 102, 127, 152 mm
Armor material/layer entries48
Fire resistance36.6%
Fire duration60 s
Torp Reduction0%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
14,400
Squadrons
Total plane capacity48
Flight deck HP24,000
Hangar HP24,000
Dive bomber
Plane HP2,900
OrdnanceHE bomb, 6,500 dmg
Fire chance33%
Bomb penetration53.4 mm
Hangar max12
Hangar restore+3 every 140 s, start 12
Torpedo bomber
Plane HP2,900
Ordnancetorpedo, 5,333 dmg
Hangar max12
Hangar restore+3 every 155 s, start 12
AA Defense
AA mount points30
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (99×3.5×1) + (56×3.5×0.95) = 533. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
533
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
3.5 km
40 mm Bofors Mk110×2 40mm
40 mm Bofors Mk25×4 40mm
20 mm Oerlikon Mk2015×2 20mm
Medium aura
DPS99
Range3.5 km
Near aura
DPS56
Range2 km
Total DPS in Aura
ƒMedium 99 + Near 56 = 155
155
Maneuverability
Engine moduleEngine: 120,000 hp
Engine power120,000 hp
Maximum speed33 kt
Turning circle radius920 m
Engine power multiplier speed threshold7 kt
Concealment
Detectability by sea13.75 km
Detectability by air9.63 km
Detect after firing main guns13.75 km
Detect Fire Sea15.75 km
Detect Fire Air12.63 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS533
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (99×3.5×1) + (56×3.5×0.95) = 533. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range3.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1585
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Armor

Hull HP 47,900, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Section Plates HP cap Threats Tactic
Bow30 mm primary (range 6–30 mm)1,500 (3% of HP)
Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm30 mm: HE pens from 203mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)19 mm primary (range 6–127 mm)35,900 (75% of HP)
Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern30 mm primary (range 6–102 mm)1,900 (4% of HP)
Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm30 mm: HE pens from 203mm+
Mirror of bow. Same fast saturation.
Citadel152 mm primary (range 19–152 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.10 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen).
Superstructure6 mm primary (range 6–16 mm)200 (0% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
AA mount (40 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP14,400 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Balance History

Balance updates affecting Saipan. Cards are condensed; use each source link for full context.

Nerf ×20Buff ×12Rework ×1Airstrike ×1Torpedo ×11
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time reduced from 170 to 155 s.
  • Torpedo bomber restored reduced from 6 to 3.
  • Starting torpedo bomber hangar aircraft increased from 9 to 12.
  • Maximum torpedo bomber hangar aircraft reduced from 18 to 12.
  • Torpedo bomber base speed reduced from 137 to 131 kts.
  • Dive bomber restoration time reduced from 170 to 140 s.
  • Dive bomber restored reduced from 6 to 3.
  • Starting dive bomber hangar aircraft increased from 9 to 12.
  • Maximum dive bomber hangar aircraft reduced from 18 to 12.
  • +1 more official change line in the source post.
Read the full official post
2024-05-31

Ministry of Balance: Carriers 2.0 – First Update

  • Bombs per aircraft increased from 2 to 3.
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) reduced from 50 to 35%.
  • Bomb damage increased from 5,500 to 6,500.
  • Bomb fire-setting chances reduced from 45 to 33%.
  • Torpedo bombers:
  • Base speed reduced from 144 to 137 knots.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Aiming speed increased (aiming circle shrinks faster).
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 25 to 50%.
  • Maximum HP per aircraft reduced from 3,200 to 2,900 (squadron HP reduced from 19,200 to 17,400).
  • Base speed increased from 133 to 144 knots.
  • Maximum flight range set to 33 kilometers.
  • Bomb damage reduced from 9,200 to 5,500.
  • HE bomb penetration reduced from 67.1 to 53.4 mm.
  • Maximum hangar aircraft increased from 12 to 18.
  • Starting hangar aircraft reduced from 12 to 9.
  • Aircraft restoration time increased from 90 to 170 seconds.
  • +4 more official change lines in the source post.
Read the full official post
2022-12-09

Ministry of Balance Reports: Carrier Changes

  • Even after nerfing, this ship remains a strong performer at Tier VII. Saipan does the most damage on average so we’ll be reigning that in a little:
  • HE bomb damage decreased from 9,500 to 9,200.
  • Torpedo arming time increased from 3 to 3.5 seconds.
  • Torpedo speed decreased from 48 to 46 knots.
Read the full official post
2022-09-29

Halloween Update: New Friends, Old Foes

  • Surface detectability range changed from 12.6 to 13.8 km; air detectability range changed from 10 to 9.6 km.
Read the full official post
2022-07-21

Anniversary Update: New Horizons

  • Planes' HP was reduced by 200 and is now 3200.
  • Bomb damage was reduced by 600, down to 9500.
  • Torpedo damage was reduced by 567, down to 5333.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Saipan can equip, from in-game data.

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.