World of Warships: Legends ship guide

Graf Zeppelin

Beta
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot t…
  • Avoid: Trading a full squadron for one high-value kill
Key characteristics
Big squadronsTorpedo bombersStrong secondaries (6 km)Fast torpedoesSlow acceleration
Community Data

Graf Zeppelin Community Stats

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Playstyle

Overview

Graf Zeppelin is the Tier VII German torpedo-strike carrier with high-speed air torpedoes at 60 kn. The kit pays out by killing fragile high-value targets in a single committed drop; the bomber squadrons are a sidearm. Standout traits: top-decile secondary dispersion in T7 CVs (94.2 m) and top-decile engine power in T7 CVs (200,000 HP).

Positioning

Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot threaten the hull. Launch from positions where the recall path stays inside your team's AA umbrella, not over open water where intercepting fighters can finish off limping squadrons. Longer trip back, fewer waves per match.

Potato Avoidance

Trading a full squadron for one high-value kill

Match impact comes from cycling waves across multiple targets, not committing a dive into layered AA for one battleship. When a target's AA is heavy, route around and find a softer pick rather than burning planes through the wall.

Signature Traits

Long air-torp range

6.0 km air-torpedo range, best of T7 CVs. Drop further out, planes leak less.

Fast air torpedoes

60.0 kn air-torpedo speed, best of T7 CVs. Harder for targets to angle out.

Punch-through secondaries

38.0 mm best HE pen across secondary families, best of T7 CVs. Pens hull plates peers' secondaries shatter on.

Heavy powerplant

200000.0 hp engine, top decile of T7 CVs. More headroom for accelerating out of stops and maintaining speed in turns.

Holds speed in turns

175.4 hp per metre of turn radius, top decile of T7 CVs. Engine power overpowers lateral drag, so speed loss in sustained turns is mild.

Slow acceleration

~10.56 s to max forward speed, worst of T7 CVs. Sluggish rebuild after a turn or stop. (Acceleration decode is validated in-game but not yet confirmed across every ship.)

Acquisition

How to get Graf Zeppelin

Graf Zeppelin is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Super VII Crate 4% One of the Tier VII Premium ships Event containers · Super VII Crate · 1 of 25 ships
  • Black Friday '25 crate 3% VII Graf Zeppelin B Event containers · Black Friday '25 crate
  • Spectral Vault 5.0 0.375% Tier VII Premium ship Event containers · Spectral Vault 5.0 · 1 of 40 ships
Show all 8 containers (5 more)
  • Spectral Vault 4.0 0.15625% Tier VII Premium ship Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 40 ships
    Show 2 paths
    • Spectral Vault 4.00.1%
    • Spectral Vault 4.0 → Spectral Vault 5.00.05625%
  • Spectral Vault 3.0 0.078437% Tier VII Premium ship Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 40 ships
    Show 4 paths
    • Spectral Vault 3.00.05%
    • Spectral Vault 3.0 → Spectral Vault 5.00.01125%
    • Spectral Vault 3.0 → Spectral Vault 4.00.011%
    • Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.006188%
  • Mystic Lantern 0.074419% Tier VII Premium ship Event containers · Mystic Lantern · 1 of 43 ships
  • Spectral Vault 2.0 0.013469% Tier VII Premium ship Event containers · Spectral Vault 2.0 · 7 paths combined · 1 of 40 ships
    Show 7 paths
    • Spectral Vault 2.0 → Spectral Vault 3.00.005%
    • Spectral Vault 2.00.0025%
    • Spectral Vault 2.0 → Spectral Vault 4.00.002%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001125%
    • Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001125%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.0011%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000619%
  • Spectral Vault 1.0 0.001997% Tier VII Premium ship Event containers · Spectral Vault 1.0 · 11 paths combined · 1 of 40 ships
    Show 11 paths
    • Spectral Vault 1.0 → Spectral Vault 3.00.0005%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.00045%
    • Spectral Vault 1.0 → Spectral Vault 2.00.000225%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.00018%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000112%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.00011%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000101%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000101%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000099%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000062%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000056%
Official WG availability sources
  • Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
  • Through the Spy Glass: Graf Zeppelin Ship feature / release Start: 2022-07-27 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows

Builds Beta

Hans Geisler is the official recommended commander direction, with Barrage and skills supporting AA, concealment, AP dive bombers, and carrier flexibility. Build for aircraft survivability, AP-bomb consistency, speed, and enough hull concealment to avoid becoming the easy target.

Open in Build Tool →

Commanders frequently paired with this ship Hans Geisler

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

Cohort position

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Where Graf Zeppelin sits among Tier VII CVs (10 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestSecondary dispersion bracket8.4 (1/9) BestSecondary HE pen38 mm (1/9) BestSecondary range5.5 km (1/9) BestAir torpedo range6 km (1 of 3 tied) BestAir torpedo speed60 kn (1/10) Top 10%Engine power200,000 hp (2/10) Top 10%Turn-speed retention175.4 hp/m (2/10) Top 10%Power-to-weight5.97 hp/t (2/10) Top 25%Deck armor60 mm (3/10) Top 25%Air torpedo damage6,200 (3/10) Top 25%Squadron restore time32 s (3/10) Bottom 25%AA range4.5 km (9/10) Bottom 25%AA threat1,476 (9/10) WorstAcceleration10.56 s (10/10) WorstMax armor100 mm (1 of 3 tied) WorstCitadel belt100 mm (1 of 3 tied)
See 17 mid-pack stats

Not standouts for Graf Zeppelin -- here's where she sits on every other ranked stat in the cohort.

Hit points52,600 HP(4/10) Max speed32 kt(7/10) Concealment14.31 km(7/10) Air detection10.02 km(7/10) Rudder shift17.9 s(6/10) Secondary DPM (per side)181,895(4/9) HE alpha1,700(7/9) Secondary fire chance8%(4/9) Displacement33,500 t(7/10) AA DPS426(8/10) Bow armor25 mm(4/10) Stern armor21 mm(5/10) Bomb damage4,000(8/10) Air torpedo stealth1.3 km(5/10) Squadron size18(5/10) Deck HP26,300 HP(5/10) Plane HP2,450 HP(4/10)

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability
Hit Points52,600
Displacement33,500 t
Armor range9–100 mm
Plate armor thicknesses9, 13, 20, 21, 25, 40, 60, 80, 100 mm
Armor material/layer entries52
Fire resistance36.6%
Fire duration60 s
Torp Reduction0%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
15,800
Squadrons
Total plane capacity72
Flight deck HP26,300
Hangar HP26,300
Dive bomber
Plane HP2,900
OrdnanceAP bomb, 4,000 dmg
Hangar max16
Hangar restore+1 every 37 s, start 12
Torpedo bomber
Plane HP2,450
Ordnancetorpedo, 6,200 dmg
Hangar max18
Hangar restore+1 every 32 s, start 14
AA Defense
AA mount points18
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (59×3.5×1) + (28×3.5×0.95) + (36×3.5×1) = 426. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
426
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
4.5 km
37 mm Flak LM/4211×2 37mm
20 mm Flakvierling 387×4 20mm
105 mm L/65 Dop. L. C/31 (DP)6×2 105mm
Far aura
DPS
ƒIncludes 36 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
36
Range4.5 km
Medium aura
DPS59
Range3.5 km
Total DPS in Aura
ƒFar 36 + Medium 59 = 95
95
Near aura
DPS28
Range2 km
Total DPS in Aura
ƒFar 36 + Medium 59 + Near 28 = 123
123
S
Secondary Battery
Mounts14
Firing range5.5 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 8.4 + 48. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Arkansas / Graf Zeppelin (unique formula)
Max secondary dispersion @ 5.5 km
ƒ5.5 km × 8.4 + 48 = 94.2 m.
94.2 m
105 mm L/65 Dop. L. C/31 (×6)
Caliber105 mm
Reload time4.5 s
HE Damage1,200
Muzzle Velocity900 m/s
Fire Chance5%
Armor Pen20 mm
Min Ricochet91°
Max Ricochet60°
Show 1 more gun family
150 mm L/55 MLC/36 (×8)
Caliber150 mm
Reload time9.5 s
HE Damage1,700
Muzzle Velocity875 m/s
Fire Chance8%
Armor Pen38 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 200,000 hp
Engine power200,000 hp
Maximum speed32 kt
Turning circle radius1140 m
Engine power multiplier speed threshold7 kt
Concealment
Detectability by sea14.31 km
Detectability by air10.02 km
Detect after firing main guns14.31 km
Detect Fire Sea16.31 km
Detect Fire Air13.02 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS426
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (59×3.5×1) + (28×3.5×0.95) + (36×3.5×1) = 426. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range4.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1476
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Secondary battery dispersion

Secondary dispersion typeArkansas / Graf Zeppelin (unique formula)
Max dispersion = range (km) × 8.4 + 48. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5.5 km94.2 m
5.5 km × 8.4 + 48 = 94.2 m.

Secondary battery firepower

Secondary DPM (per side)181,895
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 105 mm (6/side) × 60/4.5 × 1200 = 96,000 + 8×2 150 mm (8/side) × 60/9.5 × 1700 = 85,895. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1700
Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 150 mm family.
Max HE fire chance8%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 150 mm family.
Max HE pen38 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 38 mm from the 150 mm family.

Armor

Hull HP 52,600, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Section Plates HP cap Threats Tactic
Bow25 mm primary (range 21–40 mm)1,600 (3% of HP)
Overmatched by 380mm+ (Gneisenau, Richelieu)Angle bounces 356mm25 mm: HE pens from 150mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)21 mm primary (range 20–80 mm)39,500 (75% of HP)
Overmatched by 305mm+ (Toulon, Cherbourg)Angle bounces 283mm21 mm: HE pens from 127mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern21 mm primary (range 21–80 mm)900 (2% of HP)
Overmatched by 305mm+ (Toulon, Cherbourg)Angle bounces 283mm21 mm: HE pens from 127mm+
Mirror of bow. Same fast saturation.
Citadel100 mm primary (range 20–100 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.10 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen).
Superstructure9 mm primary (range 9–60 mm)300 (1% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
Secondary mount (150 mm mount)separate HP pool, does not drain ship HP800 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value.
AA mount (37 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP15,800 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Balance History

Balance updates affecting Graf Zeppelin. Cards are condensed; use each source link for full context.

Nerf ×12Buff ×12Rework ×3Airstrike ×2Main Battery ×4
2025-07-31

Ministry of Balance: Back to the Naval Academy

  • Replaced the High Octane Fuel ship trait with Fast Aircraft.
Read the full official post
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time increased from 25 to 37 s.
  • Dive bomber restoration time increased from 30 to 37 s.
Read the full official post
2024-05-31

Ministry of Balance: Carriers 2.0 – First Update

  • Base speed reduced from 195 to 175 knots.
  • Torpedo bombers:
  • Torpedo damage reduced from 6,700 to 6,200.
  • Base speed reduced from 199 to 175 knots.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Bombs per aircraft increased from 1 to 2.
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 50 to 75%.
  • Maximum HP per aircraft reduced from 3,360 to 2,900 (squadron HP reduced from 26,880 to 23,200).
  • Base flight speed increased from 140 to 195 knots.
  • Maximum acceleration multiplier reduced from 135 to 122%.
  • Maximum flight range set to 31 kilometers.
  • Bomb damage reduced from 7,800 to 4,000.
  • AP bomb penetration multiplier reduced by 7.7%.
  • Maximum hangar aircraft increased from 15 to 16.
  • Starting hangar aircraft reduced from 15 to 12.
  • +4 more official change lines in the source post.
Read the full official post
2022-11-03

November Update: Under the Black Flag

  • AP bomb damage increased from 7,600 to 7,800.
  • Torpedo speed increased from 45 to 48 kts.
  • Torpedoes now arm quicker: 3.5 s, down from 4 s.
  • ATBA (secondaries!) range increased from 5 to 5.5 km.
  • 15 planes instead of 14.
  • Planes have been made more maneuverable.
  • We’ve been looking at the popularity and usability of our modernizations lately, and this is the first take. Main Battery Mod. 2 was severely lacking, so to make it more attractive, we've removed the tradeoff and buffed the traverse:
  • Main battery 180° turn time bonus increased from 15 to 20%.
  • Main battery reload time debuff removed.
  • Gun Fire Control System Mod.2 is receiving a substantial buff as well—main battery range bonus increased from 5 to 10%.
  • +1 more official change line in the source post.
Read the full official post
2022-09-29

Halloween Update: New Friends, Old Foes

  • Surface detectability range changed from 12.1 to 14.3 km; air detectability range changed from 8.5 km to 10 km.
  • Dive bomber HP changed from 3,200 to 3,360; torpedo bomber HP changed from 2,300 to 2,530.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Graf Zeppelin can equip, from in-game data.

  • Graf Zeppelin default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.