World of Warships: Legends ship guide

Independence

Beta
U.S.A. · Tier V · Aircraft Carrier · Premium
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot t…
  • Avoid: Trading a full squadron for one high-value kill
Key characteristics
Big squadronsTorpedo bombersFire bombsAP bombsVisible air torps
On this page
Community Data

Independence Community Stats

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Playstyle

Overview

Independence is the Tier V American legacy strike carrier. Her squadron at 18 planes is the largest in the cohort (cohort median is 18), so her impact comes from volume waves rather than surgical alpha against a single target. Standout traits: best heavy-pen bombs in T5 CVs (53.4 mm) and best armor plate in T5 CVs (127 mm).

Positioning

Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot threaten the hull. Launch from positions where the recall path stays inside your team's AA umbrella, not over open water where intercepting fighters can finish off limping squadrons. Longer trip back, fewer waves per match.

Potato Avoidance

Trading a full squadron for one high-value kill

Match impact comes from cycling waves across multiple targets, not committing a dive into layered AA for one battleship. When a target's AA is heavy, route around and find a softer pick rather than burning planes through the wall.

Signature Traits

Heavy-pen bombs

53.4 mm bomb AP penetration, best of T5 CVs. Punches through decks peers' bombs bounce off.

Heavy armor

127.0 mm max plate, best of T5 CVs.

Thick stern plate

20.0 mm stern, best of T5 CVs.

Heavy citadel belt

127.0 mm citadel belt, best of T5 CVs. Citadels through angle are rare.

Visible air torps

1.4 km torpedo detect, worst of T5 CVs. Targets spot the drop early.

Short AA reach

3.5 km AA reach, bottom quartile of T5 CVs. Drops bombs and rockets land before AA bites.

Acquisition

How to get Independence

Independence is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers, Doubloons, and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Spectral Vault 4.0 0.26087% Tier V Premium ship Event containers · Spectral Vault 4.0 · 1 of 23 ships
  • Spectral Vault 3.0 0.239565% Tier V Premium ship Event containers · Spectral Vault 3.0 · 2 paths combined · 1 of 23 ships
    Show 2 paths
    • Spectral Vault 3.00.21087%
    • Spectral Vault 3.0 → Spectral Vault 4.00.028696%
  • Mystic Lantern 0.2% Tier V Premium ship Event containers · Mystic Lantern · 1 of 25 ships
Show all 6 containers (3 more)
  • Spectral Vault 2.0 0.090043% Tier V Premium ship Event containers · Spectral Vault 2.0 · 4 paths combined · 1 of 23 ships
    Show 4 paths
    • Spectral Vault 2.00.06087%
    • Spectral Vault 2.0 → Spectral Vault 3.00.021087%
    • Spectral Vault 2.0 → Spectral Vault 4.00.005217%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.00287%
  • Spectral Vault 1.0 0.019108% Tier V Premium ship Event containers · Spectral Vault 1.0 · 7 paths combined · 1 of 23 ships
    Show 7 paths
    • Spectral Vault 1.00.008609%
    • Spectral Vault 1.0 → Spectral Vault 2.00.005478%
    • Spectral Vault 1.0 → Spectral Vault 3.00.002109%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.001898%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.00047%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000287%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000258%
  • Mystic Box 0.012% Tier V Premium ship Event containers · Mystic Box · 1 of 25 ships
Official WG availability sources
  • "Lucky Six" Campaign Breakdown Campaign Start: 2022-06-20 · End: 2022-07-24 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
  • Forward for Freedom Campaign Breakdown Campaign Start: 2025-06-30 · End: 2025-08-03 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
  • Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
  • Through the Spy Glass: USS Black, Independence, South Carolina Ship feature / release Start: 2022-06-21 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
  • Through the Spy Glass: Navarin Ship feature / release Start: 2024-10-15 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
  • July Update: Skyward Endeavors 5,000 Doubloons 2024-06-27 Tier V default; exact price not in source
  • Colors of Freedom 5,000 Doubloons 2023-06-20 Tier V default; exact price not in source
  • Summer Update: Always Courageous 5,000 Doubloons 2023-06-15 Tier V default; exact price not in source
  • Summer Update: The High Roll 10,000 Doubloons 2022-06-16
Show direct source rows

Builds Beta

Build around aircraft survivability, restoration, speed, and strike consistency. Current guidance should account for the post-balance plane HP, bomb accuracy, torpedo arming/speed, and damage changes rather than older generic carrier advice.

Open in Build Tool →

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Cohort position

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Where Independence sits among Tier V CVs (8 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestMax armor127 mm (1/8) BestCitadel belt127 mm (1/6) BestStern armor20 mm (1/6) BestBomb AP penetration53.4 mm (1/7) Top 25%Max speed31.5 kt (3/8) Top 25%Stealth profile12.47 km / 8.73 km (3/8 / 3/8) Top 25%Acceleration30.6 s (2/8) Top 25%Turn-speed retention122 hp/m (3/8) Top 25%Power-to-weight6.78 hp/t (3/8) Top 25%Bomb damage5,900 (3/8) Top 25%Air torpedo damage6,100 (3/8) Bottom 25%Hit points39,000 HP (7/8) Bottom 25%Deck HP18,400 HP (7/8) WorstNo secondaries (1 of 8 in cohort) WorstAA range3.5 km (8/8) WorstBow armor16 mm (6/6) WorstAir torpedo stealth1.4 km (8/8)
See 12 mid-pack stats

Not standouts for Independence -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Rudder shift11.5 s(5/8) Engine power100,000 hp(4/8) Displacement14,751 t(4/8) AA DPS369(5/8) AA threat1,126(4/8) Deck armor25 mm(4/6) Bomb fire chance32%(3/7) Air torpedo range3.5 km(5/8) Air torpedo speed49 kn(5/8) Squadron restore time82 s(5/8) Plane HP1,700 HP(5/8) NormSquadron size18(5 of 8 tied at this value)
Survivability
Hit Points39,000
Displacement14,751 t
Armor range6–127 mm
Plate armor thicknesses6, 10, 13, 16, 20, 25, 30, 38, 51, 102, 127 mm
Armor material/layer entries51
Fire resistance23.3%
Fire duration60 s
Torp Reduction0%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
11,000
Squadrons
Total plane capacity37
Flight deck HP18,400
Hangar HP18,400
Dive bomber
Plane HP1,950
OrdnanceHE bomb, 5,900 dmg
Fire chance32%
Bomb penetration53.4 mm
Hangar max18
Hangar restore+3 every 88 s, start 18
Torpedo bomber
Plane HP1,700
Ordnancetorpedo, 6,100 dmg
Flooding chance45%
Hangar max16
Hangar restore+2 every 82 s, start 16
AA Defense
AA mount points25
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (74×3.5×1) + (33×3.5×0.95) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
369
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
3.5 km
40 mm Bofors Mk19×2 40mm
40 mm Bofors Mk22×4 40mm
20 mm Oerlikon Mk414×1 20mm
Medium aura
DPS74
Range3.5 km
Near aura
DPS33
Range2 km
Total DPS in Aura
ƒMedium 74 + Near 33 = 107
107
Maneuverability
Engine moduleEngine: 100,000 hp
Engine power100,000 hp
Maximum speed31.5 kt
Turning circle radius820 m
Engine power-boost threshold7 kt
Acceleration 0-90%
ƒTime to accelerate from 0 kt to 90% of top speed (28.4 kt of 31.5). Numerical integration of the WoWS engine model with the inputs decoded for this ship: maxPower=(Pm)0.42=(100,00014,751)0.42=2.2341; drag(v)=v|v|Vmax2·maxPower; piecewise acceleration a(v)={maxPower·2+drag(v)v<7 ktP(t)+drag(v)v7 kt; the engine ramps over τ=Tup2.61=602.61=23s. Euler step vn+1=vn+a(vn)Δt,Δt=0.01s until t90=min{t:v(t)0.9Vmax}=30.6s. The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.
30.6 s
Acceleration 0-99%
ƒTime to accelerate from 0 kt to 99% of top speed (31.2 kt of 31.5). Same integration as the 0-90% row, read where t99=min{t:v(t)0.99Vmax}=47.2s. 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at Vmax, so the last fraction of a knot is never quite gained.
47.2 s
Concealment
Detectability by sea12.47 km
Detectability by air8.73 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
12.47 km
Detect Fire Sea14.47 km
Detect Fire Air11.73 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size

See all derived stats

Show

All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS369
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (74×3.5×1) + (33×3.5×0.95) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range3.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1126
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Armor Beta

Hull HP 39,000, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Bow & stern16 mm

Overmatched by 90+ guns across the bracket. Can’t reliably bow-tank; gets bow-citadelled and overpenned.

Belt / citadel127 mm

AP can citadel a flat broadside even at range. Stay angled and avoid showing the full side.

Farming6 mm

Superstructure and extremities take HE pens and AP overpens from nearly any gun: steady chip damage. Fire resistance 23%, fires burn 60s. Range-by-range in the ballistics tool →

Section Plates HP cap Threats Tactic
Bow16 mm primary (range 16–102 mm)800 (2% of HP)
Overmatched by 283mm+ (Moltke, Graf Spee)Angle bounces 203mm16 mm: HE pens from 127mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)6 mm primary (range 6–127 mm)27,500 (71% of HP)
Overmatched by 127mm+ (Nicholas, Fubuki)6 mm: HE pens from 127mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern20 mm primary (range 13–51 mm)1,400 (4% of HP)
Overmatched by 305mm+ (Indefatigable, Toulon)Angle bounces 283mm20 mm: HE pens from 127mm+
Mirror of bow. Same fast saturation.
Citadel127 mm primary (range 6–127 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.10 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen).
Superstructure6 mm primary (range 6–127 mm)100 (0% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
AA mount (40 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP11,000 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Approximated side profile.
Open the 3D armor viewer →
3D armor viewer
Open in Charting Tool

Acceleration and Ballistics Chart

Balance History

Balance updates affecting Independence. Cards are condensed; use each source link for full context.

Nerf ×11Buff ×19Rework ×2Airstrike ×2Torpedo ×6
2025-06-26

Ministry of Balance: Declaration of Changes

  • Increasing accuracy rate while aiming increased by 20%.
  • Chance to hit central circle increased by 15%.
  • Central circle size decreased by 33%.
  • Aircraft HP increased from 1,850 to 1,950.
  • The Powerful AA Defenses ship trait has been replaced with Precise Bombs. This doesn't affect the ship's performance.
Read the full official post
2024-09-05

Ministry of Balance: Season of Change

  • Dive bomber maximum flight range (fuel limit) increased from 31 to 32 km.
  • Maximum bomb damage increased from 5,700 to 5,900.
  • Torpedo strike aiming time reduced from 5.5 to 4.5 seconds.
Read the full official post
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time increased from 57 to 82 s.
  • Torpedo bomber base speed reduced from 115 to 108 kts.
  • Torpedo arming time increased from 3.33 to 5.5 s.
  • Torpedo damage increased from 6,653 to 7,200.
  • Dive bomber restoration time increased from 57 to 88 s.
  • Bomb damage increased from 5,500 to 5,700.
  • HE bomb penetration increased from 42.7 to 53.4 mm.
  • Bomb fire-setting chances increased from 24 to 32%.
Read the full official post
2024-05-31

Ministry of Balance: Carriers 2.0 – First Update

  • Bombs per aircraft reduced from 3 to 2.
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) reduced from 50 to 35%.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Bombs per aircraft increased from 1 to 3.
  • Number of aircraft in squadron increased from 6 to 9.
  • Number of attacking aircraft per strike increased from 2 to 3.
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 25 to 50%.
  • Dive bomber inner and outer dispersion circle size increased.
  • Maximum HP per aircraft reduced from 2,200 to 1,850 (squadron HP increased from 13,200 to 16,650).
  • Base speed increased from 115 to 127 knots.
  • Maximum flight range set to 31 kilometers.
  • Maximum & starting hangar aircraft increased from 16 to 18.
  • Aircraft restoration time reduced from 65 to 57 seconds.
  • +4 more official change lines in the source post.
Read the full official post
2022-09-29

Halloween Update: New Friends, Old Foes

  • Surface detectability range changed from 13.7 to 12.5 km; air detectability range changed from 10.9 to 8.7 km.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Independence can equip, from in-game data.

  • Independence default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.

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