Independence
Beta- Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot t…
- Avoid: Trading a full squadron for one high-value kill
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Independence Community Stats
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Independence Community Stats
Record History
Playstyle
Overview
Independence is the Tier V American legacy strike carrier. Her squadron at 18 planes is the largest in the cohort (cohort median is 18), so her impact comes from volume waves rather than surgical alpha against a single target. Standout traits: best heavy-pen bombs in T5 CVs (53.4 mm) and best armor plate in T5 CVs (127 mm).
Positioning
Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot threaten the hull. Launch from positions where the recall path stays inside your team's AA umbrella, not over open water where intercepting fighters can finish off limping squadrons. Longer trip back, fewer waves per match.
Potato Avoidance
Trading a full squadron for one high-value kill
Match impact comes from cycling waves across multiple targets, not committing a dive into layered AA for one battleship. When a target's AA is heavy, route around and find a softer pick rather than burning planes through the wall.
Signature Traits
53.4 mm bomb AP penetration, best of T5 CVs. Punches through decks peers' bombs bounce off.
127.0 mm max plate, best of T5 CVs.
20.0 mm stern, best of T5 CVs.
127.0 mm citadel belt, best of T5 CVs. Citadels through angle are rare.
1.4 km torpedo detect, worst of T5 CVs. Targets spot the drop early.
3.5 km AA reach, bottom quartile of T5 CVs. Drops bombs and rockets land before AA bites.
How to get Independence
Independence is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers, Doubloons, and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- Doubloons5,000 Doubloons in the Legends Store (Jun 2024).
- CampaignEarnable in the Lucky Six and Forward for Freedom campaigns; campaign ships can later return through other limited methods.
Best listed chance for this ship
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Spectral Vault 4.0
0.26087%
Tier V Premium ship
Event containers · Spectral Vault 4.0 · 1 of 23 ships
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Spectral Vault 3.0
0.239565%
Tier V Premium ship
Event containers · Spectral Vault 3.0 · 2 paths combined · 1 of 23 ships
Show 2 paths
- Spectral Vault 3.00.21087%
- Spectral Vault 3.0 → Spectral Vault 4.00.028696%
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Mystic Lantern
0.2%
Tier V Premium ship
Event containers · Mystic Lantern · 1 of 25 ships
Show all 6 containers (3 more)
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Spectral Vault 2.0
0.090043%
Tier V Premium ship
Event containers · Spectral Vault 2.0 · 4 paths combined · 1 of 23 ships
Show 4 paths
- Spectral Vault 2.00.06087%
- Spectral Vault 2.0 → Spectral Vault 3.00.021087%
- Spectral Vault 2.0 → Spectral Vault 4.00.005217%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.00287%
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Spectral Vault 1.0
0.019108%
Tier V Premium ship
Event containers · Spectral Vault 1.0 · 7 paths combined · 1 of 23 ships
Show 7 paths
- Spectral Vault 1.00.008609%
- Spectral Vault 1.0 → Spectral Vault 2.00.005478%
- Spectral Vault 1.0 → Spectral Vault 3.00.002109%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.001898%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.00047%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000287%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000258%
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Mystic Box
0.012%
Tier V Premium ship
Event containers · Mystic Box · 1 of 25 ships
Official WG availability sources
- "Lucky Six" Campaign Breakdown Campaign Start: 2022-06-20 · End: 2022-07-24 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Forward for Freedom Campaign Breakdown Campaign Start: 2025-06-30 · End: 2025-08-03 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: USS Black, Independence, South Carolina Ship feature / release Start: 2022-06-21 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Navarin Ship feature / release Start: 2024-10-15 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- July Update: Skyward Endeavors 5,000 Doubloons 2024-06-27 Tier V default; exact price not in source
- Colors of Freedom 5,000 Doubloons 2023-06-20 Tier V default; exact price not in source
- Summer Update: Always Courageous 5,000 Doubloons 2023-06-15 Tier V default; exact price not in source
- Summer Update: The High Roll 10,000 Doubloons 2022-06-16
Show direct source rows
- Mystic Box 0.012% · Tier V Premium ship
- Mystic Lantern 0.2% · Tier V Premium ship
- Spectral Vault 1.0 0.008609% · Tier V Premium ship
- Spectral Vault 2.0 0.06087% · Tier V Premium ship
- Spectral Vault 3.0 0.21087% · Tier V Premium ship
Builds Beta
Build around aircraft survivability, restoration, speed, and strike consistency. Current guidance should account for the post-balance plane HP, bomb accuracy, torpedo arming/speed, and damage changes rather than older generic carrier advice.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Independence sits among Tier V CVs (8 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 12 mid-pack stats
Not standouts for Independence -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (74×3.5×1) + (33×3.5×0.95) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Medium 74 + Near 33 = 107ƒ
Time to accelerate from 0 kt to 90% of top speed (28.4 kt of 31.5). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (31.2 kt of 31.5). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (74×3.5×1) + (33×3.5×0.95) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Armor Beta
Hull HP 39,000, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
Overmatched by 90+ guns across the bracket. Can’t reliably bow-tank; gets bow-citadelled and overpenned.
AP can citadel a flat broadside even at range. Stay angled and avoid showing the full side.
Superstructure and extremities take HE pens and AP overpens from nearly any gun: steady chip damage. Fire resistance 23%, fires burn 60s. Range-by-range in the ballistics tool →
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 16 mm primary (range 16–102 mm) | 800 (2% of HP) | Overmatched by 283mm+ (Moltke, Graf Spee)Angle bounces 203mm16 mm: HE pens from 127mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 6 mm primary (range 6–127 mm) | 27,500 (71% of HP) | Overmatched by 127mm+ (Nicholas, Fubuki)6 mm: HE pens from 127mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 20 mm primary (range 13–51 mm) | 1,400 (4% of HP) | Overmatched by 305mm+ (Indefatigable, Toulon)Angle bounces 283mm20 mm: HE pens from 127mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 127 mm primary (range 6–127 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.10 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen). |
| Superstructure | 6 mm primary (range 6–127 mm) | 100 (0% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| AA mount (40 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 11,000 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
3D armor viewer
Acceleration and Ballistics Chart
Balance History
Balance updates affecting Independence. Cards are condensed; use each source link for full context.
Ministry of Balance: Declaration of Changes
- Increasing accuracy rate while aiming increased by 20%.
- Chance to hit central circle increased by 15%.
- Central circle size decreased by 33%.
- Aircraft HP increased from 1,850 to 1,950.
- The Powerful AA Defenses ship trait has been replaced with Precise Bombs. This doesn't affect the ship's performance.
Ministry of Balance: Season of Change
- Dive bomber maximum flight range (fuel limit) increased from 31 to 32 km.
- Maximum bomb damage increased from 5,700 to 5,900.
- Torpedo strike aiming time reduced from 5.5 to 4.5 seconds.
Ministry of Balance: Aerial Adjustments
- Torpedo.
- Torpedo bomber restoration time increased from 57 to 82 s.
- Torpedo bomber base speed reduced from 115 to 108 kts.
- Torpedo arming time increased from 3.33 to 5.5 s.
- Torpedo damage increased from 6,653 to 7,200.
- Dive bomber restoration time increased from 57 to 88 s.
- Bomb damage increased from 5,500 to 5,700.
- HE bomb penetration increased from 42.7 to 53.4 mm.
- Bomb fire-setting chances increased from 24 to 32%.
Ministry of Balance: Carriers 2.0 – First Update
- Bombs per aircraft reduced from 3 to 2.
- Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) reduced from 50 to 35%.
Ministry of Balance: Carriers 2.0 – First Wave
- Bombs per aircraft increased from 1 to 3.
- Number of aircraft in squadron increased from 6 to 9.
- Number of attacking aircraft per strike increased from 2 to 3.
- Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 25 to 50%.
- Dive bomber inner and outer dispersion circle size increased.
- Maximum HP per aircraft reduced from 2,200 to 1,850 (squadron HP increased from 13,200 to 16,650).
- Base speed increased from 115 to 127 knots.
- Maximum flight range set to 31 kilometers.
- Maximum & starting hangar aircraft increased from 16 to 18.
- Aircraft restoration time reduced from 65 to 57 seconds.
- +4 more official change lines in the source post.
Halloween Update: New Friends, Old Foes
- Surface detectability range changed from 13.7 to 12.5 km; air detectability range changed from 10.9 to 8.7 km.
Skins & permanent camouflages
Every custom exterior Independence can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
