World of Warships: Legends ship guide

Kaga

Beta
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot t…
  • Avoid: Trading a full squadron for one high-value kill
Key characteristics
Big squadronsFire bombsAP bombsFragile planesSlow
Community Data

Kaga Community Stats

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Playstyle

Overview

Kaga is the Tier VII Japanese legacy strike carrier. Her squadron at 24 planes is the largest in the cohort (cohort median is 18), so her impact comes from volume waves rather than surgical alpha against a single target. Standout traits: best bomb fire chance in T7 CVs (50).

Positioning

Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot threaten the hull. Launch from positions where the recall path stays inside your team's AA umbrella, not over open water where intercepting fighters can finish off limping squadrons. Longer trip back, fewer waves per match.

Potato Avoidance

Trading a full squadron for one high-value kill

Match impact comes from cycling waves across multiple targets, not committing a dive into layered AA for one battleship. When a target's AA is heavy, route around and find a softer pick rather than burning planes through the wall.

Signature Traits

Burny bombs

50.0% fire chance per bomb, best of T7 CVs. Sustained burn pressure across drops.

Big squadrons

24.0 planes per squadron at peak, best of T7 CVs. More attack passes before reserve runs dry.

Heavy secondary DPM

259200.0 secondary DPM per side, best of T7 CVs. Per-side barrels × shots/min × alpha across every secondary family; real damage scales with hit rate against the target.

Punchy HE secondaries

3300.0 max HE alpha per secondary shell, best of T7 CVs. Bigger per-shell damage than peers.

Weak AA

265.0 AA DPS, bottom decile of T7 CVs. Aircraft chew through with impunity; lean on positioning over AA.

Slow for the class

28.0 kt, bottom decile of T7 CVs. Hard to rotate flanks or disengage; commit positioning early.

Acquisition

How to get Kaga

Kaga is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.

Builds Beta

Build for aircraft HP, restoration, speed, and torpedo/bomb consistency. Current advice should account for post-balance dive-bomber and torpedo-bomber damage, speed, and HP changes.

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Cohort position

Hide

Where Kaga sits among Tier VII CVs (10 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestSecondary DPM (per side)259,200 (1/9) BestHE alpha3,300 (1/9) BestSecondary fire chance17% (1/9) BestAcceleration8.4 s (1/10) BestBomb fire chance50% (1/7) BestAir torpedo stealth1.2 km (1/10) BestSquadron size24 (1 of 2 tied) BestSquadron restore time22 s (1/10) Top 25%Hit points54,200 HP (3/10) Top 25%Stealth profile13.8 km / 9.66 km (3/10 / 3/10) Top 25%Secondary HE pen34 mm (2/9) Top 25%Max armor152 mm (3/10) Top 25%Citadel belt152 mm (3/10) Top 25%Bomb damage8,000 (3/10) Top 25%Bomb AP penetration55 mm (2/7) Bottom 25%Turn-speed retention115.7 hp/m (9/10) Bottom 25%Plane HP1,550 HP (9/10) WorstMax speed28 kt (10/10) WorstPower-to-weight3.27 hp/t (10/10) WorstAA DPS265 (10/10) WorstAA threat1,027 (10/10)
See 13 mid-pack stats

Not standouts for Kaga -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Rudder shift18.8 s(7/10) Engine power125,000 hp(8/10) Displacement38,200 t(8/10) AA range5 km(5/10) Bow armor21 mm(7/10) Stern armor21 mm(5/10) Deck armor38 mm(8/10) Air torpedo damage5,400(6/10) Air torpedo range5 km(6/10) Air torpedo speed47 kn(4/10) Deck HP27,100 HP(4/10) NormSecondary dispersion bracket57(5 of 9 tied at this value) NormSecondary range4.5 km(5 of 9 tied at this value)

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability
Hit Points54,200
Displacement38,200 t
Armor range13–152 mm
Plate armor thicknesses13, 14, 16, 19, 21, 25, 38, 40, 48, 76, 120, 152 mm
Armor material/layer entries55
Fire resistance36.6%
Fire duration60 s
Torp Reduction25%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
16,300
Squadrons
Total plane capacity85
Flight deck HP27,100
Hangar HP27,100
Dive bomber
Plane HP1,550
OrdnanceHE bomb, 8,000 dmg
Fire chance50%
Bomb penetration55 mm
Hangar max24
Hangar restore+1 every 22 s, start 24
Torpedo bomber
Plane HP1,550
Ordnancetorpedo, 5,400 dmg
Hangar max24
Hangar restore+1 every 22 s, start 24
AA Defense
AA mount points14
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (47×3.5×0.95) + (31×3.5×1) = 265. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
265
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
25 mm Type96 mod. 114×2 25mm
127 mm Type89 mod. 2 (DP)2×2 127mm
127 mm Type89 A1 (DP)6×2 127mm
Far aura
DPS
ƒIncludes 31 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
31
Range5 km
Near aura
DPS47
Range3.1 km
Total DPS in Aura
ƒFar 31 + Near 47 = 78
78
S
Secondary Battery
Mounts18
Firing range4.5 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 4.5 km
ƒ4.5 km × 57 + 30 = 286.5 m.
286.5 m
127 mm Type89 mod. 2 (×2)
Caliber127 mm
Reload time6 s
HE Damage2,100
Muzzle Velocity725 m/s
Fire Chance8%
Armor Pen21 mm
Min Ricochet91°
Max Ricochet60°
Show 2 more gun families
127 mm Type89 A1 (×6)
Caliber127 mm
Reload time5 s
HE Damage2,100
Muzzle Velocity725 m/s
Fire Chance8%
Armor Pen21 mm
Min Ricochet91°
Max Ricochet60°
200 mm 3rd Year Type mod. A (×10)
Caliber200 mm
Reload time15 s
HE Damage3,300
Muzzle Velocity870 m/s
Fire Chance17%
Armor Pen34 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 125,000 hp
Engine power125,000 hp
Maximum speed28 kt
Turning circle radius1080 m
Engine power multiplier speed threshold7 kt
Concealment
Detectability by sea13.8 km
Detectability by air9.66 km
Detect after firing main guns13.8 km
Detect Fire Sea15.8 km
Detect Fire Air12.66 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS265
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (47×3.5×0.95) + (31×3.5×1) = 265. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1027
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range3.1 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 4.5 km286.5 m
4.5 km × 57 + 30 = 286.5 m.

Secondary battery firepower

Secondary DPM (per side)259,200
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 2×2 127 mm (2/side) × 60/6 × 2100 = 42,000 + 6×2 127 mm (6/side) × 60/5 × 2100 = 151,200 + 10×1 200 mm (5/side) × 60/15 × 3300 = 66,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha3300
Maximum HE damage per shell across secondary HE families. Best on this ship: 3300 from the 200 mm family.
Max HE fire chance17%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 17% from the 200 mm family.
Max HE pen34 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 34 mm from the 200 mm family.

Armor

Hull HP 54,200, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Section Plates HP cap Threats Tactic
Bow21 mm primary (range 21–120 mm)1,600 (3% of HP)
Overmatched by 305mm+ (Toulon, Cherbourg)Angle bounces 283mm21 mm: HE pens from 127mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)152 mm primary (range 14–152 mm)40,700 (75% of HP)
No common caliber overmatches152 mm: no common HE pens
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern21 mm primary (range 21–152 mm)1,100 (2% of HP)
Overmatched by 305mm+ (Toulon, Cherbourg)Angle bounces 283mm21 mm: HE pens from 127mm+
Mirror of bow. Same fast saturation.
Citadel152 mm primary (range 21–152 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.10 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen).
Superstructure13 mm primary (range 13–38 mm)100 (0% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
Secondary mount (200 mm mount)separate HP pool, does not drain ship HP800 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value.
AA mount (25 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP16,300 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Balance History

Balance updates affecting Kaga. Cards are condensed; use each source link for full context.

Nerf ×12Buff ×19Rework ×1Airstrike ×3Torpedo ×17
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time increased from 16 to 22 s.
  • Torpedo bomber maximum HP per aircraft reduced from 1,600 to 1,550.
  • Torpedo bomber base speed reduced from 140 to 133 kts.
  • Dive bomber restoration time increased from 16 to 22 s.
  • Dive bomber base speed reduced from 156 to 144 kts.
Read the full official post
2024-05-31

Ministry of Balance: Carriers 2.0 – First Update

  • Bomb damage reduced from 9,500 to 8,000.
  • Torpedo bombers:
  • Base speed reduced from 146 to 140 knots.
  • Torpedo speed reduced from 50 to 47 knots.
  • Torpedo damage reduced from 6,600 to 5,400.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Aiming speed increased (aiming circle shrinks faster).
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 25 to 50%.
  • Number of aircraft in squadron increased from 8 to 12.
  • Maximum HP per aircraft reduced from 2,250 to 1,550 (squadron HP reduced from 20,000 to 18,600).
  • Base speed increased from 135 to 156 knots.
  • Maximum flight range set to 32 kilometers.
  • Aircraft restoration time reduced from 75 to 16 seconds.
  • Torpedo Bombers:
  • Aiming speed increased (aiming cone shrinks faster).
  • Maximum HP per aircraft reduced from 2,250 to 1,600 (squadron HP reduced from 20,000 to 19,200).
  • +2 more official change lines in the source post.
Read the full official post
2022-12-09

Ministry of Balance Reports: Carrier Changes

  • This iconic ship from the Battle of Midway is lagging behind her opponents in all three main areas, so we want to amp her up some by improving her plane HP and damage output.
  • Dive bomber HP increased from 2,050 to 2,250.
  • Torpedo bomber HP increased from 2,100 to 2,250.
  • HE bomb damage increased from 9,000 to 9,500.
  • Torpedo damage increased from 6,300 to 6,600.
  • Torpedo arming time decreased from 6 to 5 seconds.
  • That covers the changes made to carriers of all nations this update. Some were improved; others were downgraded according to their performance and your feedback on them.
  • This is the first time that we’re writing a developer blog about upcoming balance changes—please let us know what you think in our feedback channels!.
Read the full official post
2022-09-29

Halloween Update: New Friends, Old Foes

  • Surface detectability range changed from 12.6 to 13.8 km; air detectability range changed from 10.1 to 9.7 km.
Read the full official post
2022-07-21

Anniversary Update: New Horizons

  • Tier VII Shōkaku (stock and upgraded dive and torpedo bombers); Shōkaku's squadrons were increased from 8 to 9 aircraft to 3 instead of 2.
  • for both stock and upgraded torpedo bombers; hangar size for stock version increased from 12 to 15 aircraft.
  • , maximum bomb damage was increased from 10,100 to 10,600.
  • Tier V Zuihō (dive and torpedo bombers); Zuihō's maximum bomb damage was also increased from 9,100 to 9,400.
  • Tier VII Implacable (stock and upgraded dive and torpedo bombers); hangar size for both stock and upgraded version increased from 12 to 15 aircraft.
  • Tier VII August von Parseval (stock and upgraded dive bombers, upgraded torpedo bombers); Parseval's maximum torpedo bomber damage was also decreased from 5,833 to 5,600.
  • for both stock and upgraded aircraft.
  • Tier VII Pobeda (stock and upgraded skip and torpedo bombers); Pobeda's torpedo speed was also increased from 35 to 40 kt.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Kaga can equip, from in-game data.

  • Kaga default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.