Graf Zeppelin B
Beta- Keep the hull safe and use squadrons to find isolated or damaged targets instead of feeding planes into…
- Avoid: Do not spend full squadrons into the strongest AA ball
Variant of Graf Zeppelin
Cosmetic-only variant of Graf Zeppelin. Identical hull, modules, and consumables; differs in appearance and acquisition only.
On this page
Graf Zeppelin B Community Stats
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Graf Zeppelin B Community Stats
Record History
Playstyle
Overview
Graf Zeppelin B is best treated as spotting, target isolation, and strike timing. Keep the hull safe and use squadrons to find isolated or damaged targets instead of feeding planes into stacked anti-air.
Positioning
Keep the hull safe and use squadrons to find isolated or damaged targets instead of feeding planes into stacked anti-air.
Potato Avoidance
Spend full squadrons into the strongest AA ball
Spot, test the approach, then commit when the trade is worth it.
Signature Traits
6.0 km air-torpedo range, best of T7 CVs. Drop further out, planes leak less.
60.0 kn air-torpedo speed, best of T7 CVs. Harder for targets to angle out.
38.0 mm best HE pen across secondary families, best of T7 CVs. Pens hull plates peers' secondaries shatter on.
~31.8 s to 90% of top speed, top decile of T7 CVs. Rebuilds speed quickly after a turn or stop, and sustains acceleration through the mid-range.
200000.0 hp engine, top decile of T7 CVs. More headroom for accelerating out of stops and maintaining speed in turns.
175.4 hp per metre of turn radius, top decile of T7 CVs. Engine power overpowers lateral drag, so speed loss in sustained turns is mild.
How to get Graf Zeppelin B
Graf Zeppelin B is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
- Black Friday '25 crate 3% VII Graf Zeppelin B Event containers · Black Friday '25 crate
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Graf Zeppelin Ship feature / release Start: 2022-07-27 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday '25 crate 3% · VII Graf Zeppelin B
Builds Beta
Start with the standard aircraft carrier priorities: survivability, concealment or positioning control where relevant, and enough reload/accuracy pressure to keep the ship useful all match.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Graf Zeppelin B sits among Tier VII CVs (11 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 17 mid-pack stats
Not standouts for Graf Zeppelin B -- here's where she sits on every other ranked stat in the cohort.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (59×3.5×1) + (28×3.5×0.95) + (36×3.5×1) = 426. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 36 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 36 + Medium 59 = 95ƒ
Far 36 + Medium 59 + Near 28 = 123ƒ
Max dispersion = range (km) × 8.4 + 48. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5.5 km × 8.4 + 48 = 94.2 m.Show 1 more gun family
ƒ
Time to accelerate from 0 kt to 90% of top speed (28.8 kt of 32). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (31.7 kt of 32). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5 km patrol radius ƒ
Derived from the consumable's 30 m grid-unit range (km = grid units x 30 / 1000):
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (59×3.5×1) + (28×3.5×0.95) + (36×3.5×1) = 426. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 8.4 + 48. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5.5 km × 8.4 + 48 = 94.2 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 105 mm (6/side) × 60/4.5 × 1200 = 96,000 + 8×2 150 mm (8/side) × 60/9.5 × 1700 = 85,895. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 150 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 150 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 38 mm from the 150 mm family.Acceleration and Ballistics Chart
Balance History
Balance updates affecting Graf Zeppelin B. Cards are condensed; use each source link for full context.
Ministry of Balance: Back to the Naval Academy
- Replaced the High Octane Fuel ship trait with Fast Aircraft.
Ministry of Balance: Aerial Adjustments
- Torpedo.
- Torpedo bomber restoration time increased from 25 to 37 s.
- Dive bomber restoration time increased from 30 to 37 s.
Ministry of Balance: Carriers 2.0 – First Update
- Base speed reduced from 195 to 175 knots.
- Torpedo bombers:
- Torpedo damage reduced from 6,700 to 6,200.
- Base speed reduced from 199 to 175 knots.
Ministry of Balance: Carriers 2.0 – First Wave
- Bombs per aircraft increased from 1 to 2.
- Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 50 to 75%.
- Maximum HP per aircraft reduced from 3,360 to 2,900 (squadron HP reduced from 26,880 to 23,200).
- Base flight speed increased from 140 to 195 knots.
- Maximum acceleration multiplier reduced from 135 to 122%.
- Maximum flight range set to 31 kilometers.
- Bomb damage reduced from 7,800 to 4,000.
- AP bomb penetration multiplier reduced by 7.7%.
- Maximum hangar aircraft increased from 15 to 16.
- Starting hangar aircraft reduced from 15 to 12.
- +4 more official change lines in the source post.
November Update: Under the Black Flag
- AP bomb damage increased from 7,600 to 7,800.
- Torpedo speed increased from 45 to 48 kts.
- Torpedoes now arm quicker: 3.5 s, down from 4 s.
- ATBA (secondaries!) range increased from 5 to 5.5 km.
- 15 planes instead of 14.
- Planes have been made more maneuverable.
- We’ve been looking at the popularity and usability of our modernizations lately, and this is the first take. Main Battery Mod. 2 was severely lacking, so to make it more attractive, we've removed the tradeoff and buffed the traverse:
- Main battery 180° turn time bonus increased from 15 to 20%.
- Main battery reload time debuff removed.
- Gun Fire Control System Mod.2 is receiving a substantial buff as well—main battery range bonus increased from 5 to 10%.
- +1 more official change line in the source post.
Halloween Update: New Friends, Old Foes
- Surface detectability range changed from 12.1 to 14.3 km; air detectability range changed from 8.5 km to 10 km.
- Dive bomber HP changed from 3,200 to 3,360; torpedo bomber HP changed from 2,300 to 2,530.
Skins & permanent camouflages
Every custom exterior Graf Zeppelin B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
