World of Warships: Legends ship guide

Graf Zeppelin B

Beta
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Keep the hull safe and use squadrons to find isolated or damaged targets instead of feeding planes into…
  • Avoid: Do not spend full squadrons into the strongest AA ball
Key characteristics
Big squadronsStrong secondaries (6 km)Fast torpedoes

Variant of Graf Zeppelin

Cosmetic-only variant of Graf Zeppelin. Identical hull, modules, and consumables; differs in appearance and acquisition only.

On this page
Community Data

Graf Zeppelin B Community Stats

Log in to GamingDiver and upload your data to see Community Data for Graf Zeppelin B: community win rate, damage, survival, spotting, and your own comparison.

Log in & upload to see Community Data

Playstyle

Overview

Graf Zeppelin B is best treated as spotting, target isolation, and strike timing. Keep the hull safe and use squadrons to find isolated or damaged targets instead of feeding planes into stacked anti-air.

Positioning

Keep the hull safe and use squadrons to find isolated or damaged targets instead of feeding planes into stacked anti-air.

Potato Avoidance

Spend full squadrons into the strongest AA ball

Spot, test the approach, then commit when the trade is worth it.

Signature Traits

Long air-torp range

6.0 km air-torpedo range, best of T7 CVs. Drop further out, planes leak less.

Fast air torpedoes

60.0 kn air-torpedo speed, best of T7 CVs. Harder for targets to angle out.

Punch-through secondaries

38.0 mm best HE pen across secondary families, best of T7 CVs. Pens hull plates peers' secondaries shatter on.

Quick acceleration

~31.8 s to 90% of top speed, top decile of T7 CVs. Rebuilds speed quickly after a turn or stop, and sustains acceleration through the mid-range.

Heavy powerplant

200000.0 hp engine, top decile of T7 CVs. More headroom for accelerating out of stops and maintaining speed in turns.

Holds speed in turns

175.4 hp per metre of turn radius, top decile of T7 CVs. Engine power overpowers lateral drag, so speed loss in sustained turns is mild.

Acquisition

How to get Graf Zeppelin B

Graf Zeppelin B is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

Official WG availability sources
  • Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
  • Through the Spy Glass: Graf Zeppelin Ship feature / release Start: 2022-07-27 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows

Builds Beta

Start with the standard aircraft carrier priorities: survivability, concealment or positioning control where relevant, and enough reload/accuracy pressure to keep the ship useful all match.

Open in Build Tool →

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

Cohort position

Hide

Where Graf Zeppelin B sits among Tier VII CVs (11 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestSecondary dispersion bracket8.4 (1/10) BestSecondary HE pen38 mm (1/10) BestAcceleration31.8 s (1/11) BestSecondary range5.5 km (1/10) BestAir torpedo range6 km (1 of 3 tied) BestAir torpedo speed60 kn (1/10) Top 10%Engine power200,000 hp (2/11) Top 10%Turn-speed retention175.4 hp/m (2/11) Top 10%Power-to-weight5.97 hp/t (2/11) Top 25%Squadron restore time32 s (3/11) Bottom 25%AA threat1,476 (10/11) WorstMax armor100 mm (1 of 3 tied)
See 17 mid-pack stats

Not standouts for Graf Zeppelin B -- here's where she sits on every other ranked stat in the cohort.

Hit points52,600 HP(4/11) Max speed32 kt(7/11) Concealment14.31 km(8/11) Air detection10.02 km(7/11) Rudder shift13.7 s(7/11) Secondary DPM (per side)181,895(4/10) HE alpha1,700(8/10) Secondary fire chance8%(5/10) Displacement33,500 t(8/11) AA DPS426(9/11) AA range4.5 km(9/11) Bomb damage4,000(9/11) Air torpedo damage5,100(5/10) Air torpedo stealth1.3 km(5/10) Squadron size18(5/11) Deck HP26,300 HP(5/11) Plane HP2,450 HP(5/11)
Survivability
Hit Points52,600
Displacement33,500 t
Armor range9–100 mm
Plate armor thicknesses9, 13, 20, 21, 25, 40, 60, 80, 100 mm
Armor material/layer entries52
Fire resistance36.6%
Fire duration60 s
Torp Reduction0%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
15,800
Squadrons
Total plane capacity72
Flight deck HP26,300
Hangar HP26,300
Dive bomber
Plane HP2,900
OrdnanceAP bomb, 4,000 dmg
Hangar max16
Hangar restore+1 every 37 s, start 12
Torpedo bomber
Plane HP2,450
Ordnancetorpedo, 5,100 dmg
Flooding chance29%
Hangar max18
Hangar restore+1 every 32 s, start 14
AA Defense
AA mount points18
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (59×3.5×1) + (28×3.5×0.95) + (36×3.5×1) = 426. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
426
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
4.5 km
37 mm Flak LM/4211×2 37mm
20 mm Flakvierling 387×4 20mm
105 mm L/65 Dop. L. C/31 (DP)6×2 105mm
Far aura
DPS
ƒIncludes 36 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
36
Range4.5 km
Medium aura
DPS59
Range3.5 km
Total DPS in Aura
ƒFar 36 + Medium 59 = 95
95
Near aura
DPS28
Range2 km
Total DPS in Aura
ƒFar 36 + Medium 59 + Near 28 = 123
123
S
Secondary Battery
Mounts14
Firing range5.5 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 8.4 + 48. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Arkansas / Graf Zeppelin (unique formula)
Max secondary dispersion @ 5.5 km
ƒ5.5 km × 8.4 + 48 = 94.2 m.
94.2 m
105 mm L/65 Dop. L. C/31 (×6)
Caliber105 mm
Reload time4.5 s
HE Damage1,200
Muzzle Velocity900 m/s
Fire Chance5%
Armor Pen20 mm
Min Ricochet91°
Max Ricochet60°
Show 1 more gun family
150 mm L/55 MLC/36 (×8)
Caliber150 mm
Reload time9.5 s
HE Damage1,700
Muzzle Velocity875 m/s
Fire Chance8%
Armor Pen38 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 200,000 hp
Engine power200,000 hp
Maximum speed32 kt
Turning circle radius1140 m
Engine power-boost threshold7 kt
Acceleration 0-90%
ƒTime to accelerate from 0 kt to 90% of top speed (28.8 kt of 32). Numerical integration of the WoWS engine model with the inputs decoded for this ship: maxPower=(Pm)0.42=(200,00033,500)0.42=2.1179; drag(v)=v|v|Vmax2·maxPower; piecewise acceleration a(v)={maxPower·2+drag(v)v<7 ktP(t)+drag(v)v7 kt; the engine ramps over τ=Tup2.61=602.61=23s. Euler step vn+1=vn+a(vn)Δt,Δt=0.01s until t90=min{t:v(t)0.9Vmax}=31.8s. The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.
31.8 s
Acceleration 0-99%
ƒTime to accelerate from 0 kt to 99% of top speed (31.7 kt of 32). Same integration as the 0-90% row, read where t99=min{t:v(t)0.99Vmax}=49.6s. 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at Vmax, so the last fraction of a knot is never quite gained.
49.6 s
Concealment
Detectability by sea14.31 km
Detectability by air10.02 km
Detect after firing main guns
ƒmax(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
14.31 km
Detect Fire Sea16.31 km
Detect Fire Air13.02 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5 km patrol radius
ƒDerived from the consumable's 30 m grid-unit range (km = grid units x 30 / 1000): 167×301000=5 km
· 4 squadron size

See all derived stats

Show

All values are ship base stats with modifications and upgrade changes denoted inline.

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS426
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (59×3.5×1) + (28×3.5×0.95) + (36×3.5×1) = 426. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range4.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1476
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range2 km

Secondary battery dispersion

Secondary dispersion typeArkansas / Graf Zeppelin (unique formula)
Max dispersion = range (km) × 8.4 + 48. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 5.5 km94.2 m
5.5 km × 8.4 + 48 = 94.2 m.

Secondary battery firepower

Secondary DPM (per side)181,895
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 105 mm (6/side) × 60/4.5 × 1200 = 96,000 + 8×2 150 mm (8/side) × 60/9.5 × 1700 = 85,895. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1700
Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 150 mm family.
Max HE fire chance8%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 150 mm family.
Max HE pen38 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 38 mm from the 150 mm family.
Open in Charting Tool

Acceleration and Ballistics Chart

Balance History

Balance updates affecting Graf Zeppelin B. Cards are condensed; use each source link for full context.

Nerf ×12Buff ×12Rework ×3Airstrike ×2Main Battery ×4
2025-07-31

Ministry of Balance: Back to the Naval Academy

  • Replaced the High Octane Fuel ship trait with Fast Aircraft.
Read the full official post
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time increased from 25 to 37 s.
  • Dive bomber restoration time increased from 30 to 37 s.
Read the full official post
2024-05-31

Ministry of Balance: Carriers 2.0 – First Update

  • Base speed reduced from 195 to 175 knots.
  • Torpedo bombers:
  • Torpedo damage reduced from 6,700 to 6,200.
  • Base speed reduced from 199 to 175 knots.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Bombs per aircraft increased from 1 to 2.
  • Dive bomber accuracy (likelihood of an individual bomb hitting the inner circle) increased from 50 to 75%.
  • Maximum HP per aircraft reduced from 3,360 to 2,900 (squadron HP reduced from 26,880 to 23,200).
  • Base flight speed increased from 140 to 195 knots.
  • Maximum acceleration multiplier reduced from 135 to 122%.
  • Maximum flight range set to 31 kilometers.
  • Bomb damage reduced from 7,800 to 4,000.
  • AP bomb penetration multiplier reduced by 7.7%.
  • Maximum hangar aircraft increased from 15 to 16.
  • Starting hangar aircraft reduced from 15 to 12.
  • +4 more official change lines in the source post.
Read the full official post
2022-11-03

November Update: Under the Black Flag

  • AP bomb damage increased from 7,600 to 7,800.
  • Torpedo speed increased from 45 to 48 kts.
  • Torpedoes now arm quicker: 3.5 s, down from 4 s.
  • ATBA (secondaries!) range increased from 5 to 5.5 km.
  • 15 planes instead of 14.
  • Planes have been made more maneuverable.
  • We’ve been looking at the popularity and usability of our modernizations lately, and this is the first take. Main Battery Mod. 2 was severely lacking, so to make it more attractive, we've removed the tradeoff and buffed the traverse:
  • Main battery 180° turn time bonus increased from 15 to 20%.
  • Main battery reload time debuff removed.
  • Gun Fire Control System Mod.2 is receiving a substantial buff as well—main battery range bonus increased from 5 to 10%.
  • +1 more official change line in the source post.
Read the full official post
2022-09-29

Halloween Update: New Friends, Old Foes

  • Surface detectability range changed from 12.1 to 14.3 km; air detectability range changed from 8.5 km to 10 km.
  • Dive bomber HP changed from 3,200 to 3,360; torpedo bomber HP changed from 2,300 to 2,530.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Graf Zeppelin B can equip, from in-game data.

  • Graf Zeppelin B default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.