Guépard W
Beta- Use open flanks and cap edges with room to accelerate away, taking short fights where speed lets you ch…
- Avoid: Do not charge into radar or cruiser crossfire just because the ship is fast; speed is your escape plan…
Guépard W Community Stats
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Guépard W Community Stats
Playstyle
Overview
Guépard W is a Tier V French premium destroyer best treated as a fast pressure destroyer that creates tempo with speed, gunfights, and sudden flanking angles. Its value comes from surviving long enough to keep vision active, choose favorable trades, and turn torpedo or gun pressure into objective control.
Positioning
Use open flanks and cap edges with room to accelerate away, taking short fights where speed lets you choose the engagement. Choose cap edges and flank lanes with an escape route, balancing spotting, gun trades, and torpedo angles without getting trapped.
Potato Avoidance
Charge into radar or cruiser crossfire just because the ship…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get Guépard W
Guépard W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Santa Level 4
0.25%
Tier V Premium ship
Event containers · Santa Level 4 · 1 of 24 ships
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Santa Level 3
0.239583%
Tier V Premium ship
Event containers · Santa Level 3 · 2 paths combined · 1 of 24 ships
Show 2 paths
- Santa Level 30.202083%
- Santa Level 3 → Santa Level 40.0375%
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Piñata Chest
0.16%
Tier V or VI Premium ship
Event containers · Piñata Chest · 1 of 25 ships
Show all 6 containers (3 more)
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Santa Level 2
0.106771%
Tier V Premium ship
Event containers · Santa Level 2 · 4 paths combined · 1 of 24 ships
Show 4 paths
- Santa Level 20.058333%
- Santa Level 2 → Santa Level 30.030312%
- Santa Level 2 → Santa Level 40.0125%
- Santa Level 2 → Santa Level 3 → Santa Level 40.005625%
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Champion's Box
0.047917%
Tier V Premium ship
Event containers · Champion's Box · 2 paths combined · 1 of 24 ships
Show 2 paths
- Champion's Box → Santa Level 30.040417%
- Champion's Box → Santa Level 3 → Santa Level 40.0075%
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Santa Level 1
0.03437%
Tier V Premium ship
Event containers · Santa Level 1 · 6 paths combined · 1 of 24 ships
Show 6 paths
- Santa Level 1 → Santa Level 30.010104%
- Santa Level 1 → Santa Level 20.00875%
- Santa Level 10.00825%
- Santa Level 1 → Santa Level 2 → Santa Level 30.004547%
- Santa Level 1 → Santa Level 2 → Santa Level 40.001875%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000844%
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: FR25 Ship feature / release Start: 2023-06-05 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Piñata Chest 0.16% · Tier V or VI Premium ship
- Santa Level 1 0.00825% · Tier V Premium ship
- Santa Level 2 0.058333% · Tier V Premium ship
- Santa Level 3 0.202083% · Tier V Premium ship
- Santa Level 4 0.25% · Tier V Premium ship
Builds Beta
Charles Bléry, Louis Violette, and Philippe Auboyneau are useful French destroyer commander directions. Inspirations usually start with concealment, then add HP, torpedo reload, gun performance, or speed depending on whether you want safer scouting or harder cap fights.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Guépard. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9633/30·(8−0.5)/1000 + 0.5)·30 = 87.2 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 87.2 × 0.6 = 52.3 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 87.2 × 0.32 (σ=2) = 27.9 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 52.3 × 0.319 (σ=2) = 16.7 mƒ
180 degrees / 8 deg/s traverse speed = 22.5 s.ƒ
5 broadside guns x 60 / 5.3 s base reload = 56.6.HE shells
ƒ
23 mm ≈ 139 mm caliber / 6 (standard HE penetration ratio).ƒ
2,200 HE damage x 5 broadside guns = 11,000.ƒ
11,000 HE full-salvo alpha x 60 / 5.3 s base reload = 124,528.ƒ
5 HE shells x 60 / 5.3 s reload x 9% fire chance = 5.09.AP shells
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floor(139 mm caliber / 14.3) = 9 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2124 × 40.4^0.69 × 0.139^-1.07 × 700^1.38 = 190 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (13.2 km), where the shell has slowed to 315.1 m/s: 1e-7 × 2124 × 40.4^0.69 × 0.139^-1.07 × 315.1^1.38 = 63.2 mm.ƒ
2,850 AP damage x 5 broadside guns = 14,250.ƒ
14,250 AP full-salvo alpha x 60 / 5.3 s base reload = 161,321.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (9×3.5×1) + (14×3.5×0.95) = 78. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Medium 9 + Near 14 = 23
Damage Control Party∞ charges · 40 s reload · 5 s active
Main Battery Reload Booster2 charges · 120 s reload · 15 s active · +50% reload boost
Engine Boost2 charges · 180 s reload · 120 s active · +20% speed bonus
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9633/30·(8−0.5)/1000 + 0.5)·30 = 87.2 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 87.2 × 0.6 = 52.3 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 87.2 × 0.32 (σ=2) = 27.9 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 52.3 × 0.319 (σ=2) = 16.7 mStandard destroyer dispersion baseline.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2124 × 40.4^0.69 × 0.139^-1.07 × 700^1.38 = 190 mm. Matches the in-game spec card.Same formula at the ship's max firing range (13.2 km), where the shell has slowed to 315.1 m/s: 1e-7 × 2124 × 40.4^0.69 × 0.139^-1.07 × 315.1^1.38 = 63.2 mm.23 mm ≈ 139 mm caliber / 6 (standard HE penetration ratio).floor(139 mm caliber / 14.3) = 9 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 5 barrels bear on the broadside.180 degrees / 8 deg/s traverse speed = 22.5 s.2,200 HE damage x 5 broadside guns = 11,000.2,850 AP damage x 5 broadside guns = 14,250.11,000 HE full-salvo alpha x 60 / 5.3 s base reload = 124,528.14,250 AP full-salvo alpha x 60 / 5.3 s base reload = 161,321.5 broadside guns x 60 / 5.3 s base reload = 56.6.5 HE shells x 60 / 5.3 s reload x 9% fire chance = 5.09.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 3 tubes.6 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (9×3.5×1) + (14×3.5×0.95) = 78. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Balance History
Balance updates affecting Guépard W. Cards are condensed; use each source link for full context.
Ministry of Balance Reports: Big Small Changes!
- Main battery armament.
- HE shell damage increased from 2,000 to 2,200.
- AP shell damage increased from 2,600 to 2,850.
- AP shell service cost increased from 0 to 12 credits per shell (this is fixing it to normal for a 138.6 mm shell).
- Main Battery Reload Booster charges increased from 1 to 2.
- Main Battery Reload Booster cooldown time decreased from 150 to 120 s.
- Torpedo armament.
- Reload speed reduced from 90 to 95 s.
- Speed increased from 57 to 66 kts.
- Torpedo detectability range increased from 1.2 to 1.4 km.
- +2 more official change lines in the source post.
Skins & permanent camouflages
Every custom exterior Guépard W can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
