Hyūga W
Beta- Use open-water angles and patient positioning where you can keep guns active, angle between salvos, and…
- Avoid: Do not turn broadside under battleship guns or rush into torpedo water; Japanese battleships hit hard b…
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Hyūga W Community Stats
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Hyūga W Community Stats
Record History
Playstyle
Overview
Hyuga W is a Tier V Japanese premium battleship best treated as a Japanese battleship that rewards disciplined salvos, long-to-mid-range crossfires, and punishing broadside targets. Its value comes from disciplined salvos, careful angling, and committing only when destroyers and crossfires are under control.
Positioning
Use open-water angles and patient positioning where you can keep guns active, angle between salvos, and avoid being forced into early brawls. Use angled mid-range lanes where the main battery can punish mistakes while armor and positioning limit return fire.
Potato Avoidance
Turn broadside under battleship guns or rush into torpedo water
Japanese battleships hit hard but punish careless rotations. The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
Signature Traits
60700.0 HP, best of T5 BBs.
5.0 km AA reach, top decile of T5 BBs.
10.0% best HE fire chance per secondary shell (before target resistance), top decile of T5 BBs. Stacks fires faster than peers in a brawl.
Improved secondary dispersion bracket (slope 33.0), top quartile of T5 BBs. The bracket determines per-meter-of-range dispersion; lower slope = tighter cone.
15.1 s rudder shift, worst of T5 BBs. Hard to dodge incoming AP; lean on island cover.
25.0% fire chance per HE shell, bottom quartile of T5 BBs. AP carries more weight.
How to get Hyūga W
Hyūga W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Santa Level 4
0.25%
Tier V Premium ship
Event containers · Santa Level 4 · 1 of 24 ships
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Super Santa '23
0.242273%
Tier V Premium ship
Event containers · Super Santa '23 · 1 of 22 ships
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Santa Level 3
0.239583%
Tier V Premium ship
Event containers · Santa Level 3 · 2 paths combined · 1 of 24 ships
Show 2 paths
- Santa Level 30.202083%
- Santa Level 3 → Santa Level 40.0375%
Show all 10 containers (7 more)
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Piñata Chest
0.16%
Tier V or VI Premium ship
Event containers · Piñata Chest · 1 of 25 ships
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Mega Santa '23
0.143955%
Tier V Premium ship
Event containers · Mega Santa '23 · 1 of 22 ships
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Santa Level 2
0.106771%
Tier V Premium ship
Event containers · Santa Level 2 · 4 paths combined · 1 of 24 ships
Show 4 paths
- Santa Level 20.058333%
- Santa Level 2 → Santa Level 30.030312%
- Santa Level 2 → Santa Level 40.0125%
- Santa Level 2 → Santa Level 3 → Santa Level 40.005625%
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Champion's Box
0.047917%
Tier V Premium ship
Event containers · Champion's Box · 2 paths combined · 1 of 24 ships
Show 2 paths
- Champion's Box → Santa Level 30.040417%
- Champion's Box → Santa Level 3 → Santa Level 40.0075%
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Santa Level 1
0.03437%
Tier V Premium ship
Event containers · Santa Level 1 · 6 paths combined · 1 of 24 ships
Show 6 paths
- Santa Level 1 → Santa Level 30.010104%
- Santa Level 1 → Santa Level 20.00875%
- Santa Level 10.00825%
- Santa Level 1 → Santa Level 2 → Santa Level 30.004547%
- Santa Level 1 → Santa Level 2 → Santa Level 40.001875%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000844%
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Ultimate Crate
0.024227%
Tier V Premium ship
Event containers · Ultimate Crate → Super Santa '23 · 1 of 22 ships
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Secret Santa '23
0.0009%
Tier V Premium ship
Event containers · Secret Santa '23 · 1 of 22 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- The Return of Treasure Hunt Event/store source Start: 2022-08-05 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
- Treasure Hunt: Better Than Ever! Event/store source Start: 2023-07-25 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
Show direct source rows
- Mega Santa '23 0.143955% · Tier V Premium ship
- Piñata Chest 0.16% · Tier V or VI Premium ship
- Santa Level 1 0.00825% · Tier V Premium ship
- Santa Level 2 0.058333% · Tier V Premium ship
- Santa Level 3 0.202083% · Tier V Premium ship
Builds Beta
AL Fusou, Arpeggio Haruna, and Arpeggio Kirishima are useful Japanese battleship commander directions. Inspirations usually favor accuracy, reload, AP performance, HP, survivability, or secondary/brawling bonuses depending on how aggressively you want to play.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Hyūga W sits among Tier V BBs (25 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 25 mid-pack stats
Not standouts for Hyūga W -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 4 deg/s traverse speed = 45 s.ƒ
12 broadside guns x 60 / 29 s base reload = 24.8.HE shells
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59 mm ≈ 356 mm caliber / 6 (standard HE penetration ratio).ƒ
5,700 HE damage x 12 broadside guns = 68,400.ƒ
68,400 HE full-salvo alpha x 60 / 29 s base reload = 141,517.ƒ
12 HE shells x 60 / 29 s reload x 25% fire chance = 6.21.AP shells
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floor(356 mm caliber / 14.3) = 24 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20.2 km), where the shell has slowed to 459.5 m/s: .ƒ
10,200 AP damage x 12 broadside guns = 122,400.ƒ
122,400 AP full-salvo alpha x 60 / 29 s base reload = 253,241.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (37×3.5×0.85) + (17×3.5×0.75) = 155. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 17 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 17 + Near 37 = 54ƒ
This ship's secondary families don't share one dispersion bracket. Each family is listed below with its own slope; max dispersion = secondary range (km) × that family's slope + 30 m.Show 1 more gun family
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Time to accelerate from 0 kt to 90% of top speed (22.8 kt of 25.3). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (25.0 kt of 25.3). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party∞ charges · 80 s reload · 10 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter3 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane3 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
Main Battery Reload Booster2 charges · 180 s reload · 15 s active · +50% reload boost
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{16172}{30}\cdot\dfrac{10-2.8}{1000} + 2.8\right)\cdot 30 = 200.4\,\text{m}$Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 200.4 \cdot 0.8 = 160.4\,\text{m}$50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 200.4 \cdot 0.344\;(\sigma = 1.8) = 68.9\,\text{m}$50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 160.4 \cdot 0.344\;(\sigma = 1.8) = 55.1\,\text{m}$Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2657 \cdot 673.5^{0.69} \cdot 0.356^{-1.07} \cdot 775^{1.38} = 696.8\,\text{mm}$. Matches the in-game spec card.Same formula at the ship's max firing range (20.2 km), where the shell has slowed to 459.5 m/s: $P = 10^{-7}\cdot 2657 \cdot 673.5^{0.69} \cdot 0.356^{-1.07} \cdot 459.5^{1.38} = 338.7\,\text{mm}$.59 mm ≈ 356 mm caliber / 6 (standard HE penetration ratio).floor(356 mm caliber / 14.3) = 24 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 4 deg/s traverse speed = 45 s.5,700 HE damage x 12 broadside guns = 68,400.10,200 AP damage x 12 broadside guns = 122,400.68,400 HE full-salvo alpha x 60 / 29 s base reload = 141,517.122,400 AP full-salvo alpha x 60 / 29 s base reload = 253,241.12 broadside guns x 60 / 29 s base reload = 24.8.12 HE shells x 60 / 29 s reload x 25% fire chance = 6.21.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (37×3.5×0.85) + (17×3.5×0.75) = 155. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
This ship's secondary families don't share one dispersion bracket. Each family is listed below with its own slope; max dispersion = secondary range (km) × that family's slope + 30 m.Max dispersion = range (km) × 57 + 30 for this family. Slope is set per gun model.4 km × 57 + 30 = 258 m.Max dispersion = range (km) × 33 + 30 for this family. Slope is set per gun model.4 km × 33 + 30 = 162 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×2 127 mm (4/side) × 60/6 × 2100 = 84,000 + 16×1 140 mm (8/side) × 60/8 × 2400 = 144,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2400 from the 140 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 10% from the 140 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 23 mm from the 140 mm family.Acceleration and Ballistics Chart
Skins & permanent camouflages
Every custom exterior Hyūga W can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
