World of Warships: Legends ship guide

Ark Royal

Beta
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot t…
  • Avoid: Trading a full squadron for one high-value kill
Key characteristics
Big squadronsStrong secondaries (4 km)Easily spotted
Community Data

Ark Royal Community Stats

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Playstyle

Overview

Ark Royal is the Tier V British legacy strike carrier. Her squadron at 18 planes is the largest in the cohort (cohort median is 18), so her impact comes from volume waves rather than surgical alpha against a single target. Standout traits: best tough flight deck in T5 CVs (22,300 HP) and best high HP pool in T5 CVs (44,500 HP).

Positioning

Stay a full map cell behind the brawl line, far enough back that a rotated DD or radar cruiser cannot threaten the hull. Launch from positions where the recall path stays inside your team's AA umbrella, not over open water where intercepting fighters can finish off limping squadrons. Longer trip back, fewer waves per match.

Potato Avoidance

Trading a full squadron for one high-value kill

Match impact comes from cycling waves across multiple targets, not committing a dive into layered AA for one battleship. When a target's AA is heavy, route around and find a softer pick rather than burning planes through the wall.

Signature Traits

Tough flight deck

22300.0 HP flight deck, best of T5 CVs. Survives AP and HE pressure that peers can't.

High HP pool

44500.0 HP, best of T5 CVs.

Strong torpedo belt

25.0% torpedo damage reduction, best of T5 CVs.

Long-reach AA

5.0 km AA reach, best of T5 CVs.

Sluggish rudder

16.7 s rudder shift, worst of T5 CVs. Hard to dodge incoming AP; lean on island cover.

Slow acceleration

~11.0 s to max forward speed, worst of T5 CVs. Sluggish rebuild after a turn or stop. (Acceleration decode is validated in-game but not yet confirmed across every ship.)

Acquisition

How to get Ark Royal

Ark Royal is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Halloween 2022 Container 0.5% V Ark Royal & related mission Event containers · Halloween 2022 Container
  • Champion's Box 0.1% V Ark Royal & related mission Event containers · Champion's Box → Halloween 2022 Container
  • Ultimate Crate 0.05% V Ark Royal & related mission Event containers · Ultimate Crate → Halloween 2022 Container
Official WG availability sources
  • Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
  • Through the Spy Glass: Ark Royal Ship feature / release Start: 2022-10-17 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
  • Through the Spy Glass: HMS Cossack '38 Ship feature / release Start: 2022-10-31 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows

Builds Beta

Build for aircraft survivability, restoration, speed, and strike consistency. Current advice should reflect the updated bomber damage, fire chance, base speed, aircraft HP, and restoration timing rather than older generic British-carrier copy.

Open in Build Tool →

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Cohort position

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Where Ark Royal sits among Tier V CVs (6 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

BestHit points44,500 HP (1/6) BestAA range5 km (1 of 3 tied) BestDeck armor89 mm (1/6) BestAir torpedo stealth1.1 km (1 of 2 tied) BestSquadron restore time32 s (1/6) BestDeck HP22,300 HP (1/6) Top 25%Secondary DPM (per side)153,600 (2/5) Top 25%HE alpha1,600 (2/5) Top 25%Secondary fire chance7% (2/5) WorstStealth profile13.06 km / 9.14 km (6/6 / 6/6) WorstRudder shift16.7 s (6/6) WorstAcceleration11 s (1 of 2 tied) WorstDisplacement28,160 t (6/6) WorstBomb damage3,700 (6/6) WorstBomb fire chance22% (5/5) WorstBomb AP penetration19.1 mm (5/5) WorstAir torpedo speed35 kn (1 of 2 tied)
See 17 mid-pack stats

Not standouts for Ark Royal -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Max speed31 kt(5/6) Secondary HE pen19 mm(3/5) Engine power102,000 hp(3/6) Turn-speed retention103 hp/m(4/6) Power-to-weight3.62 hp/t(5/6) AA DPS369(5/6) AA threat1,120(4/6) Max armor114 mm(3/6) Citadel belt114 mm(3/6) Air torpedo damage4,300(5/6) Air torpedo range3 km(5/6) Plane HP1,900 HP(3/6) NormSecondary dispersion bracket57(4 of 5 tied at this value) NormSecondary range4.5 km(3 of 5 tied at this value) NormBow armor30 mm(5 of 6 tied at this value) NormStern armor30 mm(4 of 6 tied at this value) NormSquadron size18(4 of 6 tied at this value)

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability
Hit Points44,500
Displacement28,160 t
Armor range10–114 mm
Plate armor thicknesses10, 16, 19, 21, 25, 30, 37, 64, 89, 114 mm
Armor material/layer entries54
Fire resistance23.3%
Fire duration60 s
Torp Reduction25%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
13,400
Squadrons
Total plane capacity40
Flight deck HP22,300
Hangar HP22,300
Dive bomber
Plane HP1,900
OrdnanceHE bomb, 3,700 dmg
Fire chance22%
Bomb penetration19.1 mm
Hangar max18
Hangar restore+1 every 32 s, start 18
Torpedo bomber
Plane HP1,900
Ordnancetorpedo, 4,300 dmg
Hangar max18
Hangar restore+1 every 33 s, start 14
AA Defense
AA mount points14
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (67×3.5×1) + (11×3.5×0.95) + (28×3.5×1) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
369
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
40 mm Vickers 2-pdr. Mk VIII6×8 40mm
12.7 mm Mk III8×4 13mm
113 mm/45 Mk III UD (DP)8×2 113mm
Far aura
DPS
ƒIncludes 28 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
28
Range5 km
Medium aura
DPS67
Range2.5 km
Total DPS in Aura
ƒFar 28 + Medium 67 = 95
95
Near aura
DPS11
Range1.2 km
Total DPS in Aura
ƒFar 28 + Medium 67 + Near 11 = 106
106
S
Secondary Battery
Mounts8
Firing range4.5 km
Shell Grouping (σ)1
Caliber113 mm
Reload time5 s
HE Damage1,600
Muzzle Velocity746 m/s
Fire Chance7%
Armor Pen19 mm
Min Ricochet91°
Max Ricochet60°
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 4.5 km
ƒ4.5 km × 57 + 30 = 286.5 m.
286.5 m
Maneuverability
Engine moduleEngine: 102,000 hp
Engine power102,000 hp
Maximum speed31 kt
Turning circle radius990 m
Engine power multiplier speed threshold7 kt
Concealment
Detectability by sea13.06 km
Detectability by air9.14 km
Detect after firing main guns13.06 km
Detect Fire Sea15.06 km
Detect Fire Air12.14 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS369
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (67×3.5×1) + (11×3.5×0.95) + (28×3.5×1) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1120
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range1.2 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 4.5 km286.5 m
4.5 km × 57 + 30 = 286.5 m.

Secondary battery firepower

Secondary DPM (per side)153,600
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 8×2 113 mm (8/side) × 60/5 × 1600 = 153,600. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1600
Maximum HE damage per shell across secondary HE families. Best on this ship: 1600 from the 113 mm family.
Max HE fire chance7%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 7% from the 113 mm family.
Max HE pen19 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 19 mm from the 113 mm family.

Armor

Hull HP 44,500, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Section Plates HP cap Threats Tactic
Bow30 mm primary (range 19–30 mm)1,400 (3% of HP)
Overmatch not possible at T VIAngle bounces 410mm30 mm: HE pens from 203mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)19 mm primary (range 16–64 mm)33,400 (75% of HP)
Overmatched by 283mm+ (Moltke, Graf Spee)Angle bounces 203mm19 mm: HE pens from 127mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern30 mm primary (range 19–64 mm)1,500 (3% of HP)
Overmatch not possible at T VIAngle bounces 410mm30 mm: HE pens from 203mm+
Mirror of bow. Same fast saturation.
Citadel114 mm primary (range 19–114 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.10 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen).
Superstructure10 mm primary (range 10–89 mm)200 (0% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
Secondary mount (113 mm mount)separate HP pool, does not drain ship HP800 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value.
AA mount (40 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP13,400 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Balance History

Balance updates affecting Ark Royal. Cards are condensed; use each source link for full context.

Nerf ×8Buff ×8Rework ×1Airstrike ×1Torpedo ×6
2025-05-15

Ministry of Balance: New Horizons, Greater Heights

  • The Feeble Aircraft ship trait has been replaced with Tough Aircraft. This doesn't affect the ship's performance.
Read the full official post
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time increased from 20 to 33 s.
  • Dive bomber restoration time increased from 28 to 32 s.
  • Dive bomber base speed increased from 132 to 140 kts.
  • Bomb damage increased from 3,200 to 3,700.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Maximum HP per aircraft reduced from 2,000 to 1,900 (squadron HP reduced from 18,000 to 17,100).
  • Base speed increased from 120 to 132 knots.
  • Maximum flight range set to 29 kilometers.
  • Bomb damage increased from 3,000 to 3,200.
  • Bomb fire-setting chances increased from 20 to 22%.
  • Starting hangar aircraft reduced from 18 to 14.
  • Aircraft restoration time reduced from 67 to 28 seconds.
  • Torpedo Bombers:
  • Maximum flight range set to 27 kilometers.
  • Torpedo damage increased from 3,800 to 4,300.
  • +1 more official change line in the source post.
Read the full official post
2023-07-20

Anniversary Update: Summer Waves

  • This ship has been infamous for her ability to deal damage to everything at her tier. Now, it’s time to change things.
  • HE Bomb penetration reduced from 32.7 to 19.1 mm.
  • HE Bomb damage reduced from 3,750 to 3,000.
  • HE Bomb fire chance reduced from 25% to 20% reduced.
  • Torpedo Bombers.
  • Torpedo damage reduced from 5,300 to 3,800 reduced.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Ark Royal can equip, from in-game data.

  • Ark Royal default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.