Theseus
Beta- Keep Theseus behind your own battle line and close to friendly cruisers, because her AA is thin: 410 DPS, among the lowest at her tier
- Avoid: Treating her like a heavy-strike carrier and throwing small squadrons into dense AA
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Theseus Community Stats
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Theseus Community Stats
Record History
Playstyle
Overview
Theseus is a British Tier VII premium aircraft carrier built around fast, sturdy planes rather than a heavy strike package. Her aircraft fly at 182 knots, the fastest of 13 Tier VII carriers, and each plane carries 2,670 HP, 3rd at her tier, so she reaches targets quickly and loses fewer planes per pass. Her bombs hit for 7,600 with a 35 percent fire chance, which suits starting fires on large targets. The trade is small squadrons of 6 planes with 16,200 squadron HP (near the bottom of her tier), modest 3,800 damage torpedoes, and a fragile, slow hull: 47,600 HP and 25 knots, both last of 13.
Positioning
Keep Theseus behind your own battle line and close to friendly cruisers, because her AA is thin: 410 DPS, among the lowest at her tier, reaching only 3.5 km, tied for the shortest. Her hull is nimble for a carrier, with a 10.7 s rudder shift and an 890 m turning circle, both the best of 13, so use islands and hard turns to slip torpedoes and spoil bombing runs. At 25 knots she is too slow to escape by speed alone, so reposition early, and let her fast planes cover distant flanks instead of sailing the carrier toward the fight.
Potato Avoidance
Treating her like a heavy-strike carrier and throwing small squadrons into dense AA
With only 6 planes per squadron and 16,200 squadron HP, a whole group can be shredded before it delivers much damage, even with tough individual planes. Pick isolated or damaged targets and use the 182 knot speed to get in and out quickly; a carrier with depleted hangars leaves her team without spotting and her own 47,600 HP hull with no way to influence the battle.
Signature Traits
10.7 s rudder shift, best of T7 CVs. Snappy weave.
- Strong torpedo belt · 28%
- Saturates bow fast · 1300 HP
- Torpedo belt specialist
1.1 km torpedo detect, best of T7 CVs. Targets see them later, dodge less.
47600 HP, worst of T7 CVs. She dies fast if a surface ship reaches her, so hold position behind the fleet and keep clear of pushes.
25 kt, worst of T7 CVs. Hard to rotate flanks or disengage; commit positioning early.
How to get Theseus
Theseus is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
While you save up, check active promo codes for free doubloons, camouflages, and other rewards.
Best listed chance for this ship
-
Royal Benevolence crate
1%
VII Theseus
New · Royal Benevolence crate
Show direct source rows
- Royal Benevolence crate 1% · VII Theseus
Want the full picture? Each container page charts the odds as you open more crates - including pity guaranteed-reward timers and, for GD Supporters, pack math personalized to your port.
Builds
Invest first in plane survivability and restoration, since small squadrons make every lost aircraft costly and her 2,670 HP planes reward being kept alive. Next, strengthen her bombs, which carry most of her damage with a 35 percent fire chance, ahead of her short-ranged 3 km torpedoes. Ship survivability and AA come last, though her 47,600 HP hull appreciates spare points. Check current picks in the Build Tool before committing points.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here, or browse the Ship Builds guide for proven loadouts across the fleet.
Cohort position
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Where Theseus sits among Tier VII CVs (12 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 26 mid-pack stats
Not standouts for Theseus -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Peers in this cohort
Compare Tier VII Aircraft CarriersShow all 12 peers
Stats & specs
Customize in the Build Tool →ƒ
3 planes per drop x 2 bombs each = 6.ƒ
6 bombs x 7,600 alpha = 45,600, if every bomb hits. Before armor, saturation and the target's damage reduction; a real drop lands a share of it.ƒ
2 planes per drop x 2 torpedoes each = 4.ƒ
4 torpedoes x 3,800 alpha = 15,200, if every torpedo hits. Before armor, saturation and the target's damage reduction; a real drop lands a share of it.ƒ
Longest-reaching family on the in-game AA card. Base AirDefense aura max range is 3.5 km; dual-purpose mount auras extend it.ƒ
Effective DPS: 77 raw aura damage × 3.5 × 1 hit probability = 270 - the same in-game units as the Close-range AA DPS headline.ƒ
Effective DPS: 40 raw aura damage × 3.5 × 1 hit probability = 140 - the same in-game units as the Close-range AA DPS headline.ƒ
Outer Medium 270 + Inner Medium 140 = 410ƒ
top speed / 4 + 4.9 = 25 / 4 + 4.9 = 11.2 kt. The community reverse-speed model from the WoWs ShipBuilder project, the same source as the acceleration model on this card. Base value; speed modifiers scale it. Not shown on the in-game card.ƒ
Seconds from top speed to a dead stop after ordering full reverse: reverse power winds in over the reverse spool-up while water drag does most of the braking. Same community-model simulation as the acceleration times, using the ship's own reverse-power ratio. The full curve is on the acceleration chart. A real replay test (one ship, not this one) measured full reverse stopping about a quarter faster than a plain Stop order from top speed, and about a tenth faster from full reverse speed; this simulation only covers the full-reverse case.ƒ
Speed below which the engine's built-in power boost applies in reverse. Matches the in-game maneuverability card's reverse threshold (Vampire II reads 10.5 here and the card shows 11; the card rounds half up).ƒ
Time to reach 90% of top speed (22.5 kt of 25 kt), from our in-house acceleration model.ƒ
Time to reach 99% of top speed (24.8 kt of 25 kt). 99% rather than 100% because true top speed is asymptotic (thrust meets drag), so the last fraction of a knot is never quite gained.ƒ
Air detectability 9.67 km + gun-firing bloom 0 km = 9.67 km. The bloom tracks main-battery caliber x 0.020. Matches the in-game 'Detect Firing Air' value on every captured ship.ƒ
Sea detectability 13.8 km + 2.0 km while burning = 15.8 km; matches the in-game 'Detect Fire Sea' value on every captured ship.ƒ
Air detectability 9.67 km + 3.0 km while burning = 12.67 km; matches the in-game 'Detect Fire Air' value on every captured ship.
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 40 s reload · 150 s active · 5 km patrol radius ƒ
Derived from the consumable's 30 m grid-unit range (km = grid units x 30 / 1000):
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
AA defense
Only families that reach 3.5 km contribute at the outer edge of the AA bubble. In-game families: 2 pdr MkVII Quad 6x4 -> 140 DPS @ 2.5 km; 40mm Bofors Mark VII single 17x1 -> 270 DPS @ 3.5 km.Longest-reaching family on the in-game AA card. Base AirDefense aura max range is 3.5 km; dual-purpose mount auras extend it.@ 3.5 km: 270 from one family; @ 2.5 km: 140 + 270 = 410. Cumulative AA DPS at each family range threshold. Inner ranges stack the outer families, so a target closing the distance hits stronger AA bubbles as it crosses each band.140 + 270 = 410 DPS: the sum of every family's average DPS, achievable only inside the closest-range family (2.5 km).140 × 2.5 + 270 × 3.5 = 1295. SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Ship Charts
Background
A light carrier of the Colossus class - the most numerous class of light aircraft carriers in the Royal Navy - Theseus occupies an intermediate position between the Illustrious-class heavy carriers and escort carriers. To reduce costs and expedite construction, technologies used in building merchant ships were employed. Theseus actively participated in the Korean War as part of the UN forces. Later, she was refitted for service in Training Squadron, Home Fleet, before being placed in reserve in 1956.
Armor Beta
Hull HP 47,600, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
Overmatched by 137+ AP guns across the bracket. Can’t reliably bow-tank; gets bow-citadelled and overpenned.
Thin belt: battleship AP citadels straight through it broadside. Rely on angle, speed and concealment, never sit flat.
Superstructure and extremities take HE pens and AP overpens from nearly any gun: steady chip damage. Fire resistance 37%, fires burn 60s. Range-by-range in the Compare tool →
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 19 mm primary (range 19–40 mm) | 1,300 (3% of HP) | Overmatched by 283mm+ AP (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 19 mm primary (range 6–25 mm) | 35,700 (75% of HP) | Overmatched by 283mm+ AP (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 19 mm primary (range 19–40 mm) | 1,300 (3% of HP) | Overmatched by 283mm+ AP (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 40 mm primary (range 21–40 mm) | ≈ 165,500 (effectively no cap) | Citadel pen: full damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. An AP citadel penetration deals the shell's full damage, the biggest single hit available; only over-penetrations are damped, to ×0.10. |
| Superstructure | 13 mm primary (range 13–40 mm) | 200 (0% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| AA mount (40 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 14,300 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Skins & permanent camouflages
Every custom exterior Theseus can equip.
DefaultThe ship’s standard exterior
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
