Stock torpedo range increased from 5 to 6 km.
Ministry of Balance: Preparing for Winter
This is a graph projection of the official source: 78 indexed events, 21 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Affected Ships
Indexed graph events
Upgraded torpedo range increased from 7 to 8 km.
Hull HP increased from 8,600 to 10,100.
Stock Airstrike reload time increased from 95 to 105 seconds.
Main battery HE shell damage increased from 2,550 to 2,750.
Added Repair Party consumable.
Main battery reload time reduced from 4.5 to 4 seconds.
Upgraded Torpedo reload time reduced from 125 to 100 seconds.
Added Radar consumable: Number of charges: 2.
Superstructure HP increased from 1,000 to 1,100.
Slightly changed the geometry of the superstructure, casemate, and main guns.
Upgraded torpedo range increased from 7 to 8 km.
Added Radar consumable: Duration: 20 seconds.
Engine HP increased from 13,800 to 15,000.
Bow HP increased from 1,900 to 2,200.
Added Radar consumable: Number of charges: 2; Duration: 20 seconds; Cooldown time: 180 seconds; Range: 7.5 km.
Superstructure HP increased from 1,100 to 1,400.
Detectability range while firing in smoke reduced from 6.08 to 5.48 km.
Bow HP increased from 1,600 to 1,800.
Stock torpedo range increased from 5 to 6 km.
Upgraded torpedo range increased from 9.15 to 10.5 km.
Main battery reload time reduced from 4 to 2.5 seconds.
Stern HP increased from 1,200 to 1,300.
Detectability range by sea reduced from 12.54 to 11.7 km.
Upgraded torpedo alpha damage increased from 8,500 to 9,667.
Stern HP increased from 1,300 to 1,400.
Stock hull HP increased from 12,000 to 13,500:
Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%.
Slightly changed the geometry of the main guns.
Improved Smoke Generator: Cooldown time reduced from 240 to 200 seconds.
Stock Torpedo reload time reduced from 140 to 125 seconds.
Main battery reload time reduced from 2 to 1.8 seconds.
Airstrike torpedo speed reduced from 55 to 50 knots.
Changed the order of consumables to be consistent throughout the Soviet destroyer Tech Tree branch: Damage Control Party.
Steering gear HP increased from 3,900 to 4,100.
Steering gear HP increased from 4,100 to 4,500.
Upgraded Airstrike reload time increased from 90 to 100 seconds.
Changed the order of consumables to be consistent throughout the Soviet destroyer Tech Tree branch: Damage Control Party.
Main battery range increased from 14.78 to 14.9 km.
Superstructure HP increased from 900 to 1,000.
Added Radar consumable: Cooldown time: 180 seconds.
Changed the order of consumables to be consistent throughout the Soviet destroyer Tech Tree branch: Damage Control Party.
In addition, a few other ships have received minor armor updates that won't affect gameplay:
Main battery reload time increased from 30 to 32 seconds.
Detectability range by air reduced from 7.52 to 7.02 km.
Main battery firing range increased from 10.74 to 11.3 km.
Upgraded hull HP increased from 13,500 to 16,500:
Steering gear HP increased from 4,200 to 5,000.
Note that these changes don't apply to battlecruisers such as Rooke and Prinz Heinrich as their design intentionally features thinner-than-standard plating.
Added Radar consumable: Range: 7.5 km.
Stern HP increased from 1,000 to 1,100.
Improved Smoke Generator: Number of charges increased from 2 to 3.
Main battery reload time reduced from 7 to 5 seconds.
Magazine HP increased from 6,900 to 8,300.
Bow HP increased from 2,100 to 2,300.
Stock torpedo range increased from 5.49 to 6.99 km.
Changed the order of consumables to be consistent throughout the Soviet destroyer Tech Tree branch: Damage Control Party.
Smoke dispersion time increased from 124 to 130 seconds.
Hull HP increased from 10,400 to 11,300.
Added Repair Party consumable.
Armor.
We have increased the exterior armor thickness for Tier VI Tech Tree battleships, setting the standard at 26 mm for the bow, stern, and auxiliary plating. This change grants all Tier VI Tech Tree battleships equal resistance against 152 mm HE shells.
Magazine HP increased from 5,800 to 6,800.
Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%.
Note that these changes don't apply to battlecruisers such as Rooke and Prinz Heinrich as their design intentionally features thinner-than-standard plating.
Improved Smoke Generator: Duration increased from 28 to 30 seconds.
Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%.
Torpedo damage increased from 10,700 to 11,290.
Slightly changed the geometry of the superstructure, casemate, and main guns.
Replaced the "Short Range" trait with "Exposed".
Ship HP increased from 13,800 to 15,000.
Improved Smoke Generator: Number of charges increased from 2 to 3; Duration increased from 28 to 30 seconds.
Main battery reload time reduced from 3.34 to 3.1 seconds.
The affected ships are:
Main battery reload time increased from 5 to 7 seconds.
Slightly changed the geometry of the main guns.
Main battery AP shell damage increased from 4,500 to 4,750.
Hull HP reduced from 12,600 to 12,400.
Raw affected graph keys
boevoi, brisbane, connecticut, cross of dorn, des moines, eendracht, gdansk, gearing, haarlem, halland, johan de witt, kiev, louisiana, munchen, neustrashimy, perfect 10, plymouth, rooke, sims, soobrazitelny, yorck