World of Warships: Legends ship guide

Eendracht

Beta
Airstrike cruiserStrike from cover with airstrikes; screen the fleet and zone with planes.
Playstyle
  • Sit 12-15 km from a contested cap where an island shadows you from the opposite battleship line
  • Avoid: Launching airstrikes at maneuvering targets
Key characteristics
2 sigma accuracyStrong AASonarDefensive AAShort AA reach
Community Data

Eendracht Community Stats

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Playstyle

Overview

Eendracht is the Tier VI Dutch airstrike cruiser. The alt-armament fires a bomber line instead of torpedoes, so her damage profile is main battery up front plus airstrike pressure on distant caps. Sonar (4.4 km on ships and 3.3 km on torpedoes, 100 s active, 180 s reload, long uptime) lights up DDs and torpedoes inside its bubble, which lets her contest the cap edge without taking the spotting cycle. AA (586 AA DPS at 3.5 km, +100% Defensive AA flak burst) is heavy enough to make her the team's air-defense anchor on top of the lead role; CV strikes route around her, not through.

Positioning

Sit 12-15 km from a contested cap where an island shadows you from the opposite battleship line. Hydro (4.4 km on ships, 3.3 km on torpedoes) lights up DDs and incoming torpedoes inside its bubble, so you can push the cap edge from cover without taking the spotting cycle; prefer cover positions over open-water flanks.

Potato Avoidance

Launching airstrikes at maneuvering targets

The squadron's travel time is long enough that a healthy DD or cruiser with engine boost simply turns out of the cone. Reserve strikes for capping destroyers, island-huggers, and anyone already tying up with a teammate.

Signature Traits

Airstrike alt-armament

Right-trigger fires a bomber line in place of torpedoes. Rewards behind-cover positioning with the cap in range.

Top-tier AA

586.0 AA DPS, top decile of T6 CAs (median 269.0).

Flat AP shells

950.0 m/s AP muzzle velocity, top decile of T6 CAs. Flatter trajectory, less lead, harder to dodge.

Strong torpedo belt

19.0% torpedo damage reduction, top decile of T6 CAs.

Flat HE shells

950.0 m/s HE muzzle velocity, top decile of T6 CAs. Flatter trajectory, easier to land at range.

Short AA reach

3.5 km AA reach, bottom decile of T6 CAs. Drops bombs and rockets land before AA bites.

Acquisition

How to get Eendracht

Eendracht is available in the Airstrike Cruisers branch of the Netherlands Tech Tree for 9,000,000 credits after researching it in the branch. Known module upgrades cost up to 2,250,000 credits. Official source cards below may also show its temporary Early Access window before it became a normal Tech Tree unlock. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Show The Netherlands tech-tree branch diagram
Netherlands Tech Tree

Eendracht sits in the Airstrike Cruisers branch. The highlighted path shows the local branch context inside the full Netherlands tree.

Best listed chance for this ship

Official WG availability sources
Show direct source rows

Builds Beta

Karel Doorman is the canonical primary: Bird's Eye View extends both airstrike and main range, Sea Wings speeds the squadron up, Iron Feathers buffs plane HP against AA. Pair with Cornelis van der Windt (Flame Storm trait: airstrike bomb burning chance) for more fire starts, or Johan Furstner (Minister of the Navy trait: fire damage on cruiser shells and bombs) for heavier DoT.

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Commanders frequently paired with this ship Karel Doorman

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Cohort position

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Where Eendracht sits among Tier VI CAs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

Top 10%AP velocity950 m/s (3/31) Top 10%AA DPS586 (2/32) Top 10%AA threat2,051 (2/32) Top 25%Stealth profile11.43 km / 6.86 km (8/32 / 7/32) Top 25%Main battery range15.03 km (9/32) Top 25%Fires per minute9.17 (8/30) Top 25%HE velocity950 m/s (5/30) Bottom 25%Acceleration11 s (27/32) Bottom 25%Turn-speed retention118.1 hp/m (29/32) Bottom 25%Citadel belt75 mm (29/32) WorstNo secondaries (5 of 32 in cohort) WorstAA range3.5 km (1 of 2 tied) WorstNo torpedoes (8 of 32 in cohort)
See 24 mid-pack stats

Not standouts for Eendracht -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Hit points35,800 HP(11/32) Max speed33 kt(13/32) Rudder shift11.7 s(19/32) Traverse-to-turn ratio5.92 ×(13/32) Main battery caliber152 mm(21/32) Main battery reload7.2 s(11/32) Sigma2(17/32) HE shell damage2,400(17/30) HE fire chance11%(18/30) HE DPM200,000(10/30) AP shell damage3,200(23/31) AP DPM266,667(14/31) Main dispersion127.3 m(14/32) AP fuse timer0.03 s(17/31) AP arming threshold25 mm(11/31) Engine power85,000 hp(20/32) Displacement11,850 t(17/32) Power-to-weight7.17 hp/t(22/32) Max armor100 mm(24/32) Bow armor30 mm(13/32) Stern armor30 mm(15/32) Deck armor100 mm(19/32) NormAP ricochet start45°(26 of 31 tied at this value) NormAP auto-bounce angle60°(25 of 31 tied at this value)

All values are ship base stats with modifications and upgrade changes denoted inline.

Sonar 4.44 kmDef-AAFighter
Survivability
Hit PointsInitial: 32,500 → 35,800
Displacement11,850 t
Armor range10–100 mm
Plate armor thicknesses10, 15, 16, 20, 25, 30, 40, 50, 60, 75, 100 mm
Armor material/layer entries72
Fire resistanceInitial: 26.6% → 30%
Fire duration30 s
Torp Reduction19%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
16,300
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
10,700
Main Battery
ModuleArtillery: 152 mm/53 Model 1942
Mounts / barrels4 mounts / 10 barrels
Reload time8 s
Firing range (base)13.7 km
Firing range (top fire control)15 km
Turret traverse8 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
2
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (13660/30·(8−1.1)/1000 + 1.1)·30 = 127.3 m
127.3 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 127.3 × 0.6 = 76.4 m
76.4 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 127.3 × 0.32 (σ=2) = 40.7 m
40.7 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 76.4 × 0.319 (σ=2) = 24.4 m
24.4 m
Turret turn time
ƒ180 degrees / 8 deg/s traverse speed = 22.5 s.
22.5 s
Base shells/min
ƒ10 broadside guns x 60 / 8 s base reload = 75.
75
HE shells
HE Damage2,400
HE Velocity950 m/s
Fire Chance11%
HE penetration
ƒ25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).
25 mm
HE full-salvo alpha
ƒ2,400 HE damage x 10 broadside guns = 24,000.
24,000
Base HE DPM
ƒ24,000 HE full-salvo alpha x 60 / 8 s base reload = 180,000.
180,000
Base fires/min
ƒ10 HE shells x 60 / 8 s reload x 11% fire chance = 8.25.
8.25
AP shells
AP Damage3,200
AP Velocity950 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.025 s
Fuse Threshold25 mm
AP overmatch
ƒfloor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).
10 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2600 × 46.7^0.69 × 0.152^-1.07 × 950^1.38 = 356 mm. Matches the in-game spec card.
356 mm
AP Pen Far
ƒSame formula at the ship's max firing range (18.8 km), where the shell has slowed to 327.6 m/s: 1e-7 × 2600 × 46.7^0.69 × 0.152^-1.07 × 327.6^1.38 = 81.9 mm.
81.9 mm
AP full-salvo alpha
ƒ3,200 AP damage x 10 broadside guns = 32,000.
32,000
Base AP DPM
ƒ32,000 AP full-salvo alpha x 60 / 8 s base reload = 240,000.
240,000
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
15
Squadrons
Airstrike 1
Plane HP2,000
Plane max speed180 kn
Planes per strike4
OrdnanceHE bomb, 5,000 dmg
Fire chance30%
Bomb penetration34.3 mm
Bomb velocity300 m/s
Strike reload30 s
Launch arc-124° to 124°
Airstrike 2
Plane HP2,000
Plane max speed180 kn
Planes per strike4
OrdnanceHE bomb, 5,300 dmg
Fire chance33%
Bomb penetration34.3 mm
Bomb velocity300 m/s
Strike reload30 s
Launch arc-124° to 124°
AA Defense
AA mount points17
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (186×3.5×0.9) = 586. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
586
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
3.5 km
40 mm/56 Bofors Model 1936Initial: 10×2 → 17×2 40mm
40 mm/56 Bofors (stock hull only)7×1 40mm
Medium aura
DPSInitial: 141 → 186
Range3.5 km
Maneuverability
Engine moduleEngine: 85,000 hp
Engine power85,000 hp
Maximum speed33 kt
Turning circle radius720 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio5.9× slow
Concealment
Detectability by sea11.43 km
Detectability by air6.86 km
Smoke firing penalty5.34 km
Detect after firing main guns11.43 km
Detect Fire Sea13.43 km
Detect Fire Air9.86 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 100 s active · 4.44 km ship detect · 3.33 km torpedo detect
Choose one
Catapult Fighter3 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 2 squadron size
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Module options (2)

Stats above use the fully-upgraded modules. These are the research-tree alternatives; trade-offs are flagged.

HullUpgrade
  • Hit points32,500 → 35,800
  • Rudder shift16.4 → 11.7 s
  • Close-range AA DPS141 → 186
  • Turret traverse8 → 10 °/s
Fire controlUpgrade
  • Main battery range13,660 → 15,026 m

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp127.3 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (13660/30·(8−1.1)/1000 + 1.1)·30 = 127.3 m
Max Vert Disp76.4 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 127.3 × 0.6 = 76.4 m
Med Horiz Disp40.7 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 127.3 × 0.32 (σ=2) = 40.7 m
Med Vert Disp24.4 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 76.4 × 0.319 (σ=2) = 24.4 m
Dispersion familyCruiser Disp.
Standard cruiser dispersion baseline.
AP Pen Close356 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2600 × 46.7^0.69 × 0.152^-1.07 × 950^1.38 = 356 mm. Matches the in-game spec card.
AP Pen Far81.9 mm
Same formula at the ship's max firing range (18.8 km), where the shell has slowed to 327.6 m/s: 1e-7 × 2600 × 46.7^0.69 × 0.152^-1.07 × 327.6^1.38 = 81.9 mm.
HE penetration25 mm
25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).
AP overmatch10 mm
floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius15
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha10
All 10 barrels bear on the broadside.
Turret turn time22.5 s
180 degrees / 8 deg/s traverse speed = 22.5 s.
HE full-salvo alpha24,000
2,400 HE damage x 10 broadside guns = 24,000.
AP full-salvo alpha32,000
3,200 AP damage x 10 broadside guns = 32,000.
Base HE DPM180,000
24,000 HE full-salvo alpha x 60 / 8 s base reload = 180,000.
Base AP DPM240,000
32,000 AP full-salvo alpha x 60 / 8 s base reload = 240,000.
Base shells/min75
10 broadside guns x 60 / 8 s base reload = 75.
Base fires/min8.25
10 HE shells x 60 / 8 s reload x 11% fire chance = 8.25.

AA defense

Close-range AA DPS586
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (186×3.5×0.9) = 586. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range3.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index2051
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.

Armor

Hull HP 32,50035,800 with hull upgrade, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Section Plates HP cap Threats Tactic
Bow30 mm primary (range 16–30 mm)600 (2% of HP)
Overmatch not possible at T VIIAngle bounces 410mm30 mm: HE pens from 203mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)100 mm primary (range 16–100 mm)26,900 (75% of HP)
No common caliber overmatches100 mm: standard HE shatters; improved HE (DE / FR BB) pens from 406mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern30 mm primary (range 16–75 mm)600 (2% of HP)
Overmatch not possible at T VIIAngle bounces 410mm30 mm: HE pens from 203mm+
Mirror of bow. Same fast saturation.
Citadel75 mm primary (range 15–75 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.10 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen).
Superstructure10 mm primary (range 10–75 mm)3,300 (9% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
Turret (module, per magazine)separate HP pool, does not drain ship HP16,300 magazine HPMagazine detonation1–30% chance · below ~75% HPPer-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster.
AA mount (40 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP10,700 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Shell ballistics chart

AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.

Balance History

Balance updates affecting Eendracht. Cards are condensed; use each source link for full context.

Nerf ×4Buff ×1Commander Skill ×1Airstrike ×4
2026-04-30

Ministry of Balance: Viva la Marina!

  • Nerf affecting Dutch cruisers above Tier IV: Air Support special-effect activation distance reduced from 7.5/8/8.5/9 km to 7/7.4/7.7/8 km.
  • Air Support: Special-effect activation distance reduced from 7.5/8/8.5/9 km to 7/7.4/7.7/8 km.
  • Hidden Hand: Airstrike-launched torpedo damage penalty deepened: now -25/22/18/15% (was -20/17/13/10%).
Read the full official post
2025-10-30

Ministry of Balance: Preparing for Winter

  • Stock and upgraded Airstrike accuracy reduced: percentage of bombs falling near the central aim point decreased from 66% to 50%.
Read the full official post
2025-06-26

Ministry of Balance: Declaration of Changes

  • Stock Airstrike maximum bomb damage reduced from 5,150 to 5,000.
  • Stock and upgraded Airstrike squadron restoration time increased from 80 to 85 seconds.
  • Upgraded Airstrike maximum bomb damage reduced from 5,800 to 5,300.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Eendracht can equip, from in-game data.

  • Eendracht default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.