München Black
Beta- Take angled mid-range positions near islands or cap approaches, farming safely while looking for broads…
- Avoid: Do not assume German toughness means you can ignore crossfires; broadside cruiser armor still disappear…
Black/B ships are tracked separately from their base hulls. Primary source cards prefer Black Friday or Black-specific official posts instead of generic base-ship mentions.
München Black Community Stats
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München Black Community Stats
Playstyle
Overview
München Black is a Tier VI German premium cruiser best treated as a German cruiser that mixes durable mid-range pressure, strong AP opportunities, and utility around contested lanes. Its value comes from choosing safe firing lanes, punishing exposed targets, and using mobility or cover before battleship focus locks on.
Positioning
Take angled mid-range positions near islands or cap approaches, farming safely while looking for broadsides and destroyer-control moments. Choose cover, kiting lanes, or flank angles that let the main battery work while torpedoes remain a close-range deterrent rather than the whole plan.
Potato Avoidance
Assume German toughness means you can ignore crossfires; broadside cruiser…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get München Black
München Black is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Black Friday '25 crate
2%
VI München B
Event containers · Black Friday '25 crate · 1 of 2 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Black Friday '25 crate 2% · VI München B
Builds Beta
AL Graf Spee, AL Hipper, and AL Roon are useful German cruiser commander directions. Inspirations usually support accuracy, reload, concealment, agility, or survivability so the ship can keep influencing fights without giving up easy citadels.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, München. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14900/30·(8−1.1)/1000 + 1.1)·30 = 135.8 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 135.8 × 0.6 = 81.5 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 135.8 × 0.32 (σ=2) = 43.4 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 81.5 × 0.319 (σ=2) = 26 mƒ
180 degrees / 9 deg/s traverse speed = 20 s.ƒ
8 broadside guns x 60 / 5 s base reload = 96.HE shells
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38 mm ≈ 150 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).ƒ
1,700 HE damage x 8 broadside guns = 13,600.ƒ
13,600 HE full-salvo alpha x 60 / 5 s base reload = 163,200.ƒ
8 HE shells x 60 / 5 s reload x 8% fire chance = 7.68.AP shells
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floor(150 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2200 × 45.5^0.69 × 0.15^-1.07 × 875^1.38 = 267.9 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (18.6 km), where the shell has slowed to 294.4 m/s: 1e-7 × 2200 × 45.5^0.69 × 0.15^-1.07 × 294.4^1.38 = 59.6 mm.ƒ
3,750 AP damage x 8 broadside guns = 30,000.ƒ
30,000 AP full-salvo alpha x 60 / 5 s base reload = 360,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (77×3.5×0.85) + (13×3.5×0.9) = 270. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 13 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 13 + Near 77 = 90ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 116 s active · 6.03 km ship detect · 4.17 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Catapult Fighter3 charges · 70 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14900/30·(8−1.1)/1000 + 1.1)·30 = 135.8 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 135.8 × 0.6 = 81.5 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 135.8 × 0.32 (σ=2) = 43.4 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 81.5 × 0.319 (σ=2) = 26 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2200 × 45.5^0.69 × 0.15^-1.07 × 875^1.38 = 267.9 mm. Matches the in-game spec card.Same formula at the ship's max firing range (18.6 km), where the shell has slowed to 294.4 m/s: 1e-7 × 2200 × 45.5^0.69 × 0.15^-1.07 × 294.4^1.38 = 59.6 mm.38 mm ≈ 150 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.253 in this case. Lets HE pen ~37mm armor instead of ~25mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.floor(150 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 8 barrels bear on the broadside.180 degrees / 9 deg/s traverse speed = 20 s.1,700 HE damage x 8 broadside guns = 13,600.3,750 AP damage x 8 broadside guns = 30,000.13,600 HE full-salvo alpha x 60 / 5 s base reload = 163,200.30,000 AP full-salvo alpha x 60 / 5 s base reload = 360,000.8 broadside guns x 60 / 5 s base reload = 96.8 HE shells x 60 / 5 s reload x 8% fire chance = 7.68.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (77×3.5×0.85) + (13×3.5×0.9) = 270. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 2×2 105 mm (2/side) × 60/3.35 × 1200 = 42,985. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1200 from the 105 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 5% from the 105 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 20 mm from the 105 mm family.Balance History
Balance updates affecting München Black. Cards are condensed; use each source link for full context.
Ministry of Balance: Preparing for Winter
- Main battery range increased from 14.78 to 14.9 km.
- Detectability range by sea reduced from 12.54 to 11.7 km.
- Detectability range by air reduced from 7.52 to 7.02 km.
- Detectability range while firing in smoke reduced from 6.08 to 5.48 km.
Skins & permanent camouflages
Every custom exterior München Black can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
