Perfect 10
Beta- Use islands, kiting lanes, and crossfires rather than open-water broadside trades
- Avoid: Do not show broadside to chase one extra salvo
Perfect 10 Community Stats
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Perfect 10 Community Stats
Playstyle
Overview
Perfect 10 is a Tier VII U.K. premium Cruiser that blends cruiser damage with close-range torpedo threat. Use islands, angles, and timing to farm safely before committing to ambush or flank pressure.
Positioning
Use islands, kiting lanes, and crossfires rather than open-water broadside trades. Stay close enough to influence destroyer fights, but far enough back to turn out before battleships punish you.
Potato Avoidance
Show broadside to chase one extra salvo
Perfect 10 needs disciplined angles and disengagement timing more than it needs constant damage uptime.
How to get Perfect 10
Perfect 10 is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Racing Legends Crate
1%
Perfect 10
Event containers · Racing Legends Crate
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Piñata Chest
0.125%
Tier V, VI, or VII Premium ship
Event containers · Piñata Chest · 1 of 24 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Piñata Chest 0.125% · Tier V, VI, or VII Premium ship
- Racing Legends Crate 1% · Perfect 10
Builds Beta
Use a U.K. cruiser commander focused on reload, range, agility, and survivability. Inspirations that improve dispersion, rudder/steering, concealment, or damage consistency fit the safe mid-range cruiser plan.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Plymouth. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15193/30·(8−1.1)/1000 + 1.1)·30 = 137.8 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 137.8 × 0.6 = 82.7 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 137.8 × 0.313 (σ=2.05) = 43.2 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 82.7 × 0.313 (σ=2.05) = 25.9 mƒ
180 degrees / 8 deg/s traverse speed = 22.5 s.ƒ
16 broadside guns x 60 / 6.5 s base reload = 147.7.HE shells
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floor(152 mm caliber / 6): standard HE penetration.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2609 × 50.8^0.69 × 0.152^-1.07 × 841^1.38 = 320 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (19 km), where the shell has slowed to 304.1 m/s: 1e-7 × 2609 × 50.8^0.69 × 0.152^-1.07 × 304.1^1.38 = 78.6 mm.ƒ
3,100 AP damage x 16 broadside guns = 49,600.ƒ
49,600 AP full-salvo alpha x 60 / 6.5 s base reload = 457,846.ƒ
49,600 AP full-salvo alpha x 60 / 5.9 s installed reload (Main Battery Mod. 3 = -10%) = 504,407.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (40×3.5×0.9) + (36×3.5×0.9) + (45×3.5×0.85) + (20×3.5×0.9) = 436. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 20 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 20 + Outer Medium 36 = 56ƒ
Far 20 + Outer Medium 36 + Inner Medium 40 = 96ƒ
Far 20 + Outer Medium 36 + Inner Medium 40 + Near 45 = 141ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Sonar2 charges · 180 s reload · 100 s active · 5.47 km ship detect · 3.8 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Smoke Generator2 charges · 240 s reload · 20 s emit / 113 s cloud active
Surveillance Radar2 charges · 180 s reload · 40 s active · 11 km radar range
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15193/30·(8−1.1)/1000 + 1.1)·30 = 137.8 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 137.8 × 0.6 = 82.7 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 137.8 × 0.313 (σ=2.05) = 43.2 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 82.7 × 0.313 (σ=2.05) = 25.9 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2609 × 50.8^0.69 × 0.152^-1.07 × 841^1.38 = 320 mm. Matches the in-game spec card.Same formula at the ship's max firing range (19 km), where the shell has slowed to 304.1 m/s: 1e-7 × 2609 × 50.8^0.69 × 0.152^-1.07 × 304.1^1.38 = 78.6 mm.floor(152 mm caliber / 6): standard HE penetration.floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 16 barrels bear on the broadside.180 degrees / 8 deg/s traverse speed = 22.5 s.3,100 AP damage x 16 broadside guns = 49,600.49,600 AP full-salvo alpha x 60 / 6.5 s base reload = 457,846.49,600 AP full-salvo alpha x 60 / 5.9 s installed reload (Main Battery Mod. 3 = -10%) = 504,407.16 broadside guns x 60 / 6.5 s base reload = 147.7.16 broadside guns x 60 / 5.9 s installed Artillery reload = 162.7.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (40×3.5×0.9) + (36×3.5×0.9) + (45×3.5×0.85) + (20×3.5×0.9) = 436. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 102 mm (6/side) × 60/3 × 1500 = 180,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1500 from the 102 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 6% from the 102 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 17 mm from the 102 mm family.Balance History
Balance updates affecting Perfect 10. Cards are condensed; use each source link for full context.
Ministry of Balance: Preparing for Winter
- Slightly changed the geometry of the main guns.
Ministry of Balance: Trick and Treat
- Main battery reload time reduced from 7.5 to 7.0 s.
- AP shell speed increased from 841 to 882 m/s.
- Detectability range by sea reduced from 13.25 to 12.5 km.
- Detectability range by air reduced from 7.95 to 7.65 km.
- Detectability range while firing in smoke reduced from 6.67 to 6.34 km.
- Torpedo reload time reduced from 96.0 to 85.0 s.
- Torpedo speed increased from 67.0 to 70.0 kts.
- Torpedo range reduced from 10 to 9 km.
- Engine Boost effect on maximum speed increased from +15% to +20%.
Skins & permanent camouflages
Every custom exterior Perfect 10 can equip, from in-game data.
DefaultThe ship’s standard exterior- DecorativePlymouth RaceDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
