World of Warships: Legends ship guide

Hermes W

Beta
U.K. · Tier III · Aircraft Carrier · Hermes Variant
Strike carrierRepeated squadron strikes; manage planes and positioning.
Playstyle
  • Keep aircraft active over contested caps, isolated ships, and low-health targets while using spotting t…
  • Avoid: Do not tunnel on farming battleships while destroyers decide the match; carrier impact comes from infor…
Community Data

Hermes W Community Stats

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Playstyle

Overview

Hermes W is a Tier III British premium aircraft carrier best treated as an aircraft carrier focused on spotting, target selection, and sustained pressure that helps the surface team win key fights. Its value comes from maintaining squadron tempo, spotting key lanes, and striking targets that teammates can punish.

Positioning

Keep aircraft active over contested caps, isolated ships, and low-health targets while using spotting to help teammates make better trades. Keep the hull safe behind the team while aircraft cycle over contested caps, isolated targets, and low-health ships.

Potato Avoidance

Tunnel on farming battleships while destroyers decide the match; carrier…

The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.

Acquisition

How to get Hermes W

Hermes W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.

Builds Beta

AL Formidable and Denis Boyd are useful British aircraft carrier commander directions. Inspirations should support aircraft speed, restoration, survivability, or strike consistency, with the exact choice depending on whether you value spotting uptime or damage output.

Open in Build Tool →

Commanders frequently paired with this ship AL Formidable

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

The stats below come from the base ship, Hermes. This ship is built on the same hull; in-game data for the variant itself is not available.

All values are ship base stats with modifications and upgrade changes denoted inline.

Survivability
Hit PointsInitial: 32,200 → 33,200
Displacement13,700 t
Armor range10–76 mm
Plate armor thicknesses10, 13, 16, 20, 25, 76 mm
Armor material/layer entries48
Fire resistanceInitial: 6.7% → 10%
Fire duration60 s
Torp Reduction0%
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
10,000
Squadrons
Total plane capacity36
Flight deck HP16,600
Hangar HP16,600
Dive bomber
Plane HP1,900
OrdnanceHE bomb, 3,500 dmg
Fire chance25%
Bomb penetration27.1 mm
Hangar max12
Hangar restore+4 every 270 s, start 8
Torpedo bomber
Plane HP2,000
Ordnancetorpedo, 5,267 dmg
Hangar max12
Hangar restore+4 every 270 s, start 8
AA Defense
AA mount points0
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (3×3.5×1) = 10. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
10
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
3.5 km
102 mm/45 Mk V (DP)3×1 102mm
Far aura
DPS
ƒIncludes 3 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
3
Range3.5 km
S
Secondary Battery
Mounts9
Firing range3.5 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 3.5 km
ƒ3.5 km × 57 + 30 = 229.5 m.
229.5 m
102 mm/45 Mk V (×3)
Caliber102 mm
Reload time4 s
HE Damage1,500
Muzzle Velocity811 m/s
Fire Chance6%
Armor Pen17 mm
Min Ricochet91°
Max Ricochet60°
Show 1 more gun family
140 mm/50 BL Mk I (×6)
Caliber140 mm
Reload time5 s
HE Damage2,000
Muzzle Velocity850 m/s
Fire Chance8%
Armor Pen23 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 40,000 hp
Engine power40,000 hp
Maximum speed25 kt
Turning circle radius750 m
Engine power multiplier speed threshold7 kt
Concealment
Detectability by sea11.02 km
Detectability by air7.71 km
Detect after firing main guns11.02 km
Detect Fire Sea13.02 km
Detect Fire Air10.71 km
Guaranteed Detect2 km
Consumables
Automatic Damage Control Party∞ charges · 90 s reload · 60 s active
Automatic Fighter4 charges · 150 s reload · 55 s active · 5.56 km patrol radius · 4 squadron size

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

AA defense

Close-range AA DPS10
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (3×3.5×1) = 10. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range3.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index37
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 3.5 km229.5 m
3.5 km × 57 + 30 = 229.5 m.

Secondary battery firepower

Secondary DPM (per side)105,750
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 3×1 102 mm (1.5/side) × 60/4 × 1500 = 33,750 + 6×1 140 mm (3/side) × 60/5 × 2000 = 72,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha2000
Maximum HE damage per shell across secondary HE families. Best on this ship: 2000 from the 140 mm family.
Max HE fire chance8%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 140 mm family.
Max HE pen23 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 23 mm from the 140 mm family.

Balance History

Balance updates affecting Hermes W. Cards are condensed; use each source link for full context.

Nerf ×5Buff ×19Rework ×2Airstrike ×2Torpedo ×13
2024-12-12

Ministry of Balance: Breaking the Ice

  • Hermes is the hidden king of Tier III carriers in terms of performance, as a result we are slightly nerfing her main source of damage, torpedoes.
  • Torpedo maximum damage reduced from 5,833 to 5,367.
Read the full official post
2024-06-27

Ministry of Balance: Aerial Adjustments

  • Torpedo.
  • Torpedo bomber restoration time increased from 170 to 270 s.
  • Dive bomber restoration time increased from 170 to 270 s.
Read the full official post
2024-05-24

Ministry of Balance: Carriers 2.0 – First Wave

  • Number of attacking aircraft per strike increased from 1 to 2.
  • Maximum HP per aircraft reduced from 2,100 to 1,900 (squadron HP reduced from 8,400 to 7,600).
  • Base speed increased from 98 to 108 knots.
  • Maximum flight range set to 26 kilometers.
  • Maximum hangar aircraft increased from 9 to 12.
  • Starting hangar aircraft reduced from 9 to 8.
  • Aircraft restoration time increased from 80 to 170 seconds.
  • Aircraft restored increased from 1 to 4.
  • Torpedo Bombers:
  • Maximum HP per aircraft reduced from 2,200 to 2,000 (squadron HP reduced from 8,800 to 8,000).
  • +3 more official change lines in the source post.
Read the full official post
2022-12-09

Ministry of Balance Reports: Carrier Changes

  • Since her introduction, Hermes has been lagging behind her peers in total damage dealt, which also affects the ship’s win rate and battle impact. Hermes dishes out damage equally with both weapons normally, so they have been buffed:
  • HE bomb damage increased from 3,200 to 3,400.
  • Torpedo damage increased from 5,633 to 5,833.
  • Torpedo speed increased from 40 to 42 knots.
  • Torpedo range increased from 2.4 to 3.0 km.
Read the full official post
2022-09-29

Halloween Update: New Friends, Old Foes

  • Surface detectability range changed from 10.9 to 11 km; air detectability range changed from 7.6 to 7.7 km.
  • Dive bomber HP changed from 2,000 to 2,100; torpedo bomber HP changed from 2,100 to 2,200.
Read the full official post
2022-03-03

March update: All That is Gold Does Not Glitter

  • Maximum bomb damage increased from 2,400 to 3,200.
  • Maximum torpedo damage increased from 5,200 to 5,633.
  • Speed for torpedo bombers increased by 5 kts.
  • Torpedo arming time reduced from 3.5 to 3 s.
  • Torpedo speed increased from 35 to 40 kts.
  • Torpedo spotting range increased by about 15%.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Hermes W can equip, from in-game data.

  • Hermes W default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.