Black B
Beta- Approach caps with allies ready, use Radar to expose enemy destroyers, and smoke to reset or farm after…
- Avoid: Do not waste Radar without follow-up fire or sit in smoke while torpedoes are likely
Black B Community Stats
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Black B Community Stats
Playstyle
Overview
Black B is a stealthy destroyer built for hit-and-run tactics, using Radar and Smoke Generator to control key areas. Play her as a cap-control destroyer with team support.
Positioning
Approach caps with allies ready, use Radar to expose enemy destroyers, and smoke to reset or farm after vision is secured.
Potato Avoidance
Waste Radar without follow-up fire or sit in smoke while…
Do not waste Radar without follow-up fire or sit in smoke while torpedoes are likely.
How to get Black B
Black B is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers, Campaign, and Collaboration. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CampaignEarnable in the Lucky Six and Silent Orca and Phantom of Sherwood campaigns; campaign ships can later return through other limited methods.
- CollaborationIntroduced via the official Fury, WAAAGH! and Legends: Warhammer 40,000 collaboration. Collab/promo ships sometimes return through later limited offers.
Best listed chance for this ship
-
Black Friday '24 Crate
4%
VII Black B
Event containers · Black Friday '24 Crate
-
Black Friday Ultimate Crate
0.6664%
VII Black B
Event containers · Black Friday Ultimate Crate → Black Friday '24 Crate
-
Piñata Chest
0.125%
Tier V, VI, or VII Premium ship
Event containers · Piñata Chest · 1 of 24 ships
Official WG availability sources
- "Lucky Six" Campaign Breakdown Campaign Start: 2022-06-20 · End: 2022-07-24 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Silent Orca Campaign Breakdown Campaign Start: 2024-11-18 · End: 2024-12-15 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Phantom of Sherwood Campaign Breakdown Campaign Start: 2025-11-03 · End: 2025-11-30 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Treasure Hunt Event/store source Start: 2021-08-09 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
- Fury, WAAAGH! and Legends: Warhammer 40,000 collaboration in detail Event/store source Start: 2021-11-05 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
- "Gaming against Cancer" Charity Event Event/store source Start: 2021-11-05 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
- The Return of Treasure Hunt Event/store source Start: 2022-08-05 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
Show direct source rows
- Black Friday '24 Crate 4% · VII Black B
- Piñata Chest 0.125% · Tier V, VI, or VII Premium ship
Builds Beta
Build for concealment, radar/smoke utility, gun reload, survivability, and torpedo uptime.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Black. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (11013/30·(8−0.5)/1000 + 0.5)·30 = 97.6 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 97.6 × 0.6 = 58.6 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 97.6 × 0.32 (σ=2) = 31.2 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 58.6 × 0.319 (σ=2) = 18.7 mƒ
180 degrees / 34 deg/s traverse speed = 5.3 s.ƒ
5 broadside guns x 60 / 3.6 s base reload = 83.3.HE shells
ƒ
21 mm ≈ 127 mm caliber / 6 (standard HE penetration ratio).ƒ
1,800 HE damage x 5 broadside guns = 9,000.ƒ
9,000 HE full-salvo alpha x 60 / 3.6 s base reload = 150,000.ƒ
9,000 HE full-salvo alpha x 60 / 3.2 s installed reload (Main Battery Mod. 3 = -10%) = 168,750.ƒ
5 HE shells x 60 / 3.6 s reload x 5% fire chance = 4.17.AP shells
ƒ
floor(127 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 792^1.38 = 218 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (13.8 km), where the shell has slowed to 248.7 m/s: 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 248.7^1.38 = 44.1 mm.ƒ
2,100 AP damage x 5 broadside guns = 10,500.ƒ
10,500 AP full-salvo alpha x 60 / 3.6 s base reload = 175,000.ƒ
10,500 AP full-salvo alpha x 60 / 3.2 s installed reload (Main Battery Mod. 3 = -10%) = 196,875.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (20×3.5×1) + (27×3.5×0.95) + (23×3.5×1) = 240. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 23 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 23 + Medium 20 = 43ƒ
Far 23 + Medium 20 + Near 27 = 70
Damage Control Party∞ charges · 40 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 15 s emit / 124 s cloud active
Engine Boost2 charges · 180 s reload · 120 s active · +8% speed bonus
Surveillance Radar3 charges · 150 s reload · 19 s active · 8.33 km radar range
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (11013/30·(8−0.5)/1000 + 0.5)·30 = 97.6 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 97.6 × 0.6 = 58.6 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 97.6 × 0.32 (σ=2) = 31.2 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 58.6 × 0.319 (σ=2) = 18.7 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 792^1.38 = 218 mm. Matches the in-game spec card.Same formula at the ship's max firing range (13.8 km), where the shell has slowed to 248.7 m/s: 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 248.7^1.38 = 44.1 mm.21 mm ≈ 127 mm caliber / 6 (standard HE penetration ratio).floor(127 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 5 barrels bear on the broadside.180 degrees / 34 deg/s traverse speed = 5.3 s.1,800 HE damage x 5 broadside guns = 9,000.2,100 AP damage x 5 broadside guns = 10,500.9,000 HE full-salvo alpha x 60 / 3.6 s base reload = 150,000.10,500 AP full-salvo alpha x 60 / 3.6 s base reload = 175,000.9,000 HE full-salvo alpha x 60 / 3.2 s installed reload (Main Battery Mod. 3 = -10%) = 168,750.10,500 AP full-salvo alpha x 60 / 3.2 s installed reload (Main Battery Mod. 3 = -10%) = 196,875.5 broadside guns x 60 / 3.6 s base reload = 83.3.5 broadside guns x 60 / 3.2 s installed Artillery reload = 93.8.5 HE shells x 60 / 3.6 s reload x 5% fire chance = 4.17.5 HE shells x 60 / 3.2 s installed reload x 5% fire chance = 4.69.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 5 tubes.10 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (20×3.5×1) + (27×3.5×0.95) + (23×3.5×1) = 240. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Skins & permanent camouflages
Every custom exterior Black B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
