Vittorio Cuniberti
Beta- Sit at the edge of a contested cap from concealment and cycle torpedo waves into lanes the enemy has to…
- Avoid: Holding 12-km torpedoes for a perfect shot
Vittorio Cuniberti Community Stats
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Vittorio Cuniberti Community Stats
Playstyle
Overview
Vittorio Cuniberti is a Tier VII Italian torpedo destroyer reaching 12 km. The torpedoes travel at 56 kt, so target reaction time is shorter than peer DDs; this is a torpedo-spam kit, not a gun trade kit. Standout traits: top-decile flat HE shells in T7 DDs (950) and end-plate armor (20 mm).
Positioning
Sit at the edge of a contested cap from concealment and cycle torpedo waves into lanes the enemy has to use - 12 km reach at 56 kt means the wall arrives before targets can react. Drop on probable lanes from cover, stay unspotted between waves, and let the wall do the work.
Potato Avoidance
Holding 12-km torpedoes for a perfect shot
The kit pays out by saturating lanes, not by waiting for guaranteed broadsides; missed waves still force rotations and protect your team's flank. Idle torpedo tubes are the worst output state.
Signature Traits
950.0 m/s HE muzzle velocity, top decile of T7 DDs. Flatter trajectory, easier to land at range.
12.0 km torpedo range, top decile of T7 DDs.
26.07 hp per ton, top decile of T7 DDs. Engine punch outclasses the hull's mass, so the ship retains speed through sustained turns better than peers.
Bow plate thicker than the cohort overmatch threshold. Angle straight on and shrug off same-tier guns.
Citadel belt in the top bracket. Incoming AP rarely citadels through angle.
Armor deck in the top bracket. Plunging fire and HE land for reduced damage compared to peers.
How to get Vittorio Cuniberti
Vittorio Cuniberti is available in the Destroyer Hunters branch of the Italy Tech Tree for 18,000,000 credits after researching it in the branch. Known module upgrades cost up to 4,500,000 credits. Official source cards below may also show its temporary Early Access window before it became a normal Tech Tree unlock. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Show Italy tech-tree branch diagram
Vittorio Cuniberti sits in the Destroyer Hunters branch. The highlighted path shows the local branch context inside the full Italy tree.
Best listed chance for this ship
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Anniversary '23 Regia Marina crate
1%
VII Vittorio Cuniberti
Event containers · Anniversary '23 Regia Marina crate
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Italian Destroyer Crate
0.01%
VII Vittorio Cuniberti
Early access containers · Italian Destroyer Crate
Official WG availability sources
- Full Speed Ahead: Italian Destroyers in Early Access Early Access Start: 2023-05-17 · End: 2023-06-14 Official early-access or tech-tree-line article. Tech-tree ships are temporary crate drops during Early Access, then move to the Tech Tree.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Anniversary '23 Regia Marina crate 1% · VII Vittorio Cuniberti
- Italian Destroyer Crate 0.01% · VII Vittorio Cuniberti
Builds Beta
Build for gun reload, SAP effectiveness, concealment, Exhaust Smoke utility, and survivability. Commander support should reinforce aggressive exits.
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Cohort position
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Where Vittorio Cuniberti sits among Tier VII DDs (30 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 17 mid-pack stats
Not standouts for Vittorio Cuniberti -- here's where she sits on every other ranked stat in the cohort.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
patched
- baseline5In-game data
- 2024-03-215.5Ministry of Balance: Spring Changes Main Battery reload time reduced from 6.0 to 5.5 seconds.
- 2026-04-305Ministry of Balance: Viva la Marina! Main battery reload time reduced from 5.5 to 5 s.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9776/30·(8−0.5)/1000 + 0.5)·30 = 88.3 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 88.3 × 0.6 = 53 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 88.3 × 0.319 (σ=2) = 28.2 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 53 × 0.319 (σ=2) = 16.9 mƒ
180 degrees / 14 deg/s traverse speed = 12.9 s.ƒ
6 broadside guns x 60 / 5 s base reload = 72.HE shells
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20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).ƒ
1,750 HE damage x 6 broadside guns = 10,500.ƒ
10,500 HE full-salvo alpha x 60 / 5 s base reload = 126,000.ƒ
10,500 HE full-salvo alpha x 60 / 4.5 s installed reload (Main Battery Mod. 3 = -10%) = 140,000.ƒ
6 HE shells x 60 / 5 s reload x 8% fire chance = 5.76.SAP shells
AP shells
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floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (14×3.5×1) + (24×3.5×0.95) = 129. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Medium 14 + Near 24 = 38
Damage Control Party∞ charges · 40 s reload · 5 s active
Exhaust Smoke Generator4 charges · 120 s reload · 15 s emit / 10 s cloud active
Engine Boost4 charges · 120 s reload · 25 s active · +25% speed bonus
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9776/30·(8−0.5)/1000 + 0.5)·30 = 88.3 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 88.3 × 0.6 = 53 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 88.3 × 0.319 (σ=2) = 28.2 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 53 × 0.319 (σ=2) = 16.9 mStandard destroyer dispersion baseline.20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).All 6 barrels bear on the broadside.180 degrees / 14 deg/s traverse speed = 12.9 s.1,750 HE damage x 6 broadside guns = 10,500.10,500 HE full-salvo alpha x 60 / 5 s base reload = 126,000.10,500 HE full-salvo alpha x 60 / 4.5 s installed reload (Main Battery Mod. 3 = -10%) = 140,000.6 broadside guns x 60 / 5 s base reload = 72.6 broadside guns x 60 / 4.5 s installed Artillery reload = 80.6 HE shells x 60 / 5 s reload x 8% fire chance = 5.76.6 HE shells x 60 / 4.5 s installed reload x 8% fire chance = 6.4.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.8 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (14×3.5×1) + (24×3.5×0.95) = 129. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Armor
Hull HP 16,300 → 18,700 with hull upgrade, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 20 mm primary (range 19–20 mm) | 2,800 (15% of HP) | Overmatched by 305mm+ (Toulon, Cherbourg)Angle bounces 283mm20 mm: HE pens from 127mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 19 mm | 14,000 (75% of HP) | Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm19 mm: HE pens from 127mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 20 mm primary (range 19–20 mm) | 1,100 (6% of HP) | Overmatched by 305mm+ (Toulon, Cherbourg)Angle bounces 283mm20 mm: HE pens from 127mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 20 mm primary (range 13–20 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.50 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.50 direct pen, ×0.10 over-pen). |
| Superstructure | 19 mm | 1,600 (9% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 9,400 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| AA mount (37 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 5,600 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Balance History
Balance updates affecting Vittorio Cuniberti. Cards are condensed; use each source link for full context.
Ministry of Balance: Viva la Marina!
- Main battery reload time reduced from 5.5 to 5 s.
- Main battery HE shell damage increased from 1,700 to 1,750.
- Main battery HE shell fire-setting chance increased from 7 to 8%.
- Detectability range by sea reduced from 7.69 to 7.29 km.
- Stock hull HP increased from 14,300 to 16,300 (with saturation adjusted proportionally).
- Upgraded hull HP increased from 16,700 to 18,700 (with saturation adjusted proportionally).
- Upgraded torpedo damage increased from 10,000 to 12,667.
- Upgraded torpedo range increased from 9.99 to 12 km.
- Upgraded torpedo flooding chance increased from 160 to 207%.
- Upgraded torpedo detectability range reduced from 1.1 to 1 km.
Ministry of Balance: Spring Changes
- Main Battery reload time reduced from 6.0 to 5.5 seconds.
Skins & permanent camouflages
Every custom exterior Vittorio Cuniberti can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
