World of Warships: Legends ship guide

Östergötland W

Beta
Pan-European · Tier VII · Destroyer · Östergötland Variant
Hybrid destroyerBalance guns and torps; cap, spot, and trade as the map allows.
Playstyle
  • Work cap edges and flanks with an exit route, spotting first and choosing fights that your support can…
  • Avoid: Do not trade health casually early; destroyers become more valuable as enemy radar, carriers, and scree…
Community Data

Östergötland W Community Stats

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Playstyle

Overview

Östergötland W is a Tier VII European premium destroyer best treated as a destroyer focused on vision, objective control, and creating torpedo or gun pressure where the team can follow up. Its value comes from surviving long enough to keep vision active, choose favorable trades, and turn torpedo or gun pressure into objective control.

Positioning

Work cap edges and flanks with an exit route, spotting first and choosing fights that your support can help finish. Choose cap edges and flank lanes with an escape route, balancing spotting, gun trades, and torpedo angles without getting trapped.

Potato Avoidance

Trade health casually early; destroyers become more valuable as enemy…

The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.

Acquisition

How to get Östergötland W

Östergötland W is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Early Access. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Spectral Vault 5.0 0.375% Tier VII Premium ship Event containers · Spectral Vault 5.0 · 1 of 40 ships
  • Spectral Vault 4.0 0.15625% Tier VII Premium ship Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 40 ships
    Show 2 paths
    • Spectral Vault 4.00.1%
    • Spectral Vault 4.0 → Spectral Vault 5.00.05625%
  • Piñata Chest 0.125% Tier V, VI, or VII Premium ship Event containers · Piñata Chest · 1 of 24 ships
Show all 7 containers (4 more)
  • Spectral Vault 3.0 0.078437% Tier VII Premium ship Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 40 ships
    Show 4 paths
    • Spectral Vault 3.00.05%
    • Spectral Vault 3.0 → Spectral Vault 5.00.01125%
    • Spectral Vault 3.0 → Spectral Vault 4.00.011%
    • Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.006188%
  • Mystic Lantern 0.074419% Tier VII Premium ship Event containers · Mystic Lantern · 1 of 43 ships
  • Spectral Vault 2.0 0.013469% Tier VII Premium ship Event containers · Spectral Vault 2.0 · 7 paths combined · 1 of 40 ships
    Show 7 paths
    • Spectral Vault 2.0 → Spectral Vault 3.00.005%
    • Spectral Vault 2.00.0025%
    • Spectral Vault 2.0 → Spectral Vault 4.00.002%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001125%
    • Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001125%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.0011%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000619%
  • Spectral Vault 1.0 0.001997% Tier VII Premium ship Event containers · Spectral Vault 1.0 · 11 paths combined · 1 of 40 ships
    Show 11 paths
    • Spectral Vault 1.0 → Spectral Vault 3.00.0005%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.00045%
    • Spectral Vault 1.0 → Spectral Vault 2.00.000225%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.00018%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000112%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.00011%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000101%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000101%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000099%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000062%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000056%
Official WG availability sources
Show direct source rows

Builds Beta

Jerzy Swirski, Marisa La Loca, and Stig Ericson are useful European destroyer commander directions. Inspirations usually start with concealment, then add HP, torpedo reload, gun performance, or speed depending on whether you want safer scouting or harder cap fights.

Open in Build Tool →

Commanders frequently paired with this ship Jerzy ŚwirskiMarisa La LocaStig Hansson Ericson

Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.

The stats below come from the base ship, Östergötland. This ship is built on the same hull; in-game data for the variant itself is not available.

All values are ship base stats with modifications and upgrade changes denoted inline.

Repair 2Def-AAEngine Boost
Survivability
Hit PointsInitial: 14,100 → 15,800
Displacement2,600 t
Armor range13–20 mm
Plate armor thicknesses13, 19, 20 mm
Armor material/layer entries20
Fire resistanceInitial: 33.3% → 36.6%
Fire duration30 s
Torp Reduction0%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
7,900
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
4,700
Main Battery
ModuleArtillery: 4×120 mm
Mounts / barrels2 mounts / 4 barrels
Reload time2.3 s
Firing range (base)9.9 km
Firing range (top fire control)10.9 km
Turret traverse10 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
2
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9948/30·(8−0.5)/1000 + 0.5)·30 = 89.6 m
89.6 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 89.6 × 0.6 = 53.8 m
53.8 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 89.6 × 0.319 (σ=2) = 28.6 m
28.6 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 53.8 × 0.32 (σ=2) = 17.2 m
17.2 m
Turret turn time
ƒ180 degrees / 10 deg/s traverse speed = 18 s.
18 s
Base shells/min
ƒ4 broadside guns x 60 / 2.3 s base reload = 104.3.
104.3
HE shells
HE Damage1,700
HE Velocity850 m/s
Fire Chance7%
HE penetration
ƒ20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).
20 mm
HE full-salvo alpha
ƒ1,700 HE damage x 4 broadside guns = 6,800.
6,800
Base HE DPM
ƒ6,800 HE full-salvo alpha x 60 / 2.3 s base reload = 177,391.
177,391
Installed HE DPM
ƒ6,800 HE full-salvo alpha x 60 / 2.1 s installed reload (Main Battery Mod. 3 = -10%) = 194,286.
194,286
Base fires/min
ƒ4 HE shells x 60 / 2.3 s reload x 7% fire chance = 7.3.
7.3
AP shells
AP Damage2,150
AP Velocity850 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.01 s
Fuse Threshold20 mm
AP overmatch
ƒfloor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).
8 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2500 × 23.5^0.69 × 0.12^-1.07 × 850^1.38 = 235.4 mm. Matches the in-game spec card.
235.4 mm
AP Pen Far
ƒSame formula at the ship's max firing range (13.7 km), where the shell has slowed to 270.4 m/s: 1e-7 × 2500 × 23.5^0.69 × 0.12^-1.07 × 270.4^1.38 = 48.5 mm.
48.5 mm
AP full-salvo alpha
ƒ2,150 AP damage x 4 broadside guns = 8,600.
8,600
Base AP DPM
ƒ8,600 AP full-salvo alpha x 60 / 2.3 s base reload = 224,348.
224,348
Installed AP DPM
ƒ8,600 AP full-salvo alpha x 60 / 2.1 s installed reload (Main Battery Mod. 3 = -10%) = 245,714.
245,714
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
9
Torpedoes
ModuleTorpedoes: 533 mm Quadruple
Launchers / tubes2 launchers × 4 tubes = 8 tubes
Reload time100 s
Projectile speed86 kt
Range13.5 km
Maximum simulated damage9,800 (est.)
Alpha damage29,400
Torpedo detectability1.8 km
Torpedo launcher traverse25 °/s
Torp Turn7.2 s
Torp Arming265 m
Per-side salvo damage
ƒper-side salvo x per-torpedo simulated damage.
78,400
AA Defense
AA mount points7
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (95×3.5×1) + (18×3.5×1) = 396. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
396
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
5 km
40 mm/70 Bofors M1948Initial: 40 mm/60 Bofors M1936 (7×1) → 40 mm/70 Bofors M1948 (7×1)
Far aura
DPS
ƒIncludes 18 continuous AA damage from dual-purpose main battery firing as AA in this range band.
18
Range5 km
Medium aura
DPSInitial: 32 → 95
Range3.5 km
Total DPS in Aura
ƒFar 18 + Medium 95 = 113
113
Maneuverability
Engine moduleEngine: 44,000 hp
Engine power44,000 hp
Maximum speed35 kt
Turning circle radius610 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio5.9× slow
Concealment
Detectability by sea6.9 km
Detectability by air3.45 km
Smoke firing penalty2.45 km
Detect after firing main guns6.9 km
Detect Fire Sea8.9 km
Detect Fire Air6.45 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 40 s reload · 5 s active
Engine Boost2 charges · 180 s reload · 120 s active · +8% speed bonus
Repair Party2 charges · 120 s reload · 14 s active · 1% heal per second · 14% of max HP total heal
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost

See all derived stats

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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp89.6 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (9948/30·(8−0.5)/1000 + 0.5)·30 = 89.6 m
Max Vert Disp53.8 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 89.6 × 0.6 = 53.8 m
Med Horiz Disp28.6 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 89.6 × 0.319 (σ=2) = 28.6 m
Med Vert Disp17.2 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 53.8 × 0.32 (σ=2) = 17.2 m
AP Pen Close235.4 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2500 × 23.5^0.69 × 0.12^-1.07 × 850^1.38 = 235.4 mm. Matches the in-game spec card.
AP Pen Far48.5 mm
Same formula at the ship's max firing range (13.7 km), where the shell has slowed to 270.4 m/s: 1e-7 × 2500 × 23.5^0.69 × 0.12^-1.07 × 270.4^1.38 = 48.5 mm.
HE penetration20 mm
20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).
AP overmatch8 mm
floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius9
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha4
All 4 barrels bear on the broadside.
Turret turn time18 s
180 degrees / 10 deg/s traverse speed = 18 s.
HE full-salvo alpha6,800
1,700 HE damage x 4 broadside guns = 6,800.
AP full-salvo alpha8,600
2,150 AP damage x 4 broadside guns = 8,600.
Base HE DPM177,391
6,800 HE full-salvo alpha x 60 / 2.3 s base reload = 177,391.
Base AP DPM224,348
8,600 AP full-salvo alpha x 60 / 2.3 s base reload = 224,348.
Installed HE DPM194,286
6,800 HE full-salvo alpha x 60 / 2.1 s installed reload (Main Battery Mod. 3 = -10%) = 194,286.
Installed AP DPM245,714
8,600 AP full-salvo alpha x 60 / 2.1 s installed reload (Main Battery Mod. 3 = -10%) = 245,714.
Base shells/min104.3
4 broadside guns x 60 / 2.3 s base reload = 104.3.
Installed shells/min114.3
4 broadside guns x 60 / 2.1 s installed Artillery reload = 114.3.
Base fires/min7.3
4 HE shells x 60 / 2.3 s reload x 7% fire chance = 7.3.
Installed fires/min8
4 HE shells x 60 / 2.1 s installed reload x 7% fire chance = 8.

Torpedoes

Torpedo detectability1.8 km
Estimated torpedo reaction time8.1 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed86 kt
Travel time to max range60.4 s
range / (speed kt x 2.6 community game-speed factor).
Tube count8
2 launchers x 4 tubes.
Per-side salvo8 torpedoes
8 (centerline launchers train across - full salvo to either side).
Full-salvo damage78,400
tube count x per-torpedo simulated damage (all torpedoes hitting).
Per-side salvo damage78,400
per-side salvo x per-torpedo simulated damage.

AA defense

Close-range AA DPS396
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (95×3.5×1) + (18×3.5×1) = 396. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1479
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Exteriors

Skins & permanent camouflages

Every custom exterior Östergötland W can equip, from in-game data.

  • Östergötland W default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.